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BF3 Config Utility

I did this.
It worked as far as getting the BACKUP button to show.
I clicked the BACKUP button, then restarted.
Same thing as my original post. :(


EDIT: I think I downloaded your BF3 Beta version of this tool a while ago. I just found an old EXE on my desktop that has no version appended to it.
Maybe this could be messing things up?
 
I did this.
It worked as far as getting the BACKUP button to show.
I clicked the BACKUP button, then restarted.
Same thing as my original post. :(


EDIT: I think I downloaded your BF3 Beta version of this tool a while ago. I just found an old EXE on my desktop that has no version appended to it.
Maybe this could be messing things up?

New version up buddy! Thanks again!

Change Log v1.8.0.1
  1. Fixed an issue where the user didn't have a "user.cfg" file already setup would kick out an Error. - Thanks Nissan x!
 
Last edited:
FYI, after downloading the new version still same issue.

Also, the version I downloaded earlier was Battlefield Config Utility 1.8.exe.
The new one is Battlefield Config Utility.exe. No version?
 
FYI, after downloading the new version still same issue.

Also, the version I downloaded earlier was Battlefield Config Utility 1.8.exe.
The new one is Battlefield Config Utility.exe. No version?

I added the version after i built it on 1.8.. but i didn't like it.. What do you think? The new version is 1.8.0.1. If you right click on the "BF3 Config Utility" and select the version tab it's in that tab. So you say you are still having the same issue? Can you copy everything in the "Config File" tab and post it back here? thanks!
 
