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505 Games & MercurySteam Bringing "Blades of Fire" to Steam - v2.0 Launching on May 14

The time has finally come! Are you ready to Forge Your Legend? From the team at MercurySteam and 505 Games comes Blades of Fire, launching May 14th, 2026, on Steam. Play as Aran de Lira, the last warrior able to forge true steel in a world where metal turns to stone. Survival depends on patience, understanding, and commitment to the weapons you choose to create. Combat is deliberate, weighty, and unforgiving. Weapons are forged with intent and permanently shaped by your choices. Progress comes from understanding your enemy and the blade you forged to face them.

DEMO AVAILABLE NOW!
To celebrate today's announcement, our community can jump into Blades of Fire starting today with a dedicated demo. Launching as part of the upcoming Steam Next Fest, our demo offers several hours of gameplay, letting you experience the art of forging your own weapons, our unique combat system, and a face-to-face encounter with a big troll. What's not to love?! What's more, your progress from the demo will carry over to the full game at launch.

Assetto Corsa Rally "Officially" Playable on Steam Deck

We have some good news from our partners at Valve, Assetto Corsa Rally will be officially labeled as "Playable" as of yesterday (November 26), this is our first step in our journey to deliver the best experience possible on Steam Deck. The team is keen in giving you the best experience possible on the Steam Deck and they will be hard at work optimising the game over the coming weeks with the goal of getting that lovely green tick in the new year. So hop on early, enjoy the game wherever you are and make sure you give us your thoughts in our Discord server.

The Purity of Rally Simulation, The Assetto Corsa Way
A new challenge begins for the Assetto Corsa franchise, dedicated to one of motorsport's most demanding and spectacular disciplines: rally. Assetto Corsa Rally is a relentless rally simulation, built to capture the sport's raw intensity and precision, where control, focus, and adaptability define every stage. The simulation is powered by an adapted version of Assetto Corsa's acclaimed physics engine. KUNOS Simulazioni provided direct supervision and support throughout development, ensuring the same high standards of realism and simulation that define the brand. This enhanced engine accurately models jumps, uneven terrain, and variable grip across tarmac and gravel with uncompromising fidelity.

Assetto Corsa Rally Launching in Early Access on November 13

505 Games and Supernova Games Studios, in technical partnership with KUNOS Simulazioni, are proud to announce Assetto Corsa Rally - the new additional arm within the Assetto Corsa series, dedicated to the thrilling world of rally racing. Developed by Supernova Games Studios, Assetto Corsa Rally brings the acclaimed realistic driving engine of the Assetto Corsa franchise to one of the most demanding and spectacular motorsport disciplines. The game delivers an authentic and immersive experience that captures the unique essence of rallying - the ultimate test of speed, strategy, reflexes, and composure, all rolled into one.

The title will be available in Early Access on Steam starting November 13, at the special price of £24.99 / $29.99 / €29,99. Supernova Games Studios, part of the Digital Bros Group, is an international team of industry veterans with a strong passion for sim-racing and motorsport. Thanks to its partnership with KUNOS Simulazioni, the team had access to the acclaimed Assetto Corsa physics engine, which has been specifically refined and fine-tuned to tackle the unique challenges of rally driving. KUNOS supervised and supported the accuracy of the driving model, ensuring the new entry lives up to the high standards of realism and simulation that define the Assetto Corsa brand.

505 Games Apologizes for Messy Wuchang: Fallen Feathers Launch

Wuchang: Fallen Feathers initially looked like quite a promising Soulslike, with early critic reviews praising it for its solid combat and level design, and peak player counts on SteamDB reaching as high as 131,000 players. However, shortly after the game launched on Steam, it became clear that there were severe issues with optimization and performance. Despite the minimum system requirements only calling for an NVIDIA GeForce GTX 1060 6 GB and recommended system requirements bumping that up to an RTX 2070, even players with much more powerful setups, like the NVIDIA GeForce RTX 4070 Super, have been having issues with performance. Most of the complaints stem from stuttering, low framerates, and crippling screen tearing at higher framerates, and the issues have resulted in the game's Steam review score dropping to a "Mostly Negative" 32% positive, despite the game's narrative and gameplay successes.

The game's developer, Leenzee, and its publisher, 505 Games have now attempted to address some of these player concerns with a somewhat confusing statement and apology on Steam. The developer-publisher duo starting off strong, acknowledging the performance issues and apologizing for the inconvenience, "We have received reports regarding issues such as the game's optimization not meeting expectations, errors in distributing pre-order rewards, and some abnormal pricing. These problems should never have occurred, and we deeply regret the inconvenience and negative experience some players are currently facing." But then continues to say that "We are confident in the game's performance within our recommended spec, but we're working on optimization. We are looking to issue a patch as soon as we can," and then directs players to a support thread on optimization that directs them to reduce the in-game graphics settings, update drivers, and install the game on an SSD in order to optimize the experience.

505 Games Announces Bloodstained: The Scarlet Engagement - Sets 2026 Release Window

The news we've been waiting to share with you all is here! Bloodstained: The Scarlet Engagement is coming in 2026. Helmed by Creative Director SHUTARO and produced by IGA. Bloodstained: The Scarlet Engagement is an entirely new 2.5D side-scrolling RPG that will introduce exciting new lore, characters, gameplay and features to the Bloodstained franchise.

THE STORY
16th-century England drowns in the shadow of the Ethereal Castle and its deadly inhabitants. All attempts to fight this evil have been met with failure and death. In a desperate, final attempt, two heroes rise together against the Demon Lord Elias' reign of terror: Leonard Brandon and Alexander Kyteler. Leo is a young fighter with the Church's Black Wolves clan. Alex is a knight of the kingdom's White Stags and the lone survivor of an earlier expedition to fight Elias.

505 Games Previews Wuchang: Fallen Feathers - Describes "Soulslike" Combat System

From the first moment you step into the brutal lands of Shu, Wuchang: Fallen Feathers makes one thing clear: survival isn't gifted, it's earned. Throughout your journey, you'll need to master an arsenal of weapons, spells, and abilities to overcome the harrowing challenges of this Soulslike action-RPG set in the waning years of the Ming dynasty. With the July 24 launch fast approaching, we're giving PlayStation players a closer look at some of the game's most defining tools of survival, power, and identity. We'll highlight just a few of the devastating weapons, arcane spells, and unique abilities you'll wield as you carve your legacy through ruin and revelation. These tools don't just shape your playstyle, they shape the legend of Wuchang herself.

A diverse arsenal of blades and brutality
Each weapon in Wuchang is tied to a piece of the game's world building, from sacred relics to myth-imbued prototypes. Every blade tells a story, and every strike leaves a mark. The Dragoncoil Lance, a Deluxe Edition spear, is a striking silver-white weapon featuring a traditional design. A coiled dragon motif wraps around the junction of the shaft and spearhead, symbolizing the wielder's courage and valor. Weapons in Wuchang each have their own unique skills, and with the Vortex Thrust skill for the Dragoncoil Lance, you can unleash shockwaves with devastating force, making it ideal for punishing multiple enemies at once.

KUNOS Simulazioni Reveals Key Updates for Assetto Corsa EVO in New Video

Global Publisher 505 Games and developer KUNOS Simulazioni are pleased to share new details of what comes next for Assetto Corsa EVO in a brand new developer video. Assetto Corsa EVO is the latest evolution in the acclaimed Assetto Corsa series and is currently available on Steam in Early Access.

Since its launch on January 16, Assetto Corsa EVO has achieved milestones beyond expectations. This success has been made possible thanks to the support and passion shown by players worldwide. Their contribution encouraged the development team to introduce some changes in order to improve core game experience and mechanics. These updates represent a new step forward for Assetto Corsa EVO - balancing tradition with exciting new possibilities. Today, Marco Massarutto, co-founder and Executive Manager of KUNOS Simulazioni, shared important updates in a new video, outlining the decisions made, many of which were directly influenced by the valuable feedback from the community.

MercurySteam Devs Discuss Creative Process Behind "Blades of Fire"

Blades of Fire takes place in an age of petrified steel. An all-powerful witch queen's spell turns all the world's steel into stone, apart from that wielded by an army of brainwashed minions who once served her father. This one small technological twist changes everything for this unique fantasy world. Granted a legendary hammer, Aran de Lira is the only one who can forge new weapons and fight back, becoming an unwilling hero on an unlikely quest. MercurySteam's much-anticipated follow-up to Metroid Dread, Blades of Fire is a brand-new IP that aims to reforge the action adventure genre with strategic combat, the debut of a rich sword-and-sorcery fantasy world, and a deep weapon forging system that hopes to deliver unlimited customization. Each weapon you forge is one-of-a-kind, ready to carve out its own destiny. You don't build a character—you build an arsenal. We recently played the opening stages of Blades of Fire and spoke to the team about how they're reforging the action adventure and making players think about weapons from a fresh perspective.

