News Posts matching "DirectX 11"

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NVIDIA GeForce GTX 1070 Ti Ashes of the Singularity Numbers Surface

Ahead of its October 26 launch, someone with access to an NVIDIA GeForce GTX 1070 Ti sample put it through "Ashes of the Singularity" (AotS) benchmark, with its scores even getting posted on its online database. Paired with an Intel Core i9-7900X based high-end machine, and running the benchmark's DirectX 11 API version, the card scored 6,200 points in the "Extreme" (1440p) preset.

This score spaces it significantly apart from the GTX 1070, which typically scores around 5,400 points in this test, and the GTX 1080, which puts out around 7,000 points. The GTX 1070 Ti manages to keep frame-rates of AotS consistently above 60 frames per second. Much like the Radeon RX Vega 56 it's designed to compete with, the GTX 1070 Ti will find its comfort-zone with the 1440p resolution, even though it will be capable of playable (≥30 fps) frame-rates at 4K Ultra HD.

Sources: AotS Benchmark Database, VideoCardz

AMD Releases Radeon Software Crimson ReLive 17.4.4 Drivers

AMD today released Radeon Software Crimson ReLive 17.4.4, its fourth release for April. These drivers come with optimization for "Warhammer 40,000: Dawn of War III," with up to 7 percent performance improvement seen on a machine powered by a Radeon RX 580. It also fixes display corruption seen on some machines with HDMI scaling, incorrect HDR colors on "Mass Effect: Andromeda," DirectX 11 mode stuttering on CrossFire machines in "Battlefield 1," a hang noted on Radeon RX 550 machines that haven't been rebooted for a long time, and some UI improvements with Radeon Settings. The drivers also add a curious looking shortcut to your desktop (check out the image below). Grab the driver from the link below.

Edit: In case you are wondering where that Quake Champions Beta shortcut on your desktop comes from, AMD's 17.4.4 driver installation stealth-adds that to your desktop, with a bit.ly tracking link, instead of directly to the official page. Looks like AMD is making some $$ from it, a referral id is included in the final URL destination, too.
DOWNLOAD: AMD Radeon Software Crimson ReLive 17.4.4

NVIDIA Demonstrates GameWorks Flow Tech Under DirectX 12

NVIDIA Flow, was previously announced by the company in 2016's GDC as the new GameWorks implementation for combustible fluid, fire and smoke simulation (superseding NVIDIA's Turbulence and FlameWorks.) It makes use of an adaptive sparse voxel grid for maximum flexibility with the least memory impact, being optimized for use of Volume Tiled Resources when available. With this technology being implemented on the Unreal Engine 4 soon, the company is now looking to increase developer awareness of the tool by showcasing its capabilities.

In the video below, the company is showing off its DirectX 12 implementation of the technology, which showcases gas combustion that results into real-time simulation of fire and smoke in the air.


Source: Developer.Nvidia.com

AMD Releases Radeon Software Crimson ReLive 17.4.2

AMD today released the Radeon Software Crimson ReLive 17.4.2 drivers, its second release this month. The drivers are important if you've updated Windows 10 to the latest "Creators Update" (version 1703), since it supports the new WDDM 2.2 driver model. In addition, the drivers fix bugs related to SteamVR asynchronous reprojection, poor multi-GPU scaling for "Battlefield 1" in DirectX 11 mode, flickering noticed on ReLive running on Windows 7, and a bug with Radeon Settings that removes application profiles upon logout. Grab the drivers from the link below.
DOWNLOAD: AMD Radeon Software Crimson ReLive 17.4.2

Futuremark Releases 3DMark v2.3.3663 - Adds Vulkan Support

Futuremark has just released a major update to its 3DMark benchmarking suite, adding Vulkan support while simultaneously axing its cousin, Mantle. This means that the API Overhead test now uses a Vulkan path instead of its previous Mantle one, which is sure to lead several enthusiasts into a frenzy of benchmarking under the Khronos's API (which has just recently been announced will offer support for multi-GPU in Windows 10, 8.x, 7, and Linux operating systems.)