GstAudio.AudioQuality 1
GstAudio.CarRadio 0
GstAudio.DialogueVolume 0.700000
GstAudio.MusicVolume 0.700000
GstAudio.SoundSystemSize 20
GstAudio.StereoMode 0
GstAudio.VOLanguage 0
GstAudio.Volume 1.000000
GstAudio.YourSoundSystem 2
GstRender.AmbientOcclusion 1
GstRender.AnisotropicFilter 2
GstRender.AntiAliasingDeferred 0
GstRender.AntiAliasingPost 2
GstRender.Brightness 0.500000
GstRender.Contrast 0.500000
GstRender.EffectsQuality 1
GstRender.Enlighten 1
GstRender.FieldOfView 70.000000
GstRender.FullscreenEnabled 1
GstRender.FullscreenRefreshRate 60.000000
GstRender.FullscreenScreen 0
GstRender.MeshQuality 1
GstRender.MeshQualityOld 0.700000
GstRender.MotionBlur 0.500000
GstRender.MotionBlurEnabled 0
GstRender.OverallGraphicsQuality 0
GstRender.ResolutionHeight 900
GstRender.ResolutionHertz 0
GstRender.ResolutionWidth 1600
GstRender.ScreenSafeAreaHeight 0.950000
GstRender.ScreenSafeAreaWidth 0.950000
GstRender.ShaderQuality 2.000000
GstRender.ShadowQuality 1
GstRender.StereoConvergence 1.000000
GstRender.Stereoscopy 0
GstRender.TerrainQuality 1
GstRender.TextureQuality 2
GstRender.TransparentShadows 1
GstRender.UndergrowthQuality 1
GstRender.VSync 0
GstInput.Deadzone 0.300000
GstInput.HoldButtonToZoom 1
GstInput.MouseRawInput 1
GstInput.MouseSensitivity 0.500000
GstInput.Scheme0Buttons 0
GstInput.Scheme0FlipCameraY 0
GstInput.Scheme0FlipY 1
GstInput.Scheme0Sensitivity 1.000000
GstInput.Scheme0Sticks 0
GstInput.Scheme1Buttons 0
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GstInput.Scheme1FlipY 1
GstInput.Scheme1Sensitivity 1.000000
GstInput.Scheme1Sticks 0
GstInput.Scheme2Buttons 0
GstInput.Scheme2FlipCameraY 0
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GstInput.Scheme2Sensitivity 0.500000
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GstInput.Vibration 1
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GstKeyBinding.gunner.ConceptCameraPitch.1.button 60
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GstKeyBinding.gunner.ConceptFireCountermeasure.1.button 4
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GstKeyBinding.gunner.ConceptNextPosition.0.negate 0
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GstKeyBinding.gunner.ConceptNextPosition.1.button 255
GstKeyBinding.gunner.ConceptNextPosition.1.negate 0
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GstKeyBinding.gunner.ConceptPitch.0.button 60
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GstKeyBinding.gunner.ConceptPitch.0.type 2
GstKeyBinding.gunner.ConceptPitch.1.axis 1
GstKeyBinding.gunner.ConceptPitch.1.button 8
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GstKeyBinding.gunner.ConceptPitch.1.type 1
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GstKeyBinding.gunner.ConceptPitch.2.button 255
GstKeyBinding.gunner.ConceptPitch.2.negate 1
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GstKeyBinding.gunner.ConceptPitch.3.button 255
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GstKeyBinding.gunner.ConceptReload.1.button 6
GstKeyBinding.gunner.ConceptReload.1.negate 0
GstKeyBinding.gunner.ConceptReload.1.type 2
GstKeyBinding.gunner.ConceptRoll.0.axis 0
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GstKeyBinding.gunner.ConceptRoll.0.type 1
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GstKeyBinding.gunner.ConceptRoll.1.button 60
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GstKeyBinding.infantry.ConceptMeleeAttack.2.type 1
GstKeyBinding.infantry.ConceptMoveFB.0.axis 1
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GstKeyBinding.infantry.ConceptNextPosition.0.axis 24
GstKeyBinding.infantry.ConceptNextPosition.0.button 5
GstKeyBinding.infantry.ConceptNextPosition.0.negate 0
GstKeyBinding.infantry.ConceptNextPosition.0.type 2
GstKeyBinding.infantry.ConceptNextPosition.1.axis 0
GstKeyBinding.infantry.ConceptNextPosition.1.button 255
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GstKeyBinding.infantry.ConceptNextPosition.1.type 0
GstKeyBinding.infantry.ConceptParachute.0.axis 0
GstKeyBinding.infantry.ConceptParachute.0.button 203
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GstKeyBinding.infantry.ConceptParachute.0.type 0
GstKeyBinding.infantry.ConceptParachute.1.axis 24
GstKeyBinding.infantry.ConceptParachute.1.button 5
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GstKeyBinding.infantry.ConceptParachute.1.type 2
GstKeyBinding.infantry.ConceptPitch.0.axis 7
GstKeyBinding.infantry.ConceptPitch.0.button 60
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GstKeyBinding.infantry.ConceptPitch.0.type 2
GstKeyBinding.infantry.ConceptPitch.1.axis 1
GstKeyBinding.infantry.ConceptPitch.1.button 8
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GstKeyBinding.infantry.ConceptPitch.1.type 1
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GstKeyBinding.infantry.ConceptPitch.2.button 255
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GstKeyBinding.infantry.ConceptPitch.3.axis 0
GstKeyBinding.infantry.ConceptPitch.3.button 255
GstKeyBinding.infantry.ConceptPitch.3.negate 1
GstKeyBinding.infantry.ConceptPitch.3.type 0
GstKeyBinding.infantry.ConceptProne.0.axis 0
GstKeyBinding.infantry.ConceptProne.0.button 44
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GstKeyBinding.infantry.ConceptProne.0.type 0
GstKeyBinding.infantry.ConceptReload.0.axis 0
GstKeyBinding.infantry.ConceptReload.0.button 57
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GstKeyBinding.infantry.ConceptReload.1.axis 24
GstKeyBinding.infantry.ConceptReload.1.button 6
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GstKeyBinding.infantry.ConceptReload.1.type 2
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GstKeyBinding.infantry.ConceptSelectInventoryItem1.0.button 2
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GstKeyBinding.infantry.ConceptSelectInventoryItem2.0.axis 0
GstKeyBinding.infantry.ConceptSelectInventoryItem2.0.button 3
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GstKeyBinding.infantry.ConceptSelectInventoryItem2.0.type 0
GstKeyBinding.infantry.ConceptSelectInventoryItem4.0.axis 0
GstKeyBinding.infantry.ConceptSelectInventoryItem4.0.button 255
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GstKeyBinding.infantry.ConceptSelectInventoryItem4.0.type 0
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GstKeyBinding.infantry.ConceptSelectInventoryItem5.0.button 5
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GstKeyBinding.infantry.ConceptSelectInventoryItem5.0.type 0
GstKeyBinding.infantry.ConceptSelectInventoryItem6.0.axis 0
GstKeyBinding.infantry.ConceptSelectInventoryItem6.0.button 6
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GstKeyBinding.infantry.ConceptSelectInventoryItem6.0.type 0
GstKeyBinding.infantry.ConceptSelectInventoryItem7.0.axis 0
GstKeyBinding.infantry.ConceptSelectInventoryItem7.0.button 7
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GstKeyBinding.infantry.ConceptSelectInventoryItem7.0.type 0
GstKeyBinding.infantry.ConceptSelectPosition1.0.axis 0
GstKeyBinding.infantry.ConceptSelectPosition1.0.button 59
GstKeyBinding.infantry.ConceptSelectPosition1.0.negate 0
GstKeyBinding.infantry.ConceptSelectPosition1.0.type 0
GstKeyBinding.infantry.ConceptSelectPosition2.0.axis 0
GstKeyBinding.infantry.ConceptSelectPosition2.0.button 60
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GstKeyBinding.infantry.ConceptSelectPosition2.0.type 0
GstKeyBinding.infantry.ConceptSelectPosition3.0.axis 0
GstKeyBinding.infantry.ConceptSelectPosition3.0.button 61
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GstKeyBinding.infantry.ConceptSelectPosition3.0.type 0
GstKeyBinding.infantry.ConceptSelectPosition4.0.axis 0
GstKeyBinding.infantry.ConceptSelectPosition4.0.button 62
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GstKeyBinding.infantry.ConceptSelectPosition4.0.type 0
GstKeyBinding.infantry.ConceptSelectPosition5.0.axis 0
GstKeyBinding.infantry.ConceptSelectPosition5.0.button 63
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GstKeyBinding.infantry.ConceptSelectPosition5.0.type 0
GstKeyBinding.infantry.ConceptSelectPosition6.0.axis 0
GstKeyBinding.infantry.ConceptSelectPosition6.0.button 64
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GstKeyBinding.infantry.ConceptSelectPosition6.0.type 0
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GstKeyBinding.infantry.ConceptSprint.0.button 26
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GstKeyBinding.infantry.ConceptSprint.1.button 10
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GstKeyBinding.infantry.ConceptSprint.1.type 2
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GstKeyBinding.infantry.ConceptSwitchToDynamicGadget1.0.button 2
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GstKeyBinding.infantry.ConceptSwitchToDynamicGadget1.1.button 255
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GstKeyBinding.infantry.ConceptSwitchToDynamicGadget1.1.type 0
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget2.0.axis 24
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget2.0.button 3
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GstKeyBinding.infantry.ConceptSwitchToDynamicGadget2.0.type 2
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GstKeyBinding.infantry.ConceptSwitchToDynamicGadget2.1.button 255
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GstKeyBinding.infantry.ConceptSwitchToDynamicGadget2.1.type 0
GstKeyBinding.infantry.ConceptSwitchToGrenadeLauncher.0.axis 24
GstKeyBinding.infantry.ConceptSwitchToGrenadeLauncher.0.button 2
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GstKeyBinding.infantry.ConceptSwitchToGrenadeLauncher.0.type 2
GstKeyBinding.infantry.ConceptSwitchToGrenadeLauncher.1.axis 0
GstKeyBinding.infantry.ConceptSwitchToGrenadeLauncher.1.button 255
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GstKeyBinding.infantry.ConceptSwitchToGrenadeLauncher.1.type 0
GstKeyBinding.infantry.ConceptSwitchToPrimaryWeapon.0.axis 24
GstKeyBinding.infantry.ConceptSwitchToPrimaryWeapon.0.button 4
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GstKeyBinding.infantry.ConceptSwitchToPrimaryWeapon.0.type 2
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GstKeyBinding.infantry.ConceptSwitchToPrimaryWeapon.1.button 255
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GstKeyBinding.infantry.ConceptSwitchToStaticGadget.0.axis 0
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GstKeyBinding.infantry.ConceptSwitchToStaticGadget.0.type 0
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GstKeyBinding.infantry.ConceptThrowGrenade.0.button 16
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GstKeyBinding.infantry.ConceptThrowGrenade.0.type 2
GstKeyBinding.infantry.ConceptThrowGrenade.1.axis 0
GstKeyBinding.infantry.ConceptThrowGrenade.1.button 52
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GstKeyBinding.infantry.ConceptThrowGrenade.1.type 0
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GstKeyBinding.infantry.ConceptToggleWeaponLight.0.button 20
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GstKeyBinding.infantry.ConceptToggleWeaponLight.0.type 0
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GstKeyBinding.infantry.ConceptToggleWeaponLight.1.type 2
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GstKeyBinding.infantry.ConceptYaw.0.button 60
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GstKeyBinding.infantry.ConceptYaw.0.type 2
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GstKeyBinding.infantry.ConceptYaw.1.button 8
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GstKeyBinding.infantry.ConceptYaw.1.type 1
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GstKeyBinding.infantry.ConceptZoom.0.button 8
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GstKeyBinding.infantry.ConceptZoom.0.type 1
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GstKeyBinding.infantry.ConceptZoom.1.button 14
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GstKeyBinding.infantry.ConceptZoom.1.type 2
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GstKeyBinding.infantry.ConceptZoom.2.button 38
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GstKeyBinding.infantry.ConceptZoom.2.type 0
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GstKeyBinding.jet.ConceptBrake.1.type 2
GstKeyBinding.jet.ConceptCameraPitch.0.axis 1
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GstKeyBinding.jet.ConceptCameraPitch.0.type 1
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GstKeyBinding.jet.ConceptCameraYaw.0.axis 0
GstKeyBinding.jet.ConceptCameraYaw.0.button 8
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GstKeyBinding.jet.ConceptCameraYaw.0.type 1
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GstKeyBinding.jet.ConceptCameraYaw.3.button 255
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GstKeyBinding.jet.ConceptChangeVehicle.0.button 18
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GstKeyBinding.jet.ConceptChangeVehicle.1.button 7
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GstKeyBinding.jet.ConceptFire.1.button 16
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GstKeyBinding.jet.ConceptSelectInventoryItem1.0.type 0
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GstKeyBinding.jet.ConceptSwitchInventoryItem.1.button 4
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GstKeyBinding.jet.ConceptZoom.2.button 255
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GstKeyBinding.jet.ConceptZoom.2.type 0
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GstKeyBinding.mav.ConceptBrake.0.button 157
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GstKeyBinding.mav.ConceptCameraPitch.0.type 1
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GstKeyBinding.mav.ConceptCameraYaw.0.axis 0
GstKeyBinding.mav.ConceptCameraYaw.0.button 8
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GstKeyBinding.mav.ConceptCameraYaw.1.axis 6
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GstKeyBinding.mav.ConceptCameraYaw.1.type 2
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GstKeyBinding.mav.ConceptCameraYaw.3.button 255
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GstKeyBinding.mav.ConceptCameraYaw.3.type 0
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GstKeyBinding.mav.ConceptChangeVehicle.0.button 200
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GstKeyBinding.mav.ConceptChangeVehicle.0.type 0
GstKeyBinding.mav.ConceptChangeVehicle.1.axis 24
GstKeyBinding.mav.ConceptChangeVehicle.1.button 7
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GstKeyBinding.mav.ConceptChangeVehicle.1.type 2
GstKeyBinding.mav.ConceptFire.0.axis 24
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GstKeyBinding.vehicle.ConceptZoom.2.button 255
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GstKeyBinding.vehicle.ConceptZoom.2.type 0
 
