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AMD Pushes Back on NVIDIA and Arm's "Agentic CPU" Marketing

AMD's Madhu Rangarajan, corporate VP of Compute and Enterprise AI, says the company never set out to build its Zen 6 EPYC 9006 "Venice" chips around agentic AI, a not-so-subtle dig at NVIDIA and Arm, which both pitch their latest server CPUs as made for that exact job. Rangarajan still called EPYC 9006 the best CPU for agentic workloads during a media session covered by Tom's Hardware. Chief Zen architect Mike Clark said much the same in a separate talk, admitting AMD didn't see agentic computing coming, though he added that the company always expected the CPU to keep a role in AI software. Here's what Rangarajan said:
We think that the EPYC 9006 CPU is the best CPU for the agentic era, and spoiler alert, we didn't magically know four years ago that agentic was going to be a thing and purpose-built something for agentic. The reality is an agentic workflow is a diverse set of tasks… and in order to execute those tasks well, you need compute that is able to handle a diverse set of workloads with a full portfolio.

GTA 6 Breaks PlayStation and Xbox Store Pre-Order Records

GTA 6 is now the most pre-ordered game ever on both the PlayStation Store and the Microsoft Store, according to Sony and Microsoft. Sony announced the record in a PlayStation Blog post that opened PS5 pre-loading nine days before the November 19 launch, pointing to "unprecedented demand" for the early start. Xbox then called it "the most pre-ordered title of all time on the Microsoft Store" while confirming that GTA 6 will stream to Xbox One through Cloud Gaming. Neither company shared actual numbers, however.

Sensor Tower's tracker fills some of that gap. As of November 10, the firm estimates 9.69 million pre-orders worth about $942 million net of returns, up from 7.71 million a week earlier and 6.45 million in late October. PlayStation holds roughly 75% of that with 7.23 million copies and $703 million, while Xbox sits at 2.46 million copies and $239 million. That averages out to around $97 per copy, which fits with most buyers going for the $100 Ultimate Edition. If accurate, GTA 6 has passed the 8 million pre-orders CD Projekt reported for Cyberpunk 2077 in 2020. The comparison isn't quite like-for-like, though, since Cyberpunk also launched on PC and likely counted physical copies, while Sensor Tower seems to track digital console orders only.

Nintendo Switch 2 Jailbreak Reportedly Patched With Firmware 23.5.0

Nintendo's latest Switch 2 system update, version 23.5.0, seems to have shut down ns2jb, the console's first software-only jailbreak. Dataminer OatmealDome says the OS exploit the jailbreak relied on is now patched, and that dumping and modding games won't be possible from here on. The one exception, he says, could be some cartridge games, and maybe game updates, released in the near future. Exploits inside individual titles, such as the SmileBASIC 4 programming app and Civilization VII, still work. However, it is no longer possible to break out of those apps into the rest of the system, so homebrew is stuck with whatever they can already do.

Nintendo's patch notes don't mention any of this. The listed changes cover accessibility options during first-time setup, groundwork for eShop gifting within family groups, and a new text-to-speech language, plus general fixes. It is also the first Switch 2 firmware since 23.0.1, the version ns2jb targeted when security researcher Sammy "pepsipu" Hajhamid released it on October 22. His exploit began with an integer overflow bug in SmileBASIC 4, a Switch 1 programming app that runs on the Switch 2 through backward compatibility. It was tethered to a PC and didn't survive reboots. Nintendo pulled SmileBASIC 4 from the eShop shortly after the release.

PlayStation Continues PC Withdrawal by Ending PS Plus PC App

Earlier in 2026, it was reported that Sony would no longer be porting the majority of its games to PC, with those reports later being backed up by an official confirmation that narrative games would remain PlayStation exclusive. Now, Sony has announced that it will soon be ending development of the PlayStation Plus PC app, which previously allowed PlayStation Plus Premium subscribers to stream PlayStation Plus games from their PCs.

