Tuesday, October 30th 2012

Need for Speed Most Wanted Races on to Retail Shelves Today

Make trouble for the cops, for your friends or just for fun! Electronic Arts Inc. and Criterion Games today announced that the latest entry in the critically-acclaimed Need for Speed franchise, Need for Speed Most Wanted, is now available at retail stores and on Origin.com in North America.

After shattering franchise records with a total of 43 award nominations and winning the prestigious Best Racing Game award at this year's Electronic Entertainment Expo (E3), from the E3 Game Critics, Need for Speed Most Wanted is poised for global success. In Spain, Official PlayStation Magazine awarded Most Wanted with a 9.4/10 and called it, "the best online multiplayer experience ever." Game Informer, in North America, gave Most Wanted a 9/10 and described the action as an "exhilarating experience." Edge Magazine, in the UK, also awarded Most Wanted a 9/10 and credited the game for setting a "new standard in open world driving games."

Need for Speed Most Wanted puts social competition at the heart of the experience, and lets players compete to become the Most Wanted amongst people they care about the most - their friends. Need for Speed Most Wanted is powered by Autolog 2, an innovative online technology that automatically tracks and compares everything players do in the game against their friends, from earning Speed Points to achieving best race times and more. Autolog 2 also generates personalized gameplay recommendations, which are integrated throughout the open world, fueling competition and rivalries. If there's something to do, there's someone to beat. How can you tell which friend has the furthest jump through a billboard? Autolog 2 puts their face on it. With Autolog 2's deep and powerful social integration, Need for Speed Most Wanted has been declared, "the ultimate social game" by IGN, engaging friends unlike ever before, and allowing players to leave their mark in the open world across their social network. Winning never felt so good.

"With our years of experience creating critically acclaimed blockbuster hits, Need for Speed Most Wanted is Criterion's vision to shake up the series and breathe new life into the genre," said Matt Webster, Executive Producer, Criterion Games. "We're throwing years of convention out the window and creating an open world game with an open structure that lets players drive whatever car they want, how they want, without consequences. We've built an experience full of variety that enables freedom and choice for the player to play the game the way they choose. Take down friends in a race to the finish, explore the city to find new cars, flash past speed cameras, jump through billboards or take on an Autolog Recommendation. Not only do players have complete freedom, they're rewarded for everything they do. With friends so naturally embedded into the heart of the experience, Need for Speed Most Wanted is the most socially-connected game of this generation."

Developed by award-winning studio, Criterion Games, Need for Speed Most Wanted features a seamless, nonstop multiplayer experience, with no menus and no lobbies - just competition. Gamers are thrust into a continuous playlist of different events with persistent scoring and endless rewards. Players must fight for position on the start line, or turn around to take out oncoming rivals at the finish. Furthermore, with the all-new CloudCompete technology, players can extend the game beyond the console with a cloud-based scoring system that tracks Speed Points and game accomplishments across multiple platforms through http://www.needforspeed.com. For the first time, players can rack up points on the couch while playing multiplayer on the console and then top off their Speed Points while on the go on iPhone, iPad, iPod touch, Android or PlayStation Vita.

Need for Speed Most Wanted is now available in North America and will be available November 1 in Europe for the Xbox 360 videogame and entertainment system with Kinect support, PlayStation 3 computer entertainment system, PC, PlayStation Vita, iPhone, iPad, iPod touch, and Android. Need for Speed Most Wanted is available for $6.99 from the App Store on iPhone, iPad and iPod touch or at www.itunes.com/appstore.
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65 Comments on Need for Speed Most Wanted Races on to Retail Shelves Today

#26
Wile E
Power User
BumbleBeei'm passing on this. tuning is streamlined. no real story. cops are not a threat. licensed cars means minimal damage. I love Burnout Paradise multiplayer but I don't know if it's enough..
I liked Underground 2's tuning.
Covert_Deathunderground and underground 2 were the best NFS's to date IMO... story was great and tuning was out of this world. felt like it was actually YOUR car after you tuned and tweaked it. i HATE how they went to the burnout starting for driving too, you can no longer just drive off normaly, you HAVE to spin your wheels EVERYTIME you go.... SO dumb. also sandbox roaming was awesome in the underground series
Are we the only ones that miss the tuning system? And burnout at the start = no traction = slower. How stupid.
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#27
Andrea deluxe
My god

the game are capped to 60fps!!!!!!!!!!!

No sense to my 2*gtx680 and s27a950d@120hz
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#29
hellrazor
My favorite (:roll:) part was here. Seriously, WTF did I just watch?
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#30
Vancha
I play NFSU2 every year at Christmas. It's gotten to the point where I'm conditioned to feel Christmassy when I play it.

The racing in Most Wanted looks reminiscent of the original, though obviously I can't judge how it "feels" without playing it.
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#31
GSquadron
Looks like this game is not good. I dont know i think so.
Most wanted 1 was much better. The car control sucks in a way.
I will make a review to my website later.
If they really wanted to make it look real, why did they make that stupid animation with 10 of the same cars?
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#32
NC37
BRING BACK UNDERGROUND 2!!!

