Wednesday, September 16th 2015

Deus Ex: Mankind Divided will Ship with DirectX 12 Support: AMD

Deus Ex: Mankind Divided is poised to be among the first AAA game releases to take advantage of DirectX 12 out of the box, according to AMD. The game will get a few AMD-exclusive features, including TressFX 3.0 Hair (realistic hair and foliage rendering). The game will include a benchmark tool, letting enthusiasts and hardware reviewers integrate it into their benches. Deus Ex: Mankind Divided will be one of the big AAA game releases in 2016.
Source: TweakTown
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84 Comments on Deus Ex: Mankind Divided will Ship with DirectX 12 Support: AMD

#76
Ikaruga
Prima.VeraApologies, but what is so impressive? I can still see the low polygon objects and unrealistic reflection/refractions. Also the objects design looks cartoonish like hell... Too much metallic aspect.
I agree that it doesn't look realistic, but I wouldn't say it looks bad. It has a certain video-game style of the nowadays, it's not something we will remember years from now, but it can still be nice to look at if it runs at a high fps. And also; don't forget that you are looking at a YT stream.
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#77
FordGT90Concept
"I go fast!1!11!1!"
You have to admit it is a huge jump up from DXHR. It's not the best looking game out there but it is definitely in the top 10%. Jensen almost looks alive...standing still anyway.

Edit: just look at that (cropped for PNG):


Except a few rogue hairs that look out of place on his mustache and the super-greasy look of his head hair, there's only a few hints here and there that give it away (like the lighting on the nose). I think it's the best character design I've ever seen. Even the carbon fiber popping through on his neck and arms...

The environments might not be the best but they hit the ball out of the park with Jensen himself.

Edit: OMG, look at the opacity of his right ear! That's spot on! :eek: And the reflection in the glasses! His lips look a little weird though.
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#78
Xzibit
You know he's using Just For Men.
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#79
Uplink10
FordGT90ConceptI think it's the best character design I've ever seen.
What about Psycho from Crysis 3?
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#80
rtwjunkie
PC Gaming Enthusiast
That goes up there as possibly the most photorealistic face in a game, definately!
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#81
Arjai
theoneandonlymrkIt's "i couldn't care less" as if to say i don't care so much i couldn't possibly care any less so many times i have seen that wrote wrong.
Yeh down with the future(dx12) bring back dx 6 you sods i want less features and performance not more wtfff.
Written.

I wrote that.

It was written incorrectly.

My Mother was an English Major. :shadedshu:
Posted on Reply
#82
FordGT90Concept
"I go fast!1!11!1!"
Uplink10What about Psycho from Crysis 3?


It is pretty good but I think the hair on Jensen makes him stand out a bit more. In terms of skin though, Psycho wins. The clothing on Jericho looks wrong compared to Jensen's body. It's like they spent a lot of time on Psycho's face and said "fuck it" to the rest of him. Square Enix Montreal, even on DXHR, paid a lot of attention to Jensen's hardware and that trend continued with DXMD. I think, overall, Psycho wins the face competition but Jensen wins everything else.

It does help that Psycho had an actual human being to pull the entire head from. I don't think Jensen has a human analogue.
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#83
Solidstate89
FordGT90Concept

It is pretty good but I think the hair on Jensen makes him stand out a bit more. In terms of skin though, Psycho wins. The clothing on Jericho looks wrong compared to Jensen's body. It's like they spent a lot of time on Psycho's face and said "fuck it" to the rest of him. Square Enix Montreal, even on DXHR, paid a lot of attention to Jensen's hardware and that trend continued with DXMD. I think, overall, Psycho wins the face competition but Jensen wins everything else.

It does help that Psycho had an actual human being to pull the entire head from. I don't think Jensen has a human analogue.
Actually they used a man named Elias Toufexis for both the dialogue as well as performance capture for Jensen.
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#84
FordGT90Concept
"I go fast!1!11!1!"
Toufexis doesn't look much like Jensen though...

www.cbc.ca/live/elias-toufexis---the-man-behind-adam-jensen-of-deus-ex.html
Which would you prefer, video game and voice acting or actual on-camera acting?

For a lot of games I'm working on now, they'll record me at the same time as they're filming me and motion capturing my body. Basically, it's a film. It feels like working on a film, the cameras are everywhere. They're surrounding you, but you act with your fellow actors and you do it just like a film

So if you did 400 hours of voice work, how much time did you spend doing motion capture?

For this, not that much. It's a first person shooter so for a lot of my dialogue you don't see the body. But for games like Splinter Cell I probably spent two or three weeks doing straight nine hour days doing the character. That was just as the bad guy, not even the main guy. But that kind of stuff's so much fun.
On the other hand...

'Nuff said. :laugh:
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