News Posts matching #Steam

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Pinbrawler "Creature In The Well" Out Today on Steam, Xbox One, and Switch

Flight School Studio have released today their unique pinball hack and slash Creature in the Well on Nintendo Switch, Xbox One and Steam for $14.99 USD. The title is also available for free to Xbox Game Pass subscribers on Windows 10 PC and Xbox One.

As the last remaining BOT-C unit, venture deep into a desert mountain to restore power to an ancient facility, haunted by a desperate Creature. Uncover and upgrade powerful gear in order to free the city of Mirage from a deadly sandstorm.

Chinese Gamers to Finally Get Steam, Sort of

Valve announced that Steam will finally enter the Chinese market. The Chinese version of Steam will be entirely different from the International version of Steam (available in markets such as Taiwan, India, and Australia). Valve's Chinese partner, Perfect World Entertainment, which already operates a Steam-like DRM platform called Arc, will also operate Steam China, which will go under the brand name "Zhengqi Pingtai" (Steam Platform).

The need for a China-specific version of Steam arises from stringent regulations by China on not just game content, but also data-localization. This partitioning of the userbase cuts both ways, as it keeps data of non-Chinese Steam users from being localized in China. Perfect World will also handle the individual screening and publication of Steam titles to not break any Chinese laws. The platform will initially have 40 titles, including Valve's homebrew "Dota2" and "Dota Underlords." Perfect World CEO Xiao Hong assured gamers that they will benefit from high-bandwidth and low-latency servers spread across China.

Assetto Corsa Competizione Dumps NVIDIA RTX

Assetto Corsa Competizione, the big AAA race simulator slated for a September release, will lack support for NVIDIA RTX real-time raytracing technology, not just at launch, but even the foreseeable future. The Italian game studio Kunos Simulazioni in response to a specific question on the Steam Community forums confirmed that the game will not receive NVIDIA RTX support.

"Our priority is to improve, optimize, and evolve all aspects of ACC. If after our long list of priorities the level of optimization of the title, and the maturity of the technology, permits a full blown implementation of RTX, we will gladly explore the possibility, but as of now there is no reason to steal development resources and time for a very low frame rate implementation," said the developer, in response to a question about NVIDIA RTX support at launch. This is significant, as Assetto Corsa Competizione was one of the posterboys of RTX, and featured in the very first list by NVIDIA, of RTX-ready games under development.

Nightmare Reaper is Out Now On Steam Early Access

Blazing Bit Games is proud to release today Episode One of Nightmare Reaper, their new retro first person shooter game, launching in Steam Early Access for Windows. Explore the cursed depths of a nightmare while finding powerful weapons and improving your abilities in this new indie game that breaches the wall between the classics and modern sensibilities.

"We're really proud of how much content and polish we managed to cram into this initial Early Access build of the game. We can't wait to open a dialogue with players and make Episodes 2 and 3 even better." - said Bruno Beaudoin, Founder.

Steam Introduces Steam Labs

Valve is busy as ever in its quest to bring better experiences to gamers all over the world. However, we as gamers can't see what are they working on until it is released. But that is about to change. Valve is today introducing Steam Labs, a community hub for all the experimental features that are being worked on behind the scenes. Valve says that the reason for creating this is that "...we create many experimental features with codenames like The Peabody Recommender and Organize Your Steam Library Using Morse Code. For the first time, we're giving these works-in-progress a home called Steam Labs, where you can interact with them, tell us whether you think they're worth pursuing further, and if so, share your thoughts on how they should evolve."

For now they are releasing three experiments to showcase the purpose of Labs, called Micro Trailers, The Interactive Recommender and The Automated Show. All of these experiments are designed to help users find a game they love. The experiments can be tried out on the Labs website, and after using them you can share your opinions on the Steam Labs cumunity hub. To follow future news and announcements from Steam Labs, you can join the Steam Labs community group.

