News Posts matching "DirectX 11"

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AMD Rolls Out the Radeon Software Crimson Edition 16.9.1

AMD today rolled out the Radeon Software Crimson Edition 16.9.1 Beta drivers. The drivers add optimization for the DirectX 12 renderer of "Deus Ex: Mankind Divided," and adds an AMD CrossFire profile for the DirectX 11 renderer of "DOTA 2." The drivers also address flickering on certain 144 Hz displays, and some rare game crash bugs on "DOOM," "Total War: Warhammer," "DiRT Rally," and "GTA V." Grab the drivers from the links below.
DOWNLOAD: AMD Radeon Software Crimson Edition 16.9.1 for Windows 10 64-bit | Windows 10 32-bit | Windows 8.1 64-bit | Windows 8.1 32-bit | Windows 7 64-bit | Windows 7 32-bit

No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch

Eidos announced that its upcoming AAA title "Deus Ex: Mankind Divided," which was touted as one of the posterboys for DirectX 12 by GPU manufacturers, won't ship with DirectX 12 support at launch. The game will release on August 23, 2016, with a DirectX 11 renderer, while the DirectX 12 renderer will be added via a patch, which will release in the week of 5th September.

Eidos said that it delayed DirectX 12 support because it needs some "extra work" by the developers, followed by optimizations. "We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience," the release reads. "Deus Ex: Mankind Divided" releases for PC, Xbox One, and PlayStation 4 on the 23rd of August, and is the 5th entry to the smash hit cyberpunk RPG.

AMD Releases CrossFire API on GPUOpen

AMD posted resources that help game developers take advantage of the AMD CrossFire multi-GPU technology, through its GPUOpen initiative. In a detailed blog post on its GPUOpen website, AMD detailed that since its Radeon Software Crimson Edition drivers, the company has been offering CrossFire API as an extension of DirectX 11. While it posted a detailed CrossFire Guide with developer resources, in its GPUOpen blog post, AMD also posted the basics of the simplest way to take advantage of a multi-GPU setup - alternate frame rendering (AFR), in which GPUs render alternating frames of a 3D scene, theoretically multiplying frame-rates.
Source: AMD GPUOpen, Image Courtesy:

Hitman Episode Two Update Breaks DirectX 12 Support

The latest update for the episodic "Hitman" game (version 1.1.2) breaks support for DirectX 12 on the PC platform. Released earlier this week, the update introduces players to the second episode based in the Medeterranean setting of Sapienza. We found that after the update, the game simply refused to start. We took advantage of the external settings tool to do some trial-and-error work.

The topmost setting, which lets you select between DirectX 12 (our original setting) and DirectX 11, fixed the issue, when we switched to the latter. We even swapped graphics cards between GeForce GTX 970 SLI (our original setup), GTX 970 single-card (NVIDIA driver 364.96), and Radeon R9 290 (AMD driver 16.4.2). Neither setups worked. A stroll through the Internet reveals that multiple other players are facing this issue. Has Square Enix done absolutely no play-testing in DirectX 12?

AMD Releases Radeon Software Crimson Edition 16.3.2

AMD made its second release of Radeon Software Crimson Edition for March 2016, with version 16.3.2. The new drivers come with official support for the two popular VR headsets, Oculus Rift and HTC Vive. It also adds support for the recently announced Radeon Pro Duo dual-GPU graphics card. The drivers improve CrossFire performance for "Hitman (2016)" in DirectX 11 mode, and "Everybody's Gone to the Rapture." It also fixes critical bugs related to the Radeon R9 Fury, which saw display corruption on system idle mode; and XCOM 2 stuttering.
DOWNLOAD: AMD Radeon Software Crimson Edition 16.3.2 for Windows 10 64-bit | Windows 10 32-bit | Windows 8.1 64-bit | Windows 8.1 32-bit | Windows 7 64-bit | Windows 7 32-bit

NVIDIA Releases GeForce 361.43 WHQL Drivers

NVIDIA released one of its last GeForce driver releases for the year, version 361.43 WHQL. Surprisingly, these drivers aren't "Game Ready," and as such aren't built around optimization for any new game releases. They instead bring along GameWorks VR 1.1 support, including SLI support for VR applications that use OpenGL. The latest version of Occulus SDK also comes included. The drivers add/update SLI profiles for DayZ, Dungeon Defenders 2, Elite Dangerous (64-bit executable), Hard West (DirectX 11 renderer), and Bless.

