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Crysis 1.1 Patch Released

Jimmy 2004

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System Name Jimmy 2004's PC
Processor S754 AMD Athlon64 3200+ @ 2640MHz
Motherboard ASUS K8N
Cooling AC Freezer 64 Pro + Zalman VF1000 + 5x120mm Antec TriCool Case Fans
Memory 1GB Kingston PC3200 (2x512MB)
Video Card(s) Saphire 256MB X800 GTO @ 450MHz/560MHz (Core/Memory)
Storage 500GB Western Digital SATA II + 80GB Maxtor DiamondMax SATA
Display(s) Digimate 17" TFT (1280x1024)
Case Antec P182
Audio Device(s) Audigy 4 + Creative Inspire T7900 7.1 Speakers
Power Supply Corsair HX520W
Software Windows XP Home
The first patch for Crysis has been released, which you can download from here. The changes are as follows:

Fixes:
  • Damage dealt to vehicles when shot by LAW has been made consistent
  • F12 (screenshot) now works in restricted mode as well
  • When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
  • Memory leaks and potential crashes

Updates:
  • Improved SLI / Crossfire support and performance
  • Improved overall rendering performance (DX9 and DX10)
  • Enabled VSync functionality in D3D10
Tweaks:
  • Reduced grenade explosion radius in multiplayer
  • Clamped water tessellation to avoid cheating in MP
  • Reduced LAW splash damage vs. infantry in PowerStruggle mode
  • Slowed Rocket projectile speed down in MP slightly

View at TechPowerUp Main Site
 
Finally. Im seeing ca 5-10% increase in performance. So thx Crytek, its a shame you couldnt finnish the optimizing before release. But this will do.
 
heh too bad I finished it weeks ago...
 
Nice to see SLi/Crossfire now supported. ;)
 
I played about 1/4th of the single player so far, then got UT3. I can't wait to try this out. Thanks Jimmy!
 
I still have the demo version. Does anyone know when or where to get the updated demo?
 
I played about 1/4th of the single player so far, then got UT3. I can't wait to try this out. Thanks Jimmy!

you've not got long to go then - I was seriously disappointed at the length of the game tbh :(

I enjoyed it a lot (well, the Mountain and VTOL levels sucked a bit) but was quite surprised when I found I had finished it. Far Cry and STALKER took me what felt like months - this was less than a week, no more than a few hours at a time and not even everyday
 
I get 1 more fps with stock settings on my card, however I can now overclock the snot out of my card and play, and I think I'm getting a pretty big gain in fps for sure. Before the patch for some reason, if I OC'd my video card at all, the game would be choppy. All fixed!:D
 
Please find here the complete change log:

Fixes

* Fixed: Potential crash in D3D10
* Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
* Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
* Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
* Fixed: Memory leak with FSAA modes
* Fixed: Infinite ammo hacks.
* Fixed: Memory leak in D3D10 when switching screen modes
* Fixed: Muti optimizations
* Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
* Fixed: Crash when loading savegame with level exported recently by editor
* Fixed: Virtual keyboard does not function properly when a game pad is connected
* Fixed: Users can lose the ability to look around with the Right Stick
* Fixed: Setting screen resolution to "default" stops user from selecting last resolution
* Fixed: Bug when changing resolution in D3D10
* Fixed: Issues with Depth of field and water droplets in D3D10
* Fixed: Crash on NaN warning

Updates

* Added: Motion Blur UI and V.SYNC UI options
* Optimized: Motion blur
* Optimized: FSAA (Full Scene Anti-Aliasing)
* Optimized sound id implementation
* Enabled VSync functionality in D3D10
* New benchmarking files for ice CPU benchmark.
* http/xmlrpc password protected remote control session
* Marked debug cvars as cheat
* F12 (screenshot) now works in restricted mode as well

Tweaks

* Reduced LAW splash damage vs. infantry in PowerStruggle mode
* Slowed Rocket projectile speed down in MP slightly
* Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
* Reduced grenade explosion radius in multiplayer
* Clamped water tesselation to avoid cheating in MP
* MultiGPU improvements with depth map updates
 
ugh NOOOO!!!!! iv been stuck with the apparently famous 1334 error says im missing a cab file iv re downloaded bunches of times and tried the fixes like diabeling my firewall re setting config but i will not reinstall no way not worth it im sad now though :(
 
Crossfire 2900 No improvement

Dont know if this may have to do with Vista and dx10's continuing lack of crossfire performance but I have No improvement On msi p35 Plat, nor any improvement on asus maximus x38 with 2x2900, I refuse to play on xp since this is supposed to be a dx10 game so I have no way to tell if the patch increases crossfire performance on dx9 rigs.
 