Make it an HD version, I don't care. Add police, fine. Just bring back the originals which were soo much better than the others!
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#33
Covert_Death
Wile EI liked Underground 2's tuning.



Are we the only ones that miss the tuning system? And burnout at the start = no traction = slower. How stupid.
you me and apparently NC37 are the only sane people left on this planet lol!!!!

i mean really? that video was just driving around a block over and over again... a big square if you will... how in the world did they progress from underground 2 to this crap??? the tracks are n't even fun
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#34
Jaffakeik
IS this one better than last one?
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#36
Jaffakeik
Dj-ElectriCOh F*ck yes. This game is just great.
Are you sure about it? because if its now I gonna kill you after I spend money on it.
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#37
dj-electric
In my honest opinion (well... played just for 4 hours now) this game is far superior over the last 4-5 NFSs
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#38
Jaffakeik
So is it better to buy it for PC or PS3? any diffrence in graphics?
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#39
dj-electric
Sure thing, the Frostbyte 2 engine looks much better on PC
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#40
GSquadron
Dj-ElectriCIn my honest opinion (well... played just for 4 hours now) this game is far superior over the last 4-5 NFSs
What was superior?
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#41
Completely Bonkers
Anyone else notice how over the years the graphics are getting better but the game, the gameplay, and the physics are going KINDERGARTEN. The OP screenies look GREAT. But the videos give the game away. AWFUL.

I want NFS to go BACK TO BASICS not BACK TO KINDERGARTEN.
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#43
N3M3515
Dj-ElectriCIn my honest opinion (well... played just for 4 hours now) this game is far superior over the last 4-5 NFSs
This game is terrific, although i've only playey it for 2 hours.
it's far batter than, nfs: the run, shift, undercover, pro street. except for hot pursuit (criterion)
And the best nfs i ever played: Most Wanted 1.
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#44
timta2
Prima.VeraFirst The Need for Speed was released in 1995 if I remember right for DOS and without 3D hardware acceleration, and the graphics and gameplay were the best of its time. One of the best NFS ever. Then NFS2 came out with a later patch for 3DFx Glide. Playing that game in 3D SVGA graphics was one of my best experiences ever on my VooDoo card. Then came out in '98 NFS III - Hot Pursuit which had the first fully 3D graphics engine that blew any car games at that time. Driving through rain in that game still remains on of the best experience ever. Then 1 year later and updated NFS High Stakes came out, and until today is considered THE BEST EVER NFS ever produced. Also the last that featured a 3D inside view of the car for best simm experience.
The first release of Need For Speed was in 1994 on the 3DO console.

"The original Need for Speed was released for 3DO in 1994 with versions released for the PC (DOS) (1995), PlayStation and Saturn (1996) following shortly afterwards."

en.wikipedia.org/wiki/Need_for_speed

My brother had borrowed his friend's 3D0 shortly after the game came out and we sat around for countless hours playing Need For Speed. Every new release of the franchise takes me back to those days with fond memories.
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#45
[H]@RD5TUFF
And surprisingly it's not a pile of crap . .. .
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#46
Gzero
Eh?

Drives by police car: +HEAT!
Overtakes traffic: +HEAT!
Doing a donut in the middle of the road: +HEAT!
Looks in rear view mirror ... oh wait no cockpit: +HEAT!

Drove about for ages and couldn't drop my heat level to get the police to stop chasing me (they rammed into me: +HEAT!). :/
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#47
Prima.Vera
This is the WORST nfs I have played in my entire life!!! Wtf is this garbage??? Story is ZERO, realistic driving ZERO, game physics is pure crap, absolutely no fun driving, very bad graphic optimization, stupid auto tuning, races and missions are utterly retarded, again NO PLOT LINE, stupid bumper view instead of at least some emulated cockpit view, wtf is wrong with those guys?!? Btw, Gzero is right, I drove like 20 mins to ditch the cops on a easy missions and finally quit. I uninstalled this garbage after 30 mins of torture play...
NFS franchise is DEAD AND BURIED by those idiots!!!
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#48
_JP_
Prima.Verarealistic driving ZERO, game physics is pure crap,
I thought "realistic driving" was moved to the Shift series. :\ If you were expecting that on a run-of-the-mill NFS game, boy, did you got your expectations wrong.
Calm down. :)
Posted on Reply
#49
BumbleBee
to make a good Burnout game you need unlicensed cars. when you use licensed cars you can't smash them into pieces and they have to be high poly so there goes your 60 FPS and sense of speed with it. this game doesn't seem like a good Burnout or Need for Speed game.
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#50
3870x2
Any reviews yet?

You need to make sure to go into a game with no reservations on what you want it to be. Only then can you truly enjoy it. That being said, if this doesn't help you, then either this game is not for you, or it really does suck.
Posted on Reply
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