Friday, October 22nd 2010

AMD Announces Catalyst 10.10 WHQL Software

On the occasion of kick-starting its new generation of graphics processors, the Radeon HD 6800 series, AMD backed it up with the launch of [the first] AMD Catalyst, version 10.10 WHQL. The Catalyst software suite installs drivers for installed ATI/AMD Radeon graphics processors, AMD chipsets, as well as installs relevant system software. The major change of course is added official support for Radeon HD 6800 series GPUs, but also a big set of new features, namely support for Blu-ray 3D, Stereoscopic 3D powered by Dynamic Digital Depth (DDD) and iZ3D; AMD Catalyst Accelerated Parallel Processing (APP) technology; added hardware video acceleration for HD WMV, and enahnced Dynamic Contrast video controls. It doesn't stop here, a boat-load of game and GPU-specific performance increments were announced, that covers a number of Radeon HD 5000 series GPUs, which are detailed below.

DOWNLOAD: ATI Catalyst 10.10 WHQL for Windows 7/Vista 64-bit, Windows 7/Vista 32-bit, Windows XP 32-bit, Windows XP 64-bit

A detailed list of changes follows.

New Features
  • Introduction of AMD HD3D Technology
  • Blu-ray 3D support
    o This release of AMD Catalyst provides support for Blu-ray 3D playback
    o Requires Blu-ray 3D player software, 3D supported display and 3D Stereoscopic glasses
    o Supported on the AMD Radeon HD 6800 Series
  • Stereo 3D gaming support
    o This release of AMD Catalyst provides support for Stereo 3D gaming via 3rd party Stereo 3D Conversion Software from Dynamic Digital Depth (DDD) and iZ3D
    o Requires 3D supported display and 3D Stereoscopic glasses
    o Supported on the ATI Radeon HD 5000 Series and AMD Radeon HD 6800 Series
  • Introduction of AMD Catalyst Accelerated Parallel Processing (APP) technology Edition
  • There will now be two variants of the AMD Catalyst package available:
    1. AMD Catalyst - includes the Direct3D, OpenGL, Display driver and AMD Catalyst Control Center components
    2. AMD Catalyst Accelerated Parallel Processing (APP) technology Edition Edition (same as ATI Catalyst, but includes the OpenCL driver) - Everything found in AMD Catalyst, plus the OpenCL driver
  • Users can still grab all of the individual AMD Catalyst components as well (which will also include the OpenCL driver as well)
  • Video accleration for HD WMV video content
  • This release of AMD Catalyst provides video acceleration support for WMV HD (Microsoft video codec) under Windows 7
  • Supported on the ATI Radeon HD 5000 Series of products
  • Enahnced Dynamic Contrast video controls
  • This release of AMD Catalyst enhances the Dynamic Contrast setting found in the Catalyst Control Center by adding support for histogram based detection
Performance Highlights of the AMD Catalyst 10.10 release include:
  • Metro 2033:
    o Performance increases up to 7% on ATI Radeon HD 5800 Series single and CrossFire configurations
    o Performance increases up to 8% on ATI Radeon HD 5700 Series single and CrossFire configurations
    o Performance increases up to 5% on ATI Radeon HD 5600 Series in DirectX 11 and 10 modes
    o Performance increases up to 5% on ATI Radeon HD 5500 Series in DirectX 11 and 10 modes
    o Performance increases up to 4% on ATI Radeon HD 5400 Series in DirectX 11and 10 modes
  • S.T.A.L.K.E.R. : Call of Pripyat Benchmark:
    o Performance increases up to 7% on single ATI Radeon HD 5800 Series products
  • Unigine Heaven:
    o Performance increases up to 9% on ATI Radeon HD 5800 Series single and CrossFire configurations with anti-aliasing enabled
    o Performance increases up to 8% on ATI Radeon HD 5700 Series single and CrossFire configurations with anti-aliasing enabled
  • World in Conflict:
    o Performance increases up to 9% on ATI Radeon HD 5600 Series
    o Performance increases up to 10% on ATI Radeon HD 5500 Series
  • Aliens vs. Predator DirectX 11 Benchmark:
    o Performance increases up to 6% on ATI Radeon HD 5800 Series single and CrossFire
    o Performance increases up to 5% on ATI Radeon HD 5700 Series single and CrossFire
    o Performance increases up to 5% on ATI Radeon HD 5600 Series
    o Performance increases up to 5% on ATI Radeon HD 5500 Series
    o Performance increases up to 4% on ATI Radeon HD 5400 Series
  • Crysis Warhead:
    o Performance increases up to 9% on Single ATI Radeon HD 5800 Series products with anti-aliasing enabled
  • Far Cry 2:
    o Performance increases up to 7% on Single ATI Radeon HD 5800 Series products
For more information, refer to the Release Notes document.
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183 Comments on AMD Announces Catalyst 10.10 WHQL Software