The announcement comes by way of the official PlayStation Blog, which confirms that the app will go offline on December 10, and Sony justifies the move by saying that "less than 0.4%" of PlayStation Plus Premium users actually used the PlayStation Plus app on PC. It also confirmed that it would be ending the PlayStation Plus cloud streaming app on PC at the same time. At the same time, it seems as though Sony is completing its transition away from PC ports, with the recent return of the "PlayStation Exclusive" badge on first-party games, as spotted by @realradec on X.

GTA 6 Comes to Xbox One at Launch via Cloud Gaming, PC Players Out of Luck

Xbox One owners will be able to play GTA 6 when it launches on November 19, while PC players still have no official way in. In its pre-load announcement, which also confirmed a 30 FPS target on consoles, Rockstar says the game will be available through Xbox Cloud Gaming on Xbox Series X|S and Xbox One consoles, using Xbox Series S graphics settings. Xbox says streaming opens at 1 AM ET on launch day, and the game still has to be bought separately. Rockstar also warns that connection speed and other technical factors may affect performance in ways that local play would not.

Xbox CEO Asha Sharma framed the news as the start of a much bigger deal with Rockstar's parent company. In a post on X, she called the Xbox One cloud launch the first step of a new 10-year strategic partnership with Take-Two, adding that GTA 6 is already the most pre-ordered game ever on the Microsoft Store. Neither company has shared the terms of that partnership so far. Xbox did confirm that GTA 5, Red Dead Redemption 2, and more Rockstar titles will join Xbox Cloud Gaming in the coming months. Back in October, Sharma reportedly told staff at an internal town hall that Xbox had something planned around GTA 6 that "no other platform holder is doing," which led to reports of exclusive streaming rights. Xbox CSO Matthew Ball shot those down shortly after, saying the game "will not be streaming exclusively or to PC."

Otto Introduces Otto One: the Personal AI Computer for Autonomous Agents

Otto, the company building the operating system for the agentic era, today introduces Otto One, the first purpose-built agent computer: a compact, screenless computer designed for an AI agent to live and work on. Running on Otto OS, its proprietary software layer, Otto One lets people deploy, direct and monitor autonomous agents from a phone or desktop while the device works continuously in the background, even when the user closes their laptop or walks away.

AI agents are finally capable of taking on a persistent role in people's lives. The real opportunity is not a better inbox assistant; it is an agent that can keep a household organized, manage a budget and taxes, coordinate care and appointments, and keep a business moving. To do that well, it needs usable context and the authority to act across the financial, personal and work systems that make up a life.

GXTrust Launches Volyx Ultra-Lightweight Tri-Mode Gaming Mouse

For competitive gamers who demand speed and responsiveness, every gram counts. With high-quality features designed for effortless movement, easy connectivity, and long-lasting gaming sessions, this is the gaming mouse built for players who want it all.

Weighing just 67 g, the Volyx's standout feature is without a doubt its ultra-lightweight design. Allowing for swift, responsive movement, it enables gamers to take full advantage of speed without compromising on performance. Coupled with a stylish cut-out housing, this PC gaming mouse adds a unique aesthetic touch to any setup.

KORA Introduces AI-Focused Operating System with Local AI and Agentic Workspaces

There is a new player in the operating systems arena from KORA Systems Inc. Called KORA, this operating system is the first bottom-up OS designed specifically for AI PCs, enabling agentic workflows. It is one of the first concepts where a system is so heavily customized that AI workflows are native to it. The company developed this customized operating system on top of NixOS, using it as a foundational layer.

The customization includes the development of what are called neural workspaces and file systems, which replace traditional folders and desktop apps. While these traditional elements are still present, the workflow on KORA OS is organized around intent, context, and memory. Each workspace is divided based on user intent, and the OS manages the files accordingly. Security is robust, as KORA implements each workspace within a secured sandbox for applications and agents, with separate permissions. The memory and context of the workflow remain on the user's desktop, never leaving the machine. Features like semantic search and email are natively integrated, allowing you to search across your entire OS or email to find what you need.

