News Posts matching "PC"

Return to Keyword Browsing

Square Enix Unveils NieR:Automata Game of the YoRHa Edition, Releases Feb 26, 2019 for $39.99

NieR:Automata on the PC platform is a love-hate affair, the former due to excellent gameplay and replayability via multiple "routes" and the latter no thanks to the game in need of performance enhancements and bug fixes that were promised nearly two years ago but yet to come to fruition. Overall, the game holds an overwhelmingly positive review feedback on Steam, and won many game awards from various video game publications last year. For those who were hoping, or just waiting, for a complete GOTY edition to come out, perhaps this news is for you.

Today, Square Enix officially announced the NieR:Automata Game of the YoRHa Edition that includes the full base game as well as the 3C3C1D119440927 Expansion DLC, four pod designs (Grimoire Weiss pod, Retro Grey pod skin, Retro Red pod skin, Cardboard pod skin), the Machine Mask accessory and two digital wallpapers. This releases February 26, 2019 for $39.99 for PC and the PS4, with the XBOX One having received a "Become As Gods" earlier this year that had brought with it performance improvements. It remains to be seen if the new edition gets a similar patch, which interested users must keep track of before committing to a purchase as many players today have had to resort to a third-party patch to get things smoothly running.

Fallout 76 Patch Adds FOV & DOF Sliders, Improves Camp Placements and Construction

After what seemed to be a series of never ending bad news concerning Bethesda's latest game, Fallout 76 received a major patch today that aims to improve the gaming experience in more ways than one. For PC users, a welcome addition comes in the form of the much-needed FOV (field of view) slider that has already helped tackle some complaints as seen online after launch. This comes along with a depth of field slider to allow further customization of the in-game view, which should also have a graphics performance effect depending on your hardware and DOF setting.

More importantly, Bethesda Game Studios has finally conceded that their current C.A.M.P system was far too broken. In particular, users were noticing their camp was lost entirely in between online sessions if someone else occupied the same space/location. This meant that a lot of resources were suddenly lost, and brought the online, multiplayer-only aspect of the game to be more similar to, say, State of Decay wherein players had to treat individual game sessions as possibly not having a point of resumption anymore. It added unnecessary frustration on top of what is frankly a bad video game by all records, and this is before we even get to the various bugs and monetary mishaps the game has seen since. Today's patch is a positive step, however, and hopefully this is one of many, many more that are needed before the game gets any real traction on the PC or console platforms alike. A full list of changes can be seen in the source linked in the full post.

Epic Games Store to Launch Soon, Developers to Receive 88% of Revenue

With more and more companies creating their very own digital storefronts in the PC gaming space, it was only a matter of time until Epic Games threw their hat into the ring. With an announcement posted today, by Tim Sweeney the Epic Games store is now officially a reality. The new digital storefront will be made available for PC and Mac to start with, while other platforms will be added throughout 2019. In regards to games available on the platform, Epic will offer Fortnite alongside a set of hand-curated titles at launch. What those games might be is currently unknown.

Delivering a shot across the bow at Steam and their 30% revenue cut, Epic's game store will instead only take 12%, resulting in developers earning 88% of sales revenue. If they are using Unreal Engine the 5% engine royalty will be waived by Epic and instead is factored into their original 12% take. Putting that into perspective, an Unreal Engine based game released on Steam currently gives developers only 65% of the revenue with Steam earning 30% and Epic 5% due to engine royalties. Going from 65% to 88% is a significant increase in earnings, and it doesn't matter what game engine a developer uses, the revenue split will remain the same. This should leave developers quite happy since they are not limited by game engine choice and Epic benefits from a vastly increased selection of titles they can offer in their digital store.

Intel Candidly Discusses Troubles at Credit Suisse 22nd Annual TMT Conference

For years Intel was able to maintain their endless tick-tock cycle however with the switch from 14nm to 10nm Intel realized all too late that they had bitten off more than they could chew. According to Robert Swan, Intel's Interim Chief Executive Officer and Chief Financial Officer, "we set out in the transition to 10 nm to attempt to scale much faster than we ever had at a time when I think most would argue the technology and the science and the challenges are more challenging they've ever been. So, we took a fairly aggressive scaling factor, roughly 2x of what the competitors do. So, we went for the analogy that a grand slam, I think, when the competition was hitting really solid singles."

