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No Man's Sky Forsaken Update Adds "Spooky Biomechanical Ships" and Wealth of New Exploration Content

No Man's Sky had a rough start to life, with Hello Games having had to put in nearly a decade's worth of work to right the ship and get the game to "Very Positive" reviews on Steam. Now, following a handful of significant gameplay and content updates since that success, Hello Games has announced the Forsaken update, a new content update to No Man's Sky that builds on the game's exploration, building, and research mechanics.

The Forsaken update, officially version 7.10 of the game, adds a minimal HUD mode for a more immersive experience, minimizing the compass, hazard protection bars, and mission notifications. Hello Games says this mode is especially suited for experienced players. On the gameplay and content side of things, however, the update also introduces "Haunting Mementos," a new set piece that sees gamers searching the abandoned wrecks, infested outposts, and derelict freighters in deep space for "bizarre, horrifying biological samples."

Ubisoft Reveals Heroes of Might and Magic III Remake at Gamescom

Yesterday, during Gamescom's Opening Night Live, Ubisoft announced Heroes of Might and Magic III Remake, a modern reimagining of the critically acclaimed turn-based strategy classic. Developed by Ubisoft China studios in Chengdu and Shanghai, the game will launch in 2027 on Ubisoft+, Xbox Series X|S, PlayStation and PC through Ubisoft Connect, Steam, and the Epic Games Store.

Heroes of Might and Magic III Remake offers endless hours of epic adventure, elevating the original's timeless gameplay to modern standards and delivering its iconic blend of turn-based strategy, RPG hero progression, and tactical grid combat. Building on that foundation, the remake introduces a range of quality-of-life improvements and new features, such as enhanced planning and decision-making tools, making for a more intuitive experience while staying faithful to the original.

Mattel Celebrates 25 Years of Microsoft's Xbox Game Console with New Building Set

Mattel, Inc. (NASDAQ: MAT), a leading global play and family entertainment company and owner of one of the world's most iconic brand portfolios, today announced a new release from its premium building brand Mattel Brick Shop, a highly detailed, 1:1-scale buildable display model of the original Microsoft Xbox console. Created in celebration of the console's 25th anniversary, the collector display piece is available for presale now at select retailers globally, including Amazon, Best Buy and Mattel Creations.

With an expansive 3,509-piece design, the premium building set delivers a full-size recreation of the legendary Xbox console and its iconic controller for gamers, builders and collectors alike. Packed with interactive features, hidden details and memorable tributes to three of the platform's most beloved games—Halo: Combat Evolved, The Elder Scrolls III: Morrowind, and Psychonauts—the set is designed as both an immersive building experience and a striking display piece. The console's three game-inspired modules can be removed and showcased individually. The set also includes 12 NanoWorld figures, allowing fans to recreate memorable moments from the featured games.

More Hot Wheels and Barbie Games Incoming? Mattel Launches Mattel Game Studios

A number of Mattel's IPs have been transformed into digital games, including Uno and Hot Wheels, but it seems as though the toy company is getting more serious about gaming as a potential revenue stream. In a new announcement, Mattel has confirmed that it is establishing Mattel Game Studios in order to "develop, publish, and operate original interactive experiences inspired by Mattel's portfolio of iconic brands."

Mattel Game Studios will operate across Los Angeles, USA, and Hangzhou, China, and kicks off with 300 employees. Mattel already self-published Masters of the Universe: Legends Unite, a mobile game, in June, and much of its future seems vested in mobile games, but the announcement also makes mention of new content and "original experiences" on Roblox and Fortnite.

TSMC Confirms Another $100 Billion for Arizona Expansion

Following record second-quarter earnings, TSMC has confirmed one of its most ambitious expansion plans in the United States. Earlier this year, TSMC was reportedly preparing a $100 billion investment package to add four more fabs to its Arizona facility. Now, it seems the decision has been finalized, and TSMC is increasing its investment in the Arizona facilities. Approximately $165 billion has already been invested in Arizona, and the additional $100 billion will make this one of the largest external investments in the U.S. Interestingly, TSMC is not alone in this investment round. Its supply chain partners are expected to contribute about $30 billion of the $100 billion total. This means many more players are gathering funds to establish new supply chain independence.