EPIC CEO Tim Sweeney: "Exclusives do Work"

EPIC CEO Tim Sweeney in a veritable Tweetstorm detailed EPIC's strategy on gaming exclusivity a bit more - and to listen to the CEO, EPIC is doing this as a way to break Steam's grasp on the PC games distribution market and their 30/70 distributor's cut. Asked on games exclusivity and their usage as a digital storefront strategy, Sweeney said that EPIC "believes exclusives are the only strategy that will change the 70/30 status quo at a large enough scale to permanently affect the whole game industry." He also says that this split is a "disastrous situation for developers and publishers alike."

Sweeney says that other independent storefronts that have been launched over the years (we imagine he's speaking of GOG and Humble Bundle, just to name a few), "none seem to have reached 5% of Steam's scale." He goes on to say that "this leads to the strategy of exclusives which, though unpopular with dedicated Steam gamers, do work, as established by the major publisher storefronts and by the key Epic Games store releases compared to their former Steam revenue projections and their actual console sales." His stance is that EPIC's 12/88 split is fairer for developers (stating that a 30% cut would almost totally cut into their profits), and that this additional money that enters studios' pockets will necessarily be split among "(1) reinvestment, (2) profit, and (3) price reduction", and that in this way, EPIC's solution is both proportionate to the problem, and a move that will benefit gamers in the long run.

Next-Gen Battle Royale Ring of Elysium Officially Launches on Steam

Aurora Studio is thrilled to announce that battle royale shooter, Ring of Elysium has left Early Access and is now a full release on Steam. The well-received title recently released it's latest game mode Ashen Eye which features no zone shrinking and pits players against one another in all-new gameplay. To celebrate the game's official release Aurora Studio will also be rewarding players with a new weapon skin as well as equipment appearances.

Having launched on Steam Early Access on September 19, 2018 Ring of Elysium introduced players to a dynamic weather system in which they battled it out against freezing temperatures and oncoming avalanches while taking out enemy players. The game has since evolved into a fan favorite sparking cosplays as well as an active esports community.

The 2019 Steam Summer Sale is On From Today Through July 9th

The annual Steam game sale celebration is here, in the form of the Summer Sale. The now legendary platform for games consumption on the PC ecosystem has announced that from today through July 9th, thousands of games are experiencing price cuts that can go up to 90%. If you're planning to get your game fix, and it isn't an EPIC Games Store Exclusive, you can try and pick it up here at a discounted price - provided you can actually reach the site. Storefront price cuts are Devil May Cry 5 (-34%) and Assassin's Creed: Odyssey (-50%) but you can also grab Ni-oh, for example, at a 60% discount. The new Summer Sale now features a Steam Summer Grand Prix mode, where users can band together in groups to complete milestones (including unlocking quests and achievements) that will grant users games from their wishlist as they achieve "Pit Stops".

As it stands, it seems there have been some connection issue,s with users reporting "502 - Bad gateway" errors. For me, the page simply appears blank, with not even a single error report shown (after I finished writing this piece, I tried the steam store page again, and it seems to be working - at least for now.

Seeds of Resilience 1.0 Release is OUT and a backstory!

After almost 1 year of Early Access and 7 years of development, Seeds of Resilience is out now. It's a 2D turn-based survival management game where you have to make a new village from scratch. The game has a special story, it was born in a time where the environment was still a forgotten issue, 6 years ago. It was the kind of time where growth was the only thing people were interested in.

DOOM Eternal Coming This November

The next chapter in the smash-hit reboot of the genre-defining FPS, "DOOM Eternal," is releasing on November 22nd, 2019. Everybody's favorite run-and-gun monster-slaughter simulator will be released on PC, Xbox One, PlayStation 4, and Nintendo Switch. It will also come to Google Stadia as a streamed game, just a week following the platform's launch. The premise of this game is simple, Hell has come to the Earth, and brought the Doom Slayer with it. "Eternal" also includes new multiplayer game modes, including "battlemode," where two player-controlled demons face a fully-loaded Doom Slayer. The game is up for pre-order on Steam, if you're already sold on the game by watching its E3 2019 trailer.
"DOOM Eternal" story trailer follows.

Quake II RTX to Launch on Steam

NVIDIA plans to release their adaptation of Quake, called Quake II RTX, soon on Steam. The Quake II RTX will be free(in some cases) to play, full Quake II game, with additional features such as ray tracing. The game is using Vulkan API for its Ray Tracing capabilities and requires NVIDIA's Turing GPUs in order to play with and use all of the advanced lighting effects.

