Discussion in 'techPowerUp! Club Forum' started by TheMailMan78, Feb 2, 2011.
Did you run the updater after the install? Or is this Steam?
Download and run pbsetup the punkbuster updater.
Honestly, they don't push games into public testing until they have a good amount of polish these days. I remember expecting even the BC2 beta to have some bugs, but to be honest, I don't think I ever seen a single issue with it. Ran great on both console and PC.
I suppose if they allowed people to up the settings maybe issues would arise, but I'm betting there won't be many.
LOL, A*HOLES: your posts about 'been playing', or 'now I can't connect'... made me think you were playing the BF THRREEEEEEEE beta!!!!! Get out of here! lol
Here is a pic of my Beta access email ....
any of the TPU members who got in alpha for BF3 pm me so we can play some games
i am probably going to be on all day need to get them rank ups
I want Alphas
So...for those playing the alpha, how's the hardware taking it? Is it struggling?
Mine isn't at all.
Yeah....Let us know how the 'LOW' setting is stressing out your systems!!
Yeah again I think I can wait. People who have it sure are being relatively quiet about the details. They have to be...?
Screw the alpha, I want the final game!
It's possible to play the Alpha now, it's not possible to play the final game. I want to play now, so I want the Alpha.
What do you have your setting set at ? Just curious. I'm thinking I should be OK with my CPU, but might have to jump to a 6900 series or a 7000 series if they shoot one out before I get it.
The biggest reason I want to play Alpha is because they're tossing out invites at random. If ithe Alpha was closed I wouldn't care.
Yup, under NDA.
Can't say sorry.
Pixel Enemy's Jay Michaels caught up with EA's Kevin O'Leary, the EA Brand Manager for Battlefield 3, to talk about the current alpha build, why they decided to roll out Battlelog, their plans for Origin, and if fans can expect the Battle Recorder to make a return. (Remember, zh1nt0 refuted what Kevin says about Battlerecorder)
BATTLEFIELD 3: Battlelog | Origin | BattleRecorder
BF3Blog - Battlefield 3 Alpha impressions
On July 24th, 2011 in Editorial, News
One of our members was lucky got access to the Battlefield 3 alpha after BF3blog was pretty much banned from the alpha (*cough* possibly related to leaking a bunch of stuff *cough*), and he spend the last few days playing the alpha, clocking in a dozen hours or so. He’s still bound by the NDA, so we won’t be showing any screenshots or videos, but here are the full impressions of the Battlefield 3 alpha so far:
--Feels more like Battlefield 2 than Bad Company 2. The pace is a bit quicker than in BF2, but it appears it’s because of the map and the Rush mode.
--You can now strafe run, which adds a lot more than it sounds.
--You can see your legs/feet when looking down or jumping over things. It’s not as weird as it sounds.
--No bunny hopping or dolphin diving.
--3D spotting has been revised. It feels like you need to be more accurate when spotting enemies than in Bad Company 2.
--Classes are a lot better and make more sense (Assault with med kit, Support gives out ammo).
--Everything ran very smooth at high frame rates, it gave it a bit of a “Call of Duty” feeling at times.
--The game appears to be ready for in-game advertising support (banners etc.). Although it could be just random BF3 banners posted.
--Hit detection feels much better than in Bad Company 2.
--Guns look, sound and feel differently from Bad Company 2. It’s more like BF2 than BC2.
--Muzzle flash on guns has been reduced compared to BC2, now is on par with BF2.
--Just as crisp and lifelike as in other Battlefield games. It sounds more realistic in BF3, kinda like “war tapes” in Bad Company 2.
--There’s still automated chatter from soldiers around you, including enemies (which reveals their position, like in BC2).
--No commo rose
--There was only one vehicle, the LAV-25 APC. Controls felt like Bad Company 2, but the cannon firing and sounds were much more realistic, as if you’re in a real APC.
--It felt like it took a few more rockets to completely destroy the LAV compared to Bad Company 2.
--The game looks great, no way around that.
--Animations are way ahead of Bad Company 2 or any other FPS.
--Destruction feels more limited than in BC2. There are buildings you can destroy, buildings you can’t. There are walls you can destroy, and walls you can’t. There’s no real way of telling which is which.
--There is also a lot of cover that would have been destroyable in Bad Company 2, but isn’t in BF3. (UPDATE: according to some, destruction has been limited in the alpha for testing purposes, which would explain what we experienced).
--The lighting is amazing, both in doors and outdoors. Also, you can only shoot out some of the interior lights, not all.
--Award pins have been replaced by BF2-style ribbons.
--There are a bunch of new guns, like the G36C, MP7, M27.
--There are now faction specific weapons and rocket launchers.
--When M-Com stations are armed, a C4 device appears on it. When disarmed, the C4 disappears.
--100 points are given for a kill, +10 points for headshots, +30 for kill assist etc. You get 200 points for arming M-Com, another 200 for destroying it.
--The game feels a lot more like Battlefield 2 than Bad Company 2, contrary to what many people think. It was hard to comment on pace, since it’s Rush, limited to 32 players, with tight combat areas — so pacing will naturally be fast. On open, conquest maps with 64 players, I can imagine it feels a lot more like BF2. Also, note that these impressions are for an alpha version — it’s far from a finished product.
Any questions, feel free to ask in the comments and we’ll try and answer. Also, if you’ve played the alpha, feel free to participate and share your experience in the comments section.
I have a question for someone in the Alpha, feel free to answer via PM. My pet peeve with BFBC2 was vehicles, and they way they could drive right through you when you were repairing a friendly. Does this happen in the Alpha for BF3? I haven't seen it an any leaked video. Thanks!
MF i want alpha too.
Knowing that I didn't play any other new BF after BF2...besides BF4F...
Support already gave ammo in BF2, I don't know why DICE would change it.
This is a major problem in BF2.
Still, the M249 barely let you see the targets when you were down sights doing suppressive fire. Short bursts were the solution, but sometimes I would just "forget" to release the trigger.
And still no word about jets...
Apparently they're cooling them, via a failure to release on Steam.
If I had to take a guess, I would imagine they are balancing everything player-related first. The vehicles would probably be a lower priority than say... running, jumping, and basic weapon mechanics lol.
I want an M14 and a SCAR-H......and of course my 1911.
I could live with out the M14 and 1911.
Not me. I keep both by my bed.
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