Friday, October 22nd 2010

AMD Announces Catalyst 10.10 WHQL Software

On the occasion of kick-starting its new generation of graphics processors, the Radeon HD 6800 series, AMD backed it up with the launch of [the first] AMD Catalyst, version 10.10 WHQL. The Catalyst software suite installs drivers for installed ATI/AMD Radeon graphics processors, AMD chipsets, as well as installs relevant system software. The major change of course is added official support for Radeon HD 6800 series GPUs, but also a big set of new features, namely support for Blu-ray 3D, Stereoscopic 3D powered by Dynamic Digital Depth (DDD) and iZ3D; AMD Catalyst Accelerated Parallel Processing (APP) technology; added hardware video acceleration for HD WMV, and enahnced Dynamic Contrast video controls. It doesn't stop here, a boat-load of game and GPU-specific performance increments were announced, that covers a number of Radeon HD 5000 series GPUs, which are detailed below.

DOWNLOAD: ATI Catalyst 10.10 WHQL for Windows 7/Vista 64-bit, Windows 7/Vista 32-bit, Windows XP 32-bit, Windows XP 64-bit

A detailed list of changes follows.

New Features
  • Introduction of AMD HD3D Technology
  • Blu-ray 3D support
    o This release of AMD Catalyst provides support for Blu-ray 3D playback
    o Requires Blu-ray 3D player software, 3D supported display and 3D Stereoscopic glasses
    o Supported on the AMD Radeon HD 6800 Series
  • Stereo 3D gaming support
    o This release of AMD Catalyst provides support for Stereo 3D gaming via 3rd party Stereo 3D Conversion Software from Dynamic Digital Depth (DDD) and iZ3D
    o Requires 3D supported display and 3D Stereoscopic glasses
    o Supported on the ATI Radeon HD 5000 Series and AMD Radeon HD 6800 Series
  • Introduction of AMD Catalyst Accelerated Parallel Processing (APP) technology Edition
  • There will now be two variants of the AMD Catalyst package available:
    1. AMD Catalyst - includes the Direct3D, OpenGL, Display driver and AMD Catalyst Control Center components
    2. AMD Catalyst Accelerated Parallel Processing (APP) technology Edition Edition (same as ATI Catalyst, but includes the OpenCL driver) - Everything found in AMD Catalyst, plus the OpenCL driver
  • Users can still grab all of the individual AMD Catalyst components as well (which will also include the OpenCL driver as well)
  • Video accleration for HD WMV video content
  • This release of AMD Catalyst provides video acceleration support for WMV HD (Microsoft video codec) under Windows 7
  • Supported on the ATI Radeon HD 5000 Series of products
  • Enahnced Dynamic Contrast video controls
  • This release of AMD Catalyst enhances the Dynamic Contrast setting found in the Catalyst Control Center by adding support for histogram based detection
Performance Highlights of the AMD Catalyst 10.10 release include:
  • Metro 2033:
    o Performance increases up to 7% on ATI Radeon HD 5800 Series single and CrossFire configurations
    o Performance increases up to 8% on ATI Radeon HD 5700 Series single and CrossFire configurations
    o Performance increases up to 5% on ATI Radeon HD 5600 Series in DirectX 11 and 10 modes
    o Performance increases up to 5% on ATI Radeon HD 5500 Series in DirectX 11 and 10 modes
    o Performance increases up to 4% on ATI Radeon HD 5400 Series in DirectX 11and 10 modes
  • S.T.A.L.K.E.R. : Call of Pripyat Benchmark:
    o Performance increases up to 7% on single ATI Radeon HD 5800 Series products
  • Unigine Heaven:
    o Performance increases up to 9% on ATI Radeon HD 5800 Series single and CrossFire configurations with anti-aliasing enabled
    o Performance increases up to 8% on ATI Radeon HD 5700 Series single and CrossFire configurations with anti-aliasing enabled
  • World in Conflict:
    o Performance increases up to 9% on ATI Radeon HD 5600 Series
    o Performance increases up to 10% on ATI Radeon HD 5500 Series
  • Aliens vs. Predator DirectX 11 Benchmark:
    o Performance increases up to 6% on ATI Radeon HD 5800 Series single and CrossFire
    o Performance increases up to 5% on ATI Radeon HD 5700 Series single and CrossFire
    o Performance increases up to 5% on ATI Radeon HD 5600 Series
    o Performance increases up to 5% on ATI Radeon HD 5500 Series
    o Performance increases up to 4% on ATI Radeon HD 5400 Series
  • Crysis Warhead:
    o Performance increases up to 9% on Single ATI Radeon HD 5800 Series products with anti-aliasing enabled
  • Far Cry 2:
    o Performance increases up to 7% on Single ATI Radeon HD 5800 Series products
For more information, refer to the Release Notes document.
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183 Comments on AMD Announces Catalyst 10.10 WHQL Software

