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Cyberpunk 2 Multiplayer Looks Likely

Cyberpunk 2 has already been confirmed as being in development by CD Projekt Red, but not all that much has been revealed about the game aside from its massive budget and a potential 2030 launch date. Now, a new job posting by CD Projekt Red, as spotted by CheatHappens, has potentially confirmed recent rumors that multiplayer support is being worked on for Cyberpunk 2. This comes after Cyberpunk 2077 was originally meant to have multiplayer support, but that was cancelled ahead of release.

The job listing is for a lead quest programmer "to join the team working on Cyberpunk 2" and specifically mentions "understanding of multiplayer network architecture and client-server synchronization for game state/quests" in the "nice to have" section. This suggests that, while multiplayer is almost certainly on the cards for Cyberpunk 2, the game will still likely be built with the single-player, narrative-driven gameplay first and foremost—perhaps something similar to the older Borderlands games, whose campaigns can be played in multiplayer or single-player, all within the same playthrough.

CD Projekt Red Thanks BioWare on The Witcher's 19th Anniversary

CD Projekt Red marked the 19th anniversary of The Witcher on October 26 with a post on X, and most of it went to thanking BioWare. The timing probably isn't a coincidence. Just five days earlier, EA shut down BioWare in a restructuring that cut around 400 jobs, roughly 50 of them at the studio, and ended early development on the next Mass Effect. CDPR joint CEO Michał Nowakowski had already called BioWare a massive part of CDPR's history on X shortly after the news broke. Here's what the studio posted for the 19th anniversary of The Witcher.
19 years ago, an ambitious dream to bring an iconic book series into the world of video games came to life with the release of The Witcher. It was the start of an unforgettable path, which wouldn't have been possible without our friends at BioWare. From lending us their Aurora Engine and sharing their knowledge, to giving us a spot at their booth at E3, their support helped turn our vision into Geralt's first interactive adventure. Thank you to everyone who has walked the Path with us from the very beginning. Happy 19th anniversary, witchers!

Cyberpunk 2077 Joins Xbox Play Anywhere as Update 2.5 Goes Live

CD Projekt RED's Cyberpunk 2077 Update 2.5 went live yesterday on PC, PS5, Xbox Series X|S and Mac, with the Switch 2 and Mac App Store versions due in the coming days. The studio announced the update on October 20 with just two confirmed features, and a YouTuber's early video filled in most of the rest. The leak was mostly right, though a few things changed.

Dual-wielding isn't limited to pistols, since the Double Trouble perk also covers revolvers from the Power category and comes with four extra perks. The mystery Night City tour is called Welcome to Paradise and is narrated by Richard Night, while the Clampdown prequel quest rewards a five-piece gear set based on King. Glamdocs also handle the Monowire and Projectile Launch System, and 12 new Minor Arcana tarot cards are hidden around the city, something the leak didn't seem to mention. Mods come through mod.io as a curated selection, and the official notes list Switch 2 alongside PC, Mac, PS5 and Xbox Series X|S, although the leak suggested otherwise. Modded console saves can't earn achievements or trophies.

Cyberpunk 2077 Gets a Surprise Update This Week, Tied to Edgerunners 2

CD Projekt RED has announced Cyberpunk 2077 Update 2.5, a free patch arriving on October 22 for PC, PS5, and Xbox Series X|S. The Switch 2 version will follow "shortly," though there's no date for it yet. The update ties into Cyberpunk: Edgerunners 2, which premiered all ten episodes on Netflix on October 20, and brings new items and features inspired by the anime. So far, CDPR has only teased cyberware customization and a new dual-wielding playstyle. A first look is coming during a REDstreams broadcast on October 21 at 5 PM CEST, and the official patch notes will go live the same day.

This one is quite a surprise, since Cyberpunk 2077 hasn't received an update in over a year. Update 2.3 arrived in July 2025 with FSR 4, XeSS frame generation, and VRR for consoles, and it looked like the game's final major update at the time. A smaller 2.31 patch followed in September 2025, and the studio has since put most of its focus on The Witcher 4, which has a 2028 release window. Interestingly, 2.31 launched on Switch 2 alongside the other platforms, so the staggered release this time is a bit unusual. CDPR hasn't said anything about PC-specific changes like new upscalers or ray tracing tweaks, so it's reasonable to wait for the patch notes on October 21 before expecting anything on that front.

