NVIDIA GeForce GTX 1080 8 GB Review 341

NVIDIA GeForce GTX 1080 8 GB Review

Overclocking »

NVIDIA Boost 3.0

With Pascal, NVIDIA is also introducing a new version of their Boost Technology, which increases GPU clocks when the GPU thinks it can do so, providing higher performance without user intervention.



I did some testing of Boost 3.0 on the GeForce GTX 1080 (not using Furmark). First, the card is in idle, before a game is started and clocks shoot up to 1885 MHz. As GPU temperature climbs, we immediately see Boost 3.0 reducing clocks - with Boost 2.0, clocks stayed at their maximum until a certain temperature was reached. Once the card reaches around 83°C, the clocks level out at around 1705 MHz, which is still 100 MHz higher than the base clock.



I did some additional testing using a constant game-like load (not Furmark), adjusting the fan's speed to dial in certain temperatures without changing any other parameter. The curve above is a cleaned up version of this test's data to better highlight my findings.

We can see a linear trend that has clocks go down as the temperature increases, in steps of 13 MHz, which is the clock generator's granularity. Once the card exceeds 82°C (I had to stop the fan manually to do that), the card will drop all the way down to its base clock, but will never go below that guaranteed minimum (until 95°C where thermal trip will kick in).

This means that for the first time in GPU history, lower temperatures directly translate into more performance - at any temperature point and not only in the high 80s. I just hope that this will not tempt custom board manufacturers to go for ultra-low temperatures while ignoring fan noise.

Overclocking with Boost 3.0

In the past, overclocking worked by directly selecting the clock speed you wanted. With Boost, this changed to defining a fixed offset that is applied to any frequency that Boost picks.



On Boost 3.0, this has changed again, giving you much finer control since you can now individually select the clock offset that is applied at any given voltage level.

NVIDIA claims that there is some additional OC potential by using this method because the maximum stable frequency depends on the operating voltage (higher voltage = higher clock).

Currently, there are 80 voltage levels and you can set an individual OC frequency for each, which would make manually OCing this card extremely time intensive. That's why NVIDIA is recommending that board partners implement some sort of OC Stability scanning tool that will create a profile for you.



We were given a pre-release version of EVGA Precision, which implements that feature, and I have to say that it does not work. This version of Precision is in its Alpha state, so later versions may work better, but right now, you are better off manually picking frequencies, or by sticking to the traditional overclock that uses the same increase for each voltage point.

You also have to consider that for this new method of overclocking to be effective, the card must actually run at these voltages at some point while gaming. Most overclockers I know try to get the card to run at the highest voltage level, which provides the most OC potential. If the card is always running at that voltage, there is no point in fine-tuning the lower voltages the card will never run.

Overvoltage

Overvoltaging now also works slightly differently. All it does is enable additional, higher voltage points for Boost 3.0 to run at. So if you refer to the chart above, enabling overvoltage would add additional points to the right of the area marked in the chart, for which you can implement individual frequency adjustments.
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