All the owners of the original Quake II on Steam will get the RTX update free of charge. However, new users will get only 3 levels to play for free and if they want more levels with multiplayer as well, they will have to purchase the original Quake II for $4.99. The game will become available on June 6th, one day from present.

Rage 2 Both Featured and Didn't Feature Denuvo on Release, Bethesda Removes the DRM From Steam Store Version

This is an interesting way to go about implementing DRM in the form of Denuvo - include it in one digital store release, but don't use it on another. This is what Bethesda has apparently done with the game, releasing a non-Denuvo enabled version of the game on their Bethesda Store, whilst offering a Denuvo-inclusive version on the Steam Store - without warning users of this feature on the platform.

After considerable outcry from buyers of the game, who weren't made aware of Denuvo's inclusion, Bethesda has promptly removed the DRM suite from the Steam release, meaning that it is now at parity with the version being distributed on the Bethesda Store. Whether the non-inclusion of Denuvo on the Bethesda store was a matter of making the wrong executable available only the company knows, but it's strange to license the DRM for a single store release - and Bethesda sure didn't include it "accidentally" on the Steam version, which makes the act of not listing it a debatable one. Of course, with one version not sporting the DRM, release groups have already started distributing the game in a cracked state, which obviously invalidates any protection Denuvo might provide.

Steam Link Application Launched for iOS and Apple TV

Steam's Link application, which allows users to stream their games from PC to the desired device, has finally come to iOS and Apple TV. Originally, the application was expected to release on Android and iOS at the same time, but it has been available on Android devices for more than a year now and iOS support just landed. The reason behind this was rejection from Apple to include such an application in their store.

While the application finally got released for iOS and Apple TV (so you can stream games to your TV as well), it isn't the same as the Android version. Mainly, the difference is simple - no game purchases are allowed in iOS/Apple TV version. That decision came after Valve, the company behind Steam, decided to remove that feature in order to comply with Apple's App Store rules. If game purchasing was allowed then Valve would have to share a cut of the profits with Apple. So far the application has an excellent rating and users have positive opinions about it. You can find it here.

Epic Games Purchases Rocket League Creator Psyonix, May be Sold as Epic Games Store Exclusive Late 2019

Update: A clarification was sent out earlier today where Epic said that they won't stop supporting Rocket League on Steam, as they never could actually do, since legions of players that had already purchased the game on that platform would pick up their pitchforks with a vengeance. However, wording on Epic's clarification leaves much to be desired, and seemingly confirms that the game will not be available on Steam:
"The PC version of Rocket League will come to the Epic Games store in late 2019. In the meantime, it will continue to be available for purchase on Steam; thereafter it will continue to be supported on Steam for all existing purchasers. (...) "Rocket League remains available for new purchasers on Steam, and long-term plans will be announced in the future."
Epic Games has announced the acquisition of Rocket League developer Psyonix, which created one of the most addictive non/Battle Royale game of recent times. The move by Epic will see the games- introduction to the Epic Games Store, with platform exclusivity confirmed for late 2019 / which means that anyone looking to purchase the game on a PC/centric digital storefront will have to go to Epic's, since Steam will be leaving the vendor equation.

Valve Officially Launches the Valve Index VR HMD, Full Kit Preorder Up for $999

We knew this was coming, given Valve's own teaser confirmation from March, and then a faux pas that resulted in an incomplete Steam store page ending up public for a short time. Valve had promised more details would come in May, and here we are with a lot of information available about the Valve Index headset, the controllers, the base stations, as well as retail pricing + availability.

Name aside, the Valve Index specs that leaked before end up holding true with the retail product. The headset uses dual 1440x1600 RGB LCDs which Valve claims helps provide 50% more subpixels relative to an OLED display. This in turn should result in higher effective sharpness for the same rendering horsepower, and is further accentuated via a 3x better fill factor to mitigate the dreaded screen-door effect. The headset runs at 120 Hz with full backwards compatibility to 90 Hz to work with VR titles built around that specification and, more interestingly, also supports an experimental 144 Hz mode. PC gamers have long known the benefits of higher framerates, and this is especially valid with VR, but time will tell how the rest of the ecosystem works around this. Equally important to VR gaming is the illumination period, which allows on-screen imagery to remain sharp while you are in motion just as well as when at rest. Valve claims up to a 5x reduction here, with a rated illumination period of 0.33 to 0.53 ms depending on the real time framerate. More to see past the break, so be sure to do so if this interests you!