AMD Radeon HD 6000 and HD 5000 Series Relegated to "Legacy Support"

In a move that could affect scores of users of the still DirectX 11-compatible Radeon HD 6000 and HD 5000 series graphics cards; the company has reportedly decided to change their driver support model to legacy. This would entail "no additional driver releases" for these GPUs as they've "reached peak performance optimization as on November 24, 2015."

The last WHQL-signed driver that users of HD 6000 and HD 5000 series can use is Catalyst 15.7.1 WHQL; and those looking for a whiff of the new Radeon Software Crimson Edition, will be able to use a Radeon Software Crimson Edition Beta designed with legacy GPU support. The links to both drivers can be found in this page. With this AMD indicated that it will focus its driver development solely toward GPUs based on its Graphics CoreNext architecture (Radeon HD 7000 series and above).

Source: AMD

Google Chooses Vulkan as the 3D Graphics API for Android

Google announced that it chose Vulkan, the next-generation, cross-platform 3D graphics API from Khronos, the people behind OpenGL; as the default API for upcoming versions of its Android operating-system. It currently uses OpenGL ES. GL-ES is widely supported across several embedded platforms, with its most recent update, GL ES 3.2, being released as recently as last week. What makes Khronos particularly interesting is that it's heavily based on AMD Mantle, a low-overhead API that proved its chops against DirectX 11 on the PC platform, before being withdrawn by AMD, in favor of DirectX 12.

Google will be helping developers through the transition between OpenGL ES and Vulkan using a suite of documentation, SDKs rich in compatibility test suits, and more. Vulkan's march to the PC could be a lot less straightforward. It's still being seen as rebranded Mantle, and while AMD announced support for all its Graphics CoreNext GPUs, there's no such announcement from NVIDIA. It could see good adoption with Apple's Mac OS, and desktop *nix. Vulkan could see a lot of popularity with game consoles other than Microsoft Xbox. Sony PlayStation 4, and Nintendo's upcoming console, which use AMD GCN GPUs, could take advantage of Vulkan, due to its lower CPU overhead and close-to-metal optimizations, compared to OpenGL.Source: Android Blog, Many Thanks to Okidna for the tip.

AMD Halts Optimizations for Mantle API

AMD has halted optimizations for its Mantle 3D graphics API, for current and future graphics cards. The cards will retain Mantle API support at the driver-level, to run existing Mantle applications, but will not receive any performance optimizations from AMD. Launched around 2013, Mantle had a short stint with AAA PC games, such as Battlefield 4, Thief, Sniper Elite III, and Star Citizen, offering noticeably higher performance than DirectX 11. The API improves the way the CPU-end of 3D graphics rendering is handled, particularly with today's multi-core/multi-threaded processors, bringing about significant increases to the number of draw-calls that can be parsed by a GPU.

AMD will now focus on DirectX 12 and Vulkan (OpenGL successor by Khronos Group). Why the company effectively killed its own 2-year old and promising 3D API is anyone's guess. We postulate that Mantle could have been used by AMD to steer Microsoft to introduce vital bare-metal optimizations it reserved for the console, to the PC ecosystem with DirectX 12. It appears to have served that purpose, and as if to hold up to its end of a bargain, AMD 'withdrew' Mantle. DirectX 12 will feature a super-efficient command-buffer that scales across any number of CPU cores, and will have huge increases in draw-calls over DirectX 11. The new API makes its official debut with Windows 10, later this month. AMD's Graphics CoreNext 1.1 and 1.2 GPUs support DirectX 12 (feature level 12_0), as do rival NVIDIA's "Maxwell" GPUs. The company will continue to nurture Mantle as an "innovation base" for its upcoming tech, such as LiquidVR.

Source: PC Gamer

Futuremark Releases 3DMark Update with API Overhead Feature-set

Futuremark is excited to introduce our new 3DMark API Overhead feature test - the world's first independent test for measuring differences in DirectX 12, DirectX 11 and Mantle API performance. It's also the very first public application to use DirectX 12 full stop. This is cutting edge stuff! Developed with input from AMD, Intel, Microsoft, NVIDIA, and the other members of our Benchmark Development Program, the 3DMark API Overhead feature test lets you compare the performance of DirectX 12, DirectX 11, and Mantle.