Essentially Intel had hedged their bets that they could take a revolutionary step instead of the more typical evolutionary one thereby leaving their competition behind. Instead, it's resulted in the current situation that we are all very much aware of, that Intel is far behind their original predicted schedule. While that timeline has since been revised and they are now on course to release 10nm products in 2019, and 2020 Intel has also made it known that they plan to regain their leadership position as that transition begins.

ASRock Launches Z390 DeskMini GTX Series, Supports Intel 8-Core CPUs & up to 32 GB Memory

World leading motherboard and mini PC manufacturer, ASRock, today announces the launch of new Z390 DeskMini GTX series mini PC. Supports latest Intel 9th Generation 8 Core LGA1151 processors, and up to 32 GB DDR4-4000 memory to provide extreme performance in a 2.7 Liter chassis. The new DeskMini GTX series featured with USB 3.1 Gen2 Type-C and Type-A interface, delivering up to 10Gbps transfer rate. The built-in addressable RGB header allows connecting the LED strips to create unique lighting effects.

The 2018 Steam Autumn Sale Now Live, Let The Wallet Draining Begin

As Thanksgiving nears, Steam's Autumn Sale has officially started. Offering multiple deals to be thankful for, such as, Assassin's Creed Odyssey (33% off), NeiR: Automata (50% off), Monster Hunter World (34% off), Shadow of The Tomb Raider (50% off) and Civilization VI Gold Edition (69% off) just to name a few. Even virtual reality titles like Doom VFR, Skyrim VR, and Rick and Morty: Virtual Rick-ality are now on sale for (50% off). That said, PC gamers can breathe a sigh of relief as the latest Steam sale will run from November 21st until November 27th at 10:00 AM Pacific. Meaning you have plenty of time to spend all your hard earned money, so open up your wallets and let the shopping spree begin.

CPU Shortages Will Continue Into the Second Quarter of 2019 According to Asustek CEO

A few weeks ago we talked about Intel problems in the production chain. The semiconductor giant was facing a shortage of 14 nm CPUs probably due to Intel allocating volumes from the same 14 nm++ node for its upcoming 9th Generation Core processors. That caused a clear rise in the prices of processors like the Core i7-8700K, which had a launch price of $359 and was hard to find for less than $400 a month ago. Prices have relaxed since then, but are still higher than their launch ones.

Intel's processor shortage could continue in the coming months, and in fact Jerry Shen, CEO of Asustek Computer, explained how the problem will continue until at least the second quarter of 2019. In his words, "the continued CPU supply crunch, escalating US-China trade disputes, and increasing competition in the notebook segment in Europe have pressed down Asustek's "operational visibility" for the fourth quarter of 2018 to the lowest level of 20% compared to an over 50% seen in previous years".

ZOTAC Announces VR GO 2.0 Backpack PC

ZOTAC Technology, a global manufacturer of innovation, is excited to officially announce the VR GO 2.0, the world's first VR Backpack PC refreshed from the ground up. The VR GO 2.0 improves the untethered VR experience with high-end performance repackaged into a more compact, ergonomic chassis.

UNLEASH NEW REALITY
The VR GO 2.0 is designed for unlocking the potential of VR across industries and businesses in entertainment, product development, medical practice, design, education, customer service, eSports, and much more. Integrating mobility and high-performance hardware, the revamped backpack solution empowers life-like immersion with zero compromises to latency and reduction in visual quality with today's leading VR headsets.

The system comes with the powerful and efficient NVIDIA GeForce GTX 1070 graphics with 8GB memory while an Intel Core i7 processor and 16GB DDR4 memory provides the horsepower and bandwidth to sail through intensive tasks, delivering an ultra-smooth experience. The VR GO 2.0 is further equipped with centralized ports and top mounted I/O ports dedicated for easy VR HMD connectivity.