Microsoft Patent Describes Paying PC Owners to Train AI on Idle GPUs

Gaming PCs sitting idle could one day earn their owners credits, or even cash, by training AI models, at least if a newly published Microsoft patent application ever becomes a product. Titled "Opportunistic Micro-training on Edge Devices Using Spare GPU Utilization," the filing US-20260349820-A1 from Microsoft Technology Licensing was submitted in April 2025 and made public on November 5. It describes chopping large training jobs into small micro-tasks sized to what each device can handle, then sending them to phones, laptops, and gaming PCs whenever they have spare capacity. Owners would have to explicitly opt in, after which the system could track the work done and apply credits to their account, redeemable for free software, access to the trained model, or money.

To stay out of the way, the system watches GPU and CPU load, memory use, temperature and power draw, and checks less often when the GPU is busy or hot. Apparently, tasks can be paused or stopped when limits are crossed, and results get cross-checked across devices to catch faulty or tampered work. The filing doesn't give a payout rate or list supported hardware, and Microsoft hasn't announced a Windows or Xbox service, so it's impossible to say whether the rewards would cover the extra electricity. Of course, this is only an application for now, and plenty of those never turn into products.

8BitDo Launches Ultimate 3C+ Wired Controller for XBOX and PC

8BitDo has officially announced the Ultimate 3C+ Wired controller for Xbox as a $39.99 Xbox controller that incorporates many of the same features as the Ultimate 3C+ Wireless launched in October, but at a much lower price. The 3C+ Wired controller has a traditional Xbox layout on both the face buttons and the offset analog sticks, but it features additional customization options that set it apart from a regular Xbox controller.

The headline features of the Ultimate 3C+ Wired controller include TMR joysticks with adjustable tension, which are supposed to resist joystick drift; remappable fast-trigger L4 and R4 buttons for additional inputs and faster trigger response times; Hall effect triggers with switchable dual-mode functionality; and a 3.5 mm audio jack at the bottom of the controller for more immersive sound. It also has two additional back paddles with an integrated paddle lock to prevent accidental activations.

Windows 11 Will Finally Let You Silence the Sticky Keys Prompt for Good

Pressing Shift five times in a row might soon stop summoning the Sticky Keys prompt on Windows 11. Microsoft is updating the dialogs that ask whether you want to turn on Sticky Keys or Filter Keys, adding a way to tell Windows not to ask again directly from the prompt. The change shows up in the release notes for Beta build 26320.9876 and Experimental build 26340.9882, both released to Windows Insiders on November 6. Right now, getting rid of the prompt for good means going into Settings > Accessibility > Keyboard and turning off the keyboard shortcut for each feature. The same Beta build also moves the channel to Windows 11 26H2 and brings Microsoft's rebuilt Windows Search.

This is a small tweak, though it fixes a long-running annoyance for gamers. Plenty of games use Shift to sprint or crouch, which makes it easy to trigger the Sticky Keys shortcut by accident, and the prompt can pull players out of full-screen games. Filter Keys has a similar shortcut that kicks in when the right Shift key is held down for eight seconds. Microsoft's notes don't mention games at all, saying only that it should mean fewer interruptions for people who don't use these features. It looks like another quality-of-life fix from Microsoft's internal push to clean up Windows 11. There's no word on when the updated prompts will reach regular Windows 11 PCs, and Microsoft notes that features in Insider builds may not always ship, so it's reasonable to expect a wait of at least a few weeks.

Terafab Wants to Become One of the Largest Memory Makers by 2032

According to Nikkei, a procurement team from Terafab, the chip venture between Tesla and SpaceX, visited Japan and walked local equipment makers through what it plans to buy. The targets it reportedly shared are gigantic: 1 million wafers per month from 2032 onward, with around 700,000 of those going to memory chips and 300,000 to logic. Nikkei's headline puts that at 40 times the output of Japan's Rapidus. The same split first surfaced in a Jiji Press report last month, which said a single Texas plant would handle both memory and logic, with a pilot fab completed as early as July 2027. Intel is reportedly helping with logic using its 2 nm and 1.4 nm-class technology, while a Taiwanese company has been floated as a technology partner for memory. That could be Nanya, though nothing is confirmed.

