Remnant II Benchmark Test & Performance Analysis 87

Remnant II Benchmark Test & Performance Analysis

(87 Comments) »

Introduction

"Remnant II" is a third-person shooter action RPG, a sequel to "Remnant: From the Ashes." Players face deadly creatures and tough bosses in terrifying worlds, solo or coop with up to three players. Gameplay is designed to be souls-like, so you have to rely on skill and teamwork to stop evil and save humanity from extinction. Procedurally generated levels, branching quest lines, and unique loot enhance exploration and replayability.



Remnant II is the first game to use Epic's new Unreal Engine 5, which was first announced on May 13, 2020. UE5 supports multiple platforms, including PC and next-gen consoles such as PlayStation 5 and Xbox Series X/S. One of the highlights of Unreal Engine 5 is Nanite, a technology that allows developers to import ultra-high-resolution assets directly into the engine, resulting in incredibly detailed and realistic game environments without the need for manual LOD creation. It streamlines the development process and enhances visual fidelity for a more immersive gaming experience. The second major feature of Unreal Engine 5 is Lumen, which provides dynamic global illumination. This feature is not supported by Remnant II. While the game uses DirectX 12 exclusively, as expected, there is no support for ray tracing, but all the upscalers are present: DLSS, FSR, XeSS and DLSS 3 Frame Generation.

This benchmark review will evaluate the performance of Remnant II on a wide selection of modern graphics cards, show image quality comparisons and look at what's required in terms of VRAM usage.

Screenshots

All screenshots were taken at the highest "Epic" setting. The gallery can be navigated with the cursor keys.

Graphics Settings

  • The game supports borderless windowed, windowed and fullscreen
  • Motion Blur defaults to enabled, it can be turned off
  • V-Sync can be disabled
  • You may select between various FPS caps, depending on your monitor support. Or you can turn off the FPS limiter
  • There is no hidden FPS cap
  • By default the game turns on DLSS, there's also support for Intel XeSS and AMD FSR
  • Remnant II is one of the first games that has "DLAA" as additional DLSS quality profile. The complete list of DLSS settings is: Ultra Performance, Performance, Quality and DLAA
  • There is no slider for sharpening when DLSS/FSR are enabled
  • DLSS 3 Frame Generation is supported and can be toggled independently of the DLSS upscaling configuration
  • I'm not sure why, but as soon as you enable DLSS 3 Frame Generation, the FPS limiter will be set to "60 FPS" (on my 60 Hz monitor, probably the max setting supported by the display). This is unnecessary, other games can run DLSS 3 just fine at higher FPS rates. Changing the "60" value in the config file to remove that limit doesn't work, I've tried.
  • The "Graphics Quality" menu lets you select from the following profiles: "Low," "Medium," "High" and "Ultra"
Our Patreon Silver Supporters can read articles in single-page format.
Discuss(87 Comments)
May 16th, 2024 09:52 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts