When they started the game, I found a big glitch. It says a lone dude goes into the Zone with an assault rifle. You are that guy. So when I started, all I had was a Makarov, and 180 rifle ammo. I was pissed, as it never gave me my assault rifle!
That's odd - haven't gotten a copy of the NA version yet, but I'm planning to this weekend.
In the RUS version, you start the game with a Makharov and some ammo, plus an AK-74u, some meds and food, and a stalker suit . . . that'd be a little effed up if they changed the loadout . . .
And if they did, it simply means we modders will have to "fix" that
I am also quite pissed that damaged weapons cannot be sold. I have to repair, then see if selling is worth it, and then revert to save if repairing then selling yields no cash.
Yeah, it is a bit of an annoyance at first - but, from countless testing of the repair/trade system by myself and other players of the RUS version, we found that it's not cost effective to repair most weapons just to sell them. It's easier just to pass over worn out weapons, and keep only those in good shape - there's still more than enough available to make money.
If the condition bar is lower than two or three blocks, it won't sell.
game-play mechanic spoilers
Some weapons it's worth to repair, and then stash them for additional money later on - i.e. the NATO weapons (LR300, IL85, GP36, FN2000, SIG220) especially bring a high value.
Some pointers for making money - sell grenades! They're liteweight, you can find a ton of them, and they're worth a decent amount each. Sell un-needed meds and food/drink . . . healthkits fetch a decent price for their weight, too . . . and artifacts are always a good means to make money, and artifacts
DO respawn in this game. Ammo is not cost effective to loot for sale, save it for your own use . . . ammo is generally one of the heavier inventory items, especially in large quantities, and the ammount you receive for ammo in trade does not make it worth your while to lug it around. Detectors are another good item to trade . . .
Sell your items to the right traders - food/drink should be sold to an NPC like Beard; meds and health related items should be sold to the medics (a medkit is worth more to one of the medics, than it is to a general trader); science items, like detectors and some meds should be sold back to the scientists (whenever possible) . . .
Other cost-saving ideas - upgrade only pre-upgraded weapons (when found). Although they're generally rare, it saves some money in the long run . . . same goes for armor suits . . .