Saturday, December 17th 2011

The Witcher 2 Contains Secret Sauce To 'Catch 100% Of Pirates'

Yes, really - 100% of those pesky "pirates" will be brought to book! The game's studio, CD Projekt RED (CDP Red) isn't letting on how it's doing so, either, claiming it's a "trade secret" and not giving out the name of the external company that's implementing the anti-piracy technology, claiming that to do so would damage their business. Seriously. The problem with identifying a dodgy copy of something is that the main info they have to track them down, are the IP addresses of the suspect. This has been shown many times over now, not to be a reliable tracker of who's doing what. At the most, it will pinpoint the account holder that it relates to, in some cases. However, this outfit reckons they've nailed this dealbreaking problem once and for all - and without any evidence on how they go about it. Snake oil, perhaps? The Polish company have therefore been sending out legal notices to thousands of suspects in Germany, chosen because this country has some of the strictest copyright laws in Europe. Presumably, they must be leaning on the ISPs to hand over customers' physical street addresses, although this isn't made clear, but read on for how this might be accomplished. In an email to PC Gamer, CDP Red VP Michael Nowakowski made the following statement:
We're addressing only 100% confirmed piracy causes that are 100% possible to prove. We are not worried about tracking the wrong people. As this is the trade secret of the company working on this, I cannot share it. However, we investigated the subject before we decided on this move, and we aware of some past complications (the famous Davenport case). The method used here is targeting only 100% confirmed piracy cases. No innocent person was targeted with the letter so far. At least we have not received any information as of now which would indicate something like that.
Notice how the Davenport case is "famous" rather than "infamous" - they actually went down in flames over their extortion tactics. Also notice how they covered themselves by saying "At least we have not received any information as of now which would indicate something like that." So, they could be targeting the innocent after all, they just haven't heard about it. Nice.

So, there appears to be two options to how this tracking technology works:

1 There is no technology and this is just smoke and mirrors (with a dash of snake oil) designed to extort marks into coughing up money to make CD Projekt go away

2 They really do have some "tracking technology" in their games. Now, what could this be? Well, as they're not telling us, it's only right and proper to be highly suspicious of what it actually does and to put it in the same class as common criminal malware. This is because the only logical way that they can track the individual in any semi-reliable manner, is to lift personal information off their computer. Let's speculate on how this could be achieved. It would include stuff such as email logins, bank logins, Facebook logins, network traffic sniffing to read the contents of highly personal and confidential messages and any other login where personal information such as a name and address might be kept. You name it, they might be doing it. This kind of activity is of course highly illegal everywhere, so no wonder they'd want to keep quiet about it. It makes traditional draconian DRM schemes such as SecuROM and the like seem like a walk in the park by comparison, doesn't it?

So, do you really want to install software that does some or all of this on your computer, just to play a lousy video game? Obviously, that's a resounding NO!

Regardless of how they track down suspects, this exercise is extortion with a legal veneer, pure and simple. This is because there haven't been any independent studies showing that "piracy" reduces profits and makes companies go to the wall - they have all been big media industry sponsored. However, there are several independent studies that show it does nothing, or actually enhances sales by indirect means, such as reputation spread by word of mouth. Of course, the powerful media cartels based in America, are able to buy government reps all over the world to make them pass corrupt laws as if all this "piracy" really was hurting them - three strikes, PROTECT IP & SOPA are just three examples. Consider the blockbusting sales here and here of Modern Warfare 3 recently. This will be the most "pirated" game of all, yet it still outsold all of Hollywood put together...

There is of course, one sure fire and legal way to beat a company that tries such dirty tricks: the boycott. Don't buy their products and don't pirate them, then laugh as you watch them go under (all the while still blaming alleged "piracy", of course). I personally wholeheartedly recommend this course of action. Once again www.techdirt.com is recommended as the site to go to, as they expose abuses like this daily.
Sources: TG Daily, PC Gamer
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345 Comments on The Witcher 2 Contains Secret Sauce To 'Catch 100% Of Pirates'

#126
Damn_Smooth
pantherx12No I don't think it's affecting anyone at all.

Like I said if people could not monitor what was happening regarding file downloading etc how would people even know?

Piracy is the very definition of a victimless crime.
So the millions of dollars that game companies are losing from you and people like you wouldn't have been used to make better games? And you wonder why we're stuck in a world full of console ports.
Posted on Reply
#127
entropy13
Damn_SmoothSo you honestly think that you're not effecting anything by taking a copy of a game that you didn't pay anything for?
Nothing is affected. Because person A with a copy of the game but will not buy it is the same as person B without a copy of the game and will not buy it, to the eyes of the "I WANT SOME INCOME!" people.
Damn_SmoothWhy don't they just pass them out for free then?
Because they are "I WANT SOME INCOME!" people.


