Tuesday, January 28th 2020
Blizzard Releases Warcraft III: Reforged System Requirements
Blizzard today released the system requirements for their remastered version of Warcraft III, Warcraft III: Reforged. The new game sees the inclusion of the original Reign of Chaos campaign and its expansion, the Frozen Throne, amounting to 60 campaign missions. Reworked graphics, four-hours of updated in-game cutscenes and re-recorded voice-overs are paired with rebalanced online play and the addition of social and matchmaking capabilities.
Requirements-wise, it's a light game on its minimum settings for sure: Blizzard says gamers will need an Intel Core i3-530 or AMD Athlon Phenom II X4 910. A mere 4 GB of system RAM and an NVIDIA GeForce GTS 450 or AMD Radeon HD 5750 will be required to power the games' visuals. If you aren't looking for the minimum specs but how good of an experience you'll have, the Recommended specs up the ante: an Intel Core i5-6400 or AMD Ryzen 7 1700X or better are being called for, paired with 8 GB of RAM and an NVIDIA GeForce GTX 960 or AMD Radeon R9 280X.
Source:
DSO Gaming
Requirements-wise, it's a light game on its minimum settings for sure: Blizzard says gamers will need an Intel Core i3-530 or AMD Athlon Phenom II X4 910. A mere 4 GB of system RAM and an NVIDIA GeForce GTS 450 or AMD Radeon HD 5750 will be required to power the games' visuals. If you aren't looking for the minimum specs but how good of an experience you'll have, the Recommended specs up the ante: an Intel Core i5-6400 or AMD Ryzen 7 1700X or better are being called for, paired with 8 GB of RAM and an NVIDIA GeForce GTX 960 or AMD Radeon R9 280X.
48 Comments on Blizzard Releases Warcraft III: Reforged System Requirements
This is one of those games that is perfect for LAN, always online has no place. I think its called feedback and public backlash for shitting over your fanbase. Multiple times. Facts remain. WC3 has tons of free content and even total conversions that offer way more than what Blizzard is doing here, at a pretty steep price. And... weren't you the anti DRM guy? WC3 is the perfect cocktail in that sense, and its remaster certainly is not.
Also, people and especially gamers seem to be developing a very good bullshit sensor the past few years. I can only applaud that.
Also this one sums it up well.
Its just a very, very lazy release. Not touching with ten foot pole.
Also no "Do you like fire?", "I'm full of it!"
To specify, both the game and (especially painful in some regards) WorldEdit.exe made usage of exactly ONE core/thread, which was natural in when the game was made, but is everything but natural now - some editor tasks are so painfully slow in current patch (not Reforged, I would appreciate any info on this) that it represents a major problem.
Some Engine/WorldEdit changes are surely made, the list of new options confirms it clearly - I just hope that "the original code is lost" and such "occurrences" did not happen, and that we get the game that actually uses at least some advantages of the 20 generations of the new hardware which were released since the launch...
Also, required internet connection just means purchase combined with a pirate patch over one eye.
I'm not sure about the "internet connection required", there is an offline button when the game starts.
There is a stark contrast in comment sections between games and in my experience, almost every time, the whiners have a very good point - the game is missing things, or other games have done the same trick in a better way. When you see negativity in several of the top 10 hot topics on a Blizzard forum, you can rest assured the overall reception is negative. When its just the odd thread of 'some whiner' the usual way of things is that a bunch of fans come into that topic and strike it down swiftly. When the consensus is different, you will find the same topic grow and fierce discussion erupt, people bunch up into 'camps' etc... we know it all too well.
But yes, judge the game on its own merits, I get what you're saying, no need to follow anyone else's opinion at all. But, other people's opinions are a great way to filter the good stuff out of the sea of BS :) And I really only need one or two sane people with a solid bit of feedback on their experience to distill what's what, and this one reeks of lazy and rushed to market. Unfortunately. Correct. Warcraft 3 spawned the MOBA and laid foundations for hero development/RPG progression in all sorts of games that didn't have it before. The concept is really now 'the norm'. Though I'm not sure how WoW is connected; the game borrows the lore of course but technically its an entirely different thing and it got its inspiration from countless other MMOs that already existed at the time; it just kinda became the Iphone of MMO's, as a lower barrier of entry, highly polished and high production quality version of it.
How the mighty have fallen... I really hope Diablo 3 is a return to what used to be.
Interestingly when the gameshifted from more RPG to more RTS several devs left and made Guild Wars.
Before WoW, nobody cared about MMORPGs.
Forced FXAA and AF x16 from NVCP. In-game graphics look worse than what I remember... foul play?
There is an option for offline use.
www.tweaktown.com/news/70287/warcraft-3-reforged-betrays-legacy-fans/index.html
And on this one I am absolutely with the fans!
Eff you Blizzard, big long middle finger to you! :mad:
These remasters are a swift way to create a new reality where Blizzard follows the new 'AAA' norm of spoonfeeding everything... but only if you present new dollar every time. They need to go 'iterative' on a release such as this?! Why reinvent the wheel? It makes no economical sense. A graphics upgrade, sure. But all these niggles? There is an agenda.
