Thursday, August 24th 2017

NVIDIA Releases the GeForce 385.41 Game Ready WHQL Drivers

NVIDIA today released the latest version of their GeForce software package, which allows your NVIDIA GPU to render the highest quality pixels. Version 385.41 is a WHQL release, and being a Game Ready driver means it brings with it support for upcoming games. Namely, users looking to enjoy Bungie's foray into the PC market with Destiny 2 with the Open Beta (open 28th to 31st August) will want to grab these. PlayerUnknown's Battlegrounds support also makes an appearance, as does ARK: Survival Evolved, F1 2017, Pro Evolution Soccer 2018, and Quake Champions (Early Access).

SLI profile updates include addition (or update of profiles) for ARK: Survival Evolved, Destiny 2, Faith of Danschant, Lawbreakers, Secret World Legends, and Starpoint Gemini Warlords. Feature changes include removal of the nvtray process, as well as the elimination of the NVIDIA Tray icon from Windows task manager. As always, you can grab your NVIDIA drivers right here on TPU; just follow the link below.
DOWNLOAD: NVIDIA GeForce 385.41 WHQL Game-Ready Drivers

Added or updated the following Whisper Mode profiles:
  • F1 2017
  • Destiny 2 - beta
Added or updated the following 3D Vision profiles:
  • Pro Evolution Soccer 2018 - Excellent
Fixed Issues
  • [GeForce GTX 970][Quantum Break]: Drop in frame rate occurs when playing the game. [1955903]
Windows 10 Issues
  • [SLI][GeForce GTX 780 Ti]: There is no display output when connecting the DisplayPort and two DVI monitors. [1835763]
  • [SLI + HDR][Multi-GPU][GeForce GTX 1080][Battlefield 1][DirectX 12]: Corruption occurs in the game. [200339275]
  • [HDR][GeForce 1080][Battlefield 1]: There is heavy color saturation when the display is set to non-native resolutions and refresh rates. [200339279]
  • [GeForce GTX 1070][Surround]: The [Ctrl+Alt+S] keyboard shortcut does not enable or disable Surround. [1932397]
  • [Notebook][GeForce GTX 1080][G-Sync]: With G-Sync enabled, stuttering occurs when playing games on the external display. [1931970]
  • [GeForce GTX 1050 Ti][The Binding of Isaac: Rebirth]: Low frame rate and lagging occurs when playing the game in full-screen mode. [200332803]
  • [Notebook][Minecraft]: Low frame rates when playing the game in full-screen mode on Optimus notebooks. [1976442]
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26 Comments on NVIDIA Releases the GeForce 385.41 Game Ready WHQL Drivers

#1
Luke51087
Do they say what exactly makes it support Players Unknown?
Posted on Reply
#2
Solidstate89
I rather liked the tray icon. Damn. It was a convenient place to access bother the driver utilities and the GeForce Experience software all at once.
Posted on Reply
#4
qubit
Overclocked quantum bit
I do wonder how long SLI is gonna be supported for. I can see NVIDIA being really reluctant to let SLI go as it means extra sales for them.

I'll be installing these latest drivers immediately with wild abandon as usual. :p
Posted on Reply
#5
EarthDog
436MB for GPU drivers... wow.
Posted on Reply
#6
wrathchild_67
EarthDog, post: 3715204, member: 79836"
436MB for GPU drivers... wow.
I remember when the Riva TNT drivers were 5MB and that was large at the time because of dialup being the most common way to access the internet.
Posted on Reply
#7
sutyi
Solidstate89, post: 3715183, member: 106000"
I rather liked the tray icon. Damn. It was a convenient place to access bother the driver utilities and the GeForce Experience software all at once.
To be honest I don't see what was the reason behind this. Granted I did not use it much (probably not alone with this) but it was way more convenient than having two nVIDIA icons on my desktop.

I like to keep my desktop screen as clutter free as possible, this is not helping in my efforts to do so...

wrathchild_67, post: 3715210, member: 72016"
I remember when the Riva TNT drivers were 5MB and that was large at the time because of dialup being the most common way to access the internet.
I remember getting my driver updates from CDs that were included with the monthly IT mags.
Posted on Reply
#8
bug
wrathchild_67, post: 3715210, member: 72016"
I remember when the Riva TNT drivers were 5MB and that was large at the time because of dialup being the most common way to access the internet.
And then there was the rage when advanced control panel got introduced making us download 20MB+.
For those that don't know, a common 14.4kbps connection took 10 minutes to download 1MB. Top-end modems were rated at 56kbps, but usually could only establish a ~40kbps connection. It was way harder to distribute rubbish back then. Well, not really, but it was harder to distribute it in FHD.
Posted on Reply
#9
bug
sutyi, post: 3715217, member: 112688"
To be honest I don't see what was the reason behind this. Granted I did not use it much (probably not alone with this) but it was way more convenient than having two nVIDIA icons on my desktop.

