Wednesday, August 1st 2012

Computer Architect Jim Keller Joins AMD as Chief of Processor Group

AMD announced today that Jim Keller, 53, has joined the company as corporate vice president and chief architect of AMD's microprocessor cores, reporting to chief technology officer and senior vice president of technology and engineering Mark Papermaster. In this role, Keller will lead AMD's microprocessor core design efforts aligned with AMD's ambidextrous strategy with a focus on developing both high-performance and low-power processor cores that will be the foundation of AMD's future products.

"Jim is one of the most widely respected and sought-after innovators in the industry and a very strong addition to our engineering team," said Papermaster. "He has contributed to processing innovations that have delivered tremendous compute advances for millions of people all over the world, and we expect that his innovative spirit, low-power design expertise, creativity and drive for success will help us shape our future and fuel our growth."

Keller was most recently a director in the platform architecture group at Apple focusing on mobile products, where he architected several generations of mobile processors, including the chip families found in millions of Apple iPads, iPhones, iPods and Apple TVs. Prior to Apple, Keller was vice president of design for P.A. Semi, a fabless semiconductor design firm specializing in low-power mobile processors that was acquired by Apple in 2008. While there, he led the team responsible for building a powerful networking System on a Chip (SoC) and its integrated PowerPC processor. Keller previously worked at SiByte and Broadcom as chief architect for a line of scalable, MIPS-based network processors that supported 1Gig networking interfaces, PCI and other control functions. Before Broadcom, he spent several years at AMD, playing an instrumental role on the design team responsible for the groundbreaking AMD Athlon 64 and AMD Opteron 64 processors, which featured the world's first native x86-64 bit architecture.

Keller co-authored the widely adopted HyperTransport specification, as well as the innovative x86-64 processor instruction set, which is used around the world today in hundreds of millions of desktop, notebook and server systems. Jim was a corporate consulting engineer at DEC, and architected two generations of Alpha processors during his tenure there. He holds a Bachelor of Science degree in Electrical Engineering from Penn State University.
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37 Comments on Computer Architect Jim Keller Joins AMD as Chief of Processor Group

#1
theoneandonlymrk
whats going on in this forum at all:wtf::wtf:

not so long ago youd come on here and see MM's eliquent wind ups running fanbois mental,,
nowadays the fanbois arent eliquent and i seem to allways agree with MM, dosnt feel right :)
Posted on Reply
#2
Damn_Smooth
TheMailMan78 said:
1. I play BF3 mostly on a single monitor. Reayth has a Bulldozer and the same exact GPU and saw zero FPS difference. Its not that big of a deal. I'm part of the 1% as you are. Most people play Farmville and contract viruses from Facebook. You don't need a Ivy Bridge for that.

2. Meh I lost my ass no matter how you cut it. :laugh: That's the tech market as a whole. High risk.

3. I predict its a teething OS. Window 9 or whatever they call it will be like Windows 8. Touchscreen and walled garden with cloud is the future. Sorry but that's the truth.
1. BF3 is a poor example because it's GPU limited. I could get around equal frames to both of you using the same GPU.

2. I truly am sorry to hear that. It's a gamble I would have made myself if I had the money to do it, so I can't blame you for a bad investment.

3. It's still too early to tell. My future predictions are usually wrong though, so that ups your chances of being right.
Posted on Reply
#3
pantherx12
Damn_Smooth said:
So? Does that nullify the fact that he's getting a better gaming experience somehow? If he only used his computer for those 2 things, his chip would still provide him a better experience.
Good point :laugh:
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#4
techtard
Just to interject here, playing on my overclocked i5 2500K, only a few games are notibly better thean my Phenom II.

And those games are CPU-bound, poorly optimized games + the i5 overclocks much higher.

BTW, BF3 is an excellent example of Proper PC optimization. A game that is GPU bound, and not a shitty console port that barely uses 2 cores and needs a massive overclock to perform decently.
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#5
Damn_Smooth
techtard said:
Just to interject here, playing on my overclocked i5 2500K, only a few games are notibly better thean my Phenom II.

And those games are CPU-bound, poorly optimized games + the i5 overclocks much higher.

BTW, BF3 is an excellent example of Proper PC optimization. A game that is GPU bound, and not a shitty console port that barely uses 2 cores and needs a massive overclock to perform decently.
I will happily trade you my 955BE for your 2500k if you truly feel that way. Deal?
Posted on Reply
#6
techtard
I don't trade with people I don't know. :)

Now, back on topic.
This is good news for AMD and everyone in PC space.
You can already see Intel taking their foot off the pedal in terms of innovation because AMD hasn't been putting huge pressure on them.
Longtime PC users remember a time when Intel had virtually no competition and the market was pretty stagnant. You paid massive prices for incremental upgrades.
Posted on Reply
#7
makwy2
Let me summarize this thread for those who are new to it....

Stuff related to AMD/Apple.... PISSING CONTEST.... me
Posted on Reply
#8
tacosRcool
Hopefully this will be good for us consumers cuz I just feel selfish
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#9
TheMailMan78
Big Member
Damn_Smooth said:
If he only used his computer for those 2 things, his chip would still provide him a better experience.
Not really. Bulldozer and a 2600k run about the same in Photoshop and Illustrator minus the filters but I don't use filters.
Posted on Reply
#10
gopal
TheMailMan78 said:
Not really. Bulldozer and a 2600k run about the same in Photoshop and Illustrator minus the filters but I don't use filters.
Get a pic and get the res of that to the max(600 or 1200) and then convert it to 1 res after that it will be a very good to test PS performence on MY P4 it takes 12 mins to do that
Posted on Reply
#11
TheMailMan78
Big Member
gopal said:
Get a pic and get the res of that to the max(600 or 1200) and then convert it to 1 res after that it will be a very good to test PS performence on MY P4 it takes 12 mins to do that
Awwww you're telling me how to test Photoshop! Thanks lil' buddy! :toast:
Posted on Reply
#12
Damn_Smooth
TheMailMan78 said:
Not really. Bulldozer and a 2600k run about the same in Photoshop and Illustrator minus the filters but I don't use filters.
Exactly what I was saying. You're getting around equal performance in photo editing and greater performance in games. You're still getting more performance.

I'm honestly not sure how close they are when it comes to editing, so I'm just taking your word for that.
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