2-3 FPS improvement on single card dx10

On gainward 8800gts GLH (yes the dual slot 740 core) im seeing maybe 5-10% improvement however this one card KILLS MY dual 2900s also ati cards still cant handle all very high settings above 10fps. 8800 gts av 20FPS all settings VH 1920x1200 NO aa
 
Video Card bench. My processor at 2.8ghz. High settings AA off 1680x1050 Windows XP.
 

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the performance in crossfire 2x3850 and single on spider platform

http://forums.techpowerup.com/attachment.php?attachmentid=11546&stc=1&d=1199882901

the rig...

amd phenom x4 9500 B2 revision

mobo gigabyte ma790fx-dq6

2x 320gb samsung hdd in raid 0


4x1GB kingmax ddr2 1066Mhz run in 800mhz with 4.4.4.15

videocards
2 x hd 3850 cu 256mb saphhire single slot...

x-fi fatality pro

and fortron 700watt power surce

all the test are run in vista ultimate x64

soo...

see the table and be smart :)
 

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thought I'd dig this up instead of starting another thread . . .


anyone running xFire - how did this work out for you?

I installed the patch, but, I swear I'm only seeing about 1 FPS improvement in xFire. Seems to run better at 1280x1024 resolution, also, as compared to any other resolution . . .


but, I swear things look different . . . can't put my finger on it, but it's like things are a bit more jagged than before, and everything appears a little brighter . . . maybe it's just me . . .
 
With this patch and CF 3870s, I'm getting MAJOR chugs now when I didn't before the patch.

Will work to determine if the patch is truly to blame.
 
I bought this game a week ago but haven't really played it as i'm waiting for my 3870 to arrive (wednesday hopefully). Just been playing around with settings to achieve best visuals with my crossfired x1800gto's atm.
Haven't tried the patch yet (will do 2moro), so far i run 1024x768, 4x aa and the settings below:

sm048.jpg


this is with cpu @ 4040mhz
both gfx's @ 641/720

Anything set lower just looks crap, any higher major slowdown.
 
this is with cpu @ 4040mhz
both gfx's @ 641/720

Anything set lower just looks crap, any higher major slowdown.

crossfired 1800s - that's something you don't see everyday :toast:


Anyhow, I was just curious what other's thought of the before/after 1.1 . . . I swear, though, I could get the game to run a lot better with just 1 GPU installed, and I held out for a long while to really "play" the game (exploring stuff, fiddling with tactics, etc) until the patch was released . . . I was seriously starting to wonder if their means of allowing crossfire to work was along the lines of graphics being "optimized" (read: of somewhat lower quality).

IDK, something has just seemed a little fishy about this game in regards to ATI hardware :wtf:
 
Anybody come across this while trying to install the patch?

sm052.jpg
 
I think I had that, but figured it was because I was trying to put the retail patch on my demo version.

Still waiting to find an updated demo with the patch included...
 
1.1 patch and beta forceware drivers have done wonders, Im playing at 1440x900 and very high on Vista 64. super smooth game play just like I had before but only inside buildings. :nutkick:
 
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I wonder if CCC 8.1 will offer improvements for us ATI users, as both 7.11 and 7.12 both had no perfromance improvements for Crysis, IIRC. As far as I know, ATI is still recommending that we use the Crysis hotfix drivers :confused:

But, anyways - I'm just a little irked I guess - been waiting for the patch to really allow myself to get into the game (I'm the kind that likes to check out every nook and cranny :o), and we all know how frame rates are. I've been able to duke the performance up, and run decent IQ for the time being, but I had to go dig through the Crysis TweakGuide to get things acceptable. TBH, anyone that hasn't taken the time to read through it, I'd defi recommend it!
 
I gotta try this out. Once I do i'll let you guys know how I like it.
 
This did nothing for me
 
LOL.jpg


lol2.jpg


woot I CAN PLAY WITH 8X aa now!!
 
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