Last edited by a moderator:
Is there any way of moving the mini-map and setting default values for the size and zoom of the mini-map anywhere in the config file?

Great work on the tool. Thanks! :)
 
@Nissan_x - Once the "BF3 Config Utility" has loaded. Can you post what settings are blank? One think that i have notice is that Battlefield 3 no longer creates settings for MAV when you make changes in the game. When BF3 first came out when ever you made changes in the In Vehicle section it would make a "GstKeyBinding.mav" setting in the config file, but after an update it no longer creates this setting. Can you confirm that your mav settings still work different from your vehicle settings? Just to be clear your MAV settings have nothing to do with the problem you're having.. I'm just wondering. Thanks!

@Bogie - I haven't had time to look into this for you, but when i do i'll let you know buddy! :toast:
 
The one thing that i do not like about BF3 is that the config file doesn't have all the controls listed. It creates them as you use them.
 
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What settings are blank where? In the game, or in the tool?

In the "BF3 Config Utility". In each tab, you can just check in the controls tab to see if all of the controls are missing, but in the other tabs i need you to specify which settings if any are missing. Thanks!
 
Yes, all the controls are blank.
There is stuff in the other fields, but I don't think it's from my current config.
For one thing, I run all my graphics absolutely LOW, and the utility shows AUTO and some thing look HIGH.

Keith



EDIT: Yeah, whatever I did earlier messed up a bunch of my key config settings. I only checked Infantry so i'll have to check the rest later.
I use a completely NOT DEFAULT key setup and some of them were reset to default, but not all...weird.
 