The purpose of the test is to compare the relative performance of different APIs on a single system, rather than the absolute performance of different systems. The API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare graphics cards from different vendors. (We are working on a DirectX 12 benchmark with game-like workloads, which we expect to release soon after the public launch of Windows 10.)

DOWNLOAD: Futuremark 3DMark v1.5.884

AMD Bets on DirectX 12 for Not Just GPUs, but Also its CPUs

In an industry presentation on why the company is excited about Microsoft's upcoming DirectX 12 API, AMD revealed its most important feature that could impact on not only its graphics business, but also potentially revive its CPU business among gamers. DirectX 12 will make its debut with Windows 10, Microsoft's next big operating system, which will be given away as a free upgrade for _all_ current Windows 8 and Windows 7 users. The OS will come with a usable Start menu, and could lure gamers who stood their ground on Windows 7.

In its presentation, AMD touched upon two key features of the DirectX 12, starting with its most important, Multi-threaded command buffer recording; and Asynchronous compute scheduling/execution. A command buffer is a list of tasks for the CPU to execute, when drawing a 3D scene. There are some elements of 3D graphics that are still better suited for serial processing, and no single SIMD unit from any GPU architecture has managed to gain performance throughput parity with a modern CPU core. DirectX 11 and its predecessors are still largely single-threaded on the CPU, in the way it schedules command buffer.

New 3DMark Sky Diver Benchmark Available

Hot on the heels of all the hardware announcements at Computex, our new 3DMark Sky Diver benchmark test is ready to download and use today. Every single 3DMark user - more than a million and counting - will get Sky Diver as a free update. For new users, Sky Diver is unlocked and ready to use in all editions of 3DMark. And for a limited time, you can buy 3DMark Advanced Edition, which includes more tests, custom settings and other features, from Steam for only $9.99 (60% off).

Sky Diver is a new DirectX 11 benchmark test for gaming laptops and mid-range PCs. It's ideal for testing mainstream graphics cards, mobile GPUs, integrated graphics and other systems that cannot achieve double-digit frame rates in the more demanding Fire Strike test.
DOWNLOAD: 3DMark v1.3.708 with Sky Diver

Sniper Elite III Added to AMD Never Settle Forever

AMD's big score for this Summer, Sniper Elite III has been added to the list of "Silver" and "Gold" rewards, which new AMD Radeon buyers can choose from, as part of their Never Settle Forever offer. Sniper Elite III builds on the success of the popular recon shooter game Sniper Elite V2, by providing bigger maps, more detailed environments, with even more ways to approach your objectives. In addition to DirectX 11, the game can take advantage of AMD's Mantle API, and should be playable on even entry-level AMD Radeon-based solutions, such as A-series "Kaveri" APUs. The game's Mantle renderer makes it take advantage of as many as 8 CPU cores. The game ships with 64-bit binaries, and should take advantage of large amounts of system and video memory. Up for pre-order on Steam for $39.99, Sniper Elite III releases on the 27th of June, 2014.

Futuremark Announces 3DMark Sky Diver

Futuremark today announced 3DMark Sky Diver, a new DirectX 11 benchmark test for gaming laptops and mid-range PCs. 3DMark Sky Diver is the ideal test for benchmarking systems with mainstream DirectX 11 graphics cards, mobile GPUs, or integrated graphics. A preview trailer for the new benchmark shows a wingsuited woman skydiving into a mysterious, uncharted location. The scene is brought to life with tessellation, particles and advanced post-processing effects. Sky Diver will be shown in full at Computex from June 3-7, or find out more here.

Jukka Makinen, Futuremark CEO said, "Some people think that 3DMark is only for high-end hardware and extreme overclocking. Yet millions of PC gamers rely on 3DMark to choose systems that best balance performance, efficiency and affordability. 3DMark Sky Diver complements our other tests by providing the ideal benchmark for gaming laptops and mainstream PCs."

Axiomtek Announces AMD G-Series Embedded SoC GX-210JA Pico-ITX SBC

Axiomtek, one of the world's leading designers and manufacturers of innovative, high performance and reliable PC-based industrial computer products, announces the new arrival of the PICO121, its extremely compact fanless Pico-ITX SBC with ultra-low power AMD G-Series Embedded SoC GX-210JA dual core 1.0GHz onboard. The PICO121 is built to withstand wide temperature conditions, ranging from -20°C to +70°C (-4°F to +158°F). This embedded board supports DirectX 11, Open GL4.2, and Open CL1.2 to provide great graphics performance and features dual-view compatibility through VGA and LVDS with AMD Radeon HD8180 graphics controller. In addition to graphics rich, the PICO121 supports DASH (desktop and mobile architecture for system hardware) for convenient remote management, which means this board can be used as a client device, controlled and managed by a console remotely via a Gigabit LAN port on the rear I/O. Moreover, the single board computer is equipped with one high-speed board-to-board connector that integrates PCIe x1, USB 3.0 and DisplayPort to fulfill various application needs.

