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Qualcomm's Snapdragon 8 Gen 2 Defines a New Standard for Premium Smartphones

During the Snapdragon Summit 2022, Qualcomm Technologies, Inc. introduced its latest premium mobile platform, Snapdragon 8 Gen 2. The Snapdragon 8 Gen 2 Mobile Platform will define a new standard for connected computing, intelligently engineered with groundbreaking AI across the board to enable extraordinary experiences. This new mobile platform will be adopted by global OEMs and brands including ASUS Republic of Gamers, HONOR, iQOO, Motorola, nubia, OnePlus, OPPO, REDMAGIC, Redmi, SHARP, Sony Corporation, vivo, Xiaomi, XINGJI/MEIZU, and ZTE, with the first commercial devices expected by the end of 2022.

"We are passionate about enabling people to do more, so we design Snapdragon with the user at the center. Snapdragon 8 Gen 2, will revolutionize the landscape of flagship smartphones in 2023," said Chris Patrick, senior vice president and general manager of mobile handsets, Qualcomm Technologies, Inc. "Snapdragon 8 Gen 2 delivers groundbreaking AI, unparalleled connectivity, and champion-level gameplay, enabling consumers to enhance every experience on their most trusted device."

Qualcomm and Adobe Unleash Creativity Across Snapdragon Mobile, Compute and XR Devices

During the Snapdragon Summit 2022, Qualcomm Technologies, Inc. and Adobe announced an expanded collaboration to support creative experiences on Snapdragon powered devices across mobile, compute, and XR platforms. Together, the companies will push the boundaries of creativity and document productivity for Snapdragon users.

Building on the rich experiences already found with Adobe Photoshop and Adobe Lightroom for Windows on Snapdragon devices, Adobe remains committed to bringing the best of Creative Cloud natively to the Snapdragon platform, including Adobe Fresco and Adobe Acrobat. Bringing the strength of Adobe Sensei, Adobe's artificial intelligence (AI) technologies, alongside the dedicated on-device Qualcomm AI Engine on Snapdragon compute platforms, users can experience enhanced device performance for creative workflows and tasks including super-resolution, background removal and color enhancement, editing content on-the-go, and more.

HaptX Introduces Industry's Most Advanced Haptic Gloves, Priced for Scalable Deployment

HaptX Inc., the leading provider of realistic haptic technology, today announced the availability of pre-orders of the company's new HaptX Gloves G1, a ground-breaking haptic device optimized for the enterprise metaverse. HaptX has engineered HaptX Gloves G1 with the features most requested by HaptX customers, including improved ergonomics, multiple glove sizes, wireless mobility, new and improved haptic functionality, and multiplayer collaboration, all priced as low as $4,500 per pair - a fraction of the cost of the award-winning HaptX Gloves DK2.

"With HaptX Gloves G1, we're making it possible for all organizations to leverage our lifelike haptics," said Jake Rubin, Founder and CEO of HaptX. "Touch is the cornerstone of the next generation of human-machine interface technologies, and the opportunities are endless." HaptX Gloves G1 leverages advances in materials science and the latest manufacturing techniques to deliver the first haptic gloves that fit like a conventional glove. The Gloves' digits, palm, and wrist are soft and flexible for uninhibited dexterity and comfort. Available in four sizes (Small, Medium, Large, and Extra Large), these Gloves offer the best fit and performance for all adult hands. Inside the Gloves are hundreds of microfluidic actuators that physically displace your skin, so when you touch and interact with virtual objects, the objects feel real.

Tap Systems Launches TapXR - A Wrist Worn Keyboard/Controller For AR and VR

Tap Systems is excited to announce the release of the new TapXR wearable keyboard and controller. The TapXR is the first wrist-wearable device that allows users to type, input commands, and navigate menus. It allows fast, accurate, discreet, and eyes-free texting and control with any bluetooth device, including phones, tablets, smart TVs, and virtual and augmented reality headsets. TapXR works by sensing the user's finger taps on any surface, and decoding them into digital signals.