This is a case where the laws of supply and demand are being heavily manipulated. First the stipulated $60 release price, most of which goes to the publishers and not the developers, and then in cases of Steam the forced usage of non-cash forms of transactions, and in cases where there are no official Steam presence, the forced "pretending I'm American" situation, assuming a fictitious identity and forced to use an US$ account.

Additionally, in the case of retail over here at least, absence of discounts. Because they are essentially a monopoly.
Damn_SmoothSo the millions of dollars that game companies are losing from you and people like you wouldn't have been used to make better games? And you wonder why we're stuck in a world full of console ports.
Their losses are because of the publishers. The "losses due to piracy" are actually publishers' money now, and not the developers. Developers only have a miniscule portion from sales. In exchange the publisher already gave them a fixed, lump sum amount of money prior to release.
Posted on Reply
#128
Maelstrom
OneMoaragree
example A: lets say I would like to attend a ball game
a scalper walks up and says hey you look like a cool dude ill cut you a deal
now said tickets have already been payed for the stadium and team already got there compensation. is it theft if I buy said tickets

example b: I want to have the latest episode of my favorite tv show on my pc that I didn't get to watch because I was not home
so I download it ? am I a thief ? no I am not I pay my cable bill had I been home I would have watched it anyway so am I a Thief for downloading something I would have enjoyed anyway had I been home ? what if I buy the whole series on dvd at a later date what then ?

example c: there is this new game out all I know about it is what he reviewer and youtube tells me but I am still on the fence I download it I find it entertaining but not worth the 60 dollar asking price I complete the game and delete it a few months later I see it marked down to 45 bucks wanting to replay it I purchase it am I a thief ?
Example A is a bad one. Since they are physical objects, there are a limited amount. However, with digital content you aren't limited, and I could give everyone who has internet access to said content. I agree with you though that it is not theft.
Posted on Reply
#129
Damn_Smooth
entropy13Nothing is affected. Because person A with a copy of the game but will not buy it is the same as person B without a copy of the game and will not buy it, to the eyes of the "I WANT SOME INCOME!" people.



Because they are "I WANT SOME INCOME!" people.


This is a case where the laws of supply and demand are being heavily manipulated. First the stipulated $60 release price, most of which goes to the publishers and not the developers, and then in cases of Steam the forced usage of non-cash forms of transactions, and in cases where there are no official Steam presence, the forced "pretending I'm American" situation, assuming a fictitious identity and forced to use an US$ account.

Additionally, in the case of retail over here at least, absence of discounts. Because they are essentially a monopoly.
Read the post above yours, you are effecting a lot more than you think.
Posted on Reply
#130
digibucc
MaelstromExample A is a bad one. Since they are physical objects, there are a limited amount. However, with digital content you aren't limited, and I could give everyone who has internet access to said content.
to explain further: a scalper with more money buys more tickets to scalp, lowering the number of available tickets for legitimate buyers.
Damn_SmoothRead the post above yours, you are effecting a lot more than you think.
you have yet to explain why getting a copy of something you would never have paid for affects anything other than how you spend your free time.

yes some would have bought, but many still do. any person that would have bought it but decided to pirate is definitely affecting the bottom line, but those that never would have are not.
Posted on Reply
#131
entropy13
Damn_SmoothRead the post above yours, you are effecting a lot more than you think.
My post has been edited to respond to that.
Posted on Reply
#132
pantherx12
Damn_SmoothSo the millions of dollars that game companies are losing from you and people like you wouldn't have been used to make better games? And you wonder why we're stuck in a world full of console ports.
Okay, explain to me just how is it that the games company are loosing money.

Loosing money would imply they already had it.



You also assume that the people who have pirated the game were going to buy the game.

Like I said somewhere else if a person cannot pirate something they go with out.

For example I have a friend that only pirates movies, you know what happens when he can't find a good download?