Hold on to Your $: DRAM Pricing Now Expected to Drop Towards, Into 2019

A DRAM market pricing watch report from DRAMeXchange, a division of Trendforce, has just outed a prediction for DRAM price drops towards 2019 and into the same year. The report points to already-decreased by 10.14% pricing (US$34.5 in 3Q18 to the current US$31) for 4GB PC DRAM modules in the market, relative to the previous quarter, as a sign for continued drops. 8 GB DRAM module pricing has declined by 10.29%, signaling an increased inventory of those parts.

The report also states that suppliers have just reached the inflection point for oversupply, despite continued efforts from manufacturers to artificially decrease manufacturing to keep a strain on demand. The report further states that "The ASP in the whole DRAM market is forecast to fall by as much as around 20% YoY in 2019, according to DRAMeXchange's latest analysis. After reaching peak profit in 3Q18, DRAM suppliers are now optimizing their costs so that they will have a soft landing in 2019 as prices are marked down every quarter."

Blizzard Remasters Warcraft III, Releases 2019 as Warcraft III: Reforged

It's not Warcraft 4, but this news is still better than nothing to fans of the beloved RTS series. At Blizzcon 2018, Blizzard was met with backlash at the announcement of Diablo for mobile platforms, but news of Warcraft III: Reign of Chaos getting a full remaster on the PC is helping fan down some of those flames. Titled Warcraft III: Reforged, the remaster is due to be released some time in 2019.

Battlefield V System Requirements Outed: Ryzen 7 2700 or i7 8700 as Recommended CPUs

The official system requirements for the upcoming Battlefield V game have been outed, and there are three categories of such requirements now: Minimum, Recommended, and DXR. The minimum requirements are pretty steep as they are: DICE say at least an AMD FX-8350 or an i5 6600K CPU are required, alongside 8 GB of system RAM (on the graphics front, a GTX 1050 / RX 560 are mentioned).

The recommended system requirements do bring some interesting tables to the mix, though, with AMD's Ryzen 3 1300X and Intel's i7 4790 being hailed as good CPUs for the configuration. This is in stark contrast with the minimum requirements, but here's the gist: it appears that Battlefield V will be a well-paralellized game, though it will also require strong per-core performance (hence why the FX-8350 doesn't make the cut, and why a previous-gen i7 is higher on the list than the 6000 series i5 from Intel). Minimum RAM for the Recommended spec stands at a whopping 12 GB, though - I believe this is the highest I've ever seen for a game release. An RX 580 or a GTX 1060 round out the specs.

Sunset Overdrive Likely Headed to the PC Platform as per ESRB Listing

Insomniac Games' Sunset Overdrive first released as an XBOX One exclusive in 2014, and it was generally met with positive feedback from critics and users alike who appreciated the art style and gameplay of the third-person shooter. This was arguably the developer's biggest attempt at an open world action adventure game before they set off working on this year's hit Spiderman game for the Sony PS4 platform. As with just about any Microsoft console title these days, however, this too appears to be coming to the PC sooner than later. The first hint at this came from a Korean Game Ratings and Administration Committee notice earlier in May, and today we got word of the ESRB having a listing for the game as filed for the PC platform.

The game description can be read in the source link, which is NSFW in writing only, and everything points to a game release that does not appear to be nerfed in content thus far. We do not yet know if this is a straight port or more options are added in, and neither do we know whether this comes from the developer (who presumably are also busy handling post-game content for Spiderman) or delegated to someone else. All that can be said at this time is the release of Sunset Overdrive on the PC is now more of a matter of when and at what price point, rather than if at all.

