Tuesday, November 25th 2025

CD Projekt Red's Cyberpunk 2 Development Seemingly Passes Pre-Production Phase

It seems as though CD Projekt Red is kicking things up a notch when it comes to the development of Cyberpunk 2, with the game studio posting a total of 29 new jobs to its CDPR careers site. The actual job listings range from technical positions, like Lead Gameplay Programmer to art and writing positions, like VFX Artist, UI Artist, Concept Artist, and even roles in production. This is similar to the number of jobs listed for The Witcher 4, and that game has already been shown off in some capacity. As we covered previously, pre-production for Cyberpunk 2 started in June 2025.

While there has been no official communication or development update, the kinds of jobs being filled here also indicate that Cyberpunk 2 has already passed the pre-production, meaning the broad strokes of the game's story and mechanics have already been decided. One of the job listings is for a network engineer, suggesting that the upcoming Cyberpunk 2 will feature some form of online multiplayer mode. Some of the job listings also mention experience in Unreal Engine 5 and procedural generation, which signals both a shift to Unreal Engine 5 and perhaps indicates that Cyberpunk 2's multiplayer mode or progression systems will use procedural generation.
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16 Comments on CD Projekt Red's Cyberpunk 2 Development Seemingly Passes Pre-Production Phase

#1
matar
3ed person I buy no 3ed I pass
Posted on Reply
#2
Lapplandify
I dread the idea of having the next cyberpunk game made in Unreal Engine...
Posted on Reply
#3
Hereticbar
matar3ed person I buy no 3ed I pass
Consider how much Cyberpunk 2077's gameplay centered around shooting guns, it is more likely than not that the sequel will primarily be a first-person game.

Guess the developers will have to make do with you not buying the game.
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#5
Dr. Dro
HereticbarConsider how much Cyberpunk 2077's gameplay centered around shooting guns, it is more likely than not that the sequel will primarily be a first-person game.

Guess the developers will have to make do with you not buying the game.
Cyberpunk wasn't the game CDPR promised at all, it wasn't even a shadow of its original ambition. It still took them years to make that stinker palatable, and I still can't bring myself to actually play it. I'm willing to reserve judgment for the very far future this will be released, but that's about it.
neatfeatguyUE5....?

Pass.
Better than REDengine anyways.
Posted on Reply
#6
matar
HereticbarConsider how much Cyberpunk 2077's gameplay centered around shooting guns, it is more likely than not that the sequel will primarily be a first-person game.

Guess the developers will have to make do with you not buying the game.
i know it will be first person but add a 3ed per view option this is what i meant
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#7
Hereticbar
Dr. DroCyberpunk wasn't the game CDPR promised at all, it wasn't even a shadow of its original ambition. It still took them years to make that stinker palatable, and I still can't bring myself to actually play it. I'm willing to reserve judgment for the very far future this will be released, but that's about it.
You are missing out on a very good game. Cyberpunk 2077 after patch 2.0 and Phantom Liberty might as well be a different game from the one that was launched in 2020.
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#8
Prima.Vera
Dr. DroCyberpunk wasn't the game CDPR promised at all, it wasn't even a shadow of its original ambition. It still took them years to make that stinker palatable, and I still can't bring myself to actually play it. I'm willing to reserve judgment for the very far future this will be released, but that's about it.
Grossly overreaction. Relax. The current game is more than playable and enjoyable, even with (rarely) the random bugs. There is nothing as a show stopper that makes the game unplayable.
Just grab the game and enjoy it yourself.
Posted on Reply
#9
Kohl Baas
Dr. DroCyberpunk wasn't the game CDPR promised at all, it wasn't even a shadow of its original ambition. It still took them years to make that stinker palatable, and I still can't bring myself to actually play it. I'm willing to reserve judgment for the very far future this will be released, but that's about it.
Just like No Man's Sky and look at it now...
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#10
Tomgang
If its UE5 engine. It will properly be a pass. All throw i enjoy the first game emencely and it runs good with 2.31 version. Only minor bugs.
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#11
Hereticbar
TomgangIf its UE5 engine. It will properly be a pass. All throw i enjoy the first game emencely and it runs good with 2.31 version. Only minor bugs.
It is very likely going to be Unreal Engine 5, I don't think they are making any more games using REDEngine 3. And most importantly the upcoming The Witcher 4 is being made using UE5, doubt they are using two totally different game engines.
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#12
Onasi
HereticbarIt is very likely going to be Unreal Engine 5, I don't think they are making any more games using REDEngine 3. And most importantly the upcoming The Witcher 4 is being made using UE5, doubt they are using two totally different game engines.
They aren’t using RED anymore for the simple reason that the people who actually worked on the engine and knew it inside and out are no longer at the company. Square and Luminous situation, basically. Combine it with them opening a new US studio, which obviously consists mainly of people who never touched RED, and it’s a no brainer for them to switch to the most widely used engine in the business. Whether or not that ends up a disaster is another question.
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#13
CornyOC
Not that I am happy about UE5, but REDengine was just as much of an ass engine in various aspects. UE5 is mainly a disaster because all the AAA sector's suits cut corners in testing and optimizing. Both REDengine and UE5 would be a disaster if it lacks sufficient optimisation.
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#14
RejZoR
I generally don't mind UE5 if it's done right. Marvel Rivals, silky smooth, zero stutters. DeadZone:Rogue, silky smooth, zero stutters. Robocop Rogue City, only slight hiccups here and there, mostly in Unfinished Business expansion. It's just inexcusable how small devs can make UE5 based games smooth, but big studios can't.

But I always admired studios who make their own engines for their games because that gives them own identity and feel.
Posted on Reply
#15
CornyOC
RejZoRI generally don't mind UE5 if it's done right. Marvel Rivals, silky smooth, zero stutters. DeadZone:Rogue, silky smooth, zero stutters. Robocop Rogue City, only slight hiccups here and there, mostly in Unfinished Business expansion. It's just inexcusable how small devs can make UE5 based games smooth, but big studios can't.

But I always admired studios who make their own engines for their games because that gives them own identity and feel.
Basically, the bigger the corporation the more it is about chasing figures for bonuses than crafting a great product. They will release a game in sorry ass state if the executives are certain that it will results in better annual bonuses.
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#16
Totally
HereticbarYou are missing out on a very good game. Cyberpunk 2077 after patch 2.0 and Phantom Liberty might as well be a different game from the one that was launched in 2020.
Still has a point though, they touted right up until releaaestreet cred, and outfits would heavily impact gameplay and how npcs would treat and respond to the player. On release there was nothing remotely close to what they described and to this day there still isn't.
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