For context, Samsung's entire DRAM output was estimated at 650,000 to 700,000 wafers a month late last year, while SK hynix was at about 550,000 earlier this year and hopes to reach roughly 1 million by 2030 or 2031. It isn't clear whether Terafab's memory figure covers DRAM alone or also includes NAND, so the Samsung comparison is a loose one. Musk has also been careful with his own dates. On an October SpaceX call, he put "big error bars" on reaching volume production by Q3 2028, with a first SRAM test chip planned for mid-2027 at Terafab's Austin research lab.

NACON Announces the Availability of Its New REVO Range for Xbox and PC

NACON, a leading player in the video game industry, is proud to announce today the availability of its new range of REVO controllers, designed to offer durability and precision to XBOX and PC gamers. Consisting of 3 models, each controller offers its own distinct features while sharing a common DNA that meets gamers' high standards. The REVO and REVO MAX models are available right now, while the REVO PRO model will be released in 2027.

The new range has been designed to meet the specific needs of every type of player, from the casual gamer looking for the immediate efficiency of a "Plug-and-Play" controller, to the esports expert seeking deep customization.

Zelda: Ocarina of Time Remake Gets a Native PC Port Through Static Recompilation

A GitHub developer going by tangerineturtle1 has released NX2navi, a native Windows port of the new Zelda: Ocarina of Time remake built through static recompilation. Rather than emulating Switch 2 hardware, it converts the game into x86-64 code before you play, then draws everything through a custom Vulkan renderer. No game files are included, so players need their own dump of version 1.1.1, and the launcher then builds the game locally, which takes 10 to 25 minutes the first time. RTX owners get DLSS, while FSR 3.1 and its frame generation work on any GPU, and HDR is supported too. Resolution goes beyond 1440p to 5K, frame rate can be uncapped or set as high as 240 FPS (60 FPS is the default), and 21:9 or 32:9 ultrawide screens are supported with the HUD kept at 16:9.

The remake only launched last week, and it was already running through an emulator on launch day, albeit poorly. NX2navi is much further along, but it is still labeled early development. Visual bugs, the occasional crash and brief stutters when entering new areas are listed as known issues. It also needs 16 GB of RAM, about 30 GB of storage and a GPU with Vulkan 1.3 and mesh shader support. An earlier showcase on an RTX 5090 reportedly used 18.6 GB of VRAM, though a newer showcase claims memory use is way down.

Call of Duty: Warzone Arrives on Nintendo Switch 2 as PS4 and Xbox One Support Ends

Nintendo Switch 2 owners can now play Call of Duty: Warzone for free, without buying Modern Warfare 4. The battle royale arrived on the eShop with the start of Season 1 on November 6, which also fully folds Modern Warfare 4 into Warzone. According to Activision, the Switch 2 version gets the same features and seasonal content as every other platform, including the new Hajin battle royale map set in South Korea, the Zodiac Resurgence map, and all other playlists. Progress is tied to your Activision account. At the same time, Warzone has stopped running on PlayStation 4 and Xbox One, though players on those consoles can carry their progress over to any supported platform by logging in with the same account.

This comes about two weeks after Modern Warfare 4 launched on October 23 as the first Call of Duty on a Nintendo console since Ghosts on the Wii U back in 2013, something that was first rumored late last year. Infinity Ward built that port natively for Switch 2 with help from Digital Legends, and the game has generally been well received, at least on PC. However, Activision hasn't shared resolution or frame rate targets for Warzone on Switch 2. Modern Warfare 4's multiplayer reportedly aims for 60 FPS when docked, with a fairly low base resolution and upscaling, but Warzone's large maps and player counts will probably be tougher to run. Readers planning to play on Switch 2 may want to wait for proper performance tests before making it their main platform.

