Tuesday, July 24th 2012

Day Z Mod To Go Stand-Alone This Year

The Day Z mod for ArmA 2 has been a runaway hit, boosting ArmA 2 sales and raising its profile among PC enthusiasts. The mod team has been open with its plans to spin off into its own stand-alone game, but it sounds like that's happening sooner than expected. Modder Dean Hall told VG247 that making it a stand-alone product could happen "certainly before Christmas," but that will rely on reaching an agreement first. Apparently he has entertained offers, but felt they were based on the mod's rocketing success rather than an understanding of the game.

"We're really on borrowed time," he said. "I want to see it become a standalone game, following the Minecraft model of a low price point, but that will only work if we say that everyone is going to pay, and in order for people to not feel ripped off we need to have a load of new content; so, things like base-building, tidying and cleaning up animations and add ragdoll physics as the like."

Source: Shacknews
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31 Comments on Day Z Mod To Go Stand-Alone This Year

#1
InnocentCriminal
Resident Grammar Amender
Bull Dog said:
I tried DayZ even wasted $24 bucks buying the expansion. IMHO it's fucking terrible. You spawn in, die repeatedly to zombies while trying to find a weapon, die repeatedly to game bugs that insta-kill you, and then when you manage that, you will die repeatedly to other players ganking you. So the sooner that this shithole of a mod/game dies the better.
It's weird how people have different experiences/opinions on the mod. I'm gutted you have had such a bad time with DayZ - personally I think it's the best thing to happen to PC gaming in f'ing years & has the potential to become even better than it is now, which is, an ALPHA of a unfinished mod.

:rockout:

Also looking forward to The War Z. I won't be buying either if they're monthly subscriptions.
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#2
Black Haru
Bull Dog said:
I tried DayZ even wasted $24 bucks buying the expansion. IMHO it's fucking terrible. You spawn in, die repeatedly to zombies while trying to find a weapon, die repeatedly to game bugs that insta-kill you, and then when you manage that, you will die repeatedly to other players ganking you. So the sooner that this shithole of a mod/game dies the better.
What's that rustling I hear? Must be jimmies.

The mod has a steep learning curve. Also if your not playing with a group sometimes it's better not to play.
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#3
brandonwh64
Addicted to Bacon and StarCrunches!!!
Bull dog, black haru is right the learning curve is STEEP even last night I was wanting to rage because I couldn't find a weapon but I got so addicted and play half the day at work HAHAHA
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#4
1Kurgan1
The Knife in your Back
D007 said:
Pretty much hit the nail right on the head, with that statement..
Great stuff, hope they don't do something stupid and piss off the fan base..
Just like you said, I'd rather see the Arma 3 engine.
Arma 2 is already getting dated and is dated in some aspects.
Yeah I don't mind the Arma II engine much, but I still would much rather see them wait for 3. Or just continue developing it as a mod then port the mod over to the Arma III engine. But if this goes standalone, I highly doubt that would ever happen.

nvidiaintelftw said:
This is going to be awesome. If they really get serious about it and add rag doll physics and make the zombies movements and behaviors more realistic instead of seeing you through a building from a mile away and instant running at 100mph towards you.
I haven't ever had zombies see me through a building. But the biggest issue I have with this game thats engine related is the fact that this is a military game with no melee mechanics. So in-order to add those they had to still use a ranged type attack and just shorten the range. Like the reloadable hatchet, it's still a ranged attack, just considered super close range. And what I think you might be referring to rather than seeing through walls is being hit through walls when they refuse to go through a doorway and just sit outside swinging through. And thats because once again, nothing in this game has a true melee attack. Zombies attacks are actually considered gun shots/ranged attacks. So rather than forcing them to find a path to you, they would rather try and hit you through a wall.

And that does seem to be a limitation of the engine, but there must be a better work around if they plan a release for cash.

brandonwh64 said:
There is already War Z that the developer talks about being a rival mod
The WarZ is a standalone game. Also with how far it is developed I feel those guys are catching a lot of crap they shouldn't be. DayZ is great and all, but it's relatively new. Seeing screens, hearing about gameplay, seeing that beta is probably starting in august, and seeing the game is releasing the end of this year. There is no way that game wasn't far into development by the time DayZ came out. Heck most games that sell don't put Alpha's out to the public. Honestly they could be just as far along as DayZ is since that's still in Alpha. Now that DayZ is out I'm sure they have used some of the ideas from that in their game. But thats the one game coming out I just wouldn't call a clone, those guys most likely were developing it around the same time, they just got beat to the punch since they wanted to release a beta rather than a alpha.
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#5
Pjokerxp_
1Kurgan1 said:




What engine would you rather see used? Overall this engine seems to be fine and include most of the things that provide the realism to the mod. I can't think of another engine that is capable of what the direction of this mod is. Also another engine means he now needs to make a massive map from scratch.
Xray engine ?
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#6
1Kurgan1
The Knife in your Back
Pjokerxp_ said:
Xray engine ?
I don't think that would end up being any better. Not saying it would be worse either though.
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