Red Dead Redemption 2 Achieves Entertainment's Biggest Opening Weekend of All Time

(Editor's Note: Now isn't this beautiful. We could likely coin a "single player gaming isn't dead" hashtag right out of this one, for sure. What's more impressive is that this particular Rockstar release has only targeted current-gen consoles, leaving out a huge, booming slice of the market - PC Gaming. Let's forget the fact that it isn't all that hard to have a more powerful PC than any of the top consoles on the market today... But well. let's not be salty. here's hoping that Rockstar taps into our own PC gaming market so we can have a shot at Red Dead Redemption 2 as well. Kudos for the company for the apparently amazing world they've built.)

Rockstar Games is proud to announce that the critically acclaimed Red Dead Redemption 2 has achieved the single-biggest opening weekend in the history of entertainment. With over $725 million in worldwide retail sell-through during its first three days, Red Dead Redemption 2 is the second-highest grossing entertainment launch of all time next to Rockstar Games' previously released title, Grand Theft Auto V, which achieved over $1 billion in retail sell-through in three days.

Nadella Announces Xbox Game Pass, 'Microsoft's Netflix of Video Games', Is Coming to PC

Microsoft launched Xbox Game Pass in June 2017. This video game subscription service allows users to install and play Xbox games (not just Xbox One ones, there are titles from the Xbox 360 and even the original Xbox) , with over 230 games currently available, a number that is constantly growing. Often called 'The Netflix of video games', the service has been improving its offering, but now the project will go beyond it's initial focus. Satya Nadella, Microsoft CEO, announced during an investor meeting that Xbox Game Pass will come to PCs soon.

Nadella gave no further details, so we still don't know what games will be included on that service or the subscription price (currently $9.99/month), but the announcement is promising and another sign that the company is moving forward to expand their reach and, of course, their earnings. On the latest earnings release (FY19 Q1) Microsoft pointed out how gaming revenue "increased 44% with Xbox software and services revenue growth of 36% mainly from third-party title strength". This move could make that growth go even higher, and it joins other recent announcements that could improve Microsoft's role in this market.

LUCIDSOUND Ships LS31 Wireless Gaming Headset for PS4, Xbox One, and PC

LucidSound , the fastest growing gaming headset brand, announced today the shipping of the LS31 Wireless Gaming Headset. Announced at E3 2018 and compatible with PlayStation4, Xbox One and PC, the new LS31 serves as a follow-up to the LS30 headset, LucidSound's top selling headset.

Re-built, re-engineered and re-imagined for an ever-evolving gaming marketplace, the new LS31 delivers uncompressed wireless audio, and features a host of upgrades designed to keep the LS31 ahead of the competition.

Fallout 76 Platinum Edition Costs $115, Doesn't Include the Game!

Bethesda sure is testing their fan base in more ways than one with the upcoming Fallout 76 game. First, we learnt that it was an online experience with no single-player campaign. Then came the news of an exclusive (at least at launch) use of the Bethesda.net launcher rather than Steam for the PC platform. Interest in the game was mediocre at best, if online gaming communities are anything to go by, and today we got to know about the Fallout 76 Platinum Edition that costs a whopping $115 USD but does not even include the actual game!

That's right, Bethesda in their infinite wisdom are selling this alongside the standard $60 edition, a $80 Tricentennial Edition, and an even more expensive $200 Power Armor Edition. The other editions all include the game, because why not, but this $115 edition is sold as a gear and comes with goodies galore for the hardcore Fallout fan. If you wanted to shell out the cash for a guide to the game universe, a collector's case, a numbered art print, mini journals, postcards, maps and more, you can find the link in the source. For everyone else, hold on to your horses and see how the game is received by the media before even deciding if the base game itself is worth it. Bethesda is setting a dangerous precedence here with physical goodies for pre-order based off an online game that is not even out yet, and all we can do with vote with our wallets by keeping them shut.

PC Shipments Were Flat in Q3 2018, and That's Good News. Also: Microsoft Surpasses Acer in the US

According to preliminary data published by Gartner, worldwide PC shipments totaled 67.2 million units in the third quarter of 2018, which marks a 0.1 percent increase from the third quarter of 2017. The study shows how the global market "has shown modest stability for two consecutive quarters" something quite impressive given that for some time now PC shipments have relentlessly decreased. Lenovo has surpassed HP and has secured the top spot driven by its joing venture with Fujitsu, says Gartner. Only those companies and Dell have managed to grow compared to the same quarter last year, while Acer, Asus, and Apple have reduced their shipments in this quarter.

