Tuesday, March 14th 2023

Nintendo of America CEO Defends Breath of The Wild Sequel Price Hike

Nintendo of America CEO Doug Bowser granted a rare interview to Associated Press, presumably as part of promotional duties prior to the February 17 opening of its Super Nintendo World theme park at Universal Studios Hollywood. In an article published on March 13, AP News journalist Greg Keller threw in a surprise query about the $70 asking price for Nintendo's upcoming sequel to 2017's The Legend of Zelda: Breath of the Wild. Fan backlash to Nintendo of America's price hiking reached fever pitch earlier in 2023, and the company has not been very communicative with reasons for increasing the pricing of certain flagship Switch titles, until now.

Bowser's response was suitably neutral, but plenty can be read into it: "We look at what the game has to offer. I think fans will find this is an incredibly full, deeply immersive experience. The price point reflects the type of experience that fans can expect when it comes to playing this particular game. This isn't a price point that we'll necessarily have on all our titles. It's actually a fairly common pricing model either here or in Europe or other parts of the world, where the pricing may vary depending on the game itself." It is clear that he thinks that Tears of the Kingdom presents good value for money, given the standard of content being offered to the prospective player. It is possible that he is hinting that upcoming remakes of legacy Legend of Zelda games will be offered at sub-$70 prices. The recently released Metroid Prime Remastered debuted digitally at $39.99 on the Nintendo eShop, and physical copies have been sold for less at retailers.
Bowser was also asked about Nintendo's expectations regarding sales figures for the upcoming Zelda title, and it was clearly a topic he did not want to discuss in any great detail: "There are, but they're not publicly disclosed yet." He was happier to acknowledge that supply chain issues are no longer a big concern for the company: "Really coming out of the summer and into the final quarter of last year, the holiday period, we saw that that constriction, if you will, in chip supply reduce. So right now, from a supply chain perspective, we're able to supply the demand that's out there."
Nintendo has kept production values for their games relatively low this generation - its Switch hybrid console is famously not capable of outputting 4K in-game resolutions, and therefore developers are not required to produce ultra detailed assets and content. In contrast, budgets for AAA titles on PlayStation 5 and Xbox Series consoles have ballooned, in order to accommodate the manpower required to make sprawling and graphically ambitious games. Current generation console owners have become familiar with the resulting price hikes, so it will be interesting to see how things pan out for Nintendo, as their rumored Switch 2 model comes into focus. Is a regular MSRP of $70 a preview of the future, or should we expect a couple of sawbucks to be attached to that in 2024 and beyond?


The Legend of Zelda: Tears of the Kingdom is available to pre-order for $69.99. Pricing for the deluxe box set Collector's Edition is not yet confirmed for North America. UK retailers listed the Collector's Edition at £109.99 before all available pre-order allocations were sold out.
Source: AP News
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39 Comments on Nintendo of America CEO Defends Breath of The Wild Sequel Price Hike

#26
Pumper
lexluthermiesterSo has the cost of development.
That's the excuse that current gen game devs make, but Nintendo are still stuck in PS3 era visuals, so where does the cost of development increase is coming from exactly?
SOAREVERSORIt takes vastly more effort to make a game now that it used to at the top level. The cost of all those graphics, sound, code, and more has gone through the roof as things got better and it's what people wanted. But you know, that has it's price. It's simply insane not to expect the price to go up with it.
How does any of that apply to Nintendo? Have you seen their games?
Posted on Reply
#27
KrazyT
PumperThat's the excuse that current gen game devs make, but Nintendo are still stuck in PS3 era visuals, so where does the cost of development increase is coming from exactly?
Some people values fun and gameplay more than graphisms ...
And doing and good gameplay has aslo a cost ...

Back to the topic, if you spend a lot of hours in the game, it's ok if it's ( a little bit ) expensive ...
But if you're not sure, wait for discount
Posted on Reply
#28
NC37
dgianstefaniHigh initial prices would be fine, if Nintendo understood the concept of reductions once it's several years old...
Same can be said of Activision and Infinity Ward. Biggest reason I never really got into CoD titles was they'd never put them on decent sales. Even after a decade, they'd still insist on price gouging. The one positive of EA. They may nickle and dime you to death but they often nuke their prices very quickly except for certain games like the Sims.
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#29
Chrispy_
When I was a kid 30 years ago, many SNES cartridges cost $59.99-69.99.

Adjusted for inflation that's $130-150
Posted on Reply
#30
Pumper
KrazyTSome people values fun and gameplay more than graphisms ...
And doing and good gameplay has aslo a cost ...
So why don't indie titles cost that much? A lot of them have superior gameplay to the AAA trash. Plus, this new Zelda looks more like an expansion to BotW, so where do the costs come from exactly?
Posted on Reply
#31
KrazyT
PumperSo why don't indie titles cost that much? A lot of them have superior gameplay to the AAA trash. Plus, this new Zelda looks more like an expansion to BotW, so where do the costs come from exactly?
You've got a point here ;)
Posted on Reply
#32
RegaeRevaeb
No comment about how the North American CEO's [literally] a Bowser? C'mon, folks, there's a joke in there somewhere... or at least some note about Nintendo corporate culture nepotism.
Posted on Reply
#33
SOAREVERSOR
Chrispy_When I was a kid 30 years ago, many SNES cartridges cost $59.99-69.99.