In January, TSMC reportedly purchased an additional 900 acres of land directly across the highway from the existing site north of Phoenix, preparing to expand its campus. This extra production capacity will be supported by an estimated $100 billion of additional funding that TSMC is willing to invest in the U.S., despite also making simultaneous investments back home in Taiwan.

Micron Accelerates U.S. Investments, Pours First Concrete at New York Fab

Micron Technology, Inc. (Nasdaq: MU) today announced it is accelerating its planned U.S. fab and technology investments and increasing its expected spend to more than $250 billion through 2035, driven by surging demand for memory in the AI era. Micron anticipates that the increase in investments will support its long-term goal of producing 40% of its DRAM in the U.S. while creating additional good-paying direct and indirect jobs. The expanded investment reflects Micron's confidence in its technology leadership and continued demand for its leading-edge memory products.

The announcement comes as Micron celebrates the first concrete pour milestone at its Clay, New York site, which occurs more than one quarter ahead of the original plan and marks the transition from site preparation to vertical construction. As announced earlier today, Micron also plans to invest up to $3 billion to develop the domestic semiconductor supply chain ecosystem in support of its U.S. manufacturing footprint.

Supermicro Adds Largest Silicon Valley Campus - New DCBBS Facility to Advance the Delivery of Next-Generation AI Data Centers

Super Micro Computer, Inc. (NASDAQ: SMCI), an AI, Enterprise, Storage, 5G/Edge Total Solution Provider with optimized Data Center Building Block Solutions (DCBBS), today announced its largest US location with the advanced DCBBS campus and a significant expansion of its Silicon Valley operations with a new state-of-the-art business complex near its headquarters in San Jose, California.

The latest addition—spanning approximately 32.8 acres and more than 714,000 square feet—marks Supermicro's fourth Bay Area site and brings its regional footprint to nearly 4 million square feet. The facilities will support a full range of domestic operations, including advanced system design, manufacturing, testing, and service, as well as global distribution of the company's DCBBS for AI infrastructure.

Elon Musk Prepares "TERAFAB" $20 Billion Semiconductor Manufacturing Plant

Semiconductor manufacturing is arguably one of the greatest marvels of the modern world, with only a few companies competing for the top spot. Recently, Elon Musk announced an ambitious project called "TERAFAB," which he plans to build on Tesla's campus in eastern Travis County, Austin, Texas. This initiative will be a joint effort involving Tesla, SpaceX, and xAI. Musk introduced this idea during a livestream on X as a practical solution to the growing gap between his companies' future chip needs and the current pace of global chip production. The project could become one of the most engineering-intensive tasks these companies have ever undertaken, with some estimates placing the capital expenditure at $20 billion.

As Tesla, SpaceX, and xAI require substantial computing power to support their expanding user base, relying solely on external suppliers is insufficient for the scale of growth Musk envisions. Tesla is known for utilizing TSMC, Samsung, and even some of Intel's manufacturing and packaging capabilities to support its chip production. However, with the creation of TERAFAB, these companies aim to gain more control over the entire chip development process. The plant is expected to integrate several stages of semiconductor production at one site, including logic fabrication, memory, packaging, testing, and mask production. This setup is unusual, as these steps are typically spread across multiple specialized facilities. Musk believes that consolidating these processes could accelerate development by enabling engineers to design, test, and revise chips with fewer delays.

Tripwire Presents and Arctic Hazard Share First Story Trailer for Viking-age Tactics Title, NORSE: Oath of Blood

Tripwire Presents, the publishing division of Tripwire Interactive, and developer Arctic Hazard today released an all-new story trailer for their upcoming Viking-age, turn-based tactical title NORSE: Oath of Blood, following its debut during the IGN Live event on June 7, 2025. The story trailer dives into the dark age of Norway, giving fans their first taste of the rich, historically immersive narrative of the game, penned by award-winning and Sunday Times bestselling author Giles Kristian. Tune in to the IGN Live interview with the developers from Arctic Hazard to hear more about the story driving the gritty Viking saga. Currently in development for Windows PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series X|S, NORSE: Oath of Blood is scheduled for release in North America and Europe in 2025, and is currently available for wishlisting on PC storefronts.