CPU-Z Data Shows 16 GB RAM Gaining Ground While 32 GB and 64 GB RAM Shares Shrink

PCs with 32 GB and 64 GB of RAM are becoming less common, at least in the latest CPU-Z Validator statistics. According to Doc TB, one of the developers behind CPU-Z, this is the first time RAM capacity on PCs has declined year over year. 32 GB is still the most popular configuration at 37.2% of validations, though its share is down 2.5% compared to a year ago. 64 GB took a much bigger hit, falling 18% to 7.3%. Lower capacities are moving the other way, with 16 GB up 12.9% to 33.0% and 8 GB up 5.5% to 11.0%, while 96 GB and 128 GB setups dropped by more than 26% each. Memory type tells a similar story, with DDR4 now making up 54.5% of validations, up 6.0%, while DDR5 slipped 2.9% to 32.9%.

Of course, these figures only cover systems that users actually submit to the validator over the last three months, so they aren't a full picture of the PC market. Steam's September survey, for example, showed 32 GB overtaking 16 GB as the most common configuration among gamers, but that promptly flipped with the October survey. Still, the timing makes sense. Memory prices have climbed sharply this year, and Team Group expects the worst of the shortage to land between Q4 2026 and Q2 2027. DDR4 platforms may also get a second wind, with DDR4 motherboards getting released for unannounced LGA1700 processors expected in early 2027. It looks like plenty of people are sticking with older DDR4 systems or settling for 16 GB instead of paying current prices.

NVIDIA Marks 20 Years of the GeForce 8800 GTX With a Free Path-Traced Steam Demo

NVIDIA is celebrating 20 years of the GeForce 8800 GTX, which hit store shelves on November 8, 2006, with a free tech demo on Steam. Called GeForce 8800 GTX - 20 Years of a Legend, it was created by Unreal Engine artist Dylan Browne, the developer of Through The Ages, with support from NVIDIA. The semi-interactive demo puts players in a 2006-era PC gaming room, where they can unbox the 8800 GTX, inspect it up close, and install it in an era-accurate PC tower, with GeForce easter eggs scattered around. The scene is rendered with path tracing, DLSS 4.5 Ray Reconstruction, Dynamic Multi Frame Generation, and RTX Mega Geometry. It is available now on Steam and is coming soon to GeForce NOW for Ultimate members.

Naturally, the 8800 GTX itself can't run any of this, which is quite ironic, to say the least. Steam lists an RTX 4070 as the bare minimum and recommends an RTX 5080, alongside 32 GB of system RAM and 30 GB of storage. That RAM figure alone is over 40 times the 8800 GTX's 768 MB of video memory. The recommended RTX 5080 is far from cheap right now either, with TechSpot's October survey putting its lowest US price at around $2,200. So a demo built around the thrill of unboxing a new GPU in 2006 wants one of the priciest gaming cards of 2026 to look its best.

Zelda: Ocarina of Time Remake Now Boots on Jailbroken PS5 and iPhone 17 Pro Max

Nintendo's Zelda: Ocarina of Time remake launched on Switch 2 on November 5, and it is already running on a jailbroken PlayStation 5 and an iPhone. On PS5, Vampinity posted results in the GitHub repository for EglantinePS5, a PS5 port of a Switch emulator based on Eden. On firmware 12.40, the game loads a save, and Link can walk out of his house into Kokiri Forest at roughly 15 to 20 FPS. However, it runs out of memory a couple of minutes in, with heavy white fog and missing geometry in the forest. Vampinity calls it "nowhere near playable" and says Claude wrote the patches. Apparently, much of the shader work was borrowed from forks of Lichii, the emulator that got the remake running on PC on launch day.

