Wednesday, January 18th 2017

Unigine Superposition Benchmark not Good Enough for Steam

Unigine's dazzling-looking Superposition benchmark (which was due for a late 2016 launch but still hasn't made the rounds, having an expected release date on Q1 of the current year) won't be coming to your average PC gaming platform of choice: Steam.

Apparently, the absence of the benchmark on Steam isn't a choice made by Unigine itself; instead, the "Superposition" benchmark has effectively been locked from entering Steam's catalog on account of it not being "suitable" for their Greenlight initiative. And this comes on the toes of the benchmark having recently achieved the status of number one application on Greenlight - not an easy thing to do, considering the amount of applications that vie for that spot.
Unigine is one of the most considered faces of PC benchmarking, with their products always occupying a special spot on any benchmark suite, due to both their ability to bring even the most powerful hardware to its knees, and looking beautiful while doing so. Particularly, their Heaven benchmark was a kind of poster child for tessellation, with its iconic dragon statue receiving marked improvements in rendering results that scaled with the setting.

Superposition, however, will be based on a revamped engine, the Unigine 2 Engine, bringing with it support for DirectX 11, OpenGL 4.5 and later, as well a dedicated VR mode compatible with both trend-setters of the VR world, the Oculus Rift and HTC Vive. The Superposition benchmark will also include a GPU cooling stress test, designed to test your graphic card's stability at high operating temperatures, as well as your cooling solutions' ability to tame the operating temperatures on your GPU of choice. The benchmark will also support both Windows and Linux, and like its predecessors, feature scalable settings for your benchmarking enjoyment.
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47 Comments on Unigine Superposition Benchmark not Good Enough for Steam

#1
john_
Maybe Valve doesn't like something in the VR testing, or they don't like the stress test that could lead maybe to negative effects on bad configured and cooled systems.
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#2
Ferrum Master
ah... like it matters...

Let them put it on GOG and case solved.
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#3
ShurikN
Superposition, however, will be based on a revamped engine, the Unigine 2 Engine, bringing with it support for DirectX 11, OpenGL 4.5 and later
So it has neither Vulkan nor DX12. Nothing will be missed then.
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#4
bug
Hopefully people aren't so numb as to not be able to find it if it's not on Steam.
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#5
RejZoR
ShurikN, post: 3587830, member: 140585"
So it has neither Vulkan nor DX12. Nothing will be missed then.
That's just silly mentality. Unigine isn't some high profile engine designed by huge corporation. It's a rather indie project. And I suggest you try Dead Effect 2 game which runs on older Unigine in DX9 mode. The game looks freaking amazing. So amazing that you could easily fool most casual gamers into believing they are looking at the latest Doom game.
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#6
ShurikN
RejZoR, post: 3587847, member: 1515"
That's just silly mentality. Unigine isn't some high profile engine designed by huge corporation. It's a rather indie project. And I suggest you try Dead Effect 2 game which runs on older Unigine in DX9 mode. The game looks freaking amazing. So amazing that you could easily fool most casual gamers into believing they are looking at the latest Doom game.
It's a 'brand new' benchmark that will be released in 2017/18 with no support for the latest APIs. Nothing can justify that.
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#7
rtwjunkie
PC Gaming Enthusiast
bug, post: 3587840, member: 157434"
Hopefully people aren't so numb as to not be able to find it if it's not on Steam.
I never knew their other ones were on Steam. I've only ever downloaded them all from a couple other websites.
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#8
RejZoR
ShurikN, post: 3587848, member: 140585"
It's a 'brand new' benchmark that will be released in 2017/18 with no support for the latest APIs. Nothing can justify that.
Cool then, are you going to entirely rewrite their engine for new API's and finance all of it? One thing is Unreal Engine today not going with the time because they are massive company powering thousands of games with their engine. Unigine mostly powers indie games and they themselves fall into that category. So, yeah, this alone justifies remaining on older API's.
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#9
Prima.Vera
Who the hell cares? Is not like I'm that dumb to pay for a benchmark software just for my visual entertainment. o.O
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#10
bug
Prima.Vera, post: 3587873, member: 98685"
Who the hell cares? Is not like I'm that dumb to pay for a benchmark software just for my visual entertainment. o_O
Why pay? Unigine benchmarks always have a free version for home use.
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#11
dj-electric
When i want Unigine Heaven i know where to find it. This won't be any different
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#12
rtwjunkie
PC Gaming Enthusiast
Dj-ElectriC, post: 3587877, member: 87186"
When i want Unigine Heaven i know where to find it. This won't be any different
My point exactly (above)! Their benchmarks have always been widely hosted and used, with most people probably unaware Steam was even an option.

So Valve, you get the bonehead of the year announcement! And you earned it in January. :rolleyes:
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#13
FreedomEclipse
~Technological Technocrat~
This is funny.

