Friday, October 17th 2008

Adobe Updates Flash Player to ver. 10, Adds GPU Acceleration

Adobe announced its major update to the Flash technology. The company released Flash Player 10, which is available for download for all popular browsers and platforms. This release of Flash Player provides a new consumption platform for content created by the new and enhanced Adobe Creativity Suite CS4. Notable features include:
  • 3D Effects, GPU accelerated graphics that utilize the power of GPU to render animations
  • Custom Filters and Effects
  • Advanced Text Support
  • Dynamic Sound Generation
Flash Player 10 is available for download here. Press release follows:

Adobe Systems Incorporated today announced the immediate availability of Adobe Flash Player 10 software. Interactive designers and developers can leverage the new expressive features and visual performance improvements in Flash Player 10 for unprecedented creative control to deliver the most compelling Web applications, interactive content and high quality video to users across multiple browsers and all major operating systems.

"Designers and developers know if they deliver video, online games, rich Internet applications (RIAs) and other interactive experiences using Adobe Flash Player, they can reliably reach the entire Web," said David Wadhwani, general manager and vice president of the Platform Business Unit at Adobe. "Flash Player 10 continues to set the pace for Internet innovation, and we're excited to see how the community is already using it to create an entirely new class of experiences not previously achievable on the Web."

Adobe Flash Player 10 builds on the capabilities of the world's most pervasive application runtime with new support for custom filters and effects, native 3D transformation and animation, advanced audio processing, and GPU hardware acceleration. Building on over 25 years of Adobe expertise with text, the highly flexible new text engine in Flash Player 10 provides interactive designers and developers with more text layout options and better creative control.

Adobe Flash Player 10 also extends the expressive capabilities of the Adobe Creative Suite 4 product line with new levels of Adobe Flash technology integration to streamline collaboration and enhance the design/develop workflow. Interactive designers and developers can create custom filters and effects with Adobe Pixel Bender, which is the same technology behind many filters and special effects in Adobe After Effects CS4 software. Developers targeting Adobe Flash Player 10 can use these filters, blend modes and fills to animate effects or change the effect on rich media content at runtime. Flash Player 10 also enables new capabilities and performance improvements in Adobe Flash CS4 Professional, the industry's most advanced authoring environment
for creating interactive experiences. This includes easy-to-use 3D effects that enable designers to design in 2D and easily transform and animate in 3D.

"Our clients expect innovation," said Tim Barber, partner and creative director for Odopod, a leading design studio and member of the Society of Digital Agencies (SoDA). "With the improved visual performance and awesome new 3D effects in Adobe Flash Player 10, we can now use Adobe Flash CS4 Professional to create cool Web experiences that were previously impossible. For us, this means fewer boundaries to the creative process."
Adobe Flash Player delivers unparalleled creative options, highly engaging user experiences, stunning audio/video playback, and virtually universal reach across operating systems. Flash Player content reaches over 98 percent of Internet-enabled desktops. More than 80 percent of online videos worldwide are viewed using Adobe Flash technology, making it the number one format for video on the Web. Adoption of a previous update to Flash Player 9 set all-time records by achieving nearly 90 percent reach on Internet-enabled desktops in less than nine months and Flash Player 10 is expected to achieve a similar adoption rate.

Innovations introduced in Adobe Flash Player 10 will contribute to future Open Screen Project efforts, such as work that will bring Flash Player 10 to mobile devices. The Open Screen Project is an industry-wide initiative to deliver rich multi-screen experiences built on a consistent runtime environment for open Web browsing and standalone applications across personal computers, mobile devices, and consumer electronics. More information about the Open Screen Project is available here.

To learn more about the new features and read what designers and developers are saying about Adobe Flash Player 10, visit this page.
Source: Adobe
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20 Comments on Adobe Updates Flash Player to ver. 10, Adds GPU Acceleration

#1
SpookyWillow
seen this already today and i none of the demo's for it use the gpu, 1 cpu core is maxed out
Posted on Reply
#3
adrianx
a good move on adobe :) respect for the gpu ideea :)
Posted on Reply
#4
lemonadesoda
I would like to see Adobe Flash work on my PDA... ie. Windows Mobile. It really sucks that so much content is now flash based and is rendered useless on PDAs.

(ref HP iPAQ 214)
Posted on Reply
#5
mdm-adph
lemonadesodaI would like to see Adobe Flash work on my PDA... ie. Windows Mobile. It really sucks that so much content is now flash based and is rendered useless on PDAs.

(ref HP iPAQ 214)
At least you can feel good knowing that iPhone owners don't have it any better.
Posted on Reply
#6
KainXS
does not work for me, cpu jumps from 2% to 48% as soon as flash demo starts
Posted on Reply
#7
Unregistered
to use GPU acceleration, the programmer has to activate the gpu acceleration code while making the video.
Posted on Edit | Reply
#8
SpookyWillow
so whats the point in having flash 10 demo's if they are not using the features intended?

makes no difference wether you run them on flash 9 or 10, out put is the same.
Posted on Reply
#9
Murasame
I can't get this to install. It keeps telling me I don't have enough disk space when i have over 62gigs free.
Posted on Reply
#10
panchoman
Sold my stars!
i turn my back. fucking bullshit gpu acceleration but not flash for x64 operating systems or for mobile devies?
Posted on Reply
#11
spearman914
I've read in another article saying you have to uninstall the current version of flash player you have before installing rather then patching it.
Posted on Reply
#12
spud107
iv got flash lite for my phone, lots of stuff i send to it doesnt work, flash sucks . . .
panchomani turn my back. fucking bullshit gpu acceleration but not flash for x64 operating systems or for mobile devies?
Posted on Reply
#13
CrAsHnBuRnXp
panchomani turn my back. fucking bullshit gpu acceleration but not flash for x64 operating systems or for mobile devies?
Its the only thing keeping me from using Minefield.
Posted on Reply
#14
Weer
Trying to download 10 on Adobe's site only gets me 9. Does it not support a 64-bit OS?
Posted on Reply
#16
panchoman
Sold my stars!
WeerTrying to download 10 on Adobe's site only gets me 9. Does it not support a 64-bit OS?
nope. not a single damn version of flash is x64.. you have to install the x32 version. sucks for ubuntu and REAL x64 os's that cant run x32 code.
Posted on Reply
#17
Weer
insiderIt does, now got it installed on XP64 running with FF3, go here to verify version installed: www.adobe.com/products/flash/about/
Oh, that actually shows it to be version 10. Thank You.

I don't know if I'll see any kind of difference in performance with a powerful enough CPU, but at least now I know my computer can take any flash app throws at it.
Posted on Reply
#18
FordGT90Concept
"I go fast!1!11!1!"
I wonder if Silverlight has GPU acceleration. If it does, then Adobe is trying to play keep up and not doing a very good job at it. XD


edit: I don't think it does, yet, at least.
Posted on Reply
#19
btarunr
Editor & Senior Moderator
If you have Windows XP/Vista 64-bit, there's nothing for you to worry about.
Posted on Reply
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