The iPhone port comes from developer Joe Jiang, who showed Kokiri Forest running on an iPhone 17 Pro Max. According to Jiang, memory was the hardest part, since the game wants about 9 GB while a single iPhone app is capped at 8,192 MB. He claims his approach keeps quality intact and peaks at just 3.4 GB when loading scenes. Apparently, the method isn't specific to Ocarina, and Jiang says it could bring any Switch or Switch 2 game to iOS, iPadOS, Apple TV, Android, and HarmonyOS. He hasn't released it yet, but it isn't the first Switch 2 game on iPhone. Mario Kart World booted on one shortly after the console's first jailbreak went public. The PS5 port, meanwhile, needs the Relapse jailbreak, which covers firmware 7.00 through 13.60. Neither is a practical way to play the game yet, but I'm sure Nintendo isn't too happy about the remake breaking containment this quickly.

Physical Games Still Make Up 30% of Owned Console Libraries, Survey Finds

Physical copies still make up close to a third of the console games people actually own, according to a new Newzoo white paper produced with support from G2A. The firm surveyed 6,166 "premium gamers" across the US, UK, Germany, Poland, Brazil, and Saudi Arabia in August, defined as players aged 18 to 55 who game at least monthly on PC or a current-gen console and bought or subscribed to at least one AA or AAA title in the past year. Of the console games these respondents paid for outright, 30.4% were physical. That share drops to 11% across everything they play, since free-to-play and subscription titles together account for more than half of it.

Apparently, the most common reason for buying physical is being able to play without a stable internet connection, followed by the feeling of owning something tangible and saving storage space. That last one carries a bit more weight now that game download sizes have ballooned, with GTA 6 needing up to 212 GB on its own. Reselling, trading, or lending games came in fourth, and that is something digital console purchases still largely don't allow. PC is a different story, with PC-only players reporting just 6% physical ownership, although GOG would like to change that.

Road Rash Finally Goes Digital as EA Adds 25 Classic Games to Steam

EA has put 25 classic PC games on Steam with a very interesting story behind them. Seven of them are restored Anniversary Editions of Road Rash and six Wing Commander titles. The other 18, which include Theme Hospital, Strike Commander, both Crusader games, and eleven Ultima games, are on Steam for the first time, according to EA. The Anniversary Editions cost $9.99 and the rest go for $4.99, and Steam currently has them at 50% off until November 19. EA returned to Steam back in 2020 and has been slowly adding older classics since.

Apparently, it all started in March 2022, when EA producer Jim Vessella found a storage room at EA's Redwood Shores campus with nearly 20,000 old tapes, film reels, and CD-ROMs, including the master recordings for Wing Commander and Road Rash. By April 2026, around 6,000 had been digitized, and EA says that helped restore over 1,500 cutscenes. Much of the work happened on personal time, with Vessella using lunch breaks and evenings and Brian Barnes spending his weekends on Road Rash, the same pair that helped make the Command & Conquer source code public last year. Fan modders also played a big part, as the Wing Commander releases ship with community patches, and GOG's engineers built the Prophecy edition.

AMD Goes "Data Center First" While Gaming Revenue Drops 40%

AMD CEO Lisa Su now calls AMD a "data center first" company, two days after AMD reported a 40% drop in gaming revenue. Speaking to Yahoo Finance's Brian Sozzi on November 5, Su said AMD's data center business should grow 50% sequentially from Q3 to Q4, and suggested it could more than double next year. Here's how she put it:
Dr. Lisa Su, AMD CEOWe are a data center first company, that is our profile, and you know, people need more computing to power all these applications.
Data Center brought in a record $8.5 billion in Q3, up 97%, and now makes up 64% of AMD's $13.4 billion total, up from 47% a year ago. Gaming fell to $773 million, or under 6% of revenue. AMD blames it mostly on lower semi-custom sales, meaning the console chips it makes for Sony and Microsoft, along with weaker graphics demand. Gaming was flat against Q2, though, and last year's Q3 was boosted by a 181% console-driven jump to $1.3 billion. Su used the same "data center first" line back in 2024, when data center was just over half of revenue.