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Code:
GstAudio.AudioQuality 1
GstAudio.CarRadio 0
GstAudio.DialogueVolume 0.700000
GstAudio.MusicVolume 0.700000
GstAudio.SoundSystemSize 20
GstAudio.StereoMode 0
GstAudio.VOLanguage 0
GstAudio.Volume 1.000000
GstAudio.YourSoundSystem 2
GstRender.AmbientOcclusion 1
GstRender.AnisotropicFilter 2
GstRender.AntiAliasingDeferred 0
GstRender.AntiAliasingPost 2
GstRender.Brightness 0.500000
GstRender.Contrast 0.500000
GstRender.EffectsQuality 1
GstRender.Enlighten 1
GstRender.FieldOfView 70.000000
GstRender.FullscreenEnabled 1
GstRender.FullscreenRefreshRate 60.000000
GstRender.FullscreenScreen 0
GstRender.MeshQuality 1
GstRender.MeshQualityOld 0.700000
GstRender.MotionBlur 0.500000
GstRender.MotionBlurEnabled 0
GstRender.OverallGraphicsQuality 0
GstRender.ResolutionHeight 900
GstRender.ResolutionHertz 0
GstRender.ResolutionWidth 1600
GstRender.ScreenSafeAreaHeight 0.950000
GstRender.ScreenSafeAreaWidth 0.950000
GstRender.ShaderQuality 2.000000
GstRender.ShadowQuality 1
GstRender.StereoConvergence 1.000000
GstRender.Stereoscopy 0
GstRender.TerrainQuality 1
GstRender.TextureQuality 2
GstRender.TransparentShadows 1
GstRender.UndergrowthQuality 1
GstRender.VSync 0
GstInput.Deadzone 0.300000
GstInput.HoldButtonToZoom 1
GstInput.MouseRawInput 1
GstInput.MouseSensitivity 0.500000
GstInput.Scheme0Buttons 0
GstInput.Scheme0FlipCameraY 0
GstInput.Scheme0FlipY 1
GstInput.Scheme0Sensitivity 1.000000
GstInput.Scheme0Sticks 0
GstInput.Scheme1Buttons 0
GstInput.Scheme1FlipCameraY 0
GstInput.Scheme1FlipY 1
GstInput.Scheme1Sensitivity 1.000000
GstInput.Scheme1Sticks 0
GstInput.Scheme2Buttons 0
GstInput.Scheme2FlipCameraY 0
GstInput.Scheme2FlipY 0
GstInput.Scheme2Sensitivity 0.500000
GstInput.Scheme2Sticks 0
GstInput.Scheme3Buttons 0
GstInput.Scheme3FlipCameraY 0
GstInput.Scheme3FlipY 0
GstInput.Scheme3Sticks 0
GstInput.Vibration 1
GstKeyBinding.gunner.ConceptBrake.0.axis 0
GstKeyBinding.gunner.ConceptBrake.0.button 54
GstKeyBinding.gunner.ConceptBrake.0.negate 0
GstKeyBinding.gunner.ConceptBrake.0.type 0
GstKeyBinding.gunner.ConceptBrake.1.axis 24
GstKeyBinding.gunner.ConceptBrake.1.button 14
GstKeyBinding.gunner.ConceptBrake.1.negate 0
GstKeyBinding.gunner.ConceptBrake.1.type 2
GstKeyBinding.gunner.ConceptCameraPitch.0.axis 1
GstKeyBinding.gunner.ConceptCameraPitch.0.button 8
GstKeyBinding.gunner.ConceptCameraPitch.0.negate 0
GstKeyBinding.gunner.ConceptCameraPitch.0.type 1
GstKeyBinding.gunner.ConceptCameraPitch.1.axis 7
GstKeyBinding.gunner.ConceptCameraPitch.1.button 60
GstKeyBinding.gunner.ConceptCameraPitch.1.negate 0
GstKeyBinding.gunner.ConceptCameraPitch.1.type 2
GstKeyBinding.gunner.ConceptCameraPitch.2.axis 0
GstKeyBinding.gunner.ConceptCameraPitch.2.button 255
GstKeyBinding.gunner.ConceptCameraPitch.2.negate 1
GstKeyBinding.gunner.ConceptCameraPitch.2.type 0
GstKeyBinding.gunner.ConceptCameraPitch.3.axis 0
GstKeyBinding.gunner.ConceptCameraPitch.3.button 255
GstKeyBinding.gunner.ConceptCameraPitch.3.negate 0
GstKeyBinding.gunner.ConceptCameraPitch.3.type 0
GstKeyBinding.gunner.ConceptCameraYaw.0.axis 0
GstKeyBinding.gunner.ConceptCameraYaw.0.button 8
GstKeyBinding.gunner.ConceptCameraYaw.0.negate 0
GstKeyBinding.gunner.ConceptCameraYaw.0.type 1
GstKeyBinding.gunner.ConceptCameraYaw.1.axis 6
GstKeyBinding.gunner.ConceptCameraYaw.1.button 60
GstKeyBinding.gunner.ConceptCameraYaw.1.negate 0
GstKeyBinding.gunner.ConceptCameraYaw.1.type 2
GstKeyBinding.gunner.ConceptCameraYaw.2.axis 0
GstKeyBinding.gunner.ConceptCameraYaw.2.button 255
GstKeyBinding.gunner.ConceptCameraYaw.2.negate 0
GstKeyBinding.gunner.ConceptCameraYaw.2.type 0
GstKeyBinding.gunner.ConceptCameraYaw.3.axis 0
GstKeyBinding.gunner.ConceptCameraYaw.3.button 255
GstKeyBinding.gunner.ConceptCameraYaw.3.negate 1
GstKeyBinding.gunner.ConceptCameraYaw.3.type 0
GstKeyBinding.gunner.ConceptChangeVehicle.0.axis 0
GstKeyBinding.gunner.ConceptChangeVehicle.0.button 18
GstKeyBinding.gunner.ConceptChangeVehicle.0.negate 0
GstKeyBinding.gunner.ConceptChangeVehicle.0.type 0
GstKeyBinding.gunner.ConceptChangeVehicle.1.axis 24
GstKeyBinding.gunner.ConceptChangeVehicle.1.button 7
GstKeyBinding.gunner.ConceptChangeVehicle.1.negate 0
GstKeyBinding.gunner.ConceptChangeVehicle.1.type 2
GstKeyBinding.gunner.ConceptCrawl.0.axis 0
GstKeyBinding.gunner.ConceptCrawl.0.button 29
GstKeyBinding.gunner.ConceptCrawl.0.negate 0
GstKeyBinding.gunner.ConceptCrawl.0.type 0
GstKeyBinding.gunner.ConceptFire.0.axis 24
GstKeyBinding.gunner.ConceptFire.0.button 17
GstKeyBinding.gunner.ConceptFire.0.negate 0
GstKeyBinding.gunner.ConceptFire.0.type 2
GstKeyBinding.gunner.ConceptFire.1.axis 24
GstKeyBinding.gunner.ConceptFire.1.button 0
GstKeyBinding.gunner.ConceptFire.1.negate 0
GstKeyBinding.gunner.ConceptFire.1.type 1
GstKeyBinding.gunner.ConceptFire.2.axis 0
GstKeyBinding.gunner.ConceptFire.2.button 255
GstKeyBinding.gunner.ConceptFire.2.negate 0
GstKeyBinding.gunner.ConceptFire.2.type 0
GstKeyBinding.gunner.ConceptFireCountermeasure.0.axis 0
GstKeyBinding.gunner.ConceptFireCountermeasure.0.button 45
GstKeyBinding.gunner.ConceptFireCountermeasure.0.negate 0
GstKeyBinding.gunner.ConceptFireCountermeasure.0.type 0
GstKeyBinding.gunner.ConceptFireCountermeasure.1.axis 24
GstKeyBinding.gunner.ConceptFireCountermeasure.1.button 4
GstKeyBinding.gunner.ConceptFireCountermeasure.1.negate 0
GstKeyBinding.gunner.ConceptFireCountermeasure.1.type 2
GstKeyBinding.gunner.ConceptInteract.0.axis 0
GstKeyBinding.gunner.ConceptInteract.0.button 18
GstKeyBinding.gunner.ConceptInteract.0.negate 0
GstKeyBinding.gunner.ConceptInteract.0.type 0
GstKeyBinding.gunner.ConceptInteract.1.axis 24
GstKeyBinding.gunner.ConceptInteract.1.button 4
GstKeyBinding.gunner.ConceptInteract.1.negate 0
GstKeyBinding.gunner.ConceptInteract.1.type 2
GstKeyBinding.gunner.ConceptMoveFB.0.axis 24
GstKeyBinding.gunner.ConceptMoveFB.0.button 15
GstKeyBinding.gunner.ConceptMoveFB.0.negate 0
GstKeyBinding.gunner.ConceptMoveFB.0.type 2
GstKeyBinding.gunner.ConceptMoveFB.1.axis 0
GstKeyBinding.gunner.ConceptMoveFB.1.button 28
GstKeyBinding.gunner.ConceptMoveFB.1.negate 0
GstKeyBinding.gunner.ConceptMoveFB.1.type 0
GstKeyBinding.gunner.ConceptMoveFB.2.axis 0
GstKeyBinding.gunner.ConceptMoveFB.2.button 31
GstKeyBinding.gunner.ConceptMoveFB.2.negate 1
GstKeyBinding.gunner.ConceptMoveFB.2.type 0
GstKeyBinding.gunner.ConceptNextPosition.0.axis 24
