Devil May Cry 5 Benchmark Performance Analysis 49

Devil May Cry 5 Benchmark Performance Analysis

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Introduction

The Devil May Cry series has a long history, starting with Devil May Cry, which premiered for Playstation 2 in 2001. Since then, several iterations of the game have been released by Capcom, with DmC 5 being the seventh installment. Unlike some other popular video game series, Devil May Cry has historically always been available as PC Port, too.

Explaining the concept of the game is fairly simple. You are a badass demon hunter, and, well, you hunt demons. This is achieved through a hack-and-slash third-person play style. You have several skills and combos at your disposal, which are all triggered by various button combinations. The goal during combat is not only to kill enemies, but also to kill them in stylish, varied ways, for which the game will grade you using letters like D, C, B, A, S (from worst to best). Unlike earlier titles, you get to play multiple characters, each of which brings its own combat style that's fundamentally different from the others. As you progress through the game, you can use earned points to buy new skills/combos or make existing ones stronger, which sprinkles on a small amount of RPG-like character development.



On the technical side, Devil May Cry uses Capcom's RE engine, which saw its debut with Resident Evil VII and Resident Evil 2. RE Engine is the successor to MT engine, which we saw on many older titles from the company. Capcom has designed their latest engine to be multi-platform so that PCs and all the popular consoles can be supported from a single code base. It has full support for DirectX 12 on PC, and a DirectX 11 fallback layer is available.

We put the game through a selection of sixteen graphics cards from both AMD and NVIDIA, at three resolutions, including 4K Ultra HD.
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