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Elder Scrolls V SKYRIM !! 11-11-11

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Kreij

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There is going to be an exclusive on the game (with more information) in the February issue of Game Informer, so we should get a few more tidbits then.
 
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here are your tidbits

The story of Elder Scrolls V takes place 200 years after Oblivion. This is a time when the dragons have returned to Skyrim. You character is put to the task of killing the dragon’s God since you are dragon born and hence it’s your destiny.

The combat in this sequel will be more tactical. You can assign each hand a function. The developers have focused on improving the combat and weaponry this time. Enemies level will progress with your own. Also some enemies might be replaced with tougher units

Quests will alter your missions as you go along depending on the actions you have taken. Killing quest givers will either cost you that quest or else the quest will be inherited by someone close to that NPC. However, you’ll have to work extra to have them give you the quest.
* Third person view has been improved
* 5 massive cities, more variation in caves and underground stuff.
* There is an option for no HUD.
* On Conversations: Conversations aren’t done in a zoomed in static shot anymore.Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.
* On Weapon smithing: Go to a forge and carve a new weapon out of red hot metal.
* Dual-wielding: you have two hands now in combat and you can wield anything to both hands. You may assign a dagger on left hand and use a mace with right hand. The choice as they say is yours.
* Duel: You may duel any NPC on the streets western style.
* Inheritance: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions.
* Level-scaling: It is coming back
* 18 skills: supposedly even less skills to play with?
* No mysticism
* Perks: Rumored to be in Skyrim. I may have understood it wrong.
* Boosts: Pick stamina, health, magic boosts on level up.
* Enchanting: This skill makes a return.
* “Radiant storytelling” or Level Scaling 2.0: “The game eventually logs a huge storehouse of knowledge about how you’ve played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you’ve explored, automatically set the mission in a place you’ve never visited, and designate opponents that are appropriately matched to your strengths and weaknesses.”
* Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button
* Sprinting: You can now sprint about!
* Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not much details about this or how detailed they are as jobs.
* Dynamic Shadows
* Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.
* Radiant AI
* Updated Engine Snow falls dynamically (not as a basic texture on the ground)
* Trees and branches move independently with the wind
* Water flows
* Randomly generated quests
* Beards
* You can’t run backwards as fast as you do forward.
* 10 races to choose from (Holy crap thats a lot of races)
* Confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats
* Presumably open cities (as dragons can attack)
* Hud-free first-person view and improved third-person perspective
* Very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!
* Character creation improved, body features customizable
* 2-handed weapons and duel wielding confirmed.
* Finishing moves, unique to each weapon and enemy you fight.
* Dialog will pop up when you approach an enemy
* Cooking/farming/mining/woodcutting/blacksmithing
* Perk picking at every level-up
* 5 Magic Schools Destruction Alteration Conjuration Restoration Illusion.
source
 
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thanks for that!
 
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people are already complaining about the fact you can't choose a class at start of game and the leveling system hasn't changed meaning if you want to level up and play god you have to buy another RPG.
 
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If everything said about the game is true , then it has the potential to be one of the best RPGs. Nevertheless the quest complexity and 'tailoring to you own play style' thingy can lead to tons of bugs/broken quests. I hope this is not the case.
 
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Bleh I hoped they would get rid of that. It's pretty bad in Oblivion where you get to a certain point and everything drops deadric and you can have unlimited money that way and the game stops getting anywhere after lvl 35. That was the problem with oblivion. I blazed through the content (even the Knights and Shivering expansions) in a very short time. I even completed a fan arc (one that adds an archeology guild something about spires) it was good though well done for a fan made arc. I love TES-O but it was just not long enough for me.
 
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OMG I FEEL LIKE FAINTING ITS ALL SO OVERWHELMING!!!

I don't care that I can't pick my own class! (Although I wonder why they would do that?)

So many bad ass things to take note of but Randomly generated quests! WHAT THE! REALLY! WOW!
 
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I just jizzed in my pants like a boss.
 
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OMG I FEEL LIKE FAINTING ITS ALL SO OVERWHELMING!!!

I don't care that I can't pick my own class! (Although I wonder why they would do that?)