GstKeyBinding.gunner.ConceptNextPosition.0.button 5
GstKeyBinding.gunner.ConceptNextPosition.0.negate 0
GstKeyBinding.gunner.ConceptNextPosition.0.type 2
GstKeyBinding.gunner.ConceptNextPosition.1.axis 0
GstKeyBinding.gunner.ConceptNextPosition.1.button 255
GstKeyBinding.gunner.ConceptNextPosition.1.negate 0
GstKeyBinding.gunner.ConceptNextPosition.1.type 0
GstKeyBinding.gunner.ConceptPitch.0.axis 7
GstKeyBinding.gunner.ConceptPitch.0.button 60
GstKeyBinding.gunner.ConceptPitch.0.negate 0
GstKeyBinding.gunner.ConceptPitch.0.type 2
GstKeyBinding.gunner.ConceptPitch.1.axis 1
GstKeyBinding.gunner.ConceptPitch.1.button 8
GstKeyBinding.gunner.ConceptPitch.1.negate 0
GstKeyBinding.gunner.ConceptPitch.1.type 1
GstKeyBinding.gunner.ConceptPitch.2.axis 0
GstKeyBinding.gunner.ConceptPitch.2.button 255
GstKeyBinding.gunner.ConceptPitch.2.negate 1
GstKeyBinding.gunner.ConceptPitch.2.type 0
GstKeyBinding.gunner.ConceptPitch.3.axis 0
GstKeyBinding.gunner.ConceptPitch.3.button 255
GstKeyBinding.gunner.ConceptPitch.3.negate 0
GstKeyBinding.gunner.ConceptPitch.3.type 0
GstKeyBinding.gunner.ConceptReload.0.axis 0
GstKeyBinding.gunner.ConceptReload.0.button 19
GstKeyBinding.gunner.ConceptReload.0.negate 0
GstKeyBinding.gunner.ConceptReload.0.type 0
GstKeyBinding.gunner.ConceptReload.1.axis 24
GstKeyBinding.gunner.ConceptReload.1.button 6
GstKeyBinding.gunner.ConceptReload.1.negate 0
GstKeyBinding.gunner.ConceptReload.1.type 2
GstKeyBinding.gunner.ConceptRoll.0.axis 0
GstKeyBinding.gunner.ConceptRoll.0.button 8
GstKeyBinding.gunner.ConceptRoll.0.negate 0
GstKeyBinding.gunner.ConceptRoll.0.type 1
GstKeyBinding.gunner.ConceptRoll.1.axis 6
GstKeyBinding.gunner.ConceptRoll.1.button 60
GstKeyBinding.gunner.ConceptRoll.1.negate 0
GstKeyBinding.gunner.ConceptRoll.1.type 2
GstKeyBinding.gunner.ConceptRoll.2.axis 0
GstKeyBinding.gunner.ConceptRoll.2.button 255
GstKeyBinding.gunner.ConceptRoll.2.negate 1
GstKeyBinding.gunner.ConceptRoll.2.type 0
GstKeyBinding.gunner.ConceptRoll.3.axis 0
GstKeyBinding.gunner.ConceptRoll.3.button 255
GstKeyBinding.gunner.ConceptRoll.3.negate 0
GstKeyBinding.gunner.ConceptRoll.3.type 0
GstKeyBinding.gunner.ConceptSelectInventoryItem1.0.axis 0
GstKeyBinding.gunner.ConceptSelectInventoryItem1.0.button 2
GstKeyBinding.gunner.ConceptSelectInventoryItem1.0.negate 0
GstKeyBinding.gunner.ConceptSelectInventoryItem1.0.type 0
GstKeyBinding.gunner.ConceptSelectInventoryItem1.1.axis 24
GstKeyBinding.gunner.ConceptSelectInventoryItem1.1.button 2
GstKeyBinding.gunner.ConceptSelectInventoryItem1.1.negate 0
GstKeyBinding.gunner.ConceptSelectInventoryItem1.1.type 2
GstKeyBinding.gunner.ConceptSelectInventoryItem2.0.axis 0
GstKeyBinding.gunner.ConceptSelectInventoryItem2.0.button 3
GstKeyBinding.gunner.ConceptSelectInventoryItem2.0.negate 0
GstKeyBinding.gunner.ConceptSelectInventoryItem2.0.type 0
GstKeyBinding.gunner.ConceptSelectInventoryItem2.1.axis 24
GstKeyBinding.gunner.ConceptSelectInventoryItem2.1.button 3
GstKeyBinding.gunner.ConceptSelectInventoryItem2.1.negate 0
GstKeyBinding.gunner.ConceptSelectInventoryItem2.1.type 2
GstKeyBinding.gunner.ConceptSelectInventoryItem3.0.axis 0
GstKeyBinding.gunner.ConceptSelectInventoryItem3.0.button 4
GstKeyBinding.gunner.ConceptSelectInventoryItem3.0.negate 0
GstKeyBinding.gunner.ConceptSelectInventoryItem3.0.type 0
GstKeyBinding.gunner.ConceptSelectInventoryItem3.1.axis 24
GstKeyBinding.gunner.ConceptSelectInventoryItem3.1.button 1
GstKeyBinding.gunner.ConceptSelectInventoryItem3.1.negate 0
GstKeyBinding.gunner.ConceptSelectInventoryItem3.1.type 2
GstKeyBinding.gunner.ConceptSelectPosition1.0.axis 0
GstKeyBinding.gunner.ConceptSelectPosition1.0.button 59
GstKeyBinding.gunner.ConceptSelectPosition1.0.negate 0
GstKeyBinding.gunner.ConceptSelectPosition1.0.type 0
GstKeyBinding.gunner.ConceptSelectPosition2.0.axis 0
GstKeyBinding.gunner.ConceptSelectPosition2.0.button 60
GstKeyBinding.gunner.ConceptSelectPosition2.0.negate 0
GstKeyBinding.gunner.ConceptSelectPosition2.0.type 0
GstKeyBinding.gunner.ConceptSelectPosition3.0.axis 0
GstKeyBinding.gunner.ConceptSelectPosition3.0.button 61
GstKeyBinding.gunner.ConceptSelectPosition3.0.negate 0
GstKeyBinding.gunner.ConceptSelectPosition3.0.type 0
GstKeyBinding.gunner.ConceptSelectPosition4.0.axis 0
GstKeyBinding.gunner.ConceptSelectPosition4.0.button 62
GstKeyBinding.gunner.ConceptSelectPosition4.0.negate 0
GstKeyBinding.gunner.ConceptSelectPosition4.0.type 0
GstKeyBinding.gunner.ConceptSelectPosition5.0.axis 0
GstKeyBinding.gunner.ConceptSelectPosition5.0.button 63
GstKeyBinding.gunner.ConceptSelectPosition5.0.negate 0
GstKeyBinding.gunner.ConceptSelectPosition5.0.type 0
GstKeyBinding.gunner.ConceptSelectPosition6.0.axis 0
GstKeyBinding.gunner.ConceptSelectPosition6.0.button 64
GstKeyBinding.gunner.ConceptSelectPosition6.0.negate 0
GstKeyBinding.gunner.ConceptSelectPosition6.0.type 0
GstKeyBinding.gunner.ConceptSprint.0.axis 0
GstKeyBinding.gunner.ConceptSprint.0.button 42
GstKeyBinding.gunner.ConceptSprint.0.negate 0
GstKeyBinding.gunner.ConceptSprint.0.type 0
GstKeyBinding.gunner.ConceptSprint.1.axis 24
GstKeyBinding.gunner.ConceptSprint.1.button 60
GstKeyBinding.gunner.ConceptSprint.1.negate 0
GstKeyBinding.gunner.ConceptSprint.1.type 2
GstKeyBinding.gunner.ConceptSwitchInventoryItem.0.axis 0
GstKeyBinding.gunner.ConceptSwitchInventoryItem.0.button 157
GstKeyBinding.gunner.ConceptSwitchInventoryItem.0.negate 0
GstKeyBinding.gunner.ConceptSwitchInventoryItem.0.type 0
GstKeyBinding.gunner.ConceptSwitchInventoryItem.1.axis 24
GstKeyBinding.gunner.ConceptSwitchInventoryItem.1.button 2
GstKeyBinding.gunner.ConceptSwitchInventoryItem.1.negate 0
GstKeyBinding.gunner.ConceptSwitchInventoryItem.1.type 1
GstKeyBinding.gunner.ConceptSwitchInventoryItem.2.axis 24
GstKeyBinding.gunner.ConceptSwitchInventoryItem.2.button 4
GstKeyBinding.gunner.ConceptSwitchInventoryItem.2.negate 0
GstKeyBinding.gunner.ConceptSwitchInventoryItem.2.type 2
GstKeyBinding.gunner.ConceptToggleCamera.0.axis 0
GstKeyBinding.gunner.ConceptToggleCamera.0.button 46
GstKeyBinding.gunner.ConceptToggleCamera.0.negate 0
GstKeyBinding.gunner.ConceptToggleCamera.0.type 0
GstKeyBinding.gunner.ConceptToggleCamera.1.axis 24
GstKeyBinding.gunner.ConceptToggleCamera.1.button 11
GstKeyBinding.gunner.ConceptToggleCamera.1.negate 0
GstKeyBinding.gunner.ConceptToggleCamera.1.type 2
GstKeyBinding.gunner.ConceptYaw.0.axis 0
GstKeyBinding.gunner.ConceptYaw.0.button 60
