Resident Evil Requiem Handheld Performance Review 2

Resident Evil Requiem Handheld Performance Review

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Introduction

Almost five years after the last Resident Evil game (Resident Evil Village), it's time for a new entry in the series. Resident Evil Requiem is finally here, featuring two main protagonists: a newcomer, Grace Ashcroft, and Leon S. Kennedy, who we haven't seen in a new mainline Resident Evil game since 2012's Resident Evil 6.

The two get more or less the same amount of screen time, with Grace's portions of the game playing like a classic survival horror, while Leon's missions play out more like high-octane third-person action in the vein of Resident Evil 4 Remake.



This is yet another game built on Capcom's RE Engine, which has been the go-to Resident Evil engine since 2017 and Resident Evil 6. Aside from support for ray and path tracing, the latest iteration of RE Engine includes a bespoke hair strand system, enabling physics-based individual hair rendering. Players on PC have access to two major upscalers (DLSS and FSR, including FSR 4 via driver override) and can use frame generation solutions alongside them.

Our handheld performance review will test how Resident Evil Requiem performs across a range of popular PC handhelds, including Steam Deck, ASUS ROG Xbox Ally X, ASUS ROG Ally X, and ASUS ROG Ally and will also provide optimized settings for these handhelds.

Screenshots

All screenshots were taken on an ASUS ROG Xbox Ally X (native 900p) and Steam Deck LCD (native 720p) with our optimized settings applied. To see the game at max settings, check out our Resident Evil Requiem PC performance benchmark review. You can navigate the gallery with cursor keys.

ROG Xbox Ally X Screenshots



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Nov 14th, 2026 17:54 CST change timezone

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