Step into the rugged, untamed beauty of dark age Norway in NORSE: Oath of Blood, a turn-based tactics game that plunges players into the heart of the Viking Age. Embark on an epic quest for vengeance as Gunnar, a young warrior whose destiny is forged in blood and betrayal. After the treacherous Steinarr Far-Spear murders his father, Jarl Gripr, and usurps his high seat, Gunnar's path is clear: rebuild, ally, and rise to reclaim honor and justice.

NVIDIA Blackwell a Focal Point in AI Factories; As Built by Dell Technologies

Over a century ago, Henry Ford pioneered the mass production of cars and engines to provide transportation at an affordable price. Today, the technology industry manufactures the engines for a new kind of factory—those that produce intelligence. As companies and countries increasingly focus on AI, and move from experimentation to implementation, the demand for AI technologies continues to grow exponentially. Leading system builders are racing to ramp up production of the servers for AI factories—the engines of AI factories—to meet the world's exploding demand for intelligence and growth. Dell Technologies is a leader in this renaissance. Dell and NVIDIA have partnered for decades and continue to push the pace of innovation. In its last earnings call, Dell projected that its AI server business will grow at least $15 billion this year.

"We're on a mission to bring AI to millions of customers around the world," said Michael Dell, chairman and chief executive officer, Dell Technologies, in a recent announcement at Dell Technologies World. "With the Dell AI Factory with NVIDIA, enterprises can manage the entire AI lifecycle across use cases, from training to deployment, at any scale." The latest Dell AI servers, powered by NVIDIA Blackwell, offer up to 50x more AI reasoning inference output and 5x improvement in throughput compared with the Hopper platform. Customers use them to generate tokens for new AI applications that will help solve some of the world's biggest challenges, from disease prevention to advanced manufacturing.

NVIDIA & Microsoft Accelerate Agentic AI Innovation - From Cloud to PC

Agentic AI is redefining scientific discovery and unlocking research breakthroughs and innovations across industries. Through deepened collaboration, NVIDIA and Microsoft are delivering advancements that accelerate agentic AI-powered applications from the cloud to the PC. At Microsoft Build, Microsoft unveiled Microsoft Discovery, an extensible platform built to empower researchers to transform the entire discovery process with agentic AI. This will help research and development departments across various industries accelerate the time to market for new products, as well as speed and expand the end-to-end discovery process for all scientists.

Microsoft Discovery will integrate the NVIDIA ALCHEMI NIM microservice, which optimizes AI inference for chemical simulations, to accelerate materials science research with property prediction and candidate recommendation. The platform will also integrate NVIDIA BioNeMo NIM microservices, tapping into pretrained AI workflows to speed up AI model development for drug discovery. These integrations equip researchers with accelerated performance for faster scientific discoveries. In testing, researchers at Microsoft used Microsoft Discovery to detect a novel coolant prototype with promising properties for immersion cooling in data centers in under 200 hours, rather than months or years with traditional methods.

Splitgate 2 Exec Developer Discusses Importance of Playtesting - Open Beta Starts May 22

Six years ago, developer 1047 Games released the free-to-play Splitgate, an arena-based first-person shooter that allowed players to place portals around maps, adding a fresh strategic layer. Now Splitgate 2 is set to double down on this unique idea with bigger maps, a new class-based system, and the introduction of The Lab, a player-facing version of the team's map creator. Ahead of the open beta opening up on May 22, we sat down with Ian Proulx, CEO and co-founder of 1047 Games, to talk about Splitgate 2's new mechanics and how community feedback and rigorous playtests are helping deliver a sequel that hits the right notes.

Making a sequel to a free-to-play shooter in 2025
When asked how the team is doing in the weeks leading up to the open beta, Proulx's response was succinct and to the point: "It's definitely a bit of a crazy time for us." Splitgate had a team of around 15 people. In contrast, there are about 200 developers working fulltime on Splitgate 2, plus 50 or so outsourced contributors. "We've definitely put a lot of thought and effort into making sure that we have a process that works versus the first game, where everybody was doing a little bit of everything all the time," Proulx added.

NVIDIA Anticipates Another Leap Forward for Cybersecurity - Enabled by Agentic AI

Agentic AI is redefining the cybersecurity landscape—introducing new opportunities that demand rethinking how to secure AI while offering the keys to addressing those challenges. Unlike standard AI systems, AI agents can take autonomous actions—interacting with tools, environments, other agents and sensitive data. This provides new opportunities for defenders but also introduces new classes of risks. Enterprises must now take a dual approach: defend both with and against agentic AI.