Closing the circle
It was a long path to get here for Enric Alvarez, MercurySteam Co-Founder, CEO, and Game Director. Just as the age of iron and steel was preceded by 2,000 long years of the Bronze Age, Blades of Fire is the culmination of a 24-year journey, a period the Madrid-based studio spent sharpening their skills and burnishing a prestigious reputation. In 2001, the founding members of MercurySteam worked at Rebel Act. The studio only released one game: Blade of Darkness, a PC cult classic sometimes regarded as a precursor to the Souls games for its minimalist storytelling, challenging stamina-driven combat, and a dark fantasy world beyond redemption. The influence of Conan and The Lord of the Rings (pre-Peter Jackson adaptations, as The Fellowship of the Ring came out that December) was strong, pairing exhilarating sword-and-board action with epic grandeur. Perhaps too ahead of its time, Rebel Act closed its doors after Blade of Darkness failed to find a sufficient audience.

MercurySteam & 505 Games Introduce "Blades of Fire" - Launching on May 22

Back in 2021, award-winning development studio MercurySteam and publisher 505 Games announced an official partnership that would bring their latest title (codenamed Project Iron) to life. For several years, the talented team at MercurySteam have been hard at work forging their next adventure. The time has come to finally unveil what they've been up to behind closed doors.

FORGE YOUR LEGEND
Introducing Blades of Fire, an all-new action-adventure that takes you across a beautiful world full of uncertainty and challenge. You take on the role of Aran de Lira, firstborn of the King's Ward. The newly crowned Queen Nerea has cast a powerful spell that turns steel into stone and only her arms of abominations wield the divine metal against which other blades shatter. Get ready to forge your own weapons and put them to the test in a unique combat system, as you work towards becoming a master in forging. Develop your skills and craft weapons that suit your preferable fighting style. Remember, when facing your foes, your choice of weapon will be key to success! Only the right weapons will allow you to take down certain enemies.

Remedy Entertainment Acquires Full Rights to the Control Franchise from 505 Games

Yesterday, Remedy Entertainment Plc ("Remedy") and 505 Games S.p.A. ("505 Games") announce a transaction upon which all publishing, distribution, marketing and other rights to Control, codename Condor, Control 2, and all future Control products will revert to Remedy. The Control franchise is in the core of Remedy. Having acquired the full rights to Control, Condor and Control 2, Remedy is now in a position to make the right product and business decisions focusing on long-term franchise growth.

The transaction has no immediate effect on the income statement, while we see attractive growth opportunities arising in the mid-to-long term. This transaction will enable us to negotiate better deals for current and future Control games. We can now weigh up the options between self-publishing and a new publishing partner for Condor and Control 2. At the same time, we are in a better negotiating position than before as Control is an established brand and Alan Wake 2 has been successful. We are confident that these factors combined will enable us to get the right partner, deal structure and risk-reward profile that benefit Remedy and are the best fit for the Control franchise. We will evaluate and negotiate with potential future partners over the coming months.

Brothers: A Tale of Two Sons Remake Arrives February 28

Released in 2013, and directed by the singular Josef Fares, Brothers: A Tale of Two Sons was a truly unique game. After their father falls ill, the game follows two, well, brothers as they set out into a strange and often dangerous world—with the twist being that a single player controls both characters simultaneously. They must cross dangerous lands, face deadly foes and rely on each other more than they ever have before to find a cure, leading players through a beautiful world by way of action-packed puzzles and obstacles. Almost a decade after the original game's release, nothing has quite replicated this game's mixture of unique controls and emotive storytelling. So, with our remake, we've concentrated on not just how to bring a modern classic back to life, but to preserve and enhance this incredible, one-off experience.

Remaking a Masterpiece
Our philosophy throughout the Remake process was to enhance the original, not distort. As we began to study the game, we realized that everything in Brothers, each environment, the puzzle, and interaction, is there for a specific reason and has its own goal to help support the overall story. Our job then became to modernize the experience while keeping everything that made the original special and memorable. Gameplay in Brothers is designed primarily for a unique, single-player experience (though local co-op is also included). As you explore, one controller controls both brothers and their ability to interact with the world. Each brother has their own unique abilities that will be required to solve the various puzzles and enemies they encounter.

