Monday, March 18th 2024

NVIDIA Omniverse Expands Worlds Using Apple Vision Pro

NVIDIA is bringing OpenUSD-based Omniverse enterprise digital twins to the Apple Vision Pro. Announced today at NVIDIA GTC, a new software framework built on Omniverse Cloud APIs, or application programming interfaces, lets developers easily send their Universal Scene Description (OpenUSD) industrial scenes from their content creation applications to the NVIDIA Graphics Delivery Network (GDN), a global network of graphics-ready data centers that can stream advanced 3D experiences to Apple Vision Pro.

In a demo unveiled at the global AI conference, NVIDIA presented an interactive, physically accurate digital twin of a car streamed in full fidelity to Apple Vision Pro's high-resolution displays. The demo featured a designer wearing the Vision Pro, using a car configurator application developed by CGI studio Katana on the Omniverse platform. The designer toggles through paint and trim options and even enters the vehicle - leveraging the power of spatial computing by blending 3D photorealistic environments with the physical world.

Bringing the Power of RTX Enterprise Cloud Rendering to Spatial Computing
Spatial computing has emerged as a powerful technology for delivering immersive experiences and seamless interactions between people, products, processes and physical spaces. Industrial enterprise use cases require incredibly high-resolution displays and powerful sensors operating at high frame rates to make manufacturing experiences true to reality.

This new Omniverse-based workflow combines Apple Vision Pro groundbreaking high-resolution displays with NVIDIA's powerful RTX cloud rendering to deliver spatial computing experiences with just the device and an internet connection.

This cloud-based approach allows real-time physically based renderings to be streamed seamlessly to Apple Vision Pro, delivering high-fidelity visuals without compromising details of the massive, engineering fidelity datasets.

"The breakthrough ultra-high-resolution displays of Apple Vision Pro, combined with photorealistic rendering of OpenUSD content streamed from NVIDIA accelerated computing, unlocks an incredible opportunity for the advancement of immersive experiences," said Mike Rockwell, vice president of the Vision Products Group at Apple. "Spatial computing will redefine how designers and developers build captivating digital content, driving a new era of creativity and engagement."

"Apple Vision Pro is the first untethered device which allows for enterprise customers to realize their work without compromise," said Rev Lebaredian, vice president of simulation at NVIDIA. "We look forward to our customers having access to these amazing tools."

The workflow also introduces hybrid rendering, a groundbreaking technique that combines local and remote rendering on the device. Users can render fully interactive experiences in a single application from Apple's native SwiftUI and Reality Kit with the Omniverse RTX Renderer streaming from GDN.

NVIDIA GDN, available in over 130 countries, taps NVIDIA's global cloud-to-edge streaming infrastructure to deliver smooth, high-fidelity, interactive experiences. By moving heavy compute tasks to GDN, users can tackle the most demanding rendering use cases, no matter the size or complexity of the dataset.

Enhancing Spatial Computing Workloads Across Use Cases
The Omniverse-based workflow showed potential for a wide range of use cases. For example, designers could use the technology to see their 3D data in full fidelity, with no loss in quality or model decimation. This means designers can interact with trustworthy simulations that look and behave like the real physical product. This also opens new channels and opportunities for e-commerce experiences.

In industrial settings, factory planners can view and interact with their full engineering factory datasets, letting them optimize their workflows and identify potential bottlenecks.

For developers and independent software vendors, NVIDIA is building the capabilities that would allow them to use the native tools on Apple Vision Pro to seamlessly interact with existing data in their applications.
Source: NVIDIA
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5 Comments on NVIDIA Omniverse Expands Worlds Using Apple Vision Pro

#1
Antique4106
Always nice to see features being added. My happiness is a little strained when I could get multiple 4090s (and likely 5090s as well) for the money I would have to spend to actually use any of this, though.
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#2
dgianstefani
TPU Proofreader
Super cool use of the Vison Pro, AFAIK the main issue with it currently is there's not much content or applications that support it's format, NVIDIA supporting it is huge.
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#3
evernessince
dgianstefaniSuper cool use of the Vison Pro, AFAIK the main issue with it currently is there's not much content or applications that support it's format, NVIDIA supporting it is huge.
Low FOV, low refresh rate, motion blur issues, lack of edge to edge clarity, no controllers, and other issues hold the Vision Pro back. It's very clearly an enterprise class HMD, in which case Varjo offers a higher resolution product without many of the drawbacks the Apple HMD has.
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#4
Vayra86
Such a hilarious waste of time, this product. Oh man.

Where is the market for this crap? There isn't one for AR or VR to speak of. But Apple's gonna carve out an extra special market here with a sub par HMD. Again: hilarious. Especially if they succeed, which in todays tyranny of stupidity, might even happen.
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#5
neoMM24
So looking at that vod: you'll need a $4k pair of AR glasses, just to order a $200k car... to drive it virtually in a 50 square feet apartment... interesting.
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Apr 29th, 2024 12:42 EDT change timezone

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