Building Cybersecurity Defense With Agentic AI
Cybersecurity teams are increasingly overwhelmed by talent shortages and growing alert volume. Agentic AI offers new ways to bolster threat detection, response and AI security—and requires a fundamental pivot in the foundations of the cybersecurity ecosystem. Agentic AI systems can perceive, reason and act autonomously to solve complex problems. They can also serve as intelligent collaborators for cyber experts to safeguard digital assets, mitigate risks in enterprise environments and boost efficiency in security operations centers. This frees up cybersecurity teams to focus on high-impact decisions, helping them scale their expertise while potentially reducing workforce burnout. For example, AI agents can cut the time needed to respond to software security vulnerabilities by investigating the risk of a new common vulnerability or exposure in just seconds. They can search external resources, evaluate environments and summarize and prioritize findings so human analysts can take swift, informed action.

Modulus Demo Available Now on Steam, Happy Volcano Devs Discuss Creative Process

Hey Module Makers, and welcome to a special edition of the Modulus Dev Log! We've got big news: the Modulus demo is officially live! If you've been waiting to dive into our factory automation sandbox, now's the perfect time to jump in, start optimizing, and let those conveyor belts roll. But today, we're not just celebrating the demo launch, we're also taking a look back at how Modulus has evolved throughout development. From early prototypes to the design choices that shaped the demo, we're pulling back the curtain on what it takes to bring a game like this to life. As well as introducing you to some of the team.

Award-winning developer Happy Volcano (You Suck at Parking, The Almost Gone) and publisher Astra Logical are proud to announce the first-ever demo for Modulus, a factory automation game where players build every piece from the ground up with building-block modules. Cut, color, stamp, and assemble these modules to design an impressive factory with your own creative twist. There are no fixed recipes in Modulus. Players produce each construct from the very modules they manufacture, resulting in a highly personalized approach to factory-building. Witness these structures rise and construct in real time, with each block becoming a visible part of the design. The more complex the buildings, the more advanced the modules must become.

Kaiserpunk Now Available - Build, Industrialize, and Conquer in the Grand City Builder

Kaiserpunk, the highly-anticipated grand city-builder, from Overseer Games and co-published by Elda Entertainment, is now available on Steam for $29.99. Kaiserpunk challenges players to build thriving cities, maximize industrial power, and lead military campaigns across an alternate-history Interbellum Era (1918-1945). Combining large scale city-building, deep production chains, and global conquest, Kaiserpunk offers a unique blend of creativity and strategy. Players can shape their empire through military might or diplomacy—creating a city-state that will rise from the ashes of war and leave its mark on history.

"Kaiserpunk has been a journey of ambition and passion," said Danijel Mihokovic, game director on Kaiserpunk and co-founder of Overseer Games. "We set out to create a city-builder that not only lets you construct a metropolis but also challenges you to shape its destiny on a global scale. We're beyond excited to see players dive into the world and make history their own."

Kaiserpunk Marches Toward Launch On March 21st—With Support From a New Co-Publisher

Overseer Games, an independent developer, announced a partnership with Elda Entertainment—a new publisher with a vision to deliver the world's best management games—to bring Kaiserpunk, a grand city builder, to players on March 21. Blending production-focused city building with the world conquest of strategy games, Kaiserpunk will be available on Steam for $29.99. Elda Entertainment is co-publishing the game alongside Overseer Games.

Set in an alternate Interbellum Era (1918-1945), Kaiserpunk challenges players to build their own city-state, fuel industrial expansion, and wage strategic warfare across land, sea, and air to forge an empire. With deep production chains, grand-scale city building, and global conquest at its core, Kaiserpunk blurs the lines between city management and global warfare.

Supermicro Expands US Manufacturing Capacity with Third Campus in Silicon Valley

Supermicro, Inc., a Total IT Solution Provider for AI, Cloud, Storage, and 5G/Edge, is pushing forward with a major expansion, announcing plans for a third campus in Silicon Valley. The first building will be over 300,000 square feet, yet the third campus is expected to be nearly 3 million square feet when completed. With the mayor's support, this expansion strengthens Supermicro's position as an industry leader, accelerating liquid-cooled and Data Center Building Block Solutions for data centers and customers while creating new jobs and opportunities for local talent. Supermicro is the leading IT manufacturer headquartered in the USA.