He doesn't bother watching it, he doesn't go to the shop and buy it. :laugh:
Posted on Reply
#134
erocker
*
OneMoaragree
example A: lets say I would like to attend a ball game
a scalper walks up and says hey you look like a cool dude ill cut you a deal
now said tickets have already been payed for the stadium and team already got there compensation. is it theft if I buy said tickets
Good example and I agree that it is not theft here. Tickets have been paid for, the stadium cannot charge to fill those seats again. There is no theft.
OneMoarexample b: I want to have the latest episode of my favorite tv show on my pc that I didn't get to watch because I was not home
so I download it ? am I a thief ? no I am not I pay my cable bill had I been home I would have watched it anyway so am I a Thief for downloading something I would have enjoyed anyway had I been home ? what if I buy the whole series on dvd at a later date what then ?
With just about every television network replaying their shows on the internet, I don't see how this could possibly be theft.
OneMoarexample c: there is this new game out all I know about it is what he reviewer and youtube tells me but I am still on the fence I download it I find it entertaining but not worth the 60 dollar asking price I complete the game and delete it a few months later I see it marked down to 45 bucks wanting to replay it I purchase it am I a thief ?
What you may purchase in the future is irrelevant just like everything else that doesn't exist. Just because you read a review doesn't give you the entitlement to steal the game without paying for it. If you agree with the reviewer and are on the fence about it, wait for the inevitable price drop to happen, then buy it.
Why don't I go into one of those "Rent a Center" places and steal a TV? I'll enjoy it for a while, then I'll sneak the TV back into the store one evening. Later on I'll go rent the TV when they are having a sale. Stealing is stealing.
Posted on Reply
#135
Damn_Smooth
entropy13My post has been edited to respond to that.
The publishers would give them a lot more money and concentrate on PC gaming a lot more if people weren't pirating. It's funny, almost every major publisher has said that, but it's falling on deaf ears. How about we all just quit paying and see how many games we get? Pretty sure the console ports will dry up then too.
Posted on Reply
#136
entropy13
Damn_SmoothThe publishers would give them a lot more money and concentrate on PC gaming a lot more if people weren't pirating. It's funny, almost every major publisher has said that, but it's falling on deaf ears. How about we all just quit paying and see how many games we get? Pretty sure the console ports will dry up then too.
Again, see my previous post. The developers are still getting shafted regardless of piracy.
Posted on Reply
#137
Damn_Smooth
entropy13Again, see my previous post. The developers are still getting shafted regardless of piracy.
And piracy is shafting us.
Posted on Reply
#138
OneMoar
There is Always Moar
Damn_SmoothSo the millions of dollars that game companies are losing from you and people like you wouldn't have been used to make better games? And you wonder why we're stuck in a world full of console ports.
again you are implying they are losing something that never existed in the first place
its a vicious circle > people download said game > some people don't buy said game some do anyway > idiot share holders blame piracy for poor sales > > fails to understand that the game may simply be not any good > tells studio not to bother developing a pc version; repeat -1
the solution is NOT to stop piracy but to educate people on the WHY and the REASON
and it does NOT cost millions to to the "developers" to properly port a game developers don't make all that much you rarely see the developers complying about pirating the people you do see complain are the greedy and or ignorant investors and or publisher
Posted on Reply
#139
Maelstrom
qubitYes, in other words, the morality of copying is questionable - I agree, it's certainly iffy (but can have its justifications) and I forgot to make that point. :toast: Of course, Big Media can't make any money or pass any laws on a morality argument, so they invent bogus loss figures to justify their actions.



Completely stopping it shouldn't be the ultimate goal. Offering customers a better product by going legit is the way to go, which would reduce it markedly. Once again, all those DRM-free songs selling well on iTunes are a terribly inconvenient truth to Big Music.

Again, www.techdirt.com says all this stuff much better than I can.
I completely agree, companies need to make products actually worth buying. However, as I've said before, I have no problem with companies trying to protect their investments (to an extent mind you). Though I feel the idea of bypassing our economic system shouldn't just be a moral issue (talking larger scale than just pirating here). However, I am having trouble articulating my point, so I just leave it at that :o.
Posted on Reply
#141
digibucc
Damn_SmoothThe publishers would give them a lot more money and concentrate on PC gaming a lot more if people weren't pirating.
and the fact that false assumptions and faulty logic drive those mentalities mean nothing to you? the fact that they are holding hostage game development for people whose money they likely never would have gotten in the first place, is ok with you?

