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ATI Wii GPU

Graphics Processor
Hollywood
Pixel Shaders
4
Vertex Shaders
1
TMUs
4
ROPs
4
Memory Size
64 MB
Memory Type
GDDR3
Bus Width
64 bit
The Wii GPU was a gaming console graphics solution by ATI, launched in November 2006. Built on the 90 nm process, and based on the Hollywood graphics processor, the device does not support DirectX. The Hollywood graphics processor is a relatively small chip with a die area of only 95 mm² and 107 million transistors. It features 4 pixel shaders and 1 vertex shaders, 4 texture mapping units and 4 ROPs. ATI includes 64 MB GDDR3 memory, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 243 MHz, memory is running at 243 MHz.
Its power draw is rated at 45 W maximum.

Graphics Processor

GPU Name
Hollywood
Architecture
R500
Foundry
NEC
Process Size
90 nm
Transistors
107 million
Die Size
95 mm²

Mobile Graphics

Release Date
Nov 19th, 2006
Generation
Console GPU
(Nintendo)
Production
End-of-life
Bus Interface
IGP

Clock Speeds

GPU Clock
243 MHz
Memory Clock
243 MHz
486 MHz effective

Memory

Memory Size
64 MB
Memory Type
GDDR3
Memory Bus
64 bit
Bandwidth
3.888 GB/s

Render Config

Pixel Shaders
4
Vertex Shaders
1
TMUs
4
ROPs
4

Theoretical Performance

Pixel Rate
972.0 MPixel/s
Vertex Rate
60.75 MVertices/s
Texture Rate
972.0 MTexel/s

Board Design

Slot Width
IGP
TDP
45 W
Outputs
No outputs

Graphics Features

DirectX
N/A
OpenGL
N/A
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A

Card Notes

Based off of the Radeon RV515 GPU

Hollywood GPU Notes

Wii GPU