"We are thrilled to grow our footprint in Silicon Valley," said Charles Liang, president and CEO of Supermicro. "As AI factories become more prevalent, liquid-cooled data centers are critical to meet these increasing customer demands. We anticipate that up to 30% of new data centers will adopt liquid cooling solutions. Today, Supermicro can deliver 5,000 air-cooled or 2,000 liquid-cooled racks per month to support substantial orders. This expansion is a major step forward in our vision for innovation, investment in workforce, quality, Time-to-Deployment (TTD), Time-to-Online (TTO) service, and technological advancement."

Kingdom Come: Deliverance II Dev Discusses Building of Authentic World

The task of authentically recreating 15th century Bohemia for Kingdom Come: Deliverance II is one that's part careful forensic work, and part respectful artistic interpretation. To learn more, we sat down with senior game designer Ondřej Bittner to find out how the team at Warhorse Studios went about crafting an authentically immersive world in Kingdom Come: Deliverance II, available today. Bittner explains that the team starts with the geographical data, because not a lot has changed when it comes to the formation of hills, valleys and rivers. "Then, there are the military maps created in the mid-19th century. They usually have the layout of fairly static villages," Bittner says. "This was quite a common thing to do in European military history. When you build an army that has hundreds of thousands of soldiers, you need really good maps with individual buildings, logistical points, roads and so on."

Once the top-level geography, settlements and architecture of 15th century Bohemia have all been established, the team then turns to the living curators of those buildings that survived to the modern day. "You can talk to the people taking care of these castles or churches, and see if they have any material on a particular building," says Bittner. "Sometimes they do, sometimes they don't! If they don't, then you have to reconstruct it from more general knowledge about the time."

IBM & Lenovo Expand Strategic AI Technology Partnership in Saudi Arabia

IBM and Lenovo today announced at LEAP 2025 a planned expansion of their strategic technology partnership designed to help scale the impact of generative AI for clients in the Kingdom of Saudi Arabia. IDC expects annual worldwide spending on AI-centric systems to surpass $300 billion by 2026, with many leading organizations in Saudi Arabia exploring and investing in generative AI use cases as they prepare for the emergence of an "AI everywhere" world.

Building upon their 20-year partnership, IBM and Lenovo will collaborate to deliver AI solutions comprised of technology from the IBM watsonx portfolio of AI products, including the Saudi Data and Artificial Intelligence Authority (SDAIA) open-source Arabic Large Language Model (ALLaM), and Lenovo infrastructure. These solutions are expected to help government and business clients in the Kingdom to accelerate their use of AI to improve public services and make data-driven decisions in areas such as fraud detection, public safety, customer service, code modernization, and IT operations.

Tata to Complete Micron's India Chip Facility by End of 2025

IndiaTimes reports that Tata Projects announced on Tuesday that Micron Technology's semiconductor assembly and test facility at Sanand near Ahmedabad (India) will be ready by December 2025. Amit Agrawal, Project Director at Tata Projects, said workers have finished 60 percent of India's first semiconductor plant, the rest will be done by year's end. The plant covers about 50 acres in the Sanand industrial area and the building started in July last year. Tata Projects is putting up this semiconductor Assembly, Testing, Marking and Packaging (ATMP) facility for Micron.

"An ATMP facility is essentially a backend fab facility where testing, packaging and marking of semiconductors are carried out. This is perhaps the largest back-end semiconductor fab unit in the world. So far, 60 percent of work has been completed on Phase-1 with the help of a total workforce of 3,500," Agrawal told reporters. "We will hand over this facility to Micron by December 2025 after finishing civil work, mechanical, electrical and plumbing work along with engineering-related tasks as per the designs given by Micron. The final call to commence the plant will be taken by Micron" added Amit Agrawal, Project Director at Tata Projects.

Exogate Initiative Version 1.0 Out Now

Greetings Gaters! This is it, the full release version of Exogate Initiative is finally here! Build and manage mankind's first mission across the universe! Create a sprawling facility underground, recruit a diverse group of specialists from around the globe and explore mysterious new worlds through the Exogate.

