Monday, May 12th 2025
PlanetPlay & UN Research Reveals Gamers' Shift to Greener Habits
Data drawn from a new in-game poll called Play2Act showed evidence that gaming has the potential to incentivize greener habits among gamers. 79 percent of those respondents who had played games with green messages or environmental content reported making at least one positive behavioural change after playing these games. Among these players, 47 percent report reducing their environmental impact through energy use or public transport, while 34 percent report making greener consumption choices.
Launched in September 2024, Play2Act is a poll embedded in popular games, designed to explore the role of games in tackling the climate and nature crises. The initiative was developed by PlanetPlay, a not-for-profit platform that contributes to environmental action through games, in collaboration with the United Nations Development Programme (UNDP).Over 181,000 players from 189 countries, including 70 Least Developed Countries or Small Island Developing States, responded to a series of Play2Act survey questions placed in 24 popular games such as Subway Surfers, Beatstar, Pokemon GO! and Avakin Life, among others.
The poll leveraged the participating games' reach of 80 million players per week. The questions aimed to collect players' perspectives on their experiences with green games, and their impact on behaviour and sentiment toward climate and environmental action.
20 games studios and platforms have participated in the Play2Act initiative, including Actrio, Bandai Namco, CM Games, E-Line Media, Futurevision, Funplus, Hutch, Jagex, Lockwood, Microsoft/Xbox Insider, Niantic, Outplay, Reliance, Rovio, Space Ape Games, SYBO, Ten Square Games, Trailmix, Tripledot and Unity.
"Games are uniquely positioned to engage a vast and diverse audience on environmental issues. Seeing so many players adopt greener habits after engaging with green content is a powerful testament to the impact games can have in shaping a more sustainable future," said Rhea Loucas, CEO at PlanetPlay. "The Play2Act results prove that when sustainability is embedded into gameplay, it doesn't just inform—it inspires real action."
"With our game Subway Surfers reaching an extensive global audience, we hold an opportunity and a huge responsibility to understand players' views on climate and nature. We are committed to supporting efforts to protect our planet, ensuring everyone has a voice in this matter. Games can be a powerful tool to amplify climate and environmental action, which is why we actively participate in initiatives like Play2Act," added Matthias Gredal Norvig, CEO of SYBO.
The Play2Act survey also contributes to the 'Games Realising Effective and Affective Transformation (GREAT)' project, funded by the European Union Horizon and UK Research and Innovation (UKRI). It aims to engage the gaming community—gamers and studios—in addressing the climate and nature crises by exploring how games can drive social engagement and spark new dialogues for positive change.
While participating game studios will further analyze Play2Act survey's data to promote measures and actions within the industry, UNDP aims to use the aggregate results to better understand global opinion on climate and nature action, with a particular interest in the younger generations and the global south.
"More needs to be done to enhance awareness of the climate and nature crises. We must utilize every tool at our disposal to drive meaningful change, and this effort should involve every segment of society, including the private sector and the gaming industry," said Cassie Flynn, Global Director of Climate Change at UNDP. "The Play2Act initiative shows the potential of games -- not only as an entertainment tool, but also as platforms for gathering insights and engaging with individuals, especially young people, on a large scale."
Sources:
UNDP, Play2Act Survey Results
Launched in September 2024, Play2Act is a poll embedded in popular games, designed to explore the role of games in tackling the climate and nature crises. The initiative was developed by PlanetPlay, a not-for-profit platform that contributes to environmental action through games, in collaboration with the United Nations Development Programme (UNDP).Over 181,000 players from 189 countries, including 70 Least Developed Countries or Small Island Developing States, responded to a series of Play2Act survey questions placed in 24 popular games such as Subway Surfers, Beatstar, Pokemon GO! and Avakin Life, among others.
The poll leveraged the participating games' reach of 80 million players per week. The questions aimed to collect players' perspectives on their experiences with green games, and their impact on behaviour and sentiment toward climate and environmental action.
20 games studios and platforms have participated in the Play2Act initiative, including Actrio, Bandai Namco, CM Games, E-Line Media, Futurevision, Funplus, Hutch, Jagex, Lockwood, Microsoft/Xbox Insider, Niantic, Outplay, Reliance, Rovio, Space Ape Games, SYBO, Ten Square Games, Trailmix, Tripledot and Unity.