Sid Meier's Civilization: Beyond Earth Supports AMD Mantle

Sid Meier's Civilization: Beyond Earth, a turn-based strategy game based in the interstellar age, in which you travel to and colonize habitable planets by realpolitik, was announced last weekend, with support for AMD's Mantle API, besides DirectX 11. Mantle should make the game increasingly playable on AMD "Kaveri" APUs with eye-candy cranked up, and at reasonable mainstream resolutions such as 1080p. Mantle reduces the CPU's role in graphics processing, and should benefit APUs. Developer Firaxis announced the game for three PC platforms, Windows, OS X, and Linux (over Steam). Don't add it to your summer bucket-list just yet. It's slated for this fall.
A trailer video follows.

MSI Releases AM1 Socketed Kabini Mini-ITX AM1I motherboard

MSI, world leader in motherboards, debuts its first AMD AM1 Socketed Kabini Mini-ITX motherboard, the MSI AM1I. With Kabini being sold separately, the MSI AM1I is fully upgradable and gives the user flexibility when looking for a ultra-low power dual or quad core solution. With MSI AM1I's rich feature set and support for the powerful power efficient Kabini APU, packed with high performance DirectX 11.2-support, it is the ideal motherboard to use in a compact desktop, HTPC or other multimedia solutions.

Kabini is the first x86 quad-core System on a Chip solution for mainstream use with improved performance per watt and best-in-class graphics. Now being sold separately, instead of soldered to a motherboard, the AM1 platform offers a complete, customizable package together with the MSI AM1I motherboard.

NVIDIA to Launch GeForce 337.50 Beta Later Today

It's now NVIDIA's turn to come up with a 'wonder driver' that introduces large across-the-board performance improvements that could affect performance standings of GeForce GTX GPUs. Bearing the canonical version number GeForce 337.50 Beta, the driver will step up DirectX rendering performance thanks to some fundamental changes in the way the the driver and API handle graphics processing loads for the metal (GPU) to chew on. The difference that makes, according to a leaked NVIDIA press-deck, is that NVIDIA GPUs will offer higher frame-rates than Mantle, while staying in Direct3D mode. Put in numbers, NVIDIA is claiming performance improvements of up to 64% in Total War: Rome II, up to 21% in Star Swarm, and up to 10% in Metro: Last Light.
Sources:, VideoCardz

XFX Announces its Radeon R5 200 Series

XFX launched no less than five graphics cards based on AMD's new entry-level Radeon R5 230, four based on a low-profile, single-slot PCB, and one on a full-height PCB. All five cards are fan-less (silent), and feature chunky aluminium heatsinks to cool the GPU. All cards stick to the same clock speeds of 625 MHz. Among the low profile cards are the R5-230A-ZLH2 (1 GB DDR3 memory, HDMI, DVI, D-Sub); R5-230A-CLHV (2 GB DDR3 memory, HDMI, DVI, D-Sub); R5-230A-CLHR (same card with AMD freebies); and R5-230A-CLH2. The full height card, the R5-230A-CNH2 uses the added PCB area to just hold a bigger heatsink, and spread components out better. Based on the "Caicos" silicon, the R5 230 features 160 stream processors, and supports DirectX 11.

Sapphire Launches R5 Series of Entry Level Graphics Cards

SAPPHIRE Technology has just introduced three new mainstream models to its highly successful R-Series of graphics cards based on AMD Graphics Core Next (GCN) architecture. The new SAPPHIRE R5 230 series includes three low profile PCI-Express graphics cards that require no additional power connector, making them ideal for entry level systems or for upgrading existing PC systems and providing additional monitor support. Two basic models have 160 Stream processors and core clocks of 625MHz, and offer a choice of 1GB or 2GB of DDR3 memory to deliver excellent performance and great value. Outputs are Dual-link DVI, VGA and HDMI, supporting a choice of monitor types and the cards ship with optional backplates for use in standard or low-profile chassis.

