Thursday, July 26th 2018

Thinking Outside the DRM: Denuvo Sues Founder of Piracy Group "REVOLT"

What do you do when your main product keeps being bypassed in the eternal cat and mouse game of DRM versus piracy groups? If you're with Denuvo, you think "outside the box" and look for slightly different ways to eliminate the competition, such as actual legal action.

Following this legal action and a collaboration with Bulgaria's police, the justice system has managed to identify Aka Voksi as the founder of scene group "Revolt", seizing his personal computer - events that resulted in Voksi stating he would be dropping all piracy-related activities immediately and for the future (a wise move considering the circumstances). Reddit and piracy-focused websites have already begun fundraising efforts to prepare for Voksi's defense.

A statement from Denuvo's parent company Irdeto follows:
"A 21-year-old Bulgarian man. Aka Voksi, from Dimitrovgrad, Bulgaria. Allegedly responsible for the hacking of a number of games carrying Denuvo's Anti-Tamper software. Has been arrested following a collaboration between Irdeto and the Bulgarian Cybercrime Unit. Following an initial investigation by Irdeto into the hacking of Denuvo Anti-Tamper software. The findings were passed to the Bulgarian Cybercrime Unit. And resulted in the raid on a premises in Dimitrovgrad, Bulgaria on Tuesday. During the raid, computers and other items suspected to have been used in the piracy of a range of titles were seized by police."
Source: ETeknix
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106 Comments on Thinking Outside the DRM: Denuvo Sues Founder of Piracy Group "REVOLT"

#101
FordGT90Concept
"I go fast!1!11!1!"
Creative directors are rarely good project managers. They require separate skillsets. Without creative directors and project managers that aren't completely risk averse, you end up with the shovelware (asset swap open world games) we mostly see from AAA publishers today.
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#102
StrayKAT
FordGT90ConceptCreative directors are rarely good project managers. They require separate skillsets. Without creative directors and project managers that aren't completely risk averse, you end up with the shovelware (asset swap open world games) we mostly see from AAA publishers today.
Sad truth. :\

I don't want to be too much of a hater though. Like I said, I hope SC comes to fruition.. I'm just not going to be hyped.

As for Microsoft, I think the setbacks and bad rep made them a humbler company in recent years. And while I don't like what consoles have done to gaming, I think it's made them a good publisher compared to most. They have more at stake.
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#103
FordGT90Concept
"I go fast!1!11!1!"
This is the first round of game developers buyouts that they have done in a while. We'll have to wait and see how it plays out (years).
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#104
AltCapwn
rtwjunkieI see you looked them up! I guess you at least recognized some of their games? :D
I try to learn from my ignorance :).

And as of M$, I think they learn from their mistakes; I mean, they tried things and failed (fable mmorpg pay to win, age of empire mobile, etc...) but I think they start to make good things again. The fact that consoles nowadays depend on exclusive (sort of, but mostly, I don't want to start on that... read my point :p), the fact that their console depends on exclusivity to earn a player base push them to take the time to create and make good games. I'm hyped for the next Halo; I'm hyped for the next AoE. But in reality, they really made some bad mistakes in the past and released EA-like games. I'm glad they removed (and are removing) loot box from forza. I think they are on a right path. But, I'll still call them M$ as long as they prove themselves.

Still, Microsoft are improving Windows 10, Xbox One and Microsoft Game studio so, I'm curious about what they'll release with "Ninja Theory Studios". I don't have much hope, but the hope is still there (I STILL HAVE HOPE FOR HALF-LIFE 3 TOO).
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#105
StrayKAT
I'm hoping they just leave Ninja Theory alone.. they already make great games. All they need is more cash... and more length to their games.
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#106
BorgOvermind
I say to every game maker out there what I said when Securom started to mess-around excessively with things many years ago:

0. Any protection made for a non server-based game will eventually fail. It is inevitable.
1. Instead of investing in DRM, invest in the actual game/product. - There are plenty of examples of games with absolutely no protection that topped the sales in the year of their release and kept selling well for many more years.
2. Protection does not bring you exceptional high sales. Making a good product does.
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