Wednesday, November 19th 2025

CEO of GTA VI Publisher Wants AI NPCs for "More Natural" Conversations

In the latest of the AI takeover of the video games industry, Strauss Zelnick, CEO of Take-Two Interactive, the publisher of the GTA franchise, made some remarks in a CNBC interview that seem to suggest Take-Two may also soon start embracing AI in games. Speaking on the possibilities of the future of AI in video games, Zelnick says that one of the applications Take-Two is currently exploring is using AI to improve efficiency in the development pipeline, going on to emphasize that those efficiencies are "taking away mundane tasks, so people can focus on more interesting and creative tasks," and not necessarily reducing employment. Expanding further, Zelnick suggests that AI could be used in the creative process, providing the example of streamlining voice acting by training an AI model on a voice actor's lines and using the AI to generate NPC dialogue instead of scripting every interaction. He explains that if characters were to be trained on scripts recorded by voice actors, they could interact more naturally.

The idea of training an AI on the voices of paid actors is not new in gaming. Recently, Embark Studios explained how it used a similar model to create more versatile, interesting drop and marker callouts in both Arc Raiders and The Finals. This approach has been criticized for potentially putting voice actors' jobs at risk. When asked about a potential future in which AI could be used to create a game by someone with no technical knowledge, Zelnick explained that, while AI may be able to visually approximate a video game, creating a game is more complicated, specifically referring to the creative and technical talent, marketing, and the bigger picture that would prevent a fully AI-generated game from being realistically attainable—at least in the foreseeable future. Zelnick's comments come shortly after EA signed an agreement with Perplexity AI to integrate AI into workflows throughout the game studio—despite these systems allegedly wreaking havoc on employee efficiency—and Krafton announced a pivot to being an AI-first company.
Source: CNBC
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26 Comments on CEO of GTA VI Publisher Wants AI NPCs for "More Natural" Conversations

#1
thesmokingman
I've been using AI voice mods for 2077, does that count? :laugh:
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#2
_JP_
Yes, like everywhere else, its the same people that have the mundane tasks that are now being pushed to figure out how to pick up a new AI tool to reduce said mundane tasks, while still solving the tasks that didn't suddenly stopped existing.
This takes story points, for everyone's awareness.
They are many sprints away from getting to the "creative tasks", by the sound of it. :)
Expect GTA6 by 2035.
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#3
John of Doe
AI CEOs when? Surely they can't be worse than current CEOs.
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#4
Space Lynx
Astronaut
garbage decision for a garbage game
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#5
phints
Can imagine these sorta ChatGPT based AI NPCs in TES VI too so they can talk about something besides taking an arrow to the knee. Should that game ever be released.
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#6
ZoneDymo
this is either not going to be in the game or its going to be hilariously bad.
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#7
mb194dc
Oh man, make it stop. Must get spammed with articles trying to find use cases for ML.

Bruh, if it's actually useful, it'll be used and they won't need to pointlessly put "AI" in product names or endlessly talk about it, without any decent real world implementations.
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#8
CornyOC
Let me provide some context so that you guys may understand better what AI is like in games. There are 2 main methods to have AI in your game:

1. Actual AI games that focus on AI as the core feature.
2. AI mod in a known game.

In case of 1. You will pretty much end up mostly talking to an NPC to solve issues, AI will be using a ~3 years old LLM that will hallucinate and in cases break character.
In case of 2. You will install AI mod and you will have to be on top of your modding skills, because this is complicated to customize and set up LLM and AI framework to work well, even more so than generic modding. On top of that. it will cost you extra money as you will use LLMs from AI providers. The result however, is far superior, and you get access to latest LLMs that do way better job. Plus, you are playing an actual game, not just talking.

In case of GTAVI, if NPC will use LLMs to generate text, then they will also need in-house TTS (to generate voice on the go). If this feature will use a decent LLM and be any sophisticated, then it will surely have a subscription. If not, then it will be same mediocre quality LLM and TTS as in those AI games, and I believe they are better of using scripted dialogue lines.

As for pricing: For a few hours of dialogue in game, and that's without TTS cost, a decent LLM like Qwen, Deepseek, Kimi, GLM, will burn $1-2, ChatGPT models about twice as much (they aren't really better for roleplay tho), and something like Claude Sonnet will be 4-5x as much (probably the best, but expensive AF). Also, if Rockstar decides to make TTS integral part of the game and use the customer's GPU to generate voice lines, you can expect massive FPS dips during TTS process. Probably that will be also done online, but that will result in mroe delays.