While conventional hand gestures are slow, error prone and fatiguing, tapping is fast, accurate, and does not cause visual or physical fatigue. Tap users have achieved typing speeds of over 70 words per minute using one hand. While hand tracking supports relatively few gestures and has no haptic feedback, TapXR has over 100 unique commands, and is inherently tactile.

Meta Announces the Quest Pro VR Headset

Today at Meta Connect, Mark Zuckerberg joined leaders from Reality Labs at Meta and a few special guests to showcase our progress in making the metaverse a reality. We highlighted the incredible success of Meta Quest 2, discussed how virtual reality is becoming more social, and showcased innovations for fitness, gaming and work. We also revealed Meta Quest Pro, a breakthrough device that's bringing the physical and digital worlds one giant step closer together.

In recent years, we've shared a few details about our next VR device, which we called Project Cambria. Today, we're dropping the codename and introducing Meta Quest Pro. This high-end headset will begin shipping on October 25, priced at $1,499.99 USD. You can pre-order your Meta Quest Pro on meta.com. Meta Quest Pro is the first in a new line of advanced headsets built to expand the possibilities of virtual and mixed reality. Its pancake lenses fold light over several times, reducing the size of the headset while showing sharper visuals. A new, curved battery on the back helps make Meta Quest Pro a more balanced and ergonomic headset overall.

Peel 3D Shakes up the 3D Scanning Market with Redesigned Professional-grade 3D Scanners

peel 3d, the developers of best-in-class professional-grade 3D scanners that offer superior value at unmatched price points, today announced the launch of peel 3 and peel 3.CAD—two new scanners that will elevate the 3D scanning experience for professional users across many different sectors without compromising affordability.

peel 3 and peel 3.CAD handle like a charm as they feature a revamped ergonomic design unlike any other on the market and an intuitive multi-function touchscreen interface. Industry-first haptic user communication through vibration simplifies generating high-quality 3D scans regardless of users' skill levels. Improved resolution and performance for more complex geometries, surfaces and colours provide additional versatility to 3D scan any type of object.

Vuzix Announces Vuzix Blade 2 Smart Glasses: High Performance AR Eyewear in a Stylish Form Factor for the Deskless Workforce

Vuzix Corporation, ("Vuzix" or, the "Company"), a leading supplier of Smart Glasses and Augmented Reality (AR) technology and products, today introduced Blade 2 smart glasses, its third generation Blade model. The Blade 2 is an AR workforce solution based on the popular Blade form factor that delivers a host of advanced features and high performance specifically designed to meet the needs of connected workers. Vuzix Blade 2 smart glasses list for $1299.99 and will be available for purchase on the Company's website in September for shipment within the US, EU, UK, Canada and Japan.

Configured primarily for commercial use, Vuzix Blade 2 smart glasses pack a power efficient high performance Qualcomm processor that now runs Android 11 in support of a large variety of enterprise-focused apps. The glasses offer simple integration with major mobile device management tools along with a robust 40 GB of integrated storage and enhanced security. Enhanced connectivity options through WiFi and Bluetooth now provide support for both 2.4 GHz and 5 GHz networks, enabling improved connectivity options. See-through waveguide optics provide a private, ultrabright virtual display that delivers crisp, 24-bit full-color images regardless of whether workers are using them indoors or in sunlight. Vuzix Blade 2's lightweight form factor still provides all-day comfort and protection, keeping front line workers collaborating safely with noise cancelling microphones, integrated in-temple stereo speakers, HD camera, and ANSI Z87.1 safety glasses certification. Prescription inserts for vision correction are also available.

ADATA Announces the XPG HURRICANE ARGB PWM Fans

ADATA XPG, a fast-growing provider of systems, components, and peripherals for Gamers, Esports Pros, and Tech Enthusiasts, today announced their new HURRICANE ARGB PWM cooling fans. This new line comes in both 120 mm and 140 mm sizes and It was built for users that require top cooling performance without foregoing aesthetics and without compromises.