Why you ask? -- Have you honestly seen the amount of bollocks on steam greenlight that beg to be greenlit?? All those shoddy unity asset flippers and 'one-man-in-a-room' Russian game makers who cut and paste assets from other games, release it in a poor and unplayable state then call out those people on YT or Twitter who tried to play their games but couldnt because it was utter crap.


Heres a YT playlist of one of the most vocal people on YT against the trash that is greenlit on steam...
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#14
birdie
At its time Unigine benchmarks were impressive but only because they were the first to implement certain new graphics technologies however nowadays run of the mill engines offer the richness which Unigine just cannot match any longer and I'm talking about SuperPosition as well.

Just run The Division, Just Cause 3 or Rise of the Tomb Raider and see for yourself. These games (engines) bring any modern GPU to its knees while providing superior graphics, animation and physics.
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#15
rtwjunkie
PC Gaming Enthusiast
birdie, post: 3587909, member: 131299"
These games (engines) bring any modern GPU to its knees
Really? o_O Are you sure about that?
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#16
bug
birdie, post: 3587909, member: 131299"
At its time Unigine benchmarks were impressive but only because they were the first to implement certain new graphics technologies however nowadays run of the mill engines offer the richness which Unigine just cannot match any longer and I'm talking about SuperPosition as well.

Just run The Division, Just Cause 3 or Rise of the Tomb Raider and see for yourself. These games (engines) bring any modern GPU to its knees while providing superior graphics, animation and physics.
Except benchmark do not exist to be impressive. I like Unigine's benchmarks because they are cross-platform and allow me to compare driver efficiency on both Windows and Linux.
Sure, Unigine can up the polygon count or tesselation till the benchmarks runs at 5 fps @ FHD, but that's not the point.
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#17
dozenfury
Unigine's benchmarks are very good, both for benching and more importantly for overclocking testing. I generally run 2 or 3 types of tests once I start to get to the fine tuning max of a graphics card overclock, including Unigine, 3dmark, and an in-game benchmark like Hitman. You'll sometimes find artifacts and graphics problems that show up in one that don't in others when you're near the oc ceiling for your card. This broad approach helps uncover issues a lot better than any 1 tool in my experience.

So I had been looking forward to Superposition and keeping an eye out for it's release already. It's easy enough to dl from them without Steam. It just doesn't make much sense for Steam to disallow Unigine while allowing other benchmarks (and graphics benchmarks for that matter) like 3dmark, which they have for many years.
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#18
natr0n
I always get Unigine's stuff from their own website.

No worries.
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#19
dj-electric
And if anything, i don't find steam integration any good for benchmarks anyway.
I sometimes install these things on machines just to test run them, and i am not going to download steam and connect just for that
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#20
EarthDog
The goal in benchmarking is to have the highest score/most FPS... having steam running while doing it won't help that goal at all.. Now, the differences are likely very small to negligible, but still... goes against what benchmarking is for in general... that is, if oyu have to have steam running like I suspect...
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#21
Slizzo
john_, post: 3587809, member: 137560"
Maybe Valve doesn't like something in the VR testing, or they don't like the stress test that could lead maybe to negative effects on bad configured and cooled systems.
Actually, there were some posts in the Gabe Newell AMA from yesterday from other developers that were denied Greenlight despite being the #1 voted software on Greenlight. Also had some of their previous software pulled due to new policies in place. Likely same thing is happening here.

Sucks.
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#22
bug
EarthDog, post: 3587963, member: 79836"
The goal in benchmarking is to have the highest score/most FPS... having steam running while doing it won't help that goal at all.. Now, the differences are likely very small to negligible, but still... goes against what benchmarking is for in general... that is, if oyu have to have steam running like I suspect...
The goal isn't having "the highest score/most FPS". The goal is to be able to compare different systems/configurations. If two PCs run Unigine Valley while Steam is running, the results are still relevant.
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#23
rtwjunkie
PC Gaming Enthusiast
bug, post: 3587988, member: 157434"
The goal isn't having "the highest score/most FPS". The goal is to be able to compare different systems/configurations. If two PCs run Unigine Valley while Steam is running, the results are still relevant.
You're both actually right. Any systems compared have to have all the same conditions to be truly relevant, whether both running Steam or both not.
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#24
EarthDog
bug, post: 3587988, member: 157434"
The goal isn't having "the highest score/most FPS". The goal is to be able to compare different systems/configurations. If two PCs run Unigine Valley while Steam is running, the results are still relevant.
There are still plenty that will get it outside of steam. Again, I don't believe it will be anything more than negligible, but still.

People compare results, surely, but, it's an exercise in futility half the time due to many different reasons...most notably not like systems, clocks, settings, drivers, etc...among many others. Look at half the threads here tracking scores, its a damn joke...but mostly because who is running them here are clueless.
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#25
Franzen4Real
Was definitely hoping for DX12 support in this release, though I am still glad for the included VR bench. I have always preferred their products over 3DMark for my simple needs. I too am not concerned about lack of Steam distribution, as I have always just downloaded directly.
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