Wednesday, June 3rd 2020
Take-Two CEO Calls Google Stadia a "Dissapointment"
Take-Two CEO Strauss Zelnick sounded very positive about Google Stadia just one year ago, saying he was "pretty optimistic" about the service. Zelnick said "being able to play our games on any device whatsoever around the world, and to do it with low latency, well that's very compelling if that can be delivered," about the service in May 2019.
In a recent interview last week Zelnick has acknowledged the lackluster success of the platform saying "the launch of Stadia has been slow," and "I think there was some overpromising on what the technology could deliver and some consumer disappointment as a result." Zelnick questioned the point of such a service when the games are selling for 60 USD+ and a console of similar performance without any of the drawbacks of an online service can be had for just 300 USD. It will be interesting to see the fate of the collection of game streaming services that have popped up over the last few years.
Source:
Take-Two Interactive
In a recent interview last week Zelnick has acknowledged the lackluster success of the platform saying "the launch of Stadia has been slow," and "I think there was some overpromising on what the technology could deliver and some consumer disappointment as a result." Zelnick questioned the point of such a service when the games are selling for 60 USD+ and a console of similar performance without any of the drawbacks of an online service can be had for just 300 USD. It will be interesting to see the fate of the collection of game streaming services that have popped up over the last few years.
37 Comments on Take-Two CEO Calls Google Stadia a "Dissapointment"
Add distance, server hops, and round trip latency on top of that and you can get an idea. If a 60 FPS frame takes 13ms, you can easily triple that for your minimum required connection latency.
120 hz = 8.33 ms
144 hz = 6.94 ms
240 hz = 4.17 ms
People can easily tell the difference between 60 hz and 120 hz which is just an 8.33 ms difference. Network lag is on top of all that...and it's a two way street: it takes time for inputs to get to the server, be rendered, encoded, received, decoded, then displayed.
It really needs to be LAN speed or ~1 ms round-trip time. Anymore and you'll be able to tell you're streaming.
Even at LAN speeds using Steam Link, you can tell there's a crapload of compression noise in racing games (Dirt Rally). It's much harder to drive fast on Steam Link than it is in front of the computer because that loss in detail...that's right where you have to look to judge the next turn.
It's just... a terrible idea in general...unless all you play is slow, turn-based games.
Today, I’m on Google Fiber, and a quick speedtest tells my my latency is not an issue. Maybe Stadia was meant to dovetail with their fiber service? I’m on a 500/500 tier.