XPG has made great strides in the development of their cooling portfolio with both AIO liquid coolers and the market leading XPG VENTO fan series, culminating with the top of the line XPG VENTO PRO. Today, XPG is proud to announce the addition of a new family of high performance cooling fans, named XPG HURRICANE.

Cooler Master Launches GM Series Curved Monitors with Quantum Dot Technology

Cooler Master launches the availability of the all-new GM Series Curved Monitor lineup for work and play. The ultra-fast GM27-CFX with a 240 Hz refresh rate is available starting today May 26 2022 while the ultra-wide GM34-CWQ ARGB hits shelves on May 30 2022.

GM27-CFX
Cooler Master's new FHD GM27-CFX 1500R Curved monitor delivers outstanding performance for "Work & Play" Setups with a 98% DCI-P3 color spectrum coverage. The GM27-FQX runs an ultra-fast 240 Hz framerate with 0.5 ms response time and features quantum dot picture quality enabling a 3001:1 contrast ratio for deep blacks and bright whites.

Qualcomm & Square Enix Announce Collaboration On Mixed Reality Gaming

Qualcomm and Square Enix announced a collaboration to explore extended reality (XR) experiences for Square Enix's global network of leading development studios and intellectual property. The Advanced Technology Division (ATD) at Square Enix, will work on the Snapdragon Spaces XR Developer Platform and the two companies will collaborate on new paths to push the boundaries of immersive gaming experiences.

"Square Enix has always been committed to state-of-the-art game technology to push storytelling boundaries, delivering unforgettable experiences for our fans" said Ben Taylor, Technical Director, Square Enix Co., Ltd. "We have been investing in XR and look forward to building on Snapdragon Spaces. In particular, we think the time is right with XR to innovate on games of a classic genre we are especially known for and look forward to sharing them with the world to further our mission to help spread happiness across the globe."

Qualcomm Launches $100M Snapdragon Metaverse Fund

Qualcomm today announced the launch of the Snapdragon Metaverse Fund, established to invest up to $100 million in developers and companies building unique, immersive XR experiences, as well as associated core augmented reality (AR) and related artificial intelligence (AI) technologies. The fund plans to deploy capital through a combination of venture investments in leading XR companies by Qualcomm Ventures and a grant program by Qualcomm Technologies, Inc. for developer ecosystem funding in XR experiences such as gaming, health and wellness, media, entertainment, education, and enterprise.

"We deliver the groundbreaking platform technology and experiences that will enable both the consumer and the enterprise to build and engage in the metaverse and allow the physical and digital worlds to be connected. Qualcomm is the ticket to the metaverse," said Cristiano Amon, president and CEO of Qualcomm Incorporated. "Through the Snapdragon Metaverse Fund, we look forward to empowering developers and companies of all sizes as they push boundaries of what's possible as we enter into this new generation of spatial computing."

Intel Updates Technology Roadmap with Data Center Processors and Game Streaming Service

At Intel's 2022 Investor Meeting, Chief Executive Officer Pat Gelsinger and Intel's business leaders outlined key elements of the company's strategy and path for long-term growth. Intel's long-term plans will capitalize on transformative growth during an era of unprecedented demand for semiconductors. Among the presentations, Intel announced product roadmaps across its major business units and key execution milestones, including: Accelerated Computing Systems and Graphics, Intel Foundry Services, Software and Advanced Technology, Network and Edge, Technology Development, More: For more from Intel's Investor Meeting 2022, including the presentations and news, please visit the Intel Newsroom and Intel.com's Investor Meeting site.

With an Assist from Oculus Quest 2, 2022 AR/VR Device Shipments Revised Up to 14.19 Million Units, Says TrendForce

AR/VR device shipments revised up to 14.19 million units in 2022, with an annual growth rate of 43.9%, according to TrendForce research. Growth momentum will come from increased demand for remote interactivity stemming from the pandemic, as well as Oculus Quest 2's price reduction strategy. Microsoft HoloLens 2 and Oculus Quest 2 are first in market share for AR and VR, respectively.