Check some of the new features, improvements and fixes on the new version right after the break. You can download this piece of software right here on TPU - just follow the link below.
Download: Futuremark 3DMark + TimeSpy v2.3.3663

AMD Releases Radeon Software Crimson ReLive 17.3.3 Drivers

AMD today released Radeon Software Crimson ReLive Edition 17.3.3 Beta drivers. These drivers come with optimization for "Mass Effect: Andromeda," including support for AMD CrossFire in DirectX 11 mode. To enable CrossFire, however, you need to input "-RenderDevice.AmdCrossfireEnable 1" as a command-line argument (set launch options in Origin). The drivers also fix a texture flickering issue noticed with the game. Grab the drivers from the link below.
DOWNLOAD: AMD Radeon Software Crimson ReLive 17.3.3

TechPowerUp Announces GPU-Z 1.17.0

TechPowerUp today released the latest version of GPU-Z, its popular graphics subsystem information, monitoring, and diagnostic utility, which no PC enthusiast can leave home without. Version 1.17.0 comes with support for new graphics chips, and a host of stability and usability improvements. To begin with, it comes with full support for Intel "Kaby Lake" and "Apollo Lake" HD Graphics (integrated graphics). It also comes with support for NVIDIA GeForce GTX 1050, GTX 1050 Mobile, GP104-based GTX 1060, and GP104-based Quadro Mobile.

GPU-Z 1.17.0 also comes with some user-interface changes, including display of Core architecture codename for Intel iGPUs, UEFI support being shown as available for Intel iGPUs newer than "Sandy Bridge" architecture, fixed ROP count on AMD "Beema" iGPU, and fixed values for Intel "Bay Trail" silicon to be 22 nm silicon process, and DirectX 11 as maximum API support. Grab GPU-Z from the link below.
DOWNLOAD: TechPowerUp GPU-Z 1.17.0

AMD Releases Radeon Software Crimson Edition 16.11.5 Hotfix

AMD today released the Radeon Software Crimson Edition 16.11.5 Hotfix, highlighting improved support for Watch Dogs 2, as well as the addition of a new AMD CrossFire profile for Dishonored 2 under DirectX 11.

As for other important tidbits, this release fixes instances of flickering on The Division and Battlefield 1, both occurring when using AMD Crossfire technology. As always, you can grab the drivers right here at TechPowerUp - just follow the links below.

Download: AMD Radeon Software Crimson Edition 16.11.5 Hotfix for Windows 10 64-bit | Windows 10 32-bit | Windows 8.1 64-bit | Windows 8.1 32-bit | Windows 7 64-bit | Windows 7 32-bit

AMD Rolls Out the Radeon Software Crimson Edition 16.9.1

AMD today rolled out the Radeon Software Crimson Edition 16.9.1 Beta drivers. The drivers add optimization for the DirectX 12 renderer of "Deus Ex: Mankind Divided," and adds an AMD CrossFire profile for the DirectX 11 renderer of "DOTA 2." The drivers also address flickering on certain 144 Hz displays, and some rare game crash bugs on "DOOM," "Total War: Warhammer," "DiRT Rally," and "GTA V." Grab the drivers from the links below.
DOWNLOAD: AMD Radeon Software Crimson Edition 16.9.1 for Windows 10 64-bit | Windows 10 32-bit | Windows 8.1 64-bit | Windows 8.1 32-bit | Windows 7 64-bit | Windows 7 32-bit

No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch

Eidos announced that its upcoming AAA title "Deus Ex: Mankind Divided," which was touted as one of the posterboys for DirectX 12 by GPU manufacturers, won't ship with DirectX 12 support at launch. The game will release on August 23, 2016, with a DirectX 11 renderer, while the DirectX 12 renderer will be added via a patch, which will release in the week of 5th September.

Eidos said that it delayed DirectX 12 support because it needs some "extra work" by the developers, followed by optimizations. "We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience," the release reads. "Deus Ex: Mankind Divided" releases for PC, Xbox One, and PlayStation 4 on the 23rd of August, and is the 5th entry to the smash hit cyberpunk RPG.

AMD Releases CrossFire API on GPUOpen

AMD posted resources that help game developers take advantage of the AMD CrossFire multi-GPU technology, through its GPUOpen initiative. In a detailed blog post on its GPUOpen website, AMD detailed that since its Radeon Software Crimson Edition drivers, the company has been offering CrossFire API as an extension of DirectX 11. While it posted a detailed CrossFire Guide with developer resources, in its GPUOpen blog post, AMD also posted the basics of the simplest way to take advantage of a multi-GPU setup - alternate frame rendering (AFR), in which GPUs render alternating frames of a 3D scene, theoretically multiplying frame-rates.
Source: AMD GPUOpen, Image Courtesy: ComputerBase.de

Hitman Episode Two Update Breaks DirectX 12 Support

The latest update for the episodic "Hitman" game (version 1.1.2) breaks support for DirectX 12 on the PC platform. Released earlier this week, the update introduces players to the second episode based in the Medeterranean setting of Sapienza. We found that after the update, the game simply refused to start. We took advantage of the external settings tool to do some trial-and-error work.