Mikako Kitagawa, principal analyst at gartner, mentioned the possible impact of Intel problems in the short term: "the Intel CPU shortage could influence the PC market moving forward with price increases and changes to the vendor landscape. While this shortage will have some short-term impacts, Gartner does not see any lasting impact on overall PC demand." In fact, this analyst points out how Intel will prioritize high-end CPUs and business PCs CPUs, with AMD picking up if Intel cannot supply enough CPUs.

Valve Details Controller Usage on Steam, Xbox Controllers on Top

If you had told me this time last year that Valve of all companies would be peeling away secrecy layers galore, I would have laughed in your face. As it turns out, Valve is doing just that in an attempt to dissuade fears after Steam's API changed earlier this year making services such as SteamSpy less informative and useful to the public. Their latest blog post on Steam shares user details on controllers, given PC gamers have enjoyed the flexibility to use the beloved keyboard + mouse combo or go with controllers from console makers, or 3rd-party alike. As it stands, there are a lot of things to see here too.

To begin with, there have been over 30 million user accounts to register the use of a controller since 2015, of whom over 15 million have used two or more controllers. With shared and multiple accounts to consider in addition, Valve estimates as many as 60 million accounts to have a controller paired up in the last three years. Seen below is a pie chart showing the distribution of use of various different controllers, and the Xbox 360 controller reigns supreme here with over 27 million account pairings of the device (45% share). The Xbox One controller comes in next, and Valve's own Steam Controller fares decent with over 1 million pairings. More to follow past the break.

Devil May Cry 5 PC Requirements Revealed - 8 Threads, 8 GB RAM Minimum

The minimum and recommended PC specs for Capcom's upcoming Devil May Cry 5 have been announced, and it seems the game will have some thunderous requirements to start. First of all is the fact that Capcom lists as minimum an Intel Core i7-4770, paired with 8GB of RAM and an NVIDIA GeForce GTX 760. There's not much to say on the graphics card and - it's a relatively mundane requirement these days - but the number of CPU threads is slightly higher than usual. Shadow of the Tomb Raider, for example, listed as minimum a Core i3-class CPU.

Interestingly, the recommended specs maintain the RAM and CPU requirements where they stand, and only increase graphics card performance to a GTX 960. An interesting development, to say the least - the minimum is also the recommended. Windows 7 and 35 GB of available storage space round out the requirements for both configurations. Here's hoping this Devil May Cry 5 is as good as Ninja Theory's DmC.

Samsung To Reduce DRAM Output Growth in Favor of Maintaining Prices, Says Bloomberg

In a bid to head off investor worries of a potential downturn, Samsung is looking to tighten their belts in regards to the manufacturing of DRAM. In particular, this move is preempted by the expectation of DRAM bit growth to be less than 20% year-over-year, with bit growth being the key measurement for gauging market demand based on the amount of memory produced. Considering the semiconductor industry is known for its up and down cycles, Samsung's preemptive move could stabilize or even drive up the cost of memory coming out of not just them but Micron and SK Hynix as well. This would help keep their profits rolling in, just in case a downturn in demand does take place, but it also means PC enthusiasts will have to deal with memory prices remaining roughly the same or possibly climb higher going forward.

Anthea Lai, an analyst for Bloomberg Intelligence, in Hong Kong made note that "If Samsung does cut its DRAM bit growth, it shows the company is happy with the current oligopoly market structure." Elaborating further, he said that "It prefers keeping supply tight and prices high, rather than taking market share and risking lower prices, therefore chances for DRAM prices to stay strong is higher."

DICE Committed to Large Maps in Battlefield V as Tweaking Continues Pre-launch

With the Battlefield V beta only recently ending, it didn't take long for players to start asking how large the maps will be in this installment of the franchise. With the community asking questions, DICE was quick to respond, with Lead Multiplayer Designer Valerian Noghin, Multiplayer Producer David Sirland, and Level Designer Jeff Gagné all responding on Twitter.

