Thursday, November 15th 2012

Unity 4.0 Game Engine Launched

Unity Technologies, provider of the Unity multi-platform engine and development tools, is proud to announce Unity 4.0 is now available for download. Unity 4, announced in June, will consist of a series of updates designed to improve the product through an extensive improvement of existing tech and the rollout of new features. The first in a series of updates for Unity 4, this version includes significant additions such as DirectX 11 support and Mecanim animation tools. In addition users will have access to a Linux deployment preview and the Adobe Flash Player deployment add-on.

"Unity 4 will see the addition of an incredible number of new, highly advanced, features and continuous improvement across the tech to be released in smaller, faster increments than Unity has seen in the past," said David Helgason, CEO, Unity Technologies. "It's an exciting time for Unity and the 4.0 release marks the beginning of a great new era for our technology."

Mecanim – Stunning Character Animation
Mecanim, Unity's powerful and innovative animation technology, is setting new industry standards for tools in integrated development environments allowing the creation of complex state machines, blend trees, IK rigging, and auto retarget animations to characters of different sizes and shapes, all inside of the Unity editor. Developers will find a sizeableselection of retargetable animations available in the Unity Asset Store here.

DirectX 11
With the ability to take advantage of full DirectX 11 support, including shader model 5, tessellation for smoother models and environments in game worlds, and compute shaders for advanced GPU computation, Unity 4.0 empowers developers. DirectX 11 support development was aided by development of the Butterfly Effect demo.

High-end Visual Capabilities for All Platforms
Unity 4.0 also features real-time shadows on mobile, skinned mesh instancing, the ability to use normal maps when bakinglightmaps, and a refined GPU profiler. It's easy to make extremely high-end visuals that scale across the best of what's available on modern PCs and the most advanced mobile graphics chips.

Adobe Flash Player Add-on
The Adobe Flash Player deployment add-on will empower developers to publish their new and existing titles to one of the world's most ubiquitous gaming platforms on the web. With the wealth of incredible features in the 4.0 release, Unity is the most powerful development pipeline for creating high quality 2D and 3D content for Adobe Flash Player.

Linux Publishing Preview
Unity 4.0 will also include a preview of a new deployment option to publish games to Desktop Linux, clearing a path for the Unity community to bring exciting new content to the PC market's most voracious indie gamers. Desktop Linux standalone publishing will be available for allUnity 4 users at no additional cost.

Unity 4 introduces many additional features and improvements, including:
  • Shuriken particle system supports external forces, bent normals, automatic culling, and environmental collisions
  • 3D texture support
  • Navigation: dynamic obstacles and avoidance priority
  • Major optimizations in GUI performance and memory usage
  • Dynamic fonts on all platforms with HTML-like markup
  • Remote Unity Web Player debugging
  • New Project Window workflows
  • Iterative lightmap baking
  • Refined component-based workflows
  • Extensible inspectors for custom classes
  • Improved Cubemap import pipeline
  • Geometry data improvements for huge memory and performance savings
  • Meshes can be constructed from non-triangle geometry – render points & lines efficiently
Unity 4 and the Adobe Flash Player add-on for Unity are now available for purchase at the Unity store.
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8 Comments on Unity 4.0 Game Engine Launched

It's a bit cartoonish but i still like it a lot. It has it's own charm and feel unlike 99% of the games today that all use Unreal engine and have the exactly same look and feel. I miss the old days when there were loads of game engines used widely and they all had very different feel to it.

I hope devs will pick up this engine and make something nice out of it. Also + points for the engine showcase trailer. It was crazy, fun and it showcased the engine pretty well.
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Completely Bonkers
Looks good. Rendered or real time?

I always knew it! Newspapers are dangerous and should be banned. And the butterfly is rubbish.
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Epic said this will be their biggest competitor in this line of income... And honestly, they are spot-on, Unity is pretty badass.
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Easy Rhino
Linux Advocate
woot more linux support!
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That demo is horrible. The store is selling unrefrigerated milk.
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Graphics looks extremely cartoonish. I hope is just an HDR effect and not all games will look like that...
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If developers can make use of this and make games run smooth with decent fps on max settings, then great.
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