Benchmark scores in other reviews are only comparable when this exact same configuration is used.
|Processor:||Intel Core i7-8700K @ 4.8 GHz|
(Coffee Lake, 8192 KB Cache)
|Motherboard:||ASUS Maximus X Code|
|Memory:||G.SKILL 16 GB Trident-Z DDR4 |
@ 3866 MHz 18-19-19-39
|Storage:||2x Patriot Ignite 960 GB SSD|
|Power Supply:||Antec HCP-1200 1200W|
|Cooler:||Cryorig R1 Universal 2x 140 mm fan|
|Software:||Windows 10 64-bit Creators Update|
|Drivers:||NVIDIA: 391.01 WHQL|
AMD: Catalyst 18.3.1 Beta
|Display:||Acer CB240HYKbmjdpr 24" 3840x2160|
We used the latest public release version of the game (not a press pre-release). We also used the latest game-ready drivers from both AMD and NVIDIA. Our test scene uses actual gameplay (not the benchmark).
Graphics Memory Usage
Using a GTX 1080 Ti, which has 11 GB of VRAM, we tested the game's memory usage at the highest settings, both with the 4K texture pack on and off.
Our results show that FF XV will use a ton of VRAM in all tested scenarios, but this seems to be a performance optimization ("cram as much stuff into VRAM as possible") and not the game really requiring that much VRAM. If you look at the performance results below, cards with 4 GB or even 3 GB are doing reasonably well. Only at 4K with the texture pack enabled is there a clear penalty for cards with smaller VRAM amounts.
GPU Performance with Texture Pack
CPU ScalingWe also tested the game with various core counts and HyperThreading on/off using a GTX 1080 Ti. The 720p results serve as an indicator of the CPU bottleneck—faster graphics hardware, no matter the resolution, can not give you more FPS than the results at 720p.
The numbers show that Final Fantasy XV makes proper use of more cores. At the minimum, you want to have a quad-core CPU. At higher resolutions, like 4K, CPU requirements gets lower as the FPS goes down.