I like to keep my desktop screen as clutter free as possible, this is not helping in my efforts to do so...
I use neither: right click on the desktop -> Nvidia Control Panel is where it's at. As you noted, we use it infrequently enough to not worth a desktop icon.
Posted on Reply
#10
DarkHill
Luke51087, post: 3715182, member: 166216"
Do they say what exactly makes it support Players Unknown?
its the new shadowplay highlights feature. with it enabled it will create screenshots etc for you "automatically"
Posted on Reply
#11
MxPhenom 216
Corsair Fanboy
DarkHill, post: 3715244, member: 167502"
its the new shadowplay highlights feature. with it enabled it will create screenshots etc for you "automatically"
Thats been working with previous driver though.
Posted on Reply
#12
Slizzo
bug, post: 3715222, member: 157434"
And then there was the rage when advanced control panel got introduced making us download 20MB+.
For those that don't know, a common 14.4kbps connection took 10 minutes to download 1MB. Top-end modems were rated at 56kbps, but usually could only establish a ~40kbps connection. It was way harder to distribute rubbish back then. Well, not really, but it was harder to distribute it in FHD.
Modems were rated for 56k, ISPs were only ever able to serve up 44kbps IIRC.
Posted on Reply
#13
Luke51087
DarkHill, post: 3715244, member: 167502"
its the new shadowplay highlights feature. with it enabled it will create screenshots etc for you "automatically"
Thanks, wish it was some magical fix to help improve the performance of the game :P to much to ask the studio to do after making tons of money
Posted on Reply
#14
bug
Slizzo, post: 3715298, member: 97498"
Modems were rated for 56k, ISPs were only ever able to serve up 44kbps IIRC.
Neah, it was about the physical line length. At some point I moved about one block away and was practically near ISP's hub and my connection speeds went up. Same PC, same modem.
Posted on Reply
#15
P4-630
What makes a driver "Game ready" for a specific new game, what is there so special about a driver for those specific games?
The game also runs fine with any later driver most of the time.
Posted on Reply
#16
sutyi
P4-630, post: 3715337, member: 22154"
What makes a driver "Game ready" for a specific new game, what is there so special about a driver for those specific games?
The game also runs fine with any later driver most of the time.
Game specific optimizations and or profiles I guess? :)
Posted on Reply
#17
P4-630
sutyi, post: 3715341, member: 112688"
Game specific optimizations
Right, I understand that, but what would be different in the code compared to another driver.
What is added or what is taken away?
Posted on Reply
#18
EarthDog
Game specific optimizations and profiles. :)

It would vary by game what specific changes/adds/removals are done.
Posted on Reply
#19
bug
P4-630, post: 3715344, member: 22154"
Right, I understand that, but what would be different in the code compared to another driver.
What is added or what is taken away?
Nothing. If for example one title is heavy on geometry and easy on shadows, you can "hardcode" some stuff for that title instead of applying heuristics to determine that. The more you eliminate branching from your code, the faster it runs.
Worst case scenario, the game uses the graphics API incorrectly, yet the drivers accommodates that if it can work around it.
Posted on Reply
#20
londiste
EarthDog, post: 3715204, member: 79836"
436MB for GPU drivers... wow.
the driver install packages have not been just the driver (not for amd either, if you look at the news post right after this one, amd package is roughly the same size) for decades now.

nvidia kind of started this (wasn't the first but has been consistent with this ever since, amd joined a bit later) with the "detonator" drivers which started compiling all the different drivers (for supported cards/gpus) into one convenient installer. new gpus get added to the supported pack when they come out, every once in a while, very old gpus get their support dropped and no longer get drivers included in the pack.

you can see what's in the package easily when you unpack it.
this 385.41 driver package contains the following installers:
  • 361.2 mb - drivers (96.1 mb of this is nvidia control panel), the amount of different gpus supported by these drives is quite large plus cuda/ocl/compilers taking up a lot of space.
  • 205.1 mb - physx
  • 163.3 mb gf exp streaming service
  • 131.1 mb - gf experience
  • 69.6 mb - nvcamera
  • 32.0 mb - shadowplay
  • 29.2 mb - nview
  • + 12 or so smaller installers
Posted on Reply
#21
Liviu Cojocaru
I've installed this one yesterday, PUBG seems to work a bit better. I would dare to say I gained 3-5 fps
Posted on Reply
#22
EarthDog
Who can tell through the lag tho'. :p
Posted on Reply
#23
Champ
hope this works better than the last one. Jacked my VR up bad.
Posted on Reply
#24
Slizzo
Champ, post: 3716701, member: 55365"
hope this works better than the last one. Jacked my VR up bad.
What'd it do for you? 385.28 runs just fine in VR for me.
Posted on Reply
#25
Champ
i played a lot of elite dangerous and it got to the point where it was skipping really bad. Played on screen games fine, but vr was a no go for me.
Posted on Reply
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