Adjusted for inflation that's $130-150
They varried in cost by the ROM chips needed, battery backup needed, and later actual computational chips added. The title mattered as well and games were about 60-90 bucks. SONY went with optical storage because they were pushing optical storage, they could have more storage, and they could undercut the cost of carts. The moment optical storage won the costs on games went up immediately.
Posted on Reply
#34
T0@st
News Editor
RegaeRevaebNo comment about how the North American CEO's [literally] a Bowser? C'mon, folks, there's a joke in there somewhere... or at least some note about Nintendo corporate culture nepotism.
Not in written form, but I made sure to include a screenshot of him and the character in the same frame.
Posted on Reply
#35
sephiroth117
if a forspoken or a TLOU PS5/PC remake of a PS4 remaster of a PS3 games can cost even more,..then a zelda that took 5 years of development can be more expensive, I don't care.
Posted on Reply
#36
SOAREVERSOR
sephiroth117if a forspoken or a TLOU PS5/PC remake of a PS4 remaster of a PS3 games can cost even more,..then a zelda that took 5 years of development can be more expensive, I don't care.
I'd also note that Nintendo tends to release less crap that needs constant patching.
PumperThat's the excuse that current gen game devs make, but Nintendo are still stuck in PS3 era visuals, so where does the cost of development increase is coming from exactly?


How does any of that apply to Nintendo? Have you seen their games?
We've got a couple PCs, macs, and a Switch and a Switch OLED at home. So yeah. The Switches also get more play. The SO will happily play Mario, Zelda, Kirby, or Metroid on the Switch for hours. We also have a SEGA mini, both Nintendo minis, and the TG-16 mini's.

Nintendo did not set the trend for high game prices and crap tons of DLC. The PC did that. But it's been set. Nintendo does have sales but does not lower base prices permanently. They don't screw up and constantly release stuff in beta stage and suffer idiotic day one issues with their games. The reality is that PC is the root cause of all these high game prices, DLC, dumbed down crap, idiotic stuff released when it should not be. So Nintendo is not the one who should have the finger pointed at them over it, you want to point the finger, it's PC gamers for all of it. Congrats take a bow master race, now get on the cloud.

For Zelda specifically you're talking about a series that routinely nails things and gets perfect awards or best in a generation. It's had it's share of flops, but for the most part they nail it. This game is a follow up to the current best game of all time per most reviewers and people. It's been in development for years with a massive team of people. It's also still nothing like their 8bit, 16bit, or N64 era games. It's not an unreasonable ask all in all.
Posted on Reply
#37
Pumper
SOAREVERSORNintendo did not set the trend for high game prices and crap tons of DLC. The PC did that. But it's been set. Nintendo does have sales but does not lower base prices permanently. They don't screw up and constantly release stuff in beta stage and suffer idiotic day one issues with their games. The reality is that PC is the root cause of all these high game prices, DLC, dumbed down crap, idiotic stuff released when it should not be. So Nintendo is not the one who should have the finger pointed at them over it, you want to point the finger, it's PC gamers for all of it. Congrats take a bow master race, now get on the cloud.
Are you from an alternative reality? PC usually gets the lowest multiplat game prices, exclusives are usually sold at 49 or lower and base price gets slashed in a year at most (but that depends on devs and applies to all platforms). Broken games are broken on all platforms. DLC is PC exclusive or something? What are you talking about.
Posted on Reply
#38
lexluthermiester
sLowEndThe Dreamcast was killed off too soon :/
Yes it was. It was also mishandled like the Saturn.
SOAREVERSORYerp 80 for a game back then was often the norm. Put in todays terms thats about 180 for a game.
Exactly! The current generation of players really have no idea what a great economy for games we really have now compared to back then. I watch people complain about the cost of games and just roll my eyes at the ignorance.
SOAREVERSORPrediction, the game will sell like crazy and be rather good. It's not like Nintendo has a bad track record with their in house titles.
Another excellent point. Nintendo has a long track record of excellent in-house games. Rarely have they released a game that failed outright.
PumperThat's the excuse that current gen game devs make, but Nintendo are still stuck in PS3 era visuals, so where does the cost of development increase is coming from exactly?
I'm not going to write a dissertation on the economics of making a game. If YOU don't get it, YOU have the problem.
Posted on Reply
#39
skizzo
PumperThat's the excuse that current gen game devs make, but Nintendo are still stuck in PS3 era visuals, so where does the cost of development increase is coming from exactly?


How does any of that apply to Nintendo? Have you seen their games?
you're looking at this very subjectively. the resolution capability of a system or it's games textures, amount of code etc sort of shit is falling on deaf ears here.....it can take just as much time to make a pixel art game as it does something that looks ultra realistic. I know what you're trying to say, but it's not true or how things work. you are implying that if a game or system isn't using the most bleeding edge tech then they have no right to charge what others are who do offer more advanced tech with their systems/games. going off visual fidelity of a game is one of the worst cases of judging a book by it's cover which does not give an accurate picture of the whole situation
PumperSo why don't indie titles cost that much? A lot of them have superior gameplay to the AAA trash. Plus, this new Zelda looks more like an expansion to BotW, so where do the costs come from exactly?
it's branding and brand awareness. Nintendo is literally so synonymous with video games that just calling any video game system a "Nintendo" is a thing, much like Hoover or Kleenex are with vacuums and tissues respectively. these companies can charge a higher price because of this. a no name dev is not going to look as appetizing to potential customers as they would be thinking twice about gambling their money on a game from someone or company they do not know, because it might end up being total garbage. there is prestige that comes with a particular brand or individual who represents said brand, and lots of indie devs have not been able to achieve such prestige
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