New Xbox PC App Claims 60% Faster Launch Times and UX Improvements

Epic Games's recent proclamation of significantly faster launch times on its new vibe-coded Epic Games Launcher, followed by a Steam update making similar performance improvements, seems to have inspired Microsoft's Xbox to put in the work to improve its Xbox app for PCs, with a new announcement making several claims about improved performance.

Although the claims for the new Xbox App for PC are more ambiguous, with no startup times claimed and no test data supplied, Microsoft says that the new Xbox App launches up to 60% faster, while Home, Store, and Game Pass pages load up to 50% faster, and in-app windows are claimed to launch 65% faster. Perhaps more important than the performance improvements, however, Xbox has streamlined the app, with "simpler navigation, updated filters, and new ways to organize your games," in addition to a more prominent placement for the Friends tab, wider search that covers installed games, add-ons, and people, as well as a cleaner aesthetic that "make the app easier to scan and navigate."

Zelda: Ocarina of Time Remake Runs on PC Through Switch 2 Emulator on Launch Day

Nintendo's The Legend of Zelda: Ocarina of Time remake launches on Switch 2 today, but it looks like PC users got there first. A dump of the game was already making the rounds before launch, which Brazilian account Senhor Linguica Pro confirmed on X while noting that no emulator could run it properly at the time. That didn't last long. Footage now shows the remake running on PC through Lichii, a Switch 2 emulator that reportedly traces its roots back to Yuzu, the Switch emulator Nintendo took to court in 2024.

Running is a generous word, though. Users report white or washed-out visuals, gameplay scenes where only the HUD shows up, and terrain poking through objects, while some setups can't even get past the title screen. Gameplay clips show the frame rate swinging anywhere between 20 and 60 FPS, with regular stutters along the way. For comparison, Digital Foundry's look at the Nintendo Direct footage showed the remake running at 1080p and 60 FPS on Switch 2, so the emulator still has a long way to go. The emulator can load the dumped files now, but that doesn't mean other Switch 2 games will work, and it's going to take a lot more fixes before anyone can play this one properly.

AMD Guidance Points to Its First Quarter Ever With More Revenue Than Intel

AMD looks set to bring in more quarterly revenue than Intel for what appears to be the first time ever. Alongside its record Q3 2026 results, AMD guided Q4 revenue to approximately $17 billion, plus or minus 3%, or roughly $16.5 billion to $17.5 billion. Intel, on the other hand, expects Q4 revenue between $15 billion and $16 billion. Even the bottom of AMD's range sits above the top of Intel's, so unless either company misses its guidance badly, the flip is pretty much locked in.

Most of AMD's growth comes from the data center. AMD's Data Center segment hit a record $8.5 billion in Q3, up 97% year over year, on strong EPYC demand and the launch of the Instinct MI450 Series GPUs inside its Helios racks. AMD expects the segment to grow about 50% sequentially in Q4, while Client and Gaming is expected to drop by more than 20%. Intel's Q4 outlook, meanwhile, came in well below expectations, partly due to a two-week shutdown at Fab 28 in Israel that Intel says will cost about $300 million in Q4 revenue.

MSI Introduces Cubi NUC WCG with Intel Core Processor 3 Series and Tool-less 2.0 Design

MSI announces the Cubi NUC WCG, an ultra-compact 0.55-liter mini PC designed to enhance productivity, connectivity, and operational efficiency in modern business environments. Powered by the Intel Core Processor 3 Series, the Cubi NUC WCG delivers responsive performance for everyday business applications. Measuring just 40.1 mm in height, its space-saving design makes it ideal for offices, retail environments, and commercial installations where flexibility and workspace efficiency are essential.

Designed for seamless multitasking, the Cubi NUC WCG features Thunderbolt 4 connectivity with data transfer speeds of up to 40 Gbps and up to 98 W power delivery input, simplifying workspace setups through a single cable. With support for up to three displays, users can efficiently manage multiple applications and information streams simultaneously. Wi-Fi 6E and dual LAN ports (2.5G + 1G) further provide flexible network connectivity for professional workflows and business operations.
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