CD Projekt Red Finally Has a "Coherent Vision" for Project Hadar, but It's Not in Pre-Production Yet

CD Projekt Red has shared a rare update on Project Hadar, the studio's first fully original IP that it first teased back in 2022. Speaking to Polish outlet PAP Biznes, joint CEO Michał Nowakowski said it took the team several years to settle on what Hadar's world actually is, but that vision is now in place and work on the game has officially started. Don't expect to see it anytime soon, though, since the project isn't even in pre-production yet. Here's how Nowakowski put it:
This has been our biggest undertaking to date, taking us several years, but at this point we can say we have a coherent vision for this world and its key elements. The team has begun work on the game, although it's not yet in pre-production. Currently, small prototypes are being created, and gameplay elements are also being tested.

CDPR Says The Witcher 3 Remastered Took Lessons from Cyberpunk 2077 2.0 Update

The Witcher 3: Wild Hunt Remastered just dropped to significant fanfare and a massive boost in the game's peak concurrent player count. It was previously revealed that CD Projekt Red wanted The Witcher 3: Wild Hunt Remastered to be comparable to "any other game which is launching these days," which suggested combat and gameplay overhauls for the 11-year-old game. In a new interview with VGC, Fool's Theory's Karolina Kuzia-Rokosz and CD Projekt Red's Paweł Sasko detailed some of the inspiration and challenges involved with updating the ARPG for modern audiences. Sasko explains that CDPR decided to address the combat and gameplay aspects of The Witcher 3, because the story and characters still held up, but the aging combat stood out as common complaints from gamers and journalists, alike.
Together with some of the old members of The Witcher team, we looked into how The Witcher 3 plays out, the common complaints from our players, and which areas hadn't aged that well. The story is still relevant, you can play it, and it's beautiful, and the characters are fun, but when you look at the gameplay side, it was obvious that this was almost the weakest side. And when you look at the opinions of the journalists and the players, everyone's kind of saying the same thing, which is that gameplay is the weakest part of The Witcher 3.

CD Projekt Red Unveils Detailed PC Requirements for The Witcher 3: Wild Hunt Remastered

CD Projekt RED has published the full and updated PC requirements for The Witcher 3: Wild Hunt Remastered, which launches tomorrow, September 29, as a free upgrade for existing owners. Only the minimum and recommended specs were public until now, but the new detailed requirements are broken down by categories and even include separate Ray Tracing and Path Tracing requirements. The updated table covers six tiers: Minimum, Recommended, Ultra, RT Minimum, RT Recommended, and Path Tracing.

The Minimum tier targets 1080p at 30 FPS with the Low preset, and requires a Core i5-8400 or Ryzen 5 2600 CPU, 12 GB of RAM, and a GTX 1660, RX 5500 XT, or Arc A580 graphics card. CDPR says the GTX 1660 can reach 60 FPS or higher there. Recommended (1080p, 60 FPS, High) asks for a Core i7-8700K or Ryzen 5 3600X CPU, 16 GB of RAM, and an RTX 2060 Super, RX 6600 XT, or Arc B580 GPU. If you want to play at Ultra (1440p, 60 FPS), it calls for a Core i7-13700K or Ryzen 7 7700X CPU, 24 GB of RAM, and an RTX 3070 Ti, RX 6800 XT, or Arc B580 graphics card with XeSS.

The Witcher 4 Will Double Down on Morally Grey Gameplay To "Make a Lasting Impression on the Player"

The Witcher IV has long been in development at CD Projekt Red, with the studio expecting to launch the game in 2028, however it seems as though much of the game's scope and general philosophy has already been figured out and set in stone. In a recent panel appearance at the International Festival of Comics in Poland, CDPR joint CEO, Adam Badowski commented on the game's story and morality system, suggesting there would be a focus on both when the upcoming game launches.

As reported by entertainment site, Wiedźminlandia, Badowski explains that the long development times on The Witcher 4 are largely due to the repeated rewrites that are made in order to develop a narrative that resonates with players and doesn't feel hollow. One way in which The Witcher IV will do this is with its nuanced, often ambiguous choices-matter gameplay, which Badowski says will "make a lasting impression on the player." Judging by what the CEO said, we can seemingly expect subtle choices to affect character interactions and potentially even change story beats when the game launches in 2028.

