Friday, December 1st 2017

Star Citizen Gets Into the Real Estate Business - Up to $100 Per Virtual Lot

Star Citizen is easily one of the greatest success stories of our times. Even though the game is currently in the alpha stage, Cloud Imperium, the company behind Star Citizen, managed to raise over $168 million through crowdfunding. However, the amount raised doesn't seem to cut it as the developer has decided to implement even more microtransactions into the game. Cloud Imperium has considered it necessary to start selling virtual parcels to their intergalactic citizens as another source of income. According to the company, the money will be reinvested into the game's development. If there's a particular planet, moon or asteroid that you would like to colonize, now is the time to break your piggy bank. However, it won't be cheap. You've been warned.

The current market price for a 4 km by 4 km lot is $50, while the bigger 8 km by 8 km lots are going for $100. As a Star Citizen landowner, the player will be rewarded with a fancy GEOTACK planetary beacon. This beacon prevents other players from invading the owner's property, while also serving as an aid for owners to find their way home. Cloud Imperium is kind enough to give the player complete freedom to what they want to do with their property. So, it's up to the landowner to decide if he wants to use the land to build a cozy home or put a business on it. Do you have some extra money lying around? Invest it in a virtual piece of land to start building your patrimony today!
Source: DSOGaming
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54 Comments on Star Citizen Gets Into the Real Estate Business - Up to $100 Per Virtual Lot

#51
Vayra86
bugDo you at least acknowledge we can have this conversation well into 2050s when RSI is working on their beta 10 and adjusting the engine and AI to take advantage of the newly released 10,000 CPUs and whatnot?

As I have said before:
1. Titles that expanded in scope after their initial release are not unusual.
2. Nothing that's being worked on SC right now precludes the release of a flight sim.
Absolutely, I'll acknowledge that. But to outright shout 'its a scam' seems too strong in this instance, to me. Its not a scam - if the project does fail, we can probably agree it was badly managed.

At the same time, I do see all of the struggle that simply occurs with any large scale IT development project. Lots of detractors, lots of impediments, scope adjustments, and technical difficulties are really quite common. That knowledge combined with what I can already see and play, and how it actually feels playing it, and flying it, does convince me that the degree of polish and finetuning they aim for needs this time and budget.

Does that convince me enough to invest more than what I'd have paid for a simple Freelancer remake? No. 35 bucks is as far as I'll go :) If I'd lose the 35 today, I wouldn't even feel scammed because of the window SC offered/offers into what is possible. On the other hand, if you feel like you're a true stakeholder already with hundreds + spent, then yes, you can easily get scammed.
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#52
bug
Vayra86Absolutely, I'll acknowledge that. But to outright shout 'its a scam' seems too strong in this instance, to me. Its not a scam - if the project does fail, we can probably agree it was badly managed.

At the same time, I do see all of the struggle that simply occurs with any large scale IT development project. Lots of detractors, lots of impediments, scope adjustments, and technical difficulties are really quite common. That knowledge combined with what I can already see and play, and how it actually feels playing it, and flying it, does convince me that the degree of polish and finetuning they aim for needs this time and budget.

Does that convince me enough to invest more than what I'd have paid for a simple Freelancer remake? No. 35 bucks is as far as I'll go :) If I'd lose the 35 today, I wouldn't even feel scammed because of the window SC offered/offers into what is possible. On the other hand, if you feel like you're a true stakeholder already with hundreds + spent, then yes, you can easily get scammed.
Fair enough. As a software developer I know this isn't how projects usually unfold, so I'm more inclined to be skeptical about SC. But hey, I'd be more than happy to eat my words when CIG releases the jaw-dropping space sim I have been missing since Freelancer.
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#53
Prince Valiant
bugDo you at least acknowledge we can have this conversation well into 2050s when RSI is working on their beta 10 and adjusting the engine and AI to take advantage of the newly released 10,000 CPUs and whatnot?

As I have said before:
1. Titles that expanded in scope after their initial release are not unusual.
2. Nothing that's being worked on SC right now precludes the release of a flight sim.
I don't understand why this hasn't been done. When I first heard about SC I thought that S42 was going to be finished first and then that would be used as the core for SC.
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#54
INSTG8R
Vanguard Beta Tester
Wait! Can we walk around on this land? I’m certainly tired of walking around my hangar.. :roll:
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