I have a problem with the fact that so many review website don't update their game collection and don't revisit older reviews one year later.
Here's a nice example:
What games does he use? Battlefield 1 ( while Battlefield V population is already 3 times bigger ), F1 2017 ( while F1 2018 population is 5 times bigger ) and an old Tombraider game. The numbers are there, the games tested or not getting played a much as the newer titles wich is normal offcourse. But another problem I see is that all the improvements AMD has done over the years, are not being displayed by using old benchmarks or by benchmarking older titles.
In BF1, at release the GTX 1080 wins from Vega 64. This is not the case in the latest version of BF1.
In BF V, the Vega 64 wins from the GTX 1080. But you still see reviewers referring to their older BF1 benchmarks and simply not using Battlefield V for benchmarking.
In F1 2017, at release, the GTX 1070 wins from Vega 64. This is no longer the case. Now the Vega 64 is even faster then the GTX 1080, just like in F1 2018.
And in the latest tombraider, the Vega 64 beats the GTX 1080 again, unlike the results from previous tombraider games at the release.
I hope at some point, Techpowerup can make the difference and starts revisiting older reviews one year later. Because in a years time, game patches and driver updates can make a big difference in the actual performance.
Also, when a new title gets released in a franchise and the new title has a bigger gamer population, they should simply stop benchmarking the older title or at least benchmark the older + the newer title.
And last but not least, if a title can be played in both DirectX 11 and 12, both should get tested. Because when Hardware unbox benchmarked Hitman only in DX11, it pissed me off because this is the reality:
Hitman DX11
GTX 1080 8% faster then Vega 64
Hitman DX12
The exact same performance
And this feedback is aimed at Techpowerup directly, stop benchmarking at the highest quality settings and start benchmarking at medium. The amount of gamers that play on Ultra only represents 10% at most. There are settings like shadow/lighting or post processing that almost every gamer turns down for the big performance impact or the disadvantage it gives in visibility. So why benchmark settings that 90% of gamers will not use.