Wednesday, March 24th 2010
Unigine Releases Version 2 of Heaven Benchmark
Barely a week ahead of NVIDIA's launch of DirectX 11 compliant graphics cards, Unigine released version 2 of its Heaven benchmark. Unigine Heaven is a multi API 3D performance benchmark which supports DirectX 9, 10, 11, and OpenGL, but is popular for its DirectX 11 mode which demonstrates the API's hardware tessellation capabilities using tessellation-intensive scenes. Version 2 expands on the original with even more geometry-heavy tests, even more objects, more dynamic lights, and physics-driven flags, along with the original's complete use of hardware tessellation features, advanced screen-space ambient occlusion (SSAO), dynamic sky and daytime lighting, and interactive modes. The new version also lets you set the degree of tessellation using "extreme" and "moderate" modes. The application is available free of charge.DOWNLOAD: Unigine Heaven 2.0
39 Comments on Unigine Releases Version 2 of Heaven Benchmark
I cannot really see any difference in this video!
Now what's interesting is that if you subdivide those surfaces by a factor of x to create a specific GPU load would the differences in IQ become moot. As the IQ normally does not change much (if at all) from the original tessellation appearance. Although one can distort the original image. And, it's just creating a unnecessary GPU load. Tessellated objects in PC games should be used moderately when needed.
Switchball, Anno 1404, Settlers 7. When games aim not for photo-realism, but for a very clean, sorta-cartoon, look.
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