"Games are uniquely positioned to engage a vast and diverse audience on environmental issues. Seeing so many players adopt greener habits after engaging with green content is a powerful testament to the impact games can have in shaping a more sustainable future," said Rhea Loucas, CEO at PlanetPlay. "The Play2Act results prove that when sustainability is embedded into gameplay, it doesn't just inform—it inspires real action."
"With our game Subway Surfers reaching an extensive global audience, we hold an opportunity and a huge responsibility to understand players' views on climate and nature. We are committed to supporting efforts to protect our planet, ensuring everyone has a voice in this matter. Games can be a powerful tool to amplify climate and environmental action, which is why we actively participate in initiatives like Play2Act," added Matthias Gredal Norvig, CEO of SYBO.
The Play2Act survey also contributes to the 'Games Realising Effective and Affective Transformation (GREAT)' project, funded by the European Union Horizon and UK Research and Innovation (UKRI). It aims to engage the gaming community—gamers and studios—in addressing the climate and nature crises by exploring how games can drive social engagement and spark new dialogues for positive change.
While participating game studios will further analyze Play2Act survey's data to promote measures and actions within the industry, UNDP aims to use the aggregate results to better understand global opinion on climate and nature action, with a particular interest in the younger generations and the global south.
"More needs to be done to enhance awareness of the climate and nature crises. We must utilize every tool at our disposal to drive meaningful change, and this effort should involve every segment of society, including the private sector and the gaming industry," said Cassie Flynn, Global Director of Climate Change at UNDP. "The Play2Act initiative shows the potential of games -- not only as an entertainment tool, but also as platforms for gathering insights and engaging with individuals, especially young people, on a large scale."

4 Comments on PlanetPlay & UN Research Reveals Gamers' Shift to Greener Habits
Self-reported studies are as reliable as a hatchback in the Sahara. Especially ones that so obviously beg for virtue signalling.
And if gaming promoted a shift to "greener" habits, the first victim would be gaming itself. But I keep seeing this industry growing.
Also, insert here some rant about growing power draw of graphics cards, console, etc.
The fact that digital downloads are "greener" than cartridges and disks was a side effect, and one that is completely negated by the uncurbed expansion in scale, which is the real issue. A thousand LED bulbs would draw more power than ten incandacents. And a thousand plastic cartridges sure as hell have less of an impact than a gigawatt-scaled datacenter operating 24/7.But unlike games, cars have a productive function (even though alot of it is also wasteful), for which we can compute tangible and meaningfull efficiencies. Your average console isn't doing any meaningful work, in both the physical and societal senses of the word.
Regardless, I am also anti EVs as a "solution" to the environmental costs of transportation, and I do believe pushing them without addressing other scale related issues is also greenwashing bs (or just stupidity). The whataboutism is unnecessary.
Spoken from experience driving one for 120.000 kms at this point ;)
Then again, that energy used to be generated from fossil fuels, and power is often abundant, instead of falling short. If I charge my car during the day now, I can do that for literally 0,- EUR. If I would have a fully dynamic power contract, I'd even be able to make money off it. Because there's too much power going around, with all that solar and good weather. You don't have that dynamic with fossil fuels.
So define green... :D So many aspects...
As for gamers and greener habits... yeah maybe the Razer logo in their awesome new overpriced chair or mouse mat, all of which come with useless electronics and RGB nobody needs. Its rare to see more plainly bullshit research panels than this lol.
Though... its funny you mention the gaming industry being greener by removing physical copies (which in fact they haven't... still retail boxes everywhere, which include a code to login with... and there are also still collector's editions all over the place... AND there is now digital distribution (=servers and power + software design) constantly running services to serve you your games. Games you used to install with just a physical disk are now activating a server park.) while you define the power use from gaming itself as a non issue in comparison. You think a few less cardboard and display CD cases are going to make a dent in anything!?
Its all bullshit. The only reason we push for green is so we can satisfy the little devil on your shoulder that forces us to keep buying while whispering 'you are the problem' in your ears at the same time. We are in a twisted world here where commerce is selling us a promise nobody is going to fulfill. We keep consuming more, and green only means we have more leeway to buy another thing, because 'look, we did something conscious'.
That's also exactly what this research is all about. Its commercial propaganda, just stfu and keep buying okay?