According to TrendForce, the topic of the Metaverse has driven brands to actively plan for and stimulate product shipment performance. However, the AR/VR device market has yet to experienced explosive growth due to two factors: component shortages and the difficulty of developing new technologies. In addition, cosmetic and size considerations have made the more optically and technically difficult Pancake design the first choice for new high-end products. Furthermore, various embedded tracking feedback technologies key to enhancing the user's immersive experience such as eye tracking and 6DoF further affect the development progress of a new product as a whole. Since there are no new foreboding products on the horizon, TrendForce believes, no other branded products have a chance at supplanting the current mainstream status of Oculus or Microsoft until at least 2023.

MAINGEAR Launches New NVIDIA GeForce RTX 3050 Desktops, Offering Next-Gen Gaming Features

MAINGEAR—an award-winning PC system integrator of custom gaming desktops, notebooks, and workstations—today announced that new NVIDIA GeForce RTX 3050 graphics cards are now available to configure within MAINGEAR's product line of award-winning custom gaming desktop PCs and workstations. Featuring support for real-time ray tracing effects and AI technologies, MAINGEAR PCs equipped with the NVIDIA GeForce RTX 3050 offer gamers next-generation ray-traced graphics and performance comparable to the latest consoles.

Powered by Ampere, the NVIDIA GeForce RTX 3050 features NVIDIA's 2nd gen Ray Tracing Cores and 3rd generation Tensor Cores. Combined with new streaming multiprocessors and high-speed G6 memory, the NVIDIA GeForce RTX 3050 can power the latest and greatest games. NVIDIA RTX on 30 Series GPUs deliver real-time ray tracing effects—including shadows, reflections, and Ambient Occlusion (AO). The groundbreaking NVIDIA DLSS (Deep Learning Super Sampling) 2.0 AI technology utilizes Tensor Core AI processors to boost frame rates while producing sharp, uncompromised visual fidelity comparable to high native resolutions.

TrendForce: Metaverse Applications Expected to Propel Global Virtual Reality Content Revenue to US$8.3 Billion for 2025

Factors such as the rising popularity of topics related to the metaverse and UGC (user-generated content), as well as the rapid increase in AR/VR device shipment, will likely result in the creation of a growing body of virtual reality content in the market, according to TrendForce's latest investigations. TrendForce expects annual global virtual reality content revenue to grow at a 40% CAGR from US$2.16 billion in 2021 to US$8.31 billion in 2025.

TrendForce further indicates that gaming/entertainment, videos, and social interactions comprise the primary categories of virtual reality content. Incidentally, as the construction of the virtual world and the development of virtual reality content are unlikely to be accomplished by only a handful of companies alone, companies in this space will therefore place an increasing emphasis on UGC instead. Leading companies will likely leverage the build-out of virtual reality platforms/environments and the provisioning of developmental tools/interfaces in order to not only lower the barrier to entry for content creation, but also raise user participation, thereby driving up the content market for virtual reality applications.

Qualcomm Announces Snapdragon Spaces XR Developer Platform

Qualcomm. introduces Snapdragon Spaces XR Developer Platform, a headworn Augmented Reality (AR) developer kit to enable the creation of immersive experiences that seamlessly blur the lines between our physical and digital realities. With proven technology and an open, cross-device horizontal platform and ecosystem, Snapdragon Spaces delivers the tools to bring developers' ideas to life and revolutionize the possibilities of headworn AR. Snapdragon Spaces is in early access with select developers and is expected to be generally available in the Spring of 2022.

Qualcomm Technologies is a pioneer in Augmented Reality with over a decade of AR research and development. Utilizing these years of innovation and expertise, Snapdragon Spaces offers robust machine perception technology that is optimized for performance and low power for the next generation of AR glasses. The Snapdragon Spaces platform provides environmental and user understanding capabilities that give developers the tools to create headworn AR experiences that can sense and intelligently interact with the user and adapt to their physical indoor spaces. Some of the marquee environmental understanding features include spatial mapping and meshing, occlusion, plane detection, object and image recognition and tracking, local anchors and persistence, and scene understanding. The user understanding machine perception features include positional tracking and hand tracking.