Epic's Tim Sweeney Says They'd Stop Hunting for Exclusives if Steam Matched Epic Games Store in Comission Rates

Epic CEO Tim Sweeney has come out with an interesting commitment: that EPIC would stop hunting for exclusives in the PC platform is Steam were to match them in their 88% return to developers for each game sold. Being a developer themselves, Epic games have certainly looked into creating their own storefront as a way to escape the clutches of Steam's cut in the digital, PC distribution market (a move that had already been done by the likes of EA and Ubisoft, if you'll remember). A commitment to stop hunting for exclusives (and thus segregating the PC games offering across different platforms) is a clear indicator of Epic's mission with the Epic Games Store: to bring back power and returns to developers such as them (while taking a cut from the profits for themselves, obviously).

Check out after the break for the full content of Sweeney's remarks regarding their Games Store and the problem with Steam. I, for one, don't see much of a problem with virtual segregation of games across multiple PC-bound platforms - one of the strengths of PC gaming is actually the ability to install multiple applications that increase functionality, after all. But if the end game of all of this is simply to give more back to developers and Epic's move facilitates that by forcing Valve's hand in matching them for fear of drying profits - then so be it.

Sniper Elite V2 Remastered Up For Pre-order, Owners of the Original Get a Heavy Discount

Rebellion Games announced that "Sniper Elite V2 Remastered" is up for pre-order on Steam. The game will release on May 14. Originally priced at USD $38.49, the pre-order comes with a 10 percent discount, at $34.99. Those who own the original "Sniper Elite V2" from 2012 can buy the game as an "upgrade," for just $9.99. Sniper Elite V2 Remastered is built on Rebellion's latest Asura engine, supports the latest hardware and technologies, and in the words of the developer, features updated environments, characters, weapons and vehicles, modernized rendering and post-processing effects, enhanced texturing and level geometry, a revamped lighting system, and dozens upon dozens of improvements and refinements. Rebellion has also carried the gameplay mechanics of "Sniper Elite 4" over, so the rifles and projectiles behave more physically-accurate.

Steam Hardware Survey Shows AMD's Continued Struggle to Gain Market Share

Steam's latest hardware survey has been released, and while there is no real head scratching changes, it does continue to give us a glimpse into current market trends. In regards to CPU adoption, both six-core and eight-core processors now account for 12.2% and 2.2% respectively. Looking at just Windows data shows six-core processors gained a bit over 2% market share in 3 months. Meanwhile, eight-core offerings saw a market share increase of roughly 0.5%. Speaking of processors, Intel still dominates the market capturing an 82% share. AMD, while competitive in many tasks besides gaming still only has an 18% share. Looking at the data would lead one to believe AMD is gaining back market share; however looking at previous hardware surveys their current share is mostly holding steady. Considering Intel still offers better gaming performance for the time being its unlikely AMD will make any real gains in the Steam hardware survey until gaming performance reaches true parity.

Looking at graphics cards, NVIDIA still reigns supreme holding the same 75% market share they have been clutching for quite some time. AMD, on the other hand, continues to struggle, holding a paltry 15% share with Intel and their integrated graphics still managing to hold a 10% share. Considering AMD's only release as of late was the Radeon VII it is not all that surprising to see no change here. That said, NVIDIA's dominance is indeed not a good thing as it means competition is minimal, and pricing is likely to remain high. Right now according to the Steam hardware survey, NVIDIA currently holds the first 12 spots in regards to today's most popular graphics cards, which combine for a 52.8% share. The most popular of these being the GTX 1060. You have to go all the way down to 13th place to find an AMD graphics card which just so happens to be the Radeon RX 580 with its 1.1% share. To find the next AMD graphics card you have to go all the way down to 19th where the companies Radeon R7 Graphics holds steady at 0.87%. Hopefully, AMD's upcoming Navi graphics architecture can bring them back to prominence and drive more competition.