The topmost setting, which lets you select between DirectX 12 (our original setting) and DirectX 11, fixed the issue, when we switched to the latter. We even swapped graphics cards between GeForce GTX 970 SLI (our original setup), GTX 970 single-card (NVIDIA driver 364.96), and Radeon R9 290 (AMD driver 16.4.2). Neither setups worked. A stroll through the Internet reveals that multiple other players are facing this issue. Has Square Enix done absolutely no play-testing in DirectX 12?

AMD Releases Radeon Software Crimson Edition 16.3.2

AMD made its second release of Radeon Software Crimson Edition for March 2016, with version 16.3.2. The new drivers come with official support for the two popular VR headsets, Oculus Rift and HTC Vive. It also adds support for the recently announced Radeon Pro Duo dual-GPU graphics card. The drivers improve CrossFire performance for "Hitman (2016)" in DirectX 11 mode, and "Everybody's Gone to the Rapture." It also fixes critical bugs related to the Radeon R9 Fury, which saw display corruption on system idle mode; and XCOM 2 stuttering.
DOWNLOAD: AMD Radeon Software Crimson Edition 16.3.2 for Windows 10 64-bit | Windows 10 32-bit | Windows 8.1 64-bit | Windows 8.1 32-bit | Windows 7 64-bit | Windows 7 32-bit

NVIDIA Releases GeForce 361.43 WHQL Drivers

NVIDIA released one of its last GeForce driver releases for the year, version 361.43 WHQL. Surprisingly, these drivers aren't "Game Ready," and as such aren't built around optimization for any new game releases. They instead bring along GameWorks VR 1.1 support, including SLI support for VR applications that use OpenGL. The latest version of Occulus SDK also comes included. The drivers add/update SLI profiles for DayZ, Dungeon Defenders 2, Elite Dangerous (64-bit executable), Hard West (DirectX 11 renderer), and Bless.
DOWNLOAD: NVIDIA GeForce 361.43 WHQL

AMD Radeon HD 6000 and HD 5000 Series Relegated to "Legacy Support"

In a move that could affect scores of users of the still DirectX 11-compatible Radeon HD 6000 and HD 5000 series graphics cards; the company has reportedly decided to change their driver support model to legacy. This would entail "no additional driver releases" for these GPUs as they've "reached peak performance optimization as on November 24, 2015."

The last WHQL-signed driver that users of HD 6000 and HD 5000 series can use is Catalyst 15.7.1 WHQL; and those looking for a whiff of the new Radeon Software Crimson Edition, will be able to use a Radeon Software Crimson Edition Beta designed with legacy GPU support. The links to both drivers can be found in this page. With this AMD indicated that it will focus its driver development solely toward GPUs based on its Graphics CoreNext architecture (Radeon HD 7000 series and above).

Source: AMD

Google Chooses Vulkan as the 3D Graphics API for Android

Google announced that it chose Vulkan, the next-generation, cross-platform 3D graphics API from Khronos, the people behind OpenGL; as the default API for upcoming versions of its Android operating-system. It currently uses OpenGL ES. GL-ES is widely supported across several embedded platforms, with its most recent update, GL ES 3.2, being released as recently as last week. What makes Khronos particularly interesting is that it's heavily based on AMD Mantle, a low-overhead API that proved its chops against DirectX 11 on the PC platform, before being withdrawn by AMD, in favor of DirectX 12.

Google will be helping developers through the transition between OpenGL ES and Vulkan using a suite of documentation, SDKs rich in compatibility test suits, and more. Vulkan's march to the PC could be a lot less straightforward. It's still being seen as rebranded Mantle, and while AMD announced support for all its Graphics CoreNext GPUs, there's no such announcement from NVIDIA. It could see good adoption with Apple's Mac OS, and desktop *nix. Vulkan could see a lot of popularity with game consoles other than Microsoft Xbox. Sony PlayStation 4, and Nintendo's upcoming console, which use AMD GCN GPUs, could take advantage of Vulkan, due to its lower CPU overhead and close-to-metal optimizations, compared to OpenGL.Source: Android Blog, Many Thanks to Okidna for the tip.