Ghostrunner 2 Available Now Worldwide

Ghostrunner 2, the first-person cyberpunk-action thriller from 505 Games and One More Level, jumps onto PlayStation 5, Xbox Series X|S, Steam, Epic and GOG today. Jack makes his triumphant return, emerging from Dharma Tower and diving head-first towards the dangers that await beyond. Set one year after the events of the original Ghostrunner, the high-octane sequel follows cyber ninja Jack as he fights a violent AI cult. Wield a razor-sharp katana once more, and slice through the relentless onslaught of frenzied cultists, cybernetic warlords, and terrifying AI entities both in and, for the first time, outside of Dharma Tower.

Engage in vehicular combat, weaving through obstacles and knocking down enemies on a high-speed motorcycle. On foot, Jack embraces his iconic parkour and Gap Jammer move set from the original game, improved and expanded upon for quick traversal across varying surfaces in both neon-lit urban environments and a sand-blasted wasteland. Stylishly slide, dash, and evade deadly attacks from a range of new adversaries.

Ghostrunner Surpasses 2.5 Million Copies Sold

Greetings Ghostrunners, the entire Ghostrunner team (at One More Level) is proud to share that Ghostrunner has sold over 2.5 million units since it launched on October 27, 2020! Thank you for being a part of the Ghostrunner community and helping to spread the word about Ghostrunner and Ghostrunner 2.

We originally intended to make a 2 million units sold announcement, but the excitement around Ghostrunner 2 has been so incredible that we quickly jumped to 2.5+ million copies so we thought we might as well provide you the most up to date figures. Regardless, we still wanted to share with you an awesome image of 505 Games presenting One More Level with a plaque and poster to celebrate the 2 million copies sold achievement. Something tells us we are going to need to make a 3 million unit announcement soon! Thank you for the incredible support.

Miasma Chronicles Out Now on Digital Platforms, Physical Editions Arriving in June

Miasma Chronicles, the tactical turn-based RPG from The Bearded Ladies, is AVAILABLE NOW. Set in the near future, following the fallout of a devastating environmental apocalypse, we join Elvis and Diggs, two unlikely brothers on a journey of discovery - across a New-America - ripped apart by a savage force known as the Miasma.

From the creators of Mutant Year Zero: Road to Eden comes a beautifully crafted tactical adventure you won't forget. Meet Elvis, a young man brought to the mining town of Sedentary as a baby. Left by his mother in the care of a robotic older "brother" and given a mysterious glove with which he can control the Miasma. Join the brothers on a quest across a post-apocalyptic wasteland to find the answers they crave. Answers which may change the course of human history forever.

Post-Apocalyptic Tactical Adventure Miasma Chronicles Set For Digital Launch On 23rd May 2023

Miasma Chronicles, the post-apocalyptic tactical adventure from Mutant Year Zero: Road to Eden creators The Bearded Ladies and leading video game publisher 505 Games, is set for launch on 23rd, May, 2023 for Windows PC platforms (Steam and EPIC), PlayStation 5, and Xbox Series X|S.

The tactical adventure sees players take on the role of Elvis, a young man abandoned by his mother in the wastelands of America, with only his robot 'brother' Diggs for company. Together they must unravel the mystery of the Miasma, a mysterious entity that threatens the last vestiges of humanity and turns all who come in contact with it into barbaric corruptions of their former selves.

Assetto Corsa Sequel in Active Development, Financial Report Indicates Spring 2024 Launch Window

According to details fished out of an extensive Digital Bros. 2022-2023 financial report, Assetto Corsa 2 is set for a Spring 2024 launch. Developer Kunos Simulazioni and publisher 505 Games confirmed back in 2021 that the long running Assetto Corsa racing-sim series would be receiving sequel treatment. It seems that the owners of the publishing and development groups are keen to capitalize on Assetto Corsa-series sales figures reaching 28 million copies, as of late December 2022, which generated $112 million in revenue.

Fans of Assetto Corsa will be eagerly anticipating the release window of March to June 2024 - the previous entry in the series, Competizione, was not intended as a full sequel when it launched in 2018, via an early-access program. Content updates have been frequent and appreciated by the fan base, but with the power of PC and console hardware increasing over the past half decade, expectations of graphical fidelity have changed for racing simulators.