consoles sell more. not because of piracy, because they are simple. if you think devs are going to choose to spend more money and make less profit just because an immeasurable, oft-inflated, mostly meaningless number has gone down... you're wrong ;)
Posted on Reply
#142
Damn_Smooth
OneMoaragain you are implying they are losing something that never existed in the first place
its a vicious circle > people download said game > some people don't buy said game some do anyway > idiot share holders blame piracy for poor sales > > fails to understand that the game may simply be not any good > tells studio not to bother developing a pc version; repeat -1
the solution is NOT to stop piracy but to educate people on the WHY and the REASON
and it does NOT cost millions to to the "developers" to properly port a game developers don't make all that much you rarely see the developers complying about pirating the people you do see complain are the greedy and or ignorant investors and or publisher
I'm not implying anything. I'm stating the fact that if publishers were making more off of PC gaming, they would concentrate on it more. Another fact, they would be making a lot more money if people like you weren't pirating.
digibuccand the fact that false assumptions and faulty logic drive those mentalities mean nothing to you? the fact that they are holding hostage game development for people whose money they likely never would have gotten in the first place, is ok with you?

consoles sell more. not because of piracy, because they are simple. if you think devs are going to choose to spend more money and make less profit just because an immeasurable, oft-inflated, mostly meaningless number has gone down... you're wrong ;)
Look around you. Do you see them slacking off on console development where piracy is way less rampant? Everybody owns a PC, I'm not buying that simplicity crap. It is just as easy to throw a disc in my CD drive and wait for it to install as it is in my PS3.
Posted on Reply
#143
pantherx12
Damn_SmoothThe publishers would give them a lot more money and concentrate on PC gaming a lot more if people weren't pirating. It's funny, almost every major publisher has said that, but it's falling on deaf ears. How about we all just quit paying and see how many games we get? Pretty sure the console ports will dry up then too.
But it's very easy to pirate console games as well, for example got an xbox 360?

Buy a specific type of dvd and burn the game iso you just download to disc and voila!

You can play it .

( By the by, I don't own an xbox and never had so don't throw an accusation at me :laugh:)


Edit : "Another fact, they would be making a lot more money if people like you weren't"

Ahh as well as mixing up piracy and theft you also seem to be confusing fact with assumption!

In fact you make two assumptions in that statement XD
Posted on Reply
#144
entropy13
Damn_SmoothAnd piracy is shafting us.
Ever since the "gaming market" emerged in the late 70s-early 80s, piracy of games are already there. So you're saying that throughout its entire existence piracy have been "shafting" the gaming market? This is in a sense that saying "shafting" means there is a more than 50% negative effect to the market.

Your reasoning would be akin to the reasoning of clothing/bag companies with regards to Chinese counterfeits.
Posted on Reply
#145
OneMoar
There is Always Moar
MaelstromI completely agree, companies need to make products actually worth buying. However, as I've said before, I have no problem with companies trying to protect their investments (to an extent mind you). Though I feel the idea of bypassing our economic system shouldn't just be a moral issue (talking larger scale than just pirating here). However, I am having trouble articulating my point, so I just leave it at that :o.
YES
you start giving me games and software that are useful and enjoyable for a reasonable price though steam or some other downloadable method
AND the ablity to get a refund should I not like it
and ill be happy buy the latest version of
Call of the battlefield: 3 on its release day
if you want me to trust you you are going to need to trust me first
Posted on Reply
#146
Kreij
Senior Monkey Moderator
OneMoarAND the ablity to get a refund should I no like it
That is a key factor in this whole discussion.
Posted on Reply
#147
digibucc
Damn_SmoothAnother fact, they would be making a lot more money if people like you weren't pirating.
that is absolutely NOT a fact. what is it you don't get? if they would never have bought the game, the companies would never have made more money should they choose not to pirate. you are absolutely wrong, and completely disregarding that fact. at least recognize this point, please.
Posted on Reply
#148
JustaTinkerer
Im so on the fence about this its unreal.
I was a pirate like 1000's of others.

If I couldn't get a copy of what I was after I done without.

A couple of years later and I make ok cash and the pirating seems a far of memory.
As a pirate I cost no one anything but as a consumer I feel robbed at some of the games I have bought.

Sure I pirated COD4, couldn't play it online so bought the full thing (more than once now).

Its a tough call as theft is theft at the end of the day but I will never berate the pirates.
Could be worse and folk with nothing to do will be robbing your house.
Posted on Reply
#149
OneMoar
There is Always Moar
KreijThat is a key factor in this whole discussion.
YES FOR THE LOVE OF GOD YES
someone finally gets it :banghead:
Posted on Reply
#150
digibucc
that's the problem. so many people want to bring it down to piracy=theft, when there is so much more to it than that. if you want to thump your chest, sure that's fine - but if you actually care about the situation you have to recognize that simply saying pirates are thieves is not a solution.
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