I'm saying hard pass to this shit. Get portable versions of the good old games and we're done. Perhaps 'betrayal' is a strong word, but the game simply does not live up to expectations, and they were understandably high. Why the hell not... they've done it right already. I beg to differ.... look at the history and you will see there was so much before WoW. Nobody cared? That's like saying nobody cared about shooters before CoD got mainstream.
I think if anything WoW made gaming more mainstream rather than the MMO. I mean really, its been a gateway drug for people from literally all walks of life. I've seen my share of it in person. The demographic of this game was infinitely more varied than what you find in any MMO today, or even online as a whole. Or maybe just very good at making that varied playerbase visible. Anyway... the game didn't hit headlines because it was an MMO, it was because everybody knew someone who played it. Exactly, WoW was just created when MMO's were at their prime. It incorporated many ideas and fine tuned them... that was based on something. And that something was the dozens of other MMO's that were literally everywhere or already in development. 1998-2004 was the time and WoW was just the most mainstream chapter of it. Past that, the endless stream of lazy WoW clones made it all go even bigger.
This... is what made the MMORPG a solid genre and laid the real foundations. Comparing again to the Iphone; this was like that capacitive touch version dumbphone that could do it all, but was clunky at it. WoW was the Iphone that made it all flow naturally.
en.wikipedia.org/wiki/Ultima_Online
All of it is the axe on the root of community driven content. Its not like DOTA is sprawling with fantastic content now that every Joe can vote on nice art and models. Not a single game was improved by paid fan made content.
Some things should just not be monetized, or only through donation.
Screw you Blizzard and the Talbuk you're riding around on.
Another way they can monetize this is because they can now control what gets the spotlight in custom map releases. And the hidden agenda is this: 'We don't want another IceFrog that jumps ship to Valve'. That's how these dots really connect in the world of spreeadsheet heroes. Fuck the law, this is a business case and it is risk based, the law is just one of the risks. And it is based on the premise 'What the hell are you gonna do, kid? Sue us? Did you know we have this Banhammer here, too?'... The next guy creating the next sleeper custom map hit is caught up in a contract he never wanted.
Disgusting. But luckily we don't forget and the internet has a looooong memory too.
For those who are not ancient like us
liquipedia.net/dota2/IceFrog
www.moddb.com/mods/dota-allstars
What we got on the launch wasn't what we were promised, advertised even - and DeathMatch Arena, for example, so popular on Blizzcon was... scrapped and implemented as the most degrading PvP imaginable, few years after. Both RMAH and AH actually COULD'VE worked and COULD'VE been an addition:
1) if there was any competent person creating itemization (trade as such never destroyed D2, how come? errrr... not everything was RNG, fact is most of the stuff wasn't)
2) if there was SOME effort to stop botting - and there was none
Their "victorious" demographics chart is pure statistics manipulation, proclaiming a victorious year when *nothing* happened 8 out of 12 months - 'sorry, there is nothing we can do for vanilla players now or in the future, please wait for paid 40g Expansion where we might start fixing something', Whole RoS should've been free, comparatively how vanilla was "bad and worsened"... I did actual analysis of that chart, getting how miserable were results in the last months... Hmmmm... Lovecraftian unreliable narrator remembers something as IceFrog was not original author... And how Blizzard actually bought the map from him... Legal confusion: could he have sold it at all, or Blizzard buying it? It happened "at some time", rather silently, IceFrog continued to develop DOTA and nothing happened on the surface... I'm not exactly sure on this, yes - there are the ways to check it on wayback machine or something similar, and I'm a bit lazy doing that - chiefly because DOTA or MOBA or everything spawning from an actual Blizzard original map (can't seem to place the name) - well, I don't like them. So, I'm not searching their history /cocks head/ - I'm pretty sure that it happened this way, but there could be a mistake...
HOWEVER! I *did* a work on a custom map, I too was not the original author, but it was 4 years of development and... Now I loaded it in current editor and clicked (maybe!) save, and according to new EULA, all our bases are belong to Blizzard, now??? This should not be hidden deep in the mines of EULA yes/no, but rather flashing at the top of the screen the whole time, asking if I am sure that I want to *donate* Blizzard with it... As said, I am not the original author and have no intention of trying to commercialize the mod - but... Now it belongs to Blizzard, whatever original author (or me; or other modders) thought of it - my main fear is them making "D3 out of my D2" (especially since I worked pro bono for 4 years, original author too) - degradation would be... shameful... Hope you're right. Really. But, some of the things that they kinda pioneered - for example 'this is yo account, and yo will be known by it and neverever can change the the fact that everyone and their brothers see who you are... It's de facto a standard nowadays. And I firmly deny it's 'for a greater good', to stop flaming and trolling and smurfing and "botting which we never actually try to stop, but in case". Also, "always online, only online"... I never bought SC2 (after signing several petitions against this policy) for this reason. What happened? Nothing, sadly...
[I need the name-change for roleplaying purposes, it's kinda obvious /cocks head/ that it's very dear to me, I'm defined as 'middle-aged' according to (sic!) age, and my avatar is... So, not the terrorism, as all of the gaming companies would like to present it]