An image posted on Twitter by DICE shows the Breakthrough for Hamada map. Giving a rough idea of not only it's overall layout, but scale, thanks to the inserted image showing the player's perspective. Measuring in at 1500 m from the attacker's to the defender's main headquarters, it is certainly larger than the maps in the beta. Furthermore, David Sirland has stated that the majority of the map shown will be available in the game's Conquest mode. While the map is not final, it has been stated that any changes at this point will likely be minor.

EEDAR: US Gaming Led by Mobile, Followed by PC, Console Gaming

A new report from EEDAR paints quite a rosy picture for PC gaming: much rosier than what most users would think it to be. That mobile gaming is the platform king is no secret: anyone and everyone seems to be rocking a smartphone these days, and every smartphone has a myriad of games available that are so easy to consume that practically everyone with a smartphone (particularly an Android one) qualifies as a gamer. The interesting bit comes in the result that PC gaming is ahead of console gaming in gamers' minds and usage.

Amazon Could be Pointing to Halo 5: Guardians Release for PC

A box listing update for 343 Industries' Halo 5: Guardians over the weekend may have spilled the beans on a planned release of the title for PC gamers. Via an updated box art posted on Amazon, the new Halo 5: Guardians changes the previous "Only on XBOX One" adage of games that could only be found on Microsoft's console - and nowhere else - to a much more interesting "XBOX One Console Exclusive". This particular wording has become prevalent ever since Microsoft introduced its "XBOX Play Anywhere" initiative, which sees copies of games being mirrored in both the PC and console platforms - much like it happened on Halo Wars 2.

If this were to happen, of course, we'd expect nothing less that a very well optimized port for the PC version of the game. Microsoft hasn't been saving expenses in gearing up their Play Anywhere titles up to the best features and performance metrics PC gaming has to offer, and with a Halo game, those efforts are sure to be doubled. The franchise still remains Microsoft's juggernaut and best representative of their overall brand identity, and Microsoft - and 343 Industries - wouldn't want to be missing an opportunity to prepare a whole new world of potential gamers and buyers of Halo: Infinite via a less than exquisite launch of Halo 5: guardians on PC. Until then, you can always just hop into the free Forge mode on Windows 10.

Bethesda Ditching Steam With Fallout 76 - Available Only via Bethesda.net

The ease of digital distribution means companies can always try to maximize their profits by cutting the man in the middle - saving in on any distribution fees that third party would demand for its services. Of course, this is easier said than done, and most small companies wouldn't be able to set up their own digital distribution service - Steam as a platform is a great alternative for these, since it couples simplicity with a grand user base, and Steam's own in-house publicity and user data allows these companies to achieve a much wider audience than they likely would should they try to use their own distribution platform.

Of course, Bethesda isn't a small company, to say the least; that's why it has the resources to pour into its own digital platform, and part of the reason why Fallout 76 won't make it to the PC's leading distribution platform, Steam. In the game F.A.Q., Bethesda has made it clear that Fallout 76 will only be available via Bethesda.net, meaning that users will be left in the cold with some of Steam's exclusive features. Of course, one might argue that those are all peanuts compared to the actual game.

Logitech's Mic'ing Up with Blue

Today, we've got exciting news: Logitech has agreed to acquire Blue Microphones, a leader in studio-quality microphones these past 20 years. Their products are used by music artists - legends and talents such as Bob Dylan and Imagine Dragons - so they can create their own distinctive sound in the highest quality.

And that's not all. If you haven't heard of Blue's Yeti and Snowball lines of microphones, you really need to check them out. In truth, you really have heard them … on most of your favorite podcasts, streams and YouTube channels. Because if you're not using a Blue mic, your go-to internet personalities probably are. We loved Blue and their products the moment we discovered them. And we're convinced we can do great things together.
Return to Keyword Browsing