GstKeyBinding.gunner.ConceptYaw.0.negate 0
GstKeyBinding.gunner.ConceptYaw.0.type 2
GstKeyBinding.gunner.ConceptYaw.1.axis 0
GstKeyBinding.gunner.ConceptYaw.1.button 39
GstKeyBinding.gunner.ConceptYaw.1.negate 1
GstKeyBinding.gunner.ConceptYaw.1.type 0
GstKeyBinding.gunner.ConceptYaw.2.axis 0
GstKeyBinding.gunner.ConceptYaw.2.button 40
GstKeyBinding.gunner.ConceptYaw.2.negate 0
GstKeyBinding.gunner.ConceptYaw.2.type 0
GstKeyBinding.gunner.ConceptZoom.0.axis 24
GstKeyBinding.gunner.ConceptZoom.0.button 1
GstKeyBinding.gunner.ConceptZoom.0.negate 0
GstKeyBinding.gunner.ConceptZoom.0.type 1
GstKeyBinding.gunner.ConceptZoom.1.axis 24
GstKeyBinding.gunner.ConceptZoom.1.button 16
GstKeyBinding.gunner.ConceptZoom.1.negate 0
GstKeyBinding.gunner.ConceptZoom.1.type 2
GstKeyBinding.gunner.ConceptZoom.2.axis 0
GstKeyBinding.gunner.ConceptZoom.2.button 255
GstKeyBinding.gunner.ConceptZoom.2.negate 0
GstKeyBinding.gunner.ConceptZoom.2.type 0
GstKeyBinding.infantry.ConceptBreathControl.0.axis 0
GstKeyBinding.infantry.ConceptBreathControl.0.button 42
GstKeyBinding.infantry.ConceptBreathControl.0.negate 0
GstKeyBinding.infantry.ConceptBreathControl.0.type 0
GstKeyBinding.infantry.ConceptBreathControl.1.axis 24
GstKeyBinding.infantry.ConceptBreathControl.1.button 10
GstKeyBinding.infantry.ConceptBreathControl.1.negate 0
GstKeyBinding.infantry.ConceptBreathControl.1.type 2
GstKeyBinding.infantry.ConceptChangeVehicle.0.axis 0
GstKeyBinding.infantry.ConceptChangeVehicle.0.button 200
GstKeyBinding.infantry.ConceptChangeVehicle.0.negate 0
GstKeyBinding.infantry.ConceptChangeVehicle.0.type 0
GstKeyBinding.infantry.ConceptChangeVehicle.1.axis 24
GstKeyBinding.infantry.ConceptChangeVehicle.1.button 7
GstKeyBinding.infantry.ConceptChangeVehicle.1.negate 0
GstKeyBinding.infantry.ConceptChangeVehicle.1.type 2
GstKeyBinding.infantry.ConceptCrawl.0.axis 24
GstKeyBinding.infantry.ConceptCrawl.0.button 11
GstKeyBinding.infantry.ConceptCrawl.0.negate 0
GstKeyBinding.infantry.ConceptCrawl.0.type 2
GstKeyBinding.infantry.ConceptCrawl.1.axis 0
GstKeyBinding.infantry.ConceptCrawl.1.button 255
GstKeyBinding.infantry.ConceptCrawl.1.negate 0
GstKeyBinding.infantry.ConceptCrawl.1.type 0
GstKeyBinding.infantry.ConceptCrouch.0.axis 0
GstKeyBinding.infantry.ConceptCrouch.0.button 45
GstKeyBinding.infantry.ConceptCrouch.0.negate 0
GstKeyBinding.infantry.ConceptCrouch.0.type 0
GstKeyBinding.infantry.ConceptCrouchOnHold.0.axis 0
GstKeyBinding.infantry.ConceptCrouchOnHold.0.button 157
GstKeyBinding.infantry.ConceptCrouchOnHold.0.negate 0
GstKeyBinding.infantry.ConceptCrouchOnHold.0.type 0
GstKeyBinding.infantry.ConceptCycleFireMode.0.axis 0
GstKeyBinding.infantry.ConceptCycleFireMode.0.button 47
GstKeyBinding.infantry.ConceptCycleFireMode.0.negate 0
GstKeyBinding.infantry.ConceptCycleFireMode.0.type 0
GstKeyBinding.infantry.ConceptCycleFireMode.1.axis 24
GstKeyBinding.infantry.ConceptCycleFireMode.1.button 1
GstKeyBinding.infantry.ConceptCycleFireMode.1.negate 0
GstKeyBinding.infantry.ConceptCycleFireMode.1.type 2
GstKeyBinding.infantry.ConceptFire.0.axis 24
GstKeyBinding.infantry.ConceptFire.0.button 15
GstKeyBinding.infantry.ConceptFire.0.negate 0
GstKeyBinding.infantry.ConceptFire.0.type 2
GstKeyBinding.infantry.ConceptFire.1.axis 24
GstKeyBinding.infantry.ConceptFire.1.button 0
GstKeyBinding.infantry.ConceptFire.1.negate 0
GstKeyBinding.infantry.ConceptFire.1.type 1
GstKeyBinding.infantry.ConceptFire.2.axis 0
GstKeyBinding.infantry.ConceptFire.2.button 255
GstKeyBinding.infantry.ConceptFire.2.negate 0
GstKeyBinding.infantry.ConceptFire.2.type 0
GstKeyBinding.infantry.ConceptInteract.0.axis 0
GstKeyBinding.infantry.ConceptInteract.0.button 200
GstKeyBinding.infantry.ConceptInteract.0.negate 0
GstKeyBinding.infantry.ConceptInteract.0.type 0
GstKeyBinding.infantry.ConceptInteract.1.axis 24
GstKeyBinding.infantry.ConceptInteract.1.button 7
GstKeyBinding.infantry.ConceptInteract.1.negate 0
GstKeyBinding.infantry.ConceptInteract.1.type 2
GstKeyBinding.infantry.ConceptJump.0.axis 24
GstKeyBinding.infantry.ConceptJump.0.button 5
GstKeyBinding.infantry.ConceptJump.0.negate 0
GstKeyBinding.infantry.ConceptJump.0.type 2
GstKeyBinding.infantry.ConceptJump.1.axis 0
GstKeyBinding.infantry.ConceptJump.1.button 255
GstKeyBinding.infantry.ConceptJump.1.negate 0
GstKeyBinding.infantry.ConceptJump.1.type 0
GstKeyBinding.infantry.ConceptJump.2.axis 24
GstKeyBinding.infantry.ConceptJump.2.button 1
GstKeyBinding.infantry.ConceptJump.2.negate 0
GstKeyBinding.infantry.ConceptJump.2.type 1
GstKeyBinding.infantry.ConceptMeleeAttack.0.axis 24
GstKeyBinding.infantry.ConceptMeleeAttack.0.button 17
GstKeyBinding.infantry.ConceptMeleeAttack.0.negate 0
GstKeyBinding.infantry.ConceptMeleeAttack.0.type 2
GstKeyBinding.infantry.ConceptMeleeAttack.1.axis 0
GstKeyBinding.infantry.ConceptMeleeAttack.1.button 255
GstKeyBinding.infantry.ConceptMeleeAttack.1.negate 0
GstKeyBinding.infantry.ConceptMeleeAttack.1.type 0
GstKeyBinding.infantry.ConceptMeleeAttack.2.axis 24
GstKeyBinding.infantry.ConceptMeleeAttack.2.button 2
GstKeyBinding.infantry.ConceptMeleeAttack.2.negate 0
GstKeyBinding.infantry.ConceptMeleeAttack.2.type 1
GstKeyBinding.infantry.ConceptMoveFB.0.axis 1
GstKeyBinding.infantry.ConceptMoveFB.0.button 60
GstKeyBinding.infantry.ConceptMoveFB.0.negate 0
GstKeyBinding.infantry.ConceptMoveFB.0.type 2
GstKeyBinding.infantry.ConceptMoveFB.1.axis 0
GstKeyBinding.infantry.ConceptMoveFB.1.button 28
GstKeyBinding.infantry.ConceptMoveFB.1.negate 0
GstKeyBinding.infantry.ConceptMoveFB.1.type 0
GstKeyBinding.infantry.ConceptMoveFB.2.axis 0
GstKeyBinding.infantry.ConceptMoveFB.2.button 54
GstKeyBinding.infantry.ConceptMoveFB.2.negate 1
GstKeyBinding.infantry.ConceptMoveFB.2.type 0
GstKeyBinding.infantry.ConceptMoveLR.0.axis 0
GstKeyBinding.infantry.ConceptMoveLR.0.button 60
GstKeyBinding.infantry.ConceptMoveLR.0.negate 0
GstKeyBinding.infantry.ConceptMoveLR.0.type 2
GstKeyBinding.infantry.ConceptMoveLR.1.axis 0
GstKeyBinding.infantry.ConceptMoveLR.1.button 39
GstKeyBinding.infantry.ConceptMoveLR.1.negate 1
GstKeyBinding.infantry.ConceptMoveLR.1.type 0
GstKeyBinding.infantry.ConceptMoveLR.2.axis 0
GstKeyBinding.infantry.ConceptMoveLR.2.button 40
GstKeyBinding.infantry.ConceptMoveLR.2.negate 0
GstKeyBinding.infantry.ConceptMoveLR.2.type 0
GstKeyBinding.infantry.ConceptNextPosition.0.axis 24
GstKeyBinding.infantry.ConceptNextPosition.0.button 5