Remedy Entertainment Signs a Co-Development and Co-Publishing Agreement With 505 Games for Control 2

Remedy Entertainment ("Remedy") has signed an agreement with 505 Games, an international video game publisher and a subsidiary of Digital Bros Group, under which Remedy and 505 Games will co-develop and co-publish Control 2 (formerly known as Codename Heron), a sequel to Remedy's award-winning game Control.

Control 2's initial development budget amounts to EUR 50 million, and Remedy will retain the ownership of the game's intellectual property. The development, marketing, and post-launch investments as well as the future net revenues generated by the game will be equally split between 505 Games and Remedy. The game will be available on PC, PlayStation 5, and Xbox Series X|S, and it will be built on Remedy's proprietary Northlight engine and tools. Remedy will publish the game on the PC platform and 505 Games will publish it on the console platforms. The project is currently in concept stage.

Amazon Luna Game Streaming Service Launching for Prime Members June 21

Amazon announced its Luna game streaming service as a competitor to Google Stadia and Microsoft xCloud back in 2020. Amazon is now launching the service for Prime members with a free seven-day trial available from June 21st. This is the first time the service will be offered to those without an early access invite and will cost 5.99 USD per month after the trial has expired. The Luna game library includes titles from Capcom, 505 Games, and Team 17 with some highlights including Control, GRID, and Metro Exodus. Ubisoft games will also be offered however they are separate from the base library and cost 15 USD per month. Amazon is also offering the Luna controller for the first time with a limited 30% discount bringing the cost to 48.99 USD.

Exclusivity Costs: EPIC Games Store's Control Cost $10.5 million to Become PC Exclusive

Control is one of the better single player releases of this year already, and has been enough of a success for Remedy and 505 Games to launch a content roadmap stretching all the way to 2020. The game is being served on PC exclusively through the EPIC Games Store, which, besides offering developers higher revenues than Steam, has also launched an all-out campaign to secure high-profile exclusives such as Control and Metro: Exodus (even if some of them are timed exclusives).

Now, an Italian earnings report from 505 games highlights that the developers received a lump, $10.5 million upfront from EPIC; according to the report, "Revenue comes from the computer version of Control (...) The game was released on August 27 but the structure of the marketplace who requested the PC exclusivity has made possible to gain the revenue starting from this quarter." It appears EPIC is offering a safety net for developers in exchange for the exclusivity deals, paying upfront the amount of revenue developers expect to receive from the games' sales throughout the PC platform. In this case, the $10.5 million correspond to a total of 200,000 individual sales of Control. Until that number is achieved, EPIC keeps the full revenue from every sale. Any units sold starting from 200,000, and the revenue is split between the developer and EPIC. It's a win-win, really: EPIC gets more and more traction and publicity on its store, and developers guarantee they get the minimum amount they'd expect to earn by selling the game across the full spectrum of PC marketplaces.

Dungeon Action-RPG 'Underworld Ascendant' Available Now For PlayStation 4, Coming Soon To Xbox One

Underworld Ascendant, the fan-funded title from independent game studio OtherSide Entertainment is now available digitally for PlayStation 4 from the PlayStation Store. The action-RPG, published by 505 Games, will soon be available to Xbox One players via the Xbox Games Store. Both versions are priced at 24.99.

Underworld Ascendant is a fantasy RPG that challenges you to think creatively in an interactive sandbox environment. Players can mix and match dozens of combat, stealth and magic skills to develop their unique style of play and devise clever plans to overcome challenges as they navigate the foreboding Stygian Abyss.

Assetto Corsa Competizione Speeds its Way Into Steam Early Access This Summer

Assetto Corsa Competizione, the new official game of the Blancpain GT series, named after world-renowned Swiss watch manufacture Blancpain and organized by SRO Motorsports Group, will be speeding onto Steam Early Access this summer from Kunos Simulazioni and 505 Games. Featuring an extraordinary level of simulation quality that allows players to experience the unique atmosphere of this GT3 Series, players can compete against official drivers, teams, accessing all cars and circuits with the highest level of accuracy and attention to detail.

Taking full advantage of Unreal Engine 4, Assetto Corsa Competizione will ensure the highest quality rendering with photorealistic weather conditions and graphics to reach a new standard in driving realism and immersion racing. Players will experience highspeed torque as they get behind the wheel of luxurious speedsters including Ferraris, Lamborghinis, McLarens and many other prestigious GT cars reproduced with an outstanding level of detail. Motion capture technology is used to create the animations of mechanics and drivers in an even more realistic fashion and guarantee a high level of player engagement during races, pit stops and driver changes.
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