"Steam Was Killing PC Gaming", Former Valve Dev Says

The EPIC confrontation with Valve has become a hot topic in recent months, as a veritable Exodus of titles have migrated to the greener, 12%-limited cut that the EPIC Games Store takes from publishers who put their games on the EPIC Games Store digital storefront. Mostly, user reception of EPIC's practice of securing mostly one-year timed exclusivity deals for games that would otherwise also be available through Steam has left a sour taste oin gamers' mouths, as it is seen as a forced way for EPIC to fracture the PC gaming space.

However, a former Valve developer has come forth to say that in his view, Valve's 30% cut was already way behind the times, and was actually "killing PC gaming". The train of thought is that Steam itself changed Valve from a software company to what mostly amounts to a service provider, with Steam serving as a veritable digital money printing machine, that stole focus from games to games publishing, due to higher margins and much lower development costs. It's interesting - and logical - to assume that the reason an Half Life 3 never saw the light of day was because Valve had its revenue stream well secured in Steam. Why invest for a game that could be a flop, when you can just take a 30% cut from other developers' efforts?

Monster Hunter: World Gets High-Res Texture Pack Update

Capcom's "Monster Hunter: World" opened to generally positive reviews on the backs of strong gameplay mechanics, inventory system, and an addictive yet simple RPG quest, although we found it falling slightly short in the eye-candy department, as its visuals and texture-quality felt dated and a good 3-5 years behind what's considered cutting-edge today. Capcom alleviated some of this criticism by releasing a free and optional high-resolution texture pack for the game. The "High Resolution Textures Pack" is an optional feature-update that adds not just significantly higher resolution textures for the game, but also the new "TAA+FXAA" anti-aliasing mode under graphics settings. Rock Paper Shotgun comments that it has also observed some refinements in some of the visual effects. You can get the update from the "DLC" section of your game's Steam page, or this page.

Ubisoft Removes Assassin's Creed III From Uplay and Steam in Favor of AC3 Remaster

News of Assassin's Creed III getting a remaster was met with lukewarm reception from the get go, primarily because the original game does not rank high in the preference of games in the series for most people. Personally, I thought it was an underrated game but does have a slow start that can put off many people who came to it after the excellent Ezio trilogy just before. The remaster itself also seemed to be more a color palette sweep-over than many suspected, with a faux-HDR effect at times that has had mixed reviews in the few short days since it has been made available. Many on Steam have also took to the review section to complain about bugs and launch issues, as well as the $39.99 pricing (although it is included for free with the season pass for Assassins Creed Odyssey at the same price point).

Ubisoft has since de-listed the original game from Uplay, and had the same done on Steam too as the original store page says. This is a standard business practice in cases where the publisher does not wish to have any confusion on what they intend to be the best gameplay experience henceforth, but things are less simple on the PC. Steam users, and others in general, were quick to point out that the remaster now is the only choice and at a much higher price than what the original went for, especially during a sale. Others made reference to PC remasters usually getting a free update, bringing out examples such as Bioshock 1 and 2. A combination of everything discussed here has in turn led to the game having mostly negative reviews on steam, and reviews by independent media outlets seem to also indicate a troubled future ahead for the remaster.

Valve Index VR HMD Details Leak Via Premature Store Page Release, Ships June 2019

When we first covered Valve's own teaser about their first-party VR hardware ecosystem under the Valve Index moniker, we were not expecting to hear much more until May. Thanks to an error on their part, product pages for the headset, base stands, and controllers were all published prematurely on Steam for a few hours yesterday, and that was enough time for all the information to be saved online by others. The product pages were not complete, and lacked details that we expect to get sooner than later, but Valve has since confirmed that all information inadvertently leaked are accurate and we now more about the retail package now.