AMD Halts Optimizations for Mantle API

AMD has halted optimizations for its Mantle 3D graphics API, for current and future graphics cards. The cards will retain Mantle API support at the driver-level, to run existing Mantle applications, but will not receive any performance optimizations from AMD. Launched around 2013, Mantle had a short stint with AAA PC games, such as Battlefield 4, Thief, Sniper Elite III, and Star Citizen, offering noticeably higher performance than DirectX 11. The API improves the way the CPU-end of 3D graphics rendering is handled, particularly with today's multi-core/multi-threaded processors, bringing about significant increases to the number of draw-calls that can be parsed by a GPU.

AMD will now focus on DirectX 12 and Vulkan (OpenGL successor by Khronos Group). Why the company effectively killed its own 2-year old and promising 3D API is anyone's guess. We postulate that Mantle could have been used by AMD to steer Microsoft to introduce vital bare-metal optimizations it reserved for the console, to the PC ecosystem with DirectX 12. It appears to have served that purpose, and as if to hold up to its end of a bargain, AMD 'withdrew' Mantle. DirectX 12 will feature a super-efficient command-buffer that scales across any number of CPU cores, and will have huge increases in draw-calls over DirectX 11. The new API makes its official debut with Windows 10, later this month. AMD's Graphics CoreNext 1.1 and 1.2 GPUs support DirectX 12 (feature level 12_0), as do rival NVIDIA's "Maxwell" GPUs. The company will continue to nurture Mantle as an "innovation base" for its upcoming tech, such as LiquidVR.

Source: PC Gamer

Futuremark Releases 3DMark Update with API Overhead Feature-set

Futuremark is excited to introduce our new 3DMark API Overhead feature test - the world's first independent test for measuring differences in DirectX 12, DirectX 11 and Mantle API performance. It's also the very first public application to use DirectX 12 full stop. This is cutting edge stuff! Developed with input from AMD, Intel, Microsoft, NVIDIA, and the other members of our Benchmark Development Program, the 3DMark API Overhead feature test lets you compare the performance of DirectX 12, DirectX 11, and Mantle.

The purpose of the test is to compare the relative performance of different APIs on a single system, rather than the absolute performance of different systems. The API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare graphics cards from different vendors. (We are working on a DirectX 12 benchmark with game-like workloads, which we expect to release soon after the public launch of Windows 10.)

DOWNLOAD: Futuremark 3DMark v1.5.884

AMD Bets on DirectX 12 for Not Just GPUs, but Also its CPUs

In an industry presentation on why the company is excited about Microsoft's upcoming DirectX 12 API, AMD revealed its most important feature that could impact on not only its graphics business, but also potentially revive its CPU business among gamers. DirectX 12 will make its debut with Windows 10, Microsoft's next big operating system, which will be given away as a free upgrade for _all_ current Windows 8 and Windows 7 users. The OS will come with a usable Start menu, and could lure gamers who stood their ground on Windows 7.

In its presentation, AMD touched upon two key features of the DirectX 12, starting with its most important, Multi-threaded command buffer recording; and Asynchronous compute scheduling/execution. A command buffer is a list of tasks for the CPU to execute, when drawing a 3D scene. There are some elements of 3D graphics that are still better suited for serial processing, and no single SIMD unit from any GPU architecture has managed to gain performance throughput parity with a modern CPU core. DirectX 11 and its predecessors are still largely single-threaded on the CPU, in the way it schedules command buffer.

New 3DMark Sky Diver Benchmark Available

Hot on the heels of all the hardware announcements at Computex, our new 3DMark Sky Diver benchmark test is ready to download and use today. Every single 3DMark user - more than a million and counting - will get Sky Diver as a free update. For new users, Sky Diver is unlocked and ready to use in all editions of 3DMark. And for a limited time, you can buy 3DMark Advanced Edition, which includes more tests, custom settings and other features, from Steam for only $9.99 (60% off).

