Sorry that i did not find this before. I loved this game so much that i did a trick-stunt exhibition video for it:
I gave Soma a serious try and I should probably pick it up sometime again to finish it. Its a game you really just gotta dive into (pun intended) and lose yourself in.
You did not finish it? Why?
Listen all. I want to say something about the horror factor in video games like in this one. This especially concerns you, Frag Maniac (i know him since 2005 from Dreamcatcher Painkiller forums).
You say Frag, that Soma was a disappointment to you. I've read all and don't understand your explanations.
1. The fact that Soma does not feel like a proper horror game is just because Soma has less
quantity of horror than in your average horror game. The
quality of horror, however, is top notch. I think that people get too high expectations for horror games, because they are used to constant terror, like in Outlast or Amnesia. This does not take away anything from Soma.
2. Jump scares are not necessarily a bad thing. It's just that a game does not get a great replay-ability value if it's most important horror tribute is jump scares. That being said, Soma is nothing about that! The horror in this game comes from visual and audio atmosphere - you can't see shit and you hear creepy sounds - that's what defines horror in this game.
3. A true survival horror game is when you are a weakling that has limited offense and defense ability. While i am not a particularly devoted fan of "no gun" games, but still, games like The Evil Within and Resident Evil 4
HAVE GOT NOTHING TO DO WITH SURVIVAL HORROR. The difference between them is that Resident Evil 4 was one of the best adventure games of all times, while The Evil Within was one of the most frustrating and clunky pieces of shit i've ever played, even though i somewhat enjoyed it for the larger part.
4. You say Frag, that wandering the ocean was extremely monotonous. This is just your personal opinion. I adored walking for hours in the bottom of the ocean, even though this has got nothing to do with horror, it deepens the suspense and atmosphere of the game. There are lots of folks who would agree with me, that from time to time you need a neutral place to relax and explore your suroundings, adore the level design, before continuing to the next action/horror area. I know AndySYS, Shaddy or even Varus from Painkiller forums would 100 % agree on this, that's why we loved Painkiller so much.
5. You say that Alien Isolation had better atmosphere? Custom opinion! Soma had the BEST atmosphere i ever witnessed in my taste, even though Alien Isolation nailed it pretty good with a few exceptions. You praise Alien Isolation superb AI; while i agree, that's just on the Alien side. You did not seem to care that the bots are way more boring and that there are just too many of them making the game ridiculously prolonged in the wrong way.
6. Spare me the "more compelling" story BS about Alien Isolation Frag. It does not even come close to Soma. NOT EVEN CLOSE. Silent Hill and Alan Wake can compare to Soma's wonderful story. Alien Isolation was got NOTHING on it. Alien Isolation uses a modified generic movie based story that we all know, there is NOTHING special about it.
7. You are disappointed in level design of Soma. How can you say that if you don't like wandering the ocean? It has so much more space to walk in some of the ocean parts, that it rivals Serious Sam in level space. The abyss section with the water walk in complete darkness towards Tau station was the best level design i ever saw in any game! It was HORRIFYING! That was the scariest "ambient walk" in the whole game! Bioshock has got NOTHING on Soma when it comes to ocean level design.