The third model is the R5 230 FleX, which also has 160 Stream processors and 625MHz core clocks, but has 1GB of DDR3 memory with the enhanced clock speed of 800MHz (1600MHz effective). The FleX model adds the SAPPHIRE exclusive ability to support three DVI monitors in Eyefinity mode without the need for any active adapters and deliver a true SLS (Single Large Surface) work area. The first two monitors are connected to the two DVI outputs. A third DVI monitor can be connected to the HDMI output with the passive cable adapter supplied.

AMD Launches Radeon R5 230 in the Retail Channel, Gigabyte Outs its Offering

AMD launched a new entry-level GPU for those who need a bare-essentials graphics card for their desktop, which so happens to lack integrated graphics (think Intel HEDT platform). Called the Radeon R5 230, the chip is based on the "Caicos" silicon, and features 160 stream processors, 8 TMUs, and 4 ROPs. It supports DirectX 11 and OpenGL 4.3. Its core is clocked at 625 MHz. It features a 64-bit wide DDR3 memory interface, holding 1 GB of memory, clocked at 1066 MHz. Pictured below is the first AIB-branded R5 230 card for the retail channel, Gigabyte's R523D3-1GL, with a single-slot, half-height built, and a tiny fan-heatsink keeping its GPU cool. AMD could price the card around the $50 mark.

MSI Announces AG220 and AG240 All-in-One PCs

MSI, prominent developer in gaming technology, is once again leading the way by releasing the new AG220 and AG240 as the successors to its AG2712A that won the CES Innovation Award this year. The AG220 and AG240 are 21.5" and 23.6" Full HD All-in-One PCs that support MSI's industry-leading Anti-Flicker and Less Blue Light technologies. Both AG220 and AG240 come with touch and non-touch displays and are based on Intel's latest Haswell platform with support for quad-core processors. The PCs also feature NVIDIA's latest GeForce GTX 860M gamer-grade discrete graphics card and Killer game networking accelerator favored by professional gamers. Additionally, they come with speakers by Yamaha and the all new Headset Master technology to easily switch between headset and speaker audio output.

AMD Gaming Evolved Expands With Trio of Exclusive Gaming Partnerships

AMD today announced three new game developer partnerships for AMD Gaming Evolved, an ISV relationship program that assists developers in creating an enhanced PC gaming experience. Rebellion Developments, Square Enix and Xaviant are the latest developers to join AMD in optimizing PC games to make them look better and run better for every gamer on AMD hardware.

"AMD is proud to play an instrumental role in enabling quality PC gaming experiences," said Ritche Corpus, director of ISV gaming and alliances, AMD. "With collaboration between AMD and leading studios like Rebellion, Square Enix and Xaviant, we can work together to optimize the image quality and performance of highly-anticipated titles for an intense gaming experience."

No Mantle Support for Thief Just Yet

Today marks the North American release of Thief, the second AAA game title touted to support Mantle, AMD's ambitious Direct3D alternative. We have also seen some heavy marketing for how TrueAudio will make the game more awesome. Unfortunately it isn't launching with out of the box support for either technology. Eidos has Mantle and TrueAudio support "scheduled for March".

Thief is part of AMD's Gaming Evolved ecosystem, which puts it in AMD's inner circle of developer support. The only other studio and game that boasts of the same, which is in the market, are DICE and Battlefield 4. Based on a heavily modified Unreal Engine 3, Thief will run DirectX 11 out of the box.

Source: Thief PC requirements page

MSI Launches CX61 2PC Multimedia Notebook

MSI has received high marks for its high-end gaming laptops, the good performance but compact gaming design in new gaming notebooks. They featured Intel's 4th Generation Quad Core processor and new Generation NVIDIA GeForce GT820M discrete graphics. CX61 2PC was designed to meet the demands of business usage and casual gamers around the world.

Eric Kuo, vice president for global sales & marketing, MSI Notebook, points out the CX61 2PC featured with GT820M graphics and audio boost for better headset experience, while weighting in at only 2.5 kilograms under. CX61 is the trimmest and most popular classic laptops and are the best choice of casual games players around the world. Not only do they feature the processor using 22nm production technology, CX61 also packed NVIDIA 's latest GT820M 2GB discrete graphics card. Comes with the innovative Audio boost solution - a world first developed by MSI, AMP (Audio amplifier), and gold jacks, bringing the new Generation cinema-grade quality sound to an all-new level.
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