Sapphire Radeon RX 5700 XT Pulse Review 58

Sapphire Radeon RX 5700 XT Pulse Review

Overclocking »

Sapphire TriXX Boost

You probably all know about Sapphire TriXX, which is the company's overclocking and tweaking utility for Radeon graphics cards. With the latest 2019 version it has received a face lift using brighter colors and a less busy UI.

This new version introduces "TriXX Boost", a unique new feature that nobody else in the GPU market currently offers. Some recent game titles have a dynamic resolution option, which renders the game at lower resolution and then upscales the final image to fill the monitor without black bars on the sides. While this is a useful approach, giving you more options to choose from between image quality and framerate, not every game supports it. In those games you can either pick 4K or 1440p, with nothing in between. What Sapphire did with TriXX Boost is to extend that capability to all games on the market—even older ones.



Above a screenshot of the (beta) GUI for TriXX Boost. As you can see, there's a central dial that lets you pick the image scaling factor, 85% in the screenshot above. The checkboxes below let you enable the TriXX Boost feature for specific standard resolutions. For example, for 4K, the resulting resolution at 85% would be 3264x1836. When you click "Apply", the display driver will be restarted, and behind the scenes, TriXX has added a system-wide custom resolution for you.

Now, you can launch your games and select the newly added resolution in its settings, and you'll benefit from higher FPS with a small loss in image quality that's adjustable, too. Need more FPS? Just lower the resolution-scaling factor. Prefer Quality? Move the slider towards quality or refrain select the custom resolution in that specific game.

You may optionally pair TriXX Boost with Radeon Image Sharpening, which should bring image quality back up a notch. At this time, Radeon Image Sharpening is only available for DirectX 9, DirectX 12, and Vulkan—TriXX Boost works on all APIs.

We tested the feature in a bunch of games and it worked well, see the performance results below.

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