GstKeyBinding.infantry.ConceptNextPosition.0.negate 0
GstKeyBinding.infantry.ConceptNextPosition.0.type 2
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GstKeyBinding.infantry.ConceptParachute.0.button 203
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GstKeyBinding.infantry.ConceptSelectPosition1.0.button 59
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GstKeyBinding.infantry.ConceptSelectPosition2.0.button 60
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GstKeyBinding.infantry.ConceptSwitchToPrimaryWeapon.0.button 4
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GstKeyBinding.infantry.ConceptThrowGrenade.0.button 16
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GstKeyBinding.infantry.ConceptThrowGrenade.0.type 2
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GstKeyBinding.infantry.ConceptToggleWeaponLight.0.button 20
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GstKeyBinding.infantry.ConceptYaw.0.button 60
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GstKeyBinding.mav.ConceptChangeVehicle.0.button 200
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GstKeyBinding.mav.ConceptChangeVehicle.1.button 7
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GstKeyBinding.mav.ConceptToggleCamera.1.type 2
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GstKeyBinding.mav.ConceptUndefined.1.button 2
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GstKeyBinding.mav.ConceptYaw.0.axis 6
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GstKeyBinding.vehicle.ConceptCameraYaw.3.button 255
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GstKeyBinding.vehicle.ConceptCameraYaw.3.type 0
GstKeyBinding.vehicle.ConceptChangeVehicle.0.axis 0
GstKeyBinding.vehicle.ConceptChangeVehicle.0.button 18
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GstKeyBinding.vehicle.ConceptFire.0.axis 24
GstKeyBinding.vehicle.ConceptFire.0.button 16
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GstKeyBinding.vehicle.ConceptFire.1.type 1
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GstKeyBinding.vehicle.ConceptFire.2.button 255
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GstKeyBinding.vehicle.ConceptFireCountermeasure.1.button 17
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GstKeyBinding.vehicle.ConceptFireCountermeasure.1.type 2
GstKeyBinding.vehicle.ConceptInteract.0.axis 24
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GstKeyBinding.vehicle.ConceptInteract.0.type 1
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GstKeyBinding.vehicle.ConceptInteract.1.button 15
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GstKeyBinding.vehicle.ConceptInteract.1.type 2
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GstKeyBinding.vehicle.ConceptInteract.2.button 255
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GstKeyBinding.vehicle.ConceptInteract.2.type 0
GstKeyBinding.vehicle.ConceptMoveFB.0.axis 24
GstKeyBinding.vehicle.ConceptMoveFB.0.button 15
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GstKeyBinding.vehicle.ConceptMoveFB.1.button 28
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GstKeyBinding.vehicle.ConceptMoveFB.1.type 0
GstKeyBinding.vehicle.ConceptNextPosition.0.axis 24
GstKeyBinding.vehicle.ConceptNextPosition.0.button 5
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GstKeyBinding.vehicle.ConceptNextPosition.1.button 255
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GstKeyBinding.vehicle.ConceptPitch.0.axis 7
GstKeyBinding.vehicle.ConceptPitch.0.button 60
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GstKeyBinding.vehicle.ConceptPitch.1.axis 1
GstKeyBinding.vehicle.ConceptPitch.1.button 8
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GstKeyBinding.vehicle.ConceptRoll.3.button 255
GstKeyBinding.vehicle.ConceptRoll.3.negate 1
GstKeyBinding.vehicle.ConceptRoll.3.type 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem1.0.axis 0
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GstKeyBinding.vehicle.ConceptSelectInventoryItem1.1.type 2
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GstKeyBinding.vehicle.ConceptSelectInventoryItem3.1.type 2
GstKeyBinding.vehicle.ConceptSelectPosition1.0.axis 0
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GstKeyBinding.vehicle.ConceptSprint.0.axis 0
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GstKeyBinding.vehicle.ConceptSprint.1.button 10
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GstKeyBinding.vehicle.ConceptSprint.1.type 2
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.0.axis 0
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.0.button 33
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GstKeyBinding.vehicle.ConceptSwitchInventoryItem.0.type 0
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GstKeyBinding.vehicle.ConceptSwitchInventoryItem.1.button 4
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GstKeyBinding.vehicle.ConceptSwitchInventoryItem.1.type 2
GstKeyBinding.vehicle.ConceptToggleCamera.0.axis 0
GstKeyBinding.vehicle.ConceptToggleCamera.0.button 46
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GstKeyBinding.vehicle.ConceptToggleCamera.0.type 0
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GstKeyBinding.vehicle.ConceptToggleCamera.1.button 11
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GstKeyBinding.vehicle.ConceptYaw.0.axis 0
GstKeyBinding.vehicle.ConceptYaw.0.button 60
GstKeyBinding.vehicle.ConceptYaw.0.negate 0
GstKeyBinding.vehicle.ConceptYaw.0.type 2
GstKeyBinding.vehicle.ConceptYaw.1.axis 0
GstKeyBinding.vehicle.ConceptYaw.1.button 39
GstKeyBinding.vehicle.ConceptYaw.1.negate 1
GstKeyBinding.vehicle.ConceptYaw.1.type 0
GstKeyBinding.vehicle.ConceptYaw.2.axis 0
GstKeyBinding.vehicle.ConceptYaw.2.button 40
GstKeyBinding.vehicle.ConceptYaw.2.negate 0
GstKeyBinding.vehicle.ConceptYaw.2.type 0
GstKeyBinding.vehicle.ConceptZoom.0.axis 24
GstKeyBinding.vehicle.ConceptZoom.0.button 1
GstKeyBinding.vehicle.ConceptZoom.0.negate 0
GstKeyBinding.vehicle.ConceptZoom.0.type 1
GstKeyBinding.vehicle.ConceptZoom.1.axis 24
GstKeyBinding.vehicle.ConceptZoom.1.button 17
GstKeyBinding.vehicle.ConceptZoom.1.negate 0
GstKeyBinding.vehicle.ConceptZoom.1.type 2
GstKeyBinding.vehicle.ConceptZoom.2.axis 0
GstKeyBinding.vehicle.ConceptZoom.2.button 255
GstKeyBinding.vehicle.ConceptZoom.2.negate 0
GstKeyBinding.vehicle.ConceptZoom.2.type 0

