Monday, August 18th 2025

NVIDIA ACE Gets its Big Break with "The Oversight Bureau," RTX Remix Evolves

NVIDIA ACE, the generative AI suite behind lifelike NPC interactions in games like Krafton's "INZOI," now powers Iconic Interactive's "The Oversight Bureau," a dark-comedy, voice-driven puzzle game where players can speak naturally to characters through ACE's speech-to-text, with Iconic's Narrative Engine interpreting the input and selecting pre-recorded dialogue that best advances the story; this approach keeps developers firmly in creative control while giving players real agency, all with sub-second latency on RTX AI PCs, and the game will launch later this year with a playable demo at NVIDIA's Gamescom B2B press suite.

NVIDIA RTX Remix, the open-source platform for remastering classics with path tracing and neural rendering, continues to thrive thanks to its modding community. Using large language models, modders have expanded its capabilities—one created a plug-in linking RTX Remix to Adobe Substance 3D for advanced texturing, while another enabled instant particle emissive effects from classic game data. The community has also broadened compatibility, making it possible to remaster titles such as "Call of Duty 4: Modern Warfare," "Knights of the Old Republic," "Doom 3," "Half-Life: Black Mesa," and "Bioshock."
Several of these Remix mods appeared in the $50,000 RTX Remix Mod Contest at Gamescom, where "Painkiller" RTX by Merry Pencil Studios won "Best Overall Mod." At Gamescom, NVIDIA also introduced an RTX Remix particle system that brings dynamic, physically accurate particles with realistic lighting to 165 classic games, most of which never had a particle editor. Modders can now adjust properties like size, glow, turbulence, gravity, and quantity, opening new creative possibilities. The system will be released in September.
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12 Comments on NVIDIA ACE Gets its Big Break with "The Oversight Bureau," RTX Remix Evolves

#1
LastDudeALive
Finally someone's putting an LLM in a game to make interactive NPCs. This is one of the areas where AI has real potential to reshape the game industry. There's lots of challenges, of course, but I'm excited to see how it is.
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#2
oxrufiioxo
It's going to be really painful at first but long term it definitely could be amazing with NPC reacting in a semi realistic way.

The first few years it will be like talking to Siri or Bixby though lol.
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#3
RejZoR
I mean, all this tech is great and awesome if you love 2000€ graphic cards. You can basically forget all of this actually running on RTX 5060 with rate at which you'd actually properly enjoy this.. Also sorry, 60 fps may be the "gold standard", but for me it's really unplayable at this point. It has to be at least 100fps that I can bear it and consider it fluid enough, but I really prefer if framerate is pegged at my display refresh rate of 240Hz. 144Hz used to be my gold standard and I'd still swear by it today. OLED being super responsive you also sense every micro issue in framerate and I prefer it locked if possible.
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#4
JIWIL
These RTX Hair memes are gonna be wiggin'
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#5
sepheronx
RejZoRI mean, all this tech is great and awesome if you love 2000€ graphic cards. You can basically forget all of this actually running on RTX 5060 with rate at which you'd actually properly enjoy this.. Also sorry, 60 fps may be the "gold standard", but for me it's really unplayable at this point. It has to be at least 100fps that I can bear it and consider it fluid enough, but I really prefer if framerate is pegged at my display refresh rate of 240Hz. 144Hz used to be my gold standard and I'd still swear by it today. OLED being super responsive you also sense every micro issue in framerate and I prefer it locked if possible.
2000? Try more than that.
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#6
cinemaware
RejZoRI mean, all this tech is great and awesome if you love 2000€ graphic cards. You can basically forget all of this actually running on RTX 5060 with rate at which you'd actually properly enjoy this.. Also sorry, 60 fps may be the "gold standard", but for me it's really unplayable at this point. It has to be at least 100fps that I can bear it and consider it fluid enough, but I really prefer if framerate is pegged at my display refresh rate of 240Hz. 144Hz used to be my gold standard and I'd still swear by it today. OLED being super responsive you also sense every micro issue in framerate and I prefer it locked if possible.
Sorry, but this is a "you" problem. Good luck obtaining framerates "pegged at 240" even for older games, even @1080p. Meanwhile, for most of us a steady 60@4K out will do, at least when it comes to the latest, near-maxed out games.

As for the ACE, glad it's getting started to be used in real games, but ultimately hope AI can help with more than just some NPC chat and enhance overall emergence and interactivity.
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#7
Space Lynx
Astronaut
RejZoRI mean, all this tech is great and awesome if you love 2000€ graphic cards. You can basically forget all of this actually running on RTX 5060 with rate at which you'd actually properly enjoy this.. Also sorry, 60 fps may be the "gold standard", but for me it's really unplayable at this point. It has to be at least 100fps that I can bear it and consider it fluid enough, but I really prefer if framerate is pegged at my display refresh rate of 240Hz. 144Hz used to be my gold standard and I'd still swear by it today. OLED being super responsive you also sense every micro issue in framerate and I prefer it locked if possible.
ya i agree, my work laptop is 120hz OLED, and it makes working even just Word documents and browsing the web much more pleasant imo. I don't think I can ever go back to 60hz, been that way for like 10 years now
Posted on Reply
#8
RejZoR
cinemawareSorry, but this is a "you" problem. Good luck obtaining framerates "pegged at 240" even for older games, even @1080p. Meanwhile, for most of us a steady 60@4K out will do, at least when it comes to the latest, near-maxed out games.

As for the ACE, glad it's getting started to be used in real games, but ultimately hope AI can help with more than just some NPC chat and enhance overall emergence and interactivity.
It's not a "me" problem but industry trying to convince everyone 60 fps is "good" framerate. Maybe it was some 20 years ago but not in 2025. It's good enough for a point and click game like Broken Sword, it absolutely isn't for any action game, first person shooter or racing game. It just feels horrid. Overwatch 2 has framerate in menus limited to 60 fps and just moving mouse there feels so bad I want to gauge my eyes out. When I double the framerate with AFMF to 120 fps it becomes acceptable.

I also love how you describe 4K@60 as "will do". That's how I describe a game that just manages to start and run...
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#9
JustBenching
RejZoRIt's not a "me" problem but industry trying to convince everyone 60 fps is "good" framerate. Maybe it was some 20 years ago but not in 2025. It's good enough for a point and click game like Broken Sword, it absolutely isn't for any action game, first person shooter or racing game. It just feels horrid. Overwatch 2 has framerate in menus limited to 60 fps and just moving mouse there feels so bad I want to gauge my eyes out. When I double the framerate with AFMF to 120 fps it becomes acceptable.

I also love how you describe 4K@60 as "will do". That's how I describe a game that just manages to start and run...
I'd rather play at 30 than use AFMF, lol. They are called preferences.
Posted on Reply
#10
Franzen4Real
I have been hoping for an RTX Remix someday for Command & Conquer Zero Hour.
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#11
soder
In the meantime, nvidia completely abandoned the first of its kind, the Quake 2 RTX, which started it all. No dlss, no any improvement since this god damn rtx remix idea kicked in...
Posted on Reply
#12
cinemaware
RejZoRIt's not a "me" problem but industry trying to convince everyone 60 fps is "good" framerate. Maybe it was some 20 years ago but not in 2025. It's good enough for a point and click game like Broken Sword
Sorry, but you're just being ridiculous at this point. Such claims are why pcmasterrace memes exist :)
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