So many bad ass things to take note of but Randomly generated quests! WHAT THE! REALLY! WOW!
maybe you play as a human (sorry Imperial) who has no memory for half the game. lol
 

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the leveling thing is a deal breaker for me. what is the point of leveling up then?
 
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the leveling thing is a deal breaker for me. what is the point of leveling up then?
Getting stronger and better at the things that you frequently do, and in Skyrim, getting perks with each level:toast::D
 

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Getting stronger and better at the things that you frequently do, and in Skyrim, getting perks with each level:toast::D
but the monsters/etc just get stronger along with you. the point of leveling is to make it easier down the road to kill the hard guys. like a classic RPG.
 
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but the monsters/etc just get stronger along with you. the point of leveling is to make it easier down the road to kill the hard guys. like a classic RPG.
I would guess though that it's not a 1:1 scaling however. They'd get stronger but wouldn't match you; since at the start it's really 1:1 that just means they scale in a different rate than yours, but they still scale. Just a WMG though.
 
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but the monsters/etc just get stronger along with you. the point of leveling is to make it easier down the road to kill the hard guys. like a classic RPG.
I see your point. I guess they make it this way to keep the gameplay interesting as long as possible, and if it's true, substituting the enemies with others as you advance should add some variety in Skyrim. Tbh, in Oblivion, and FO3 to some extent, the most interesting aspect of leveling up for me was increasing the strength so that I can carry more stuff in my inventory without getting encumbered, which happened a lot to me btw, there just wasn't enough space to carry all the fantastic loot items :), this happens more often in the first run of the game since I don't know which items will be of use to me and which won't.
 
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Getting stronger and better at the things that you frequently do, and in Skyrim, getting perks with each level:toast::D
Wow that is totally new and unique and .. no it's not. Nothing is. :shadedshu

And that would be soul reaver.
 

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I was not crazy about the level scaling in Oblivion, but I'll hold out on my opinion until I play Skyrim and see how they tweaked it.

I am really looking forward to the Skyrim Horse Armor DLC. :roll:
 

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the levelling system is solved by me turning on god mode.


really disappointing its coming back.
 
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see i like the idea of it, staying challenging all the way through.

if it's implemented like it sounds, great. if it's like oblivion was, yeah that's a bit disappointing.
 

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see i like the idea of it, staying challenging all the way through.

if it's implemented like it sounds, great. if it's like oblivion was, yeah that's a bit disappointing.
it wasnt challenging all the way through.

the problem was that while they levelled, they levelled in a static way. if i was good at stealth and restoration magic and took my time going through places, it sucked dick travelling in the open - these random asses on the sides of the road all levelled their combat prowess, leaving me to get totally owned in combat.

it forced you to level up and progress in a certain direction, or you'd get totally owned by every random (armor clad with a chainsaw) sewer rat.
 
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I don't like what I'm hearing about Skyrim. AT ALL. No custom class, perks? PERKS? Apparently every single RPG has to become like ALL the others, generic games ftl. Damn it I liked TES because it was different. And no Mysticism no Alchemy? Even less skills than Oblivion? What next? Leveling based on XP? It looks like game developers are all screwing me up on purpose. I'll have to find another hobby. :shadedshu
 
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I don't like what I'm hearing about Skyrim. AT ALL. No custom class, perks? PERKS? Apparently every single RPG has to become like ALL the others, generic games ftl. Damn it I liked TES because it was different. And no Mysticism no Alchemy? Even less skills than Oblivion? What next? Leveling based on XP? It looks like game developers are all screwing me up on purpose. I'll have to find another hobby. :shadedshu
it's not like you don't have options. at least Dragon Age 2 has a better trailer.
 

crazyeyesreaper

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meh dragon age has been pretty much confirmed to take place in 1 fucking town and be around 20hrs long so yea dragon age 2 isnt any better im also tired of getting dumbed down games. Less is not more. It use to be you could truly tailor a character to be what you wanted now its pretty generic to here learn these 3 spells + use this 1 set of armor and this weapon and go forth lol. oh well cant fight the tide of sheeple they are the majority and what they want is easy crap so thats what were probably gonna get. Only saving grace for Skyrim will be PC mod community.
 

The_Ish

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