#126
Mussels
Moderprator
AphexDreamer, post: 2066124"
Thanks but I did exactly that. No dice, no cake :cry:

EDIT: I found one game it works in and its a Source Mod, I know this cause it make the text/font illegible lol .
it works for me now.

tried it in lost planet 2, DX9 max settings with no in game AA.


no AA - 66.5FPS
4x MLAA - 59.5


text was in fact a little blurrier, notably the steam overlay lol.

that said, the game itself looked quite a bit better.


atm i'm liking 2x morphological, very little blur, nice gains in games that had no AA previously (or, games that lagged like a bitch with AA like Starcraft II)
Posted on Reply
#127
dir_d
Mussels, post: 2066130"
it works for me now.

tried it in lost planet 2, DX9 max settings with no in game AA.


no AA - 66.5FPS
4x MLAA - 59.5


text was in fact a little blurrier, notably the steam overlay lol.

that said, the game itself looked quite a bit better.


atm i'm liking 2x morphological, very little blur, nice gains in games that had no AA previously (or, games that lagged like a bitch with AA like Starcraft II)
What type of AA filter are you forcing in CCC? box tent wide? Also what type of mode are you forcing MSAA SSAA?
Posted on Reply
#129
TheMailMan78
Big Member
Its useless in games that support AA from what I can see.
Posted on Reply
#130
dir_d
Forcing 2x box MSAA results in poor fps in cod4...usually max out at 250 but im maxing out now at half of that. Right when i turn off MLAA it shoots back up to 250
Posted on Reply
#131
AphexDreamer
So is it better to Force AA through CCC than to use the AA settings in games or is it the same thing?

So many dam AA options and choices I don't know what to do. :banghead:
Posted on Reply
#132
Mussels
Moderprator
AphexDreamer, post: 2066141"
So is it better to Force AA through CCC than to use the AA settings in games or is it the same thing?

So many dam AA options and choices I don't know what to do. :banghead:
in games that DONT support AA, you force it in CCC.
Posted on Reply
#133
EastCoasthandle
AphexDreamer, post: 2066141"
So is it better to Force AA through CCC than to use the AA settings in games or is it the same thing?

So many dam AA options and choices I don't know what to do. :banghead:
Try to only use MLAA only. Disable all other AA.
Posted on Reply
#134
AphexDreamer
EastCoasthandle, post: 2066158"
Try to only use MLAA only. Disable all other AA.
Yeah thats how I tested all my games.
Posted on Reply
#135
RejZoR
That's how Mussels should test. 4x MLAA doesn't exist, this is a combination of regular 4xFSAA+MLAA. The MLAA itself doesn't have any adjustments, either it's ON or it's OFF. It doesn't have any states in between. But of course, you can combine modes as it will work that way as well.
But in that case i only see point in either using very low FSAA and MLAA to simulate higher FSAA levels or just use 24x CFAA + MLAA to achieve overkilling edge filtering. Useful for games that run at 300fps even with such settings, mostly older games...
Posted on Reply
#136
AphexDreamer
I wish CCC was smart enough to know which games play with High FPS so it could automatically Max out AA and in games where it would know it would have low FPS automatically optimize AA.