Please add the "[code}{/code]" tags next time except replace the { with the normal brackets. It makes it easier for everyone and keeps the post from being a scroll of death to try and get to the next post.

Thanks.
 
Mindweaver, I don't suppose there's any magic that you can do that lets us change weapon loadout outside of the game is there?
 
Please add the "[code}{/code]" tags next time except replace the { with the normal brackets. It makes it easier for everyone and keeps the post from being a scroll of death to try and get to the next post.

Thanks.

Actually, it's even better if you put long lists in spoiler tags with text to say what it is ...

[spoiler="Long List of Stuff"]
...
...
...
[/spoiler]


I did this to Nissan's post (#180) so you can see what it looks like.

Thanks !
 
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Yes, all the controls are blank.
There is stuff in the other fields, but I don't think it's from my current config.
For one thing, I run all my graphics absolutely LOW, and the utility shows AUTO and some thing look HIGH.

Keith



EDIT: Yeah, whatever I did earlier messed up a bunch of my key config settings. I only checked Infantry so i'll have to check the rest later.
I use a completely NOT DEFAULT key setup and some of them were reset to default, but not all...weird.

Hey Keith yea whenever you hit reset it reset it back to your first config file settings... Moving forward i'm going to add a feature to make a backup of your config file on each update to fix this issue. You can go into the settings folder and delete the "PROF_SAVE_profile_Backup" file the restart the "BF3 Config Utility" then make a new backup with your current settings. Sorry for all the issues you have been having, but thank you for all the feed back! You are making the "BF3 Config Utility" better!

Please add the "[code}{/code]" tags next time except replace the { with the normal brackets. It makes it easier for everyone and keeps the post from being a scroll of death to try and get to the next post.

Thanks.

Thanks! and You beat me to it.. lol :toast:

Nice app :)
Could you create plugin for changing fov ingame like MW3 fov changer ? this will make changing desired fov easier http://www.mapmodnews.com/article.php/Modern-Warfare-3-FoV-Changer-MP

I'll look into it.

Mindweaver, I don't suppose there's any magic that you can do that lets us change weapon loadout outside of the game is there?

I'm looking into that now. Thanks and keep the ideas coming! :toast:

Actually, it's even better if you put long lists in spoiler tags with text to say what it is ...

[spoiler="Long List of Stuff"]
...
...
...
[/spoiler]


I did this to Nissan's post (#180) so you can see what it looks like.

Thanks !

Thanks Buddy! :toast:

@Everybody.. I notice today that the "5.1 / 7.1 Surround Sound" setting got pushed under the new Volume sliders on the front page.. I've fixed it and I'm adding more features and I will put an update out tomorrow. :toast:
 
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Hi there,

I am having the same issue with the error message.
What exactly do I have to do now to get the tool working without screwing up my current settings?
 
Hi there,

I am having the same issue with the error message.
What exactly do I have to do now to get the tool working without screwing up my current settings?

Thanks for posting deepflash! I plan to put out an update tonight to take care of the error. :toast:
 
New! BF3 Config Utility v1.9

Change Log v1.9
  1. 5.1/7.1 Surround Sound added back to the general tab
  2. Fullscreen moved to the Graphic's tab
  3. VSync moved to the Graphic's tab
  4. Resolved an issue when starting the "BF3 Config Utility" and receiving the error - "Error Config file not loading correctly. If you made a backup click reset button at the bottom."
 
Great work man, thank you for this awesome tool

I have a question on the "enable FXAA"
Is this just post processing in conjunction with existing setting? Or is it different isolated setting where you can add FXAA independent of POST? do we need the injector to use this if it is infact a separate AA mode from post AA?
 
Great work man, thank you for this awesome tool

I have a question on the "enable FXAA"
Is this just post processing in conjunction with existing setting? Or is it different isolated setting where you can add FXAA independent of POST? do we need the injector to use this if it is infact a separate AA mode from post AA?

Not really sure Rattle. It looks like an easy way for the dev to turn off/on Post AA in game to test performance, but it is possible for it to be a separate AA mode. I've seen where gamers have posted performance gains when disabling FXAA in console. If you want could you test to see if you have any gains and post back here? thanks! :toast:
 
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OK so why is there 2 settings for it then? If POST AA is for fxAA (we already knew that) why is there a new setting for it?
 
OK so why is there 2 settings for it then? If POST AA is for fxAA (we already knew that) why is there a new setting for it?

That's a good question Rattle. I thought there were two, but from what ctrain has told us it's the same setting. So, on the next update I'll probably take that setting out. I'd like to get some more input from others first, but if no one says different then I'll remove it. :toast:
 
dont want to sound selfish but why dosent the vibrate work in agme and i thought this patch fixed it as much info please as you can :)
 
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