Which brings me to another massive issue, the delays. At best, you can expect a response within 2-4 sec, and I think that would come off weird to players, and they would challenge it.
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#9
thesmokingman
John of DoeAI CEOs when? Surely they can't be worse than current CEOs.
Just thinking, let's go MacroHard lol.
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#10
Nostras
Honestly I'm not inherently against the idea, as long as it's used to add more content and is properly vetted for quality.
NOT a way to cut costs/time.
He's implying the first, but we all know it's going to be the second.
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#11
thesmokingman
phintsCan imagine these sorta ChatGPT based AI NPCs in TES VI too so they can talk about something besides taking an arrow to the knee. Should that game ever be released.
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#12
Bigshrimp
Lol... Look at how the COD: BO7 campaign was received by its fans. AI supposedly created most of the campaign and people blasted it as slop. All of this money invested in AI to replace workers. What happens when there are no jobs and no money to be made or spend to buy these slop products?

It's not sustainable. It's all just greed and grift.
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#13
TheinsanegamerN
We've already seen examples of this. Decentraland used ChatGPT for its NPCs. It was a total disaster. Characters talking in riddles, speaking about things that didnt exist, cutting off conversations with the player and starting over on a whim. They were totally useless, much like Decentraland itself.

One can also look no further at Cod Bo7, which is one of the heaviest AI written games we've seen yet. It has been an abject failure and it is blatantly obvious where the AI slop is.

AI is not a replacement for actual human creativity, its just a facsimile of it. I hope Take Two does it, and utterly bombs their next game.
NostrasHonestly I'm not inherently against the idea, as long as it's used to add more content and is properly vetted for quality.
NOT a way to cut costs/time.
He's implying the first, but we all know it's going to be the second.
There's simply no way to vette an AI for quality writing output without manually reviewing everything it does. That's why this idea is totally DOA.
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#14
KrazyT
Is there really people talking to all the NPC in games ?
Zelda II have 2 lines of speechs by NPC, it was more than enough. 😁
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#15
Space Lynx
Astronaut
KrazyTIs there really people talking to all the NPC in games ?
Zelda II have 2 lines of speechs by NPC, it was more than enough. 😁
when I played ps2 games growing up I did talk to all the NPC's of the various games. I don't really do so anymore, but I do a little.
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#16
Vayra86
This is fine guys, its the perfect practical use case for catastrophic failure

Go Rockstar
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#17
Scrizz
BigshrimpLol... Look at how the COD: BO7 campaign was received by its fans. AI supposedly created most of the campaign and people blasted it as slop. All of this money invested in AI to replace workers. What happens when there are no jobs and no money to be made or spend to buy these slop products?

It's not sustainable. It's all just greed and grift.
yeah... AI should be used to help augment people not to replace them.
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#18
KrazyT
Space Lynxwhen I played ps2 games growing up I did talk to all the NPC's of the various games. I don't really do so anymore, but I do a little.
Maybe they've got something interresting to say ? :D
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#20
Chrisy
KrazyTIs there really people talking to all the NPC in games ?
Zelda II have 2 lines of speechs by NPC, it was more than enough. 😁
You can always try Morrowind. It is hard to get far without talking to any NPC in length :)
(And yes, sometimes they do say interesting things.)

Why mostly the need to talk to NPCs is gone is due to "improvements" in game design, for example now we have quest markers on the map, quick travel, etc...
In Morrowind as an example you need to talk to NPC to get quests and more importantly to know where to go and what to look for.
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#21
KrazyT
ChrisyYou can always try Morrowind. It is hard to get far without talking to any NPC in length :)
(And yes, sometimes they do say interesting things.)

Why mostly the need to talk to NPCs is gone is due to "improvements" in game design, for example now we have quest markers on the map, quick travel, etc...
In Morrowind as an example you need to talk to NPC to get quests and more importantly to know where to go and what to look for.
You've got a point, I remember Morrowind.
It was well implemented.
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#22
TheEndIsNear
Yeah that's why. Not the amount of money they can suck to the top I'm sure. Corporations are garbage for regular workers now
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#23
mrnagant
Im not opposed to it. So long as the training model is good, and there are constraints placed on NPC based on the kind of interaction you should get from that particular NPC. You don't want a regular pedestrian making a comment only an officer would make for example.

What would also be pretty cool is if they did real time training based on your play style. You could have crazy interactions like if you shoot dogs a lot, an NPC could potentially make a comment about that, postive or negative based on that NPCs unique character inputs. Or if you never use shotguns or suck at using them but you are in a mission where you are using a shotgun, your NPC ally could be like "wtf are you using a shotgun man! You suck with it. Switch it out. Don't let me die. " Etc.

There are a lot of awesome possibilities. People view AI has cheap, easy, low quality. But this doesn't have to be the case. It would still take a decently sized team to train really good models and implement them well across the thousands of NPCs in a game like GTA.

I work on an AI training model to detect objects within a picture. If I train the model with just 12 images, I am going to get like 90% false positives and miss 40% of the positive stuff. If I train a model with 1000 images, then my false positives go down to <1% and my misses go down to <1%. But it is VERY time consuming and laborus to train a model with 1000 images.
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#24
aktpu
Really sketchy union busting and now this? I guess I'll wait until GTA6 is free in Epic
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#25
Space Lynx
Astronaut
KrazyTMaybe they've got something interresting to say ? :D
they did actually, because games were artfully crafted back then
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