Niantic Releases Lightship Augmented Reality Developer Kit Behind Pokemon Go

Niantic, developer of the world's first and only scaled AR platform, announced it's opening its Lightship Augmented Reality Developer Kit (ARDK) to developers that will make creating augmented reality experiences more accessible. The Lightship ARDK will present several of the tools used in Niantic's games, such as Pokémon GO and Pikmin Bloom. These tools will allow developers to create games using three features made popular by Niantic games: Real-time mapping, understanding (which helps AR objects interact with real-world places), and multiplayer sharing features.

On the light of the occasion Niantic CEO, John Hanke, said "At Niantic, we believe humans are the happiest when their virtual world leads them to a physical one. Transforming humanity's relationship with technology by merging the physical and virtual worlds will require the ideas and perspectives of as many people as possible. That's why we're so excited to open the vault of technology that powers our own games, so developers, creators and brands globally can build inclusive experiences that push the boundaries of what's possible in AR."

Oculus Quest Headsets Won't Require a Facebook Account in 2022

Mark Zuckerberg has recently announced a rebrand of Facebook to Meta during the companies Connect 2021 AR/VR event. This change will involve the dissolution of the Oculus brand for hardware naming and will also introduce an arguably more significant change in that Oculus/Meta accounts will be disassociated with Facebook accounts removing the need for a Facebook account to use the headsets. This change has allegedly come about due to the negative connotations regarding the Facebook brand and to encourage new users who aren't interesting in creating a Facebook account. While these changes won't be fully implemented until 2022 some users have reported that Oculus support is able to unlink Facebook accounts immediately while retaining purchases and most non-social features on the headset.
Andrew BosworthAs we've focused more on work, and as we've heard feedback from the VR community more broadly, we're working on new ways to log into Quest that won't require a Facebook account, landing sometime next year. This is one of our highest priority areas of work internally.

HalfDive, World's First Bed-Mounted-Display VR Headset

VR and AR headsets might not have been quite the success they were expected to be, mainly due to cost, but now, a Japanese company has developed what has to be one of the weirdest VR headsets to date, one that's meant to be used in bed.

The HalfDive VR headset, or BMD (Bed-Mounted-Display) from Diver-X is trying to implement a range of new features that have never been seen before in a VR headset, such as "wind feedback. This is simply done by a pair of fans built into the headset that outside of adding a touch of wind in your face effect, can apparently also be used for cooling down the user.

Other more normal features include a 3D audio system that consists of four speakers placed around the head, a force feedback system based on what might best be described as friction bands, vibration feedback via an "audio exciter" and foot controllers in addition to regular hand controllers.

Xiaomi Announces CyberDog Powered by NVIDIA Jetson NX and Intel RealSense D450

Xiaomi today took another bold step in the exploration of future technology with its new bio-inspired quadruped robot - CyberDog. The launch of CyberDog is the culmination of Xiaomi's engineering prowess, condensed into an open source robot companion that developers can build upon.

CyberDog is Xiaomi's first foray into quadruped robotics for the open source community and developers worldwide. Robotics enthusiasts interested in CyberDog can compete or co-create with other like-minded Xiaomi Fans, together propelling the development and potential of quadruped robots.

Linux Foundation to Form New Open 3D Foundation

The Linux Foundation, the nonprofit organization enabling mass innovation through open source, today announced an intent to form the Open 3D Foundation to accelerate developer collaboration on 3D game and simulation technology. The Open 3D Foundation will support open source projects that advance capabilities related to 3D graphics, rendering, authoring, and development. As the first project governed by the new foundation, Amazon Web Services, Inc. (AWS) is contributing an updated version of the Amazon Lumberyard game engine as the Open 3D Engine (O3DE), under the permissive Apache 2.0 license. The Open 3D Engine enables developers and content creators to build 3D experiences unencumbered by commercial terms and will provide the support and infrastructure of an open source community through forums, code repositories, and developer events. A developer preview of O3DE is available on GitHub today. For more information and/or to contribute, please visit: https://o3de.org