The biggest update yet
We were also able to add one more thing at the last minute, and it was the most requested feature by the players—you'll now have access to a new tech that allows more gaters to cross the gate at any time. Meaning you can form teams of 4 or 5 gaters! We are extremely proud of what was accomplished by such a small team. It started as a solo project a long time ago, and in the end 24 talented people contributed one way or another to make this game, but on average only 2 were working on it full-time! We'd like to address a special thanks to the community that helped us shape the game all along the early access, your feedback was always precious and led to some major changes that ultimately made the game far better.

Enshrouded Devs Celebrate Game's First Anniversary, Roadmap Content for 2025

Greetings, Flameborn! That's right, your eyes are not deceiving you: we have the full Enshrouded roadmap for 2025! But before we move on, we have just published the Pact of the Flame update, with a long list of improvements and quality of life updates! Check out the announcement here, or better yet, open the link in a new tab and read it after.

But first things first: why is there a full roadmap for 2025? Well, as we said right from the start, your support has meant that we could the world of Enshrouded a lot bigger than we originally thought, with more features, more biomes, more quests, basically, more of everything! But as you know we're not a big team, and making games takes time, effort, and a lot of praying to the machine gods for the build not to crash. As a result, and with a full update schedule for 2025, we are locking down a Spring 2026 release date for the full 1.0 version of Enshrouded.

Airborne Empire Takes Flight through Steam Early Access

Today Airborne Empire finally takes flight and is live on Steam! We—at the Wandering Band—are super excited for players to get their hands on the game, to celebrate there will be a 10% discount on the game for a limited time. While we celebrate this milestone today we know there is much more to come. We plan on working on the game for at least a year (most likely a little longer) and we've posted a very early + rough roadmap below.

Right now it's just a list of things we plan on doing. The idea is to expand on this roadmap with your input. We have a big game with a lot of cool features, we're happy with what we have, but our goal is to make something great. We need your help; we need to know what you like, what you don't like and what types of additional content you want to see. If you would like to provide feedback, or discuss the game with the team directly, please join us on our Discord. If you find a bug while playing the game please report it with the in-game bug reporting tool (in the pause screen).

Subnautica 2 Gets Release Date and Trailer, Steam Page Teases Body Augmentation and Co-Op Gameplay

Unknown Worlds has finally announced the next sequel to its popular indie survival game franchise, Subnautica, and released a teaser trailer alongside the reveal. While details are still scant, the first trailer divulges some key information about the upcoming game. For starters, and likely the biggest divergence from Subnautica and the Subnautica: Below Zero expansion, is the addition of multiplayer gameplay, supporting teams of up to four players. For now, it looks like gameplay will either be single-player or online co-op, although it's unclear whether teams will be able to mix the two, popping into four-player sessions alone or with one or two players sitting it out.

Just judging from the trailer and Steam Store page, it looks like Subnautica 2 will take many of the same game mechanics—crafting, resource management, and an open-world sandbox—as the other games in the franchise, and build on them, instead of trying to rewrite the story. Likewise, it looks to be leaning into the Lovecraftian horror themes earlier on in the game. There also seems to be a new upgrade mechanic that will allow players to augment the biology of their characters, which should add an extra layer of depth to the game. Unknown Worlds has not yet published the full retail price for Subnautica 2 or pinned an exact release date, but it will release as an Early Access game sometime in 2025. Fans of the genre and franchise can wishlist and follow the game on Steam, Epic Games, or Xbox or join the Discord community.

Fujitsu and Supermicro Collaborate to Develop Green Arm-Based AI Computing Technology and Liquid-cooled Datacenter Solutions

Fujitsu Limited and Supermicro, Inc. (NASDAQ: SMCI), today announced they will collaborate to establish a long-term strategic engagement in technology and business, to develop and market a platform with Fujitsu's future Arm-based "FUJITSU-MONAKA" processor that is designed for high-performance and energy efficiency and targeted for release in 2027. In addition, the two companies will also collaborate on developing liquid-cooled systems for HPC, Gen AI, and next-generation green data centers.

"Supermicro is excited to collaborate with Fujitsu to deliver state-of-the-art servers and solutions that are high performance, power efficient, and cost-optimized," said Charles Liang, president and CEO of Supermicro. "These systems will be optimized to support a broad range of workloads in AI, HPC, cloud and edge environments. The two companies will focus on green IT designs with energy-saving architectures, such as liquid cooling rack scale PnP, to minimize technology's environmental impact."
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