Sky Diver is a new DirectX 11 benchmark test for gaming laptops and mid-range PCs. It's ideal for testing mainstream graphics cards, mobile GPUs, integrated graphics and other systems that cannot achieve double-digit frame rates in the more demanding Fire Strike test.
DOWNLOAD: 3DMark v1.3.708 with Sky Diver

Sniper Elite III Added to AMD Never Settle Forever

AMD's big score for this Summer, Sniper Elite III has been added to the list of "Silver" and "Gold" rewards, which new AMD Radeon buyers can choose from, as part of their Never Settle Forever offer. Sniper Elite III builds on the success of the popular recon shooter game Sniper Elite V2, by providing bigger maps, more detailed environments, with even more ways to approach your objectives. In addition to DirectX 11, the game can take advantage of AMD's Mantle API, and should be playable on even entry-level AMD Radeon-based solutions, such as A-series "Kaveri" APUs. The game's Mantle renderer makes it take advantage of as many as 8 CPU cores. The game ships with 64-bit binaries, and should take advantage of large amounts of system and video memory. Up for pre-order on Steam for $39.99, Sniper Elite III releases on the 27th of June, 2014.

Futuremark Announces 3DMark Sky Diver

Futuremark today announced 3DMark Sky Diver, a new DirectX 11 benchmark test for gaming laptops and mid-range PCs. 3DMark Sky Diver is the ideal test for benchmarking systems with mainstream DirectX 11 graphics cards, mobile GPUs, or integrated graphics. A preview trailer for the new benchmark shows a wingsuited woman skydiving into a mysterious, uncharted location. The scene is brought to life with tessellation, particles and advanced post-processing effects. Sky Diver will be shown in full at Computex from June 3-7, or find out more here.

Jukka Makinen, Futuremark CEO said, "Some people think that 3DMark is only for high-end hardware and extreme overclocking. Yet millions of PC gamers rely on 3DMark to choose systems that best balance performance, efficiency and affordability. 3DMark Sky Diver complements our other tests by providing the ideal benchmark for gaming laptops and mainstream PCs."

Axiomtek Announces AMD G-Series Embedded SoC GX-210JA Pico-ITX SBC

Axiomtek, one of the world's leading designers and manufacturers of innovative, high performance and reliable PC-based industrial computer products, announces the new arrival of the PICO121, its extremely compact fanless Pico-ITX SBC with ultra-low power AMD G-Series Embedded SoC GX-210JA dual core 1.0GHz onboard. The PICO121 is built to withstand wide temperature conditions, ranging from -20°C to +70°C (-4°F to +158°F). This embedded board supports DirectX 11, Open GL4.2, and Open CL1.2 to provide great graphics performance and features dual-view compatibility through VGA and LVDS with AMD Radeon HD8180 graphics controller. In addition to graphics rich, the PICO121 supports DASH (desktop and mobile architecture for system hardware) for convenient remote management, which means this board can be used as a client device, controlled and managed by a console remotely via a Gigabit LAN port on the rear I/O. Moreover, the single board computer is equipped with one high-speed board-to-board connector that integrates PCIe x1, USB 3.0 and DisplayPort to fulfill various application needs.

Sid Meier's Civilization: Beyond Earth Supports AMD Mantle

Sid Meier's Civilization: Beyond Earth, a turn-based strategy game based in the interstellar age, in which you travel to and colonize habitable planets by realpolitik, was announced last weekend, with support for AMD's Mantle API, besides DirectX 11. Mantle should make the game increasingly playable on AMD "Kaveri" APUs with eye-candy cranked up, and at reasonable mainstream resolutions such as 1080p. Mantle reduces the CPU's role in graphics processing, and should benefit APUs. Developer Firaxis announced the game for three PC platforms, Windows, OS X, and Linux (over Steam). Don't add it to your summer bucket-list just yet. It's slated for this fall.
A trailer video follows.

MSI Releases AM1 Socketed Kabini Mini-ITX AM1I motherboard

MSI, world leader in motherboards, debuts its first AMD AM1 Socketed Kabini Mini-ITX motherboard, the MSI AM1I. With Kabini being sold separately, the MSI AM1I is fully upgradable and gives the user flexibility when looking for a ultra-low power dual or quad core solution. With MSI AM1I's rich feature set and support for the powerful power efficient Kabini APU, packed with high performance DirectX 11.2-support, it is the ideal motherboard to use in a compact desktop, HTPC or other multimedia solutions.

Kabini is the first x86 quad-core System on a Chip solution for mainstream use with improved performance per watt and best-in-class graphics. Now being sold separately, instead of soldered to a motherboard, the AM1 platform offers a complete, customizable package together with the MSI AM1I motherboard.
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