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OpenGL Fur Benchmark

:o
Hum...
I thought I was awake...

lol. Time for more coffee, eh?

On topic: I think I'll give this a run today at some point. Just for a point of reference, how does everybody's max stable clocks in this compare to say, 3DMark06 runs? Higher, lower, etc?
 
I'm able to run higher clocks with this benchmark, just because it's only a 60 sec bench. 3dmark 800/1100 and opengl i can do up to 850/1200 1.2 volts. You think it will hurt my GPU if I go any higher than 1.2 volts? I'd like to hit 850/1400 :D
 
I finally broke 3K. Can go higher, but need to put some heatsinks on the video card's memory chips. Went to liquid cooling and the GPU is nice and cool (50C tops), but the memory gets too hot.

NastyHabits, HD 3850, 3051 o3Marks

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I finally broke 3K. Can go higher, but need to put some heatsinks on the video card's memory chips. Went to liquid cooling and the GPU is nice and cool (50C tops), but the memory gets too hot.

NastyHabits, HD 3850, 3051 o3Marks

attachment.php

is that with any oc?
 
Don't normally benchmark but saw this thread so thought I would give it a quick go.......

Temps_Riising
3567
Inno3D 8800GTS 512 @ 825/2063/1050
 

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Yes, very mild.
CPU = E6750 running 3.0 GHz (2.66 stock)
GPU = 783 core, 891 mem

cpu overclocking means near nothing in fur, that 3850 should be able to hit 1000 on the memory and you will hit at least 3200:toast:

get that memory cooled man
 
NastyHabits, your screenshot/attachment in post #603 is not there?
 
Does CPU speed have much of an impact in this? I only had a mild overclock on the CPU at the time I ran the test above.
 
^
*cough*
See post #607.
 
^
*cough*
See post #607.

You need to take something for that cough! I need to take something for my eyesight thanks :D
 
NastyHabits, your screenshot/attachment in post #603 is not there?

Very strange. Because I can see it. Here it is as an attachment.
 

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Weird, I get "Invalid Attachment specified. If you followed a valid link, please notify the administrator" if I follow the link in your post.
Oh well - updated again.
 
bowman
8800gtx
2555
1210774433.png


Now I have to go find the posts of the Ultra and GTX setups above my score to find their setup.. To see what I'm doing wrong. :slap:
 
bowman,
You just need more OC'ing, I think. Concentrate on the shader clock...
 
bowman,
You just need more OC'ing, I think. Concentrate on the shader clock...

I used furmark's 'stability test' option for OCing, it stresses the card more than any game or 3dmark06 (I rarely get over 60C with any other app, 65 running furmark stability test in RivaTuner). This is as far as I get on the core clock without the test artifacting, or worse, PC bsoding.

So it's a good idea to unchain the clocks and clock just the shaders?

edit: Wow, this is incredible! The headroom is much higher for the shaders. I was being too conservative, some part in me thought it would be 'better' to have them linked. Oh well. Score update!

bowman
8800gtx
2835
http://www.isarapix.org/pix18/1210790456.png

Temperature 'update' too.. 71C now. No matter, it artifacted on the notch above this, so I'm good for now I think. I guess I'll see once summer really arrives.


Well, that was all a bit rash. Unstable in 3dmark. This is the new score:

bowman
8800gtx
2744
http://www.isarapix.org/pix14/1210792691.png
 
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Unlinking shaders has no ill-effects, on the contrary doing so can get you way more performance than pushing the ROP domain...
 
dark2099
3310
HD 3870 Crossfire each @ 864(800) core, 1296(1170) mem

Capture005058.jpg
 
I think it was somewhere in the high 2k range, maybe 28xx, I'll have one card out a bit later since I am currently reinstalling Vista so I will do a quick test with one card for ya then.
 
Crossfire now works with this? Interesting ....

Guess I will have to attempt to update my score then.
 
I don't know if crossfire works, I just listed that I have 2 cards.
 
Single card run
dark2099
3308 - I guess crossfire doesn't help.

Capture006413.jpg
 
Single card run
dark2099
3308 - I guess crossfire doesn't help.

Capture006413.jpg

I thought they would've fixed that by now. It's a common bug with crossfire and OGL.
 
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