3D engines are used to create a range of virtual experiences, including games and simulations, by providing capabilities such as 3D rendering, content authoring tools, animation, physics systems, and asset processing. Many developers are seeking ways to build their intellectual property on top of an open source engine where the roadmap is highly visible, openly governed, and collaborative to the community as a whole. More developers look to be able to create or augment their current technological foundations with highly collaborative solutions that can be used in any development environment. O3DE introduces a new ecosystem for developers and content creators to innovate, build, share, and distribute immersive 3D worlds that will inspire their users with rich experiences that bring the imaginations of their creators to life.

Magic Leap Announces Partnership with AMD to Advance Computer Vision and Perception into the Enterprise Market

As global market changes spur demand for augmented reality (AR) technology, there is an increasing need for innovations that combine the best technologies in CPU, GPU and machine learning into a single SOC (system on chip) to allow for the creation of the most demanding AR experiences while maintaining power efficiency.

Magic Leap today announced it is partnering with AMD on an AR technology solution that includes a semi-custom SOC to enable enterprise users to re-imagine and transform how virtual content and information is visualized and merged with real-world environments.

Nintendo Partners with Niantic To Develop New AR Games

Today, we are thrilled to announce a new partnership with Nintendo to jointly develop mobile titles built on Niantic's real-world AR technology, bringing Nintendo's beloved characters to life in new ways. We're honored that Nintendo has chosen Niantic to be its publisher of real-world AR applications. To kick off the partnership, Niantic and Nintendo are developing an app based on the Pikmin franchise. The app will include gameplay activities to encourage walking and make walking more delightful. Slated to launch later this year, this will be the first title created by our Tokyo Studio since it was established in April 2018. We'll share more details about the apps in the coming months. We're excited to continue building on this partnership as we pursue our mission of encouraging people to explore the world together.

Apple is Reportedly Working with TSMC on a Special Micro OLED Panel Technology

OLED panes are expertise areas of display makers such as LG and Samsung, however, when it comes to Apple, they have to rely on external manufacturers to make a display. For years Apple has been contracting LG and Samsung to make the display for iPhones and Macs, but it looks like Apple is now collaborating with another firm to develop micro OLED technology. According to sources over at Nikkei Asia, Apple is collaborating with Taiwan Semiconductor Manufacturing Company (TSMC) to develop "ultra-advanced display technology at a secretive facility in Taiwan". Despite TSMC not being the traditional choice for panel manufacturing, there is a list of reasons why Apple chose its years-long partner to work with.

TSMC is known for manufacturing silicon chips, however, Apple envisions that the Taiwan maker will manufacture ultra-advanced micro OLED technology using wafers. Building the displays using wafers will result in much lower power consumption and far lower size. Why is this approach necessary you might wonder? Well, Apple is developing a new generation of AR glasses and there needs to be a solid display technology for them to exist. It is reported that the new micro OLED displays are under development and are about one inch in diameter. The source also adds that this is just one out of two projects being worked on inside of Apple's secretive labs located in the Taiwanese city of Taoyuan. What is the other project remains a mystery, however, with more time we could get information on that as well.

Apple's Rumored Mixed-Reality Headset To Include Dual 8K Displays & Cost 3,000 USD

Apple has been rumored to be working on a mixed-reality device for some time now, expected to launch in 2022 and target the premium market. We have recently received information from a source with direct knowledge of the device who claims the new headset will feature dual 8K displays, eye tracking, inside out tracking, and swappable headbands. The report details a late-stage prototype device with a sleek curved visor design attached to the head with interchangeable headbands that offer features like spatial audio and extra battery.

The device would not include any traditional controllers instead relying on inputs such as eye movement, and hand gestures, or a physical finger ring device. The headset would include limited augmented reality features such as pass-through video from the over dozen cameras mounted on the device. The report also corroborates previous reports with an estimated price of 3,000 USD launching in 2022 and targeting first-year sales of 250,000 units before releasing a more advanced AR device in 2023.
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