#51
RejZoR
I hope AMD will also roll out this new FSAA mode to HD5000 series as well. If anything pisses me off are the games where you can't enable FSAA. Mostly Unreal Engine 3 based games. Argh.
Posted on Reply
#52
Mussels
Moderprator
RejZoR, post: 2065383"
I hope AMD will also roll out this new FSAA mode to HD5000 series as well. If anything pisses me off are the games where you can't enable FSAA. Mostly Unreal Engine 3 based games. Argh.
and starcraft II
Posted on Reply
#53
RejZoR
Someone said that this feature nis officially planned for HD5xxx series as well, but will be released later on, probably in Cat 10.12 or in 11.xx.

Though i also found a hack already and am trying to enforce it. Will report back...
Posted on Reply
#54
RejZoR
Here it is, Cat 10.10 Hotfix with slipstreamed MLF:
http://www.mediafire.com/?5h6cpooivo4sbox

Not my work, found it on Beyond3D.
http://forum.beyond3d.com/showthread.php?p=1485790

I was actually doing it right, only problem is that i was a moron, editing WHQL driver that doesn't have this yet. Facepalm lol.
What i'd have tod o was editing the hotfix. So technically you can do this manually by finding MLF_NA entries in registry and setting them to "0" and editing ACE.xml setting MLF to "Enable". Haven't tested that as i'll just use the slipstreamed version...
Posted on Reply
#55
bmwmaster
there is no performance difference between 10.9 and 10.10 with BFBC2 !!!
Benched with 2x5870 CF @ 2560x1600 but Driver runs good like the older one, no probs so far !
Posted on Reply
#56
regy13
broken gothic 4

anyone else noticed broken graphics at gothic 4 with this version? everything maxed with 10.9 worked fine. now half-screen is blue-ish with 10.10+OpenCL


GPU: Spaphire HD5850
Posted on Reply
#57
RejZoR
Omfg, this feature is wicked. Have tried it in Killing Floor, Sol Survivor, Defense Grid and Split/Second Velocity. Out of these 4 games, last 3 can't have FSAA enabled. Not anymore :D
Results are darn good. Killing Floor felt slightly blurry like when using Wide or Narrow Tent filter, just not as much. Other 3 have turned from jaggy awfulness into enjoyably smooth looking games.
Especially Split Second looks really good where even menu elements are filtered.

I love this hack but personally i think this feature alone is worth buying a new graphic card.

Also considering it's an extra post processing effect i assume you can use 2xFSAA (Box) and Morphological AA to get even better results for nearly no performance hit. But i don't have time to test now. This would however only work in games that support FSAA.

EDIT:
Have taken time to test. Yup, regular FSAA and MAA can be combined in games that otherwise do support regular FSAA.
2xFSAA + MAA combined and the thing looks pretty much the same as 8xFSAA. Also applies to transparent textures like trees and grass.
Couldn't feel any slowdown at all. Gotta try Crysis with this :D
Posted on Reply
#58
Mr McC
Can anybody else who has been experiencing issues that were resolved in the corresponding hotfix releases (I've been forced to use the hotfix releases from 10.4 onwards) comment on whether or not the issues have been resolved in the 10.10 official release?
Posted on Reply
#59
regy13
regy13, post: 2065427"
anyone else noticed broken graphics at gothic 4 with this version? everything maxed with 10.9 worked fine. now half-screen is blue-ish with 10.10+OpenCL


