Tuesday, September 6th 2016

Razer Announces the ManO'War 7.1 Wired Gaming Headset

Razer, a world leader in connected devices and software for gamers, today announced the launch of the Razer ManO'War 7.1. This analog-digital gaming headset is an encore to the recent debut of the wireless Razer ManO'War, an editor's choice among the ranks of TechRadar, Tom's Guide, VentureBeat and more. Powerful 50 mm drivers deliver virtual 7.1 surround sound to the listener. The Razer Synapse configuration software allows gamers to customize the sound. The Razer ManO'War 7.1 is equipped with sound isolation technology, while in-line volume controls and a retractable MEMS boom mic offer a streamlined gaming audio experience.

An included USB digital-to-analog convertor (DAC) allows the Razer ManO'War 7.1 to deliver crisp, outstanding audio on PC and Mac platforms. The pure analog connection (3.5mm audio jack) offers universal compatibility for Xbox One, PlayStation 4, and other platforms. "The Razer ManO'War 7.1 is a fantastic addition for any gamer, especially those that play on both PC and console," says Min-Liang Tan, Razer co-founder and CEO. "There may not be a more versatile high-performance headset available today."
Product features:
  • Advanced 7.1 virtual surround sound engine* for pinpoint positional audio
  • Powerful 50mm drivers and sound isolation for immersive gaming audio
  • In-Line controls and fully retractable microphone for easy access
  • Works perfectly with standard 3.5mm jack devices
  • Compatibility with PC, Mac, PS4 and Xbox One (Xbox One stereo adapter may be required, purchased separately)
*7.1 Surround Sound only available on PC through Razer Synapse.

Pricing and Availability:
  • MSRP: USD $119.99, EUR 134.99€
  • Available for pre-order from Razerzone now, worldwide availability in October 2016
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13 Comments on Razer Announces the ManO'War 7.1 Wired Gaming Headset

#1
Prima.Vera
Dat' price for a fake 7.1 sound....
Posted on Reply
#2
Athlon2K15
HyperVtX™
I have the wireless version for PC and they are amazingly comfortable.
Posted on Reply
#3
AsRock
TPU addict
Frequency response: 20 - 20,000 Hz, HAHAHAHA pretty average well except that price.
Posted on Reply
#4
bubbly1724
AsRockFrequency response: 20 - 20,000 Hz, HAHAHAHA pretty average well except that price.
What would be the point of anything outside of that frequency range?
Posted on Reply
#5
AsRock
TPU addict
There is more to sound than hearing.
Posted on Reply
#6
Therion_I
Audiophiles will always shout down virtual surround sound as they'll say it's reducing the quality but they are missing the point. While a pair of open backed studio grade headphones may sound really nice, may be more true to the original recording, may have better frequency separation and a lovely sound-stage that don't mean jack squat when you're playing in your living room while the wife is watching the tele and you want the jump on someone in an FPS. I've tried loads of cans, own a fair few, and I game on a corsair 1500. Yes they sound like garbage and I wouldn't listen to music or watch movies with them, but I'll swear by them for positional audio in FPSes!
Posted on Reply
#7
bubbly1724
AsRockThere is more to sound than hearing.
Such as?
Posted on Reply
#8
AsRock
TPU addict
Feel, whats up with people these days they forgot what real full sound actually is ?.
Posted on Reply
#9
Kursah
Therion_IAudiophiles will always shout down virtual surround sound as they'll say it's reducing the quality but they are missing the point. While a pair of open backed studio grade headphones may sound really nice, may be more true to the original recording, may have better frequency separation and a lovely sound-stage that don't mean jack squat when you're playing in your living room while the wife is watching the tele and you want the jump on someone in an FPS. I've tried loads of cans, own a fair few, and I game on a corsair 1500. Yes they sound like garbage and I wouldn't listen to music or watch movies with them, but I'll swear by them for positional audio in FPSes!
Some games can actually pull off good positional from good stereo imaging, and generally quality headphones with a good sound stage will achieve excellent results with that or something like Creative's CMMS-3D.

I don't see why we can't have more quality headsets...especially at the price point here...over $100, they better sound good. I can do positional audio with software emulation, which is all they're doing here with stereo headphones anyways. Don't even get me started on the "true 5.1/7.1 headsets", tried em...and liked them before I tried something better...a real pair of headphones (in this case a pair of $30 JVC HARX700's almost 10 years ago...).

I won't say I'm an audiophile, hell I'm far from it in my mind...but I do enjoy good sounding audio for sure. I'll swear by my amazing AKG K553 Pro's (found frequently on Massdrop for $119 shipped)...if you have a decent onboard or add-in sound card will likely blow the doors off of similarly priced gaming headsets for music, movies AND games.

But with that said, some software modulation for positional audio has come a ways since the old CMMS-3D and Dolby options of yore...but really how far? For some folks, like yourself maybe that is absolutely worth it. Frankly after all I've tried, I still prefer stereo audio with headphones. Reduce the bass a touch in EQ if need be....then that's it, game time. There's so much more to enjoying good gaming audio that the position of someone's footsteps, but those should be there as well...maybe I prefer to enjoy it all as I'm not a strict competitive player either...so that could be a factor here too.

But what sounds good to me, might not work for you and vice versa. Unfortunately this also goes the same way with Virtual Surround Sound options...they do work to a point yes...but when I did A|B for myself...I still far preferred stereo...I could still locate enemies and didn't have to deal with the modified audio either. To each their own.

:toast:
Posted on Reply
#10
Supercrit
bubbly1724What would be the point of anything outside of that frequency range?
For dog or cat audiophiles.
Posted on Reply
#11
seronx
SupercritFor dog or cat audiophiles.
The human ear & bone, can hear 15 Hz to 150 kHz.

Air conduction largely drops off in efficiency at 20 kHz do to the awful design of ears. To hear sound is to damage the follicles.
Posted on Reply
#12
The Terrible Puddle
A lot of people don't know that most games (in which it is needed) have a "headphone" setting for stereo phones that improves positional audio. Basically making any stereo phone into 7.1.
Posted on Reply
#13
deemon
bubbly1724
AsRockThere is more to sound than hearing.
Such as?
Smelling! duh.
Posted on Reply
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