I'm lazy to do it myself. Maybe one day eh? :rolleyes:
Posted on Reply
#137
RejZoR
Not gonna happen. Just use MLAA alone if you worry that much.
The thing is, you can't change samples while the game is running, well at least not without reseting the game engine which means it has to be a FSAA control built into the game. Meaning it will be out of CCC reach unless there will be some standard API to connect that...
Posted on Reply
#138
AphexDreamer
RejZoR, post: 2066243"
Not gonna happen. Just use MLAA alone if you worry that much.
The thing is, you can't change samples while the game is running, well at least not without reseting the game engine which means it has to be a FSAA control built into the game. Meaning it will be out of CCC reach unless there will be some standard API to connect that...
I would use MLAA alone, if it looked any better than not having AA at all.

I was so happy and excited for MLAA but very disappointed in the AA it offered (cause it looks the same) I hope its just me or a driver issue.
Posted on Reply
#139
RejZoR
It's far from the same... You have to understand that this is a post processing effect, meaning it's applied prettty much in the end of the rendering pipeline, that's why it's engine independent. Where regular multi-sampling is applied earlier in the rendering pipeline and can thus provide better image quality at expense of higher performance hit and being limited by engines, mostly those that use defered rendering...
Posted on Reply
#140
AphexDreamer
RejZoR, post: 2066255"
It's far from the same... You have to understand that this is a post processing effect, meaning it's applied prettty much in the end of the rendering pipeline, that's why it's engine independent. Where regular multi-sampling is applied earlier in the rendering pipeline and can thus provide better image quality at expense of higher performance hit and being limited by engines, mostly those that use defered rendering...
I don't care what it does before, after, during rendering, as long as it looks good and runs smooth. :p
Posted on Reply
#141
bear jesus
I can't wait for my 6870's to arrive so i can have a play around with MLAA, even more so as i think it will be really useful when gaming at 5040x1050 :D *gets even more excited*
Posted on Reply
#142
Unregistered
So why do they keep optimizing those ancient and crappy games over and over and over and over and over again??????? WHY???????? Every month the same optimizations for the same games!!! WTF??!?:banghead:
#143
RejZoR
You know, some of us actually play games more than once, meaning a 5 year old game can be as good if not better than any just released one...
Posted on Reply
#144
Unregistered
RejZoR, post: 2066370"
You know, some of us actually play games more than once, meaning a 5 year old game can be as good if not better than any just released one...
Yeah but a 5 years old game you can play it with >100fps, so what's the point of optimizing it??? Just a waste of time if you ask me. At least they should put their resources in optimizing games that use the latest Unreal Engine or the ones they use DX11 features.
#145
Mussels
Moderprator
i think its more that they discover other things 'oh look, SM 2.0 gets a 5% boost with this tweak' and then they go look at a list of games that use that, and run a quick benchmark.
Posted on Reply
#146
bear jesus
Mussels, post: 2066410"
i think its more that they discover other things 'oh look, SM 2.0 gets a 5% boost with this tweak' and then they go look at a list of games that use that, and run a quick benchmark.
That does make a lot more sense than the driver team going back over old games and trying to find a way to squeeze a little more out of them.
Posted on Reply
#147
dir_d
So far MLAA hurts performance in two games for me, Dirt2 and COD4. Can anyone else confirm this?
Posted on Reply
#148
TheMailMan78
Big Member
dir_d, post: 2066478"
so far mlaa hurts performance in two games for me, dirt2 and cod4. Can anyone else confirm this?
and TF2
Posted on Reply
#149
Mussels
Moderprator
heaven forbid a hacked in feature that isnt even officially supported on our cards yet, has performance issues.
Posted on Reply
#150
dir_d
Mussels, post: 2066484"
heaven forbid a hacked in feature that isnt even officially supported on our cards yet, has performance issues.
hey hey...dont be mean, i just want to make sure its just not my rig and something is wrong. i appreciate that this is even out, and can be run in some games :D
Posted on Reply
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