To begin with, May 1 is targeted as the official announcement date which will also bring with it pre-order options for those going this route in PC VR. The complete package will contain the headset itself with integrated headphones, of which we have a better render available now as seen below, a tether cable using DisplayPort 1.2 and USB 3.1 Gen 1 connections (and not the VirtualLink standard we were hoping to see), a region-specific power adapter and plug(s), and two face gaskets (narrow and wide). Interestingly the now-renamed Index Controllers are not included and are an optional, separate purchase. This is also the case with the Index base stations, which all leads us to assume that existing HTC Vive controllers and base stations will be compatible with the headset, or there will be another, more complete package to choose from. No pricing information available yet, and Valve says they are still finalizing this as well as actual shipping detail- with an aim to hit it in June.

Steam AAA Bleed Continues: Anno 1800 to be UPlay and Epic Games Store Exclusive

Ubisoft has pulled the upcoming entry to its smash-hit RTS franchise, "Anno 1800" from Steam. For the PC platform, the game will be available only through Ubisoft's own UPlay, and the Epic Games Store, which continues to vacuum AAA titles from Steam on the promise of higher revenue share for the game developers. Ubisoft is giving Steam fans a chance to put their money where their mouths are, though.

You will be able to pre-order "Anno 1800" on Steam until April 16. The pre-ordered game will remain in your Steam library, and you will receive updates for the game through Steam. Also, people who purchased the game on Steam will be able to play multiplayer with those who bought their copies through UPlay or Epic Games Store. This presents Steam fans with a unique opportunity to tell a big studio like Ubisoft what they want.

Valve Confirms First-Party VR Headset Titled Valve Index, Launches May 2019

PAX East 2019 brought with it some exciting news, and the world of virtual reality no doubt sees this news as the biggest in quite some time. Valve has finally made good on their promises from yesteryear, bringing in personnel to work on both the hardware and software side of the VR market. We first saw a hint of this via a prototype VR HMD late last year, with leaked specs confirming it was Valve's own design going beyond the established competition at the time from HTC Vive and Oculus. Since then, the Vive Pro has come out with an even higher-end version using eye-tracking to target prosumers initially, and also showcasing foveated rendering that will no doubt herald VR getting more mainstream and allowing for a higher graphical fidelity as well.

The so-called Valve Index has been listed on Steam now, with no other information to see than from the image below. We know it is coming in a couple of months, perhaps even during Computex although it is unlikely. It certainly looks similar to the prototype HMD, and presumably retains the 135° field-of-view and 2,880 x 1,600 total resolution. No mention of the Steam Knuckles controller here, but that is no surprise for a teaser. What we can tell is the headset has a physical slider, presumably to assist with pupillary distance calibration, as well as fairly large lenses that extend outwards which may assist with IR-based tracking. There is no mention of HTC anywhere here, and it would be right up Valve's alley to introduce this at a relatively affordable price point to then make up on software and distribution (savings via Steam) instead. Perhaps we will see the long-rumored Half Life VR as a launch title? Time will tell, and this may well be the big boost to gaming VR that is sorely needed.

Bethesda Bringing Fallout 76, Rage 2, Doom Eternal, and Wolfenstein Games to Steam

Bethesda had concerned a few people last year when they had announced most of their new games would be available on the PC platform only via their own store and launcher, at least initially. People were quick to speculate whether this was Bethesda wanting a bigger share of the pie than Steam would allow, which is hilarious in hindsight with everything Epic Game Store related since then, and also whether this was because they were worried that Fallout 76, the first of these games affected by said decision, would have generate refunds galore on Steam as a result of bugs, bugs, and more bugs. Today Bethesda took to social media to make good on their promise, saying that all their upcoming games will be simultaneously available on both Steam and the Bethesda Store, including Rage 2, Doom Eternal, Wolfenstein: Youngblood, and Wolfenstein: Cyberpilot.

Interestingly, it will still be a while before Fallout 76 will make its way on Steam, which does not help its cause as far as far as having a depreciating player base goes. The move in general also plays into the larger dynamics of PC game stores, with game exclusives suddenly becoming a valid point of consideration as the competition from Epic Games heats up. It is also interesting to see how few complaints there are online of how these games are not available on, say, the Epic Games Store, or Discord, or GoG, and points further to the loyalty-factor of the populace complaining about exclusives on PC game stores in 2019.
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