GPU: Spaphire HD5850
reverted back to 10.9 (only the driver) and everything is fine. very odd but 10.10 screws with gothic 4 big time
Posted on Reply
#60
Mussels
Moderprator
RejZoR, post: 2065431"
Omfg, this feature is wicked. Have tried it in Killing Floor, Sol Survivor, Defense Grid and Split/Second Velocity. Out of these 4 games, last 3 can't have FSAA enabled. Not anymore :D
Results are darn good. Killing Floor felt slightly blurry like when using Wide or Narrow Tent filter, just not as much. Other 3 have turned from jaggy awfulness into enjoyably smooth looking games.
Especially Split Second looks really good where even menu elements are filtered.

I love this hack but personally i think this feature alone is worth buying a new graphic card.

Also considering it's an extra post processing effect i assume you can use 2xFSAA (Box) and Morphological AA to get even better results for nearly no performance hit. But i don't have time to test now. This would however only work in games that support FSAA.

EDIT:
Have taken time to test. Yup, regular FSAA and MAA can be combined in games that otherwise do support regular FSAA.
2xFSAA + MAA combined and the thing looks pretty much the same as 8xFSAA. Also applies to transparent textures like trees and grass.
Couldn't feel any slowdown at all. Gotta try Crysis with this :D
so the new AA method works on 5K cards with the 10.10a drivers? and it works WELL?
Posted on Reply
#62
dir_d
Mussels, post: 2065467"
so the new AA method works on 5K cards with the 10.10a drivers? and it works WELL?
I couldnt get it to work im downloading the slipstream version of 10.10a now to see if it works.

edit...Options in CCC are there now...just need a game that we know it works on.
Posted on Reply
#63
Mussels
Moderprator
this covers it pretty good:

Posted on Reply
#65
regy13
TheMailMan78, post: 2065494"
WHERE is it enabled?
i THINK it's a HD6xxx feature and only works in HD5xxx by editing the registry.
Posted on Reply
#66
Mussels
Moderprator
it a 6k only feature at the moment, some people modded the drivers (see a few posts up, a link was provided) to make it work on 5k


the idea is that its AA provided via openCL directcompute, making it work on all games (even those AA previously sucked on) with minimal performance hit (read: less than current AA methods)
Posted on Reply
#67
TheMailMan78
Big Member
Mussels, post: 2065502"
it a 6k only feature at the moment, some people modded the drivers (see a few posts up, a link was provided) to make it work on 5k


the idea is that its AA provided via openCL, making it work on all games (even those AA previously sucked on) with minimal performance hit (read: less than current AA methods)
Ok TPU needs a tutorial ASAP.
Posted on Reply
#68
Mussels
Moderprator
TheMailMan78, post: 2065505"
Ok TPU needs a tutorial ASAP.
download modded drivers, enable in CCC, cake?
Posted on Reply
#69
erocker
*
Mussels, post: 2065467"
so the new AA method works on 5K cards with the 10.10a drivers? and it works WELL?
Yes! Even works with GTA IV!
Posted on Reply
#70
wolf
Performance Enthusiast
this MLAA is going to be big.
Posted on Reply
#71
Mussels
Moderprator
wolf, post: 2065521"
this MLAA is going to be big.
thats my opinion as well.
Posted on Reply
#72
dir_d
Does this work using direct compute or open CL. Because the hacked drivers show no openCL in GPU-Z?
Posted on Reply
#73
HalfAHertz
It was said on AT that it uses DirectCompute. Dx10 also supports direct compute, so it may be possible for this to be backported back to the HD4000's
Posted on Reply
#74
dir_d
HalfAHertz, post: 2065537"
It was said on AT that it uses DirectCompute. Dx10 also supports direct compute, so it may be possible for this to be backported back to the HD4000's
That would be really cool.

For the record it does work in SC2. I forced 2x box AA with MLAA and it looks amazing. Mirrors edge looks even better now too.
Posted on Reply
#75
Eddie9909
catalyst contol panel

Has anyone else had problems trying to open the CCC? I updated the driver and everthing using the suite installer, but when i go to open the CCC, the mouse displays the time clock and then goes back to normal as if nothing has open. Please Help. THanks!
Posted on Reply
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