Wednesday, January 2nd 2008

Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted.

The specific changes include:
  • Fixed "CUtlLinkedList overflow!" crash
  • Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
  • Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
  • Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
  • Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
  • Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
  • Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
Source: Steam
Add your own comment

6 Comments on Team Fortress 2 Update Released

#1
BloodTotal
looks like they didnt fix the scout bug, to get doors stuck! :D
Posted on Reply
#2
Ravenas
I'm thinking about buying the orange box for PS3, it go so so reviews but everyone I've talked to says that the reviews blow it way out of proportion.
Posted on Reply
#3
ShadowFold
I never notice any of the bugs that they fix when I play games :(....

cept hellgate that games buggy as hell :p
Posted on Reply
#4
Ravenas
ShadowFoldI never notice any of the bugs that they fix when I play games :(....

cept hellgate that games buggy as hell :p
Beta had plenty of them, and I saw the fixes all the time. :toast:
Posted on Reply
#5
ktr
that update was released 3 days ago...a little late on the news.
Posted on Reply
#6
qwerty_lesh
spawning in the enemies bases? thats not like a teleport trick or somthin? (if neone knows about it)
dam, id love to try out that medic gun one, too late!
hehe love the way they say 'bad map locations' but isnt the demoman still the easiest character to do that stuff with?
also. ffs where was that 'obscure' rendering setting whilst ive been backstabbed countless times during my online play BAH! :)

and also, haha seems they havent fixed the pyro bug that allows the scouts to lock down the doors, its funny as tho. ppl tryn to stab and kick u to get it open :laugh::laugh::laugh:

(man i write with alot of typos)
Posted on Reply
Apr 19th, 2024 22:15 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts