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3dfx SST1

500-0003-03
500-0003-03
500-0004-02
500-0004-02
Die Shot
Fritzchens Fritz
Die Shot
3dfx's SST1 GPU uses the architecture and is made using a 500 nm production process at TSMC. With a die size of 135 mm² and a transistor count of 1 million it is a small chip. SST1 supports DirectX 5.0. Modern GPU compute technologies are not available. It features 1 pixel shaders and 0 vertex shaders, 1 texture mapping units and 1 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Oct 7th, 1996
GPU Name
SST1
Foundry
TSMC
Process Size
500 nm
Transistors
1 million
Density
7.4K / mm²
Die Size
135 mm²

Graphics Features

DirectX
5.0
OpenGL
1.1
OpenCL
N/A
Glide
3.10.00.30303
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A

Render Config

Pixel Shaders
1
Vertex Shaders
0
TMUs
1
ROPs
1
Max. TDP
15 W

All GPUs

3dfx GPU Architecture History

Graphics cards using the 3dfx SST1 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
500-0003-03 4 MB 1 / 0 1 1 50 MHz 50 MHz
Jun 28th, 2025 14:41 CDT change timezone

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