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Frogware's "The Sinking City 2" Has Evolved into a Full-Blown Horror Game

The characters in a Lovecraft story are susceptible to… mutation. Minds and bodies are forever altered by exposure to the horrors hiding in the darker corners of the world. It's perhaps no surprise, then, that The Sinking City 2—which just got a world premiere in the latest Xbox Partner Preview broadcast—has undergone its own unexpected change. Where the first game was a detective adventure, with horror bubbling up from its flooded world, its sequel has taken on a darker, more aggressive form. The Sinking City 2 is a true horror game now, with more emphasis on combat, while keeping a Lovecraftian narrative close to its twisted heart.

"The Sinking City is one of our most successful titles, because of our stronger horror genre leanings and the setting," Frogwares Head of Publishing, Sergey Oganesyan tells me. "For us, it was kind of a breakthrough, and we are super excited to work on a full-scale horror game. We have created quite a few detective adventures in the past, so now we're going to mix things up to keep doing what people love from us - meaning story-rich experiences - while still being able to evolve."

Ubisoft Releases Valiant Hearts: Coming Home & Valiant Hearts: The Collection

Valiant Hearts: Coming Home and Valiant Hearts: The Collection, which includes Valiant Hearts: The Great War and Valiant Hearts: Coming Home, is now available on Xbox, PlayStation, Nintendo Switch, and PC through Ubisoft Connect. Valiant Hearts: The Great War, the first installment of the duology, interweaves the stories of five characters as they experience the horrors of World War I. Karl, who was expelled from France and drafted to the German army; his father-in-law Emile, who has been drafted into the French army; Freddie, an American volunteer in the French Foreign Legion; Anna, a French combat nurse; and Walt, a medic's casualty dog - who also helps players sneak into areas inaccessible to humans.

Valiant Hearts: Coming Home, previously an exclusive Netflix mobile game developed by Ubisoft Montpellier in partnership with Old Skull Games, continues a dramatic narrative during World War I, once again focusing on four interconnected stories. James is a member of the historic Harlem Hellfighters looking for his older brother Freddie; the nurse Anna's returns to her work tending the wounded; Ernst is a German diver; and George is a British aviator. And, of course, the good dog Walt returns to help players with puzzles and exploration. Music plays an important role in the game as well, as the Harlem Hellfighters played a key role in introducing jazz music to Europe, and players can listen to the game's jazz soundtrack by Jason Moran on music streaming platforms.

BioShock Creator Discusses "Judas" Story Elements

Ken Levine (Creative Director, Ghost Story Games), creator of the BioShock series, unpacks how Judas will be an experience where players influence how relationships and the story unfold: "Characters have always been the driving force in every game we've ever made. Whether fighting beneath the ocean to assassinate Andrew Ryan or escaping a city in the sky with Elizabeth, these personalities have always been at the heart of our stories. But what if you could choose between who to befriend and who to stab in the back? With Judas (coming to PC, PS5 and Xbox Series X|S), we wanted to craft an experience where these decisions and how the story unfolds is up to you. Because you, as Judas, are the driver of every event in a story with a new cast of characters to get to know—and change—in ways you haven't experienced before in our games.

In Judas, we give you a whole new world to explore: the corridors of the Mayflower, a spacefaring city whose citizens are trained to spy on one another and tear each other apart for the slightest offense. Where machines control every aspect of business, art, and government. The ship's leaders tried to turn you into something you're not: a model citizen. And you sparked a devastating revolution to tear it all down. Do you want to fix what you broke or leave it all to burn? That's a decision only you can make."
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