CD Projekt Red Explains Why The Witcher 4 Switched To Unreal Engine 5

CD Projekt Red joint CEO Michał Nowakowski has explained why the studio moved The Witcher 4 from its in-house REDengine to Unreal Engine 5, and he says the messy Cyberpunk 2077 launch wasn't the trigger. Speaking on the Deconstructor of Fun podcast, he called the idea that REDengine caused Cyberpunk's problems a mistaken assumption. He revealed that the switch instead came after an early look at Epic's The Matrix Awakens tech demo. Here's what he said:
"It was not the Cyberpunk launch that convinced us to abandon the REDengine and switch completely to Unreal Engine 5 with the future projects. It was more the moment we got an early scoop of the Matrix demo that Epic made. We then asked ourselves: 'Is UE5 ready to ship a game like we make?' And that's where we came to the table with the guys from Epic. That's where we made the strategic collaboration."

CDPR Wants The Witcher 3 Remastered to Feel Like a Modern Release

CD Projekt Red wants The Witcher 3: Wild Hunt Remastered, launching September 29 as a free update, to feel like a game built in 2026, instead of a decade-old title with a fresh coat of paint. Speaking to PC Gamer, executive producer Jakub Kutrzuba explained that this overhaul goes well beyond the visual and technical bump the game got with its 2022 next-gen update. The team apparently reworked everything they could without rebuilding the game from scratch. Here's what he told PC Gamer about how far the changes have come:
"With the remaster, it is even bigger and it's also quite heavy, maybe even heavier on the technical level. But what is more important is that we are touching these aspects of the game which weren't touched since we launched it. I'm talking about the animation. I'm talking about the gameplay. I'm talking about the quality of life, how you actually play the game. We wanted to make it [comparable] with any other game which is launching these days. It's so easy to get used to these new improvements that it's hard to go back."

CD Projekt Red Expands Onto Battle.net, Offers New Geralt Skin For Diablo 4

CD Projekt Red is bringing its games to Battle.net. The Witcher 3: Wild Hunt Remastered was announced for the platform at Gamescom, and Cyberpunk 2077, with its Phantom Liberty expansion, is coming to Battle.net later this year. As part of the crossover, CDPR and Blizzard also revealed a Geralt of Rivia skin for Diablo 4's Barbarian class, shown off during BlizzCon 2026's 30 Years of Battle.net panel. However, getting the skin isn't as simple as owning Diablo 4, though. It unlocks by pre-ordering The Witcher 3's upcoming Songs of the Past expansion on Battle.net. Buying the expansion after launch works too, so pre-ordering isn't mandatory, but the purchase has to go through Battle.net either way, leaving out anyone who plays on Steam, GOG, or console.

Since The Witcher 3 has been out for over a decade, most existing owners already have it somewhere other than Battle.net; therefore, the skin effectively requires buying the game again on a new storefront. Fans have pushed back on that restriction online, and some also criticized how the skin looks, since it has to fit within the Barbarian's existing hitbox and moveset instead of being fully custom. The requirement also came out right after Blizzard confirmed Diablo 4 won't get more expansions before Diablo 5, so some players are questioning the purchase entirely. CD Projekt Red hasn't said whether the skin will eventually be sold on its own to Diablo 4 owners, though given the reaction, that seems likely.

The Witcher 4 Won't Look Like a Generic Unreal Engine 5 Game, Says CDPR

CD Projekt Red is aware that switching The Witcher 4 to Unreal Engine 5 carries the risk of the game blending in with every other UE5 title out there. CDPR built Cyberpunk 2077 and The Witcher 3 on its own REDengine, which gave both games a distinct visual identity. UE5 has since become the industry default, and plenty of games on it end up with a similar glossy look, which players online often complain about. Joint CEO Michał Nowakowski addressed that concern directly, admitting the studio spent real time in R&D wondering if Epic's engine was even the right fit.
"That was a big question we were asking ourselves, because pushing the envelope with how the games look, the cinematic feel of it all, is very, very important. And that was a big question mark when we were in the R&D phase over whether Unreal Engine 5 is going to be a good fit or not. We really are going to be able to differentiate ourselves. People are going to feel this is a CDPR game still."

CDPR Halts The Witcher 1 Remake Due to The Witcher 4

It seems as though gamers excited to hop back into the shoes of a young Geralt of Rivia will have to wait a little longer than anticipated. According to recent comments from CD Projekt Red to Gamespot, the remake, announced in 2022, has taken a back seat, due to the development teams shifting focus to both The Witcher 4, and Songs of the Past, the latest expansion for The Witcher 3: Wild Hunt.
Fool's Theory team is focused mainly on the development of Witcher 3: Songs of the Past, while a relatively small part of their team is supporting the development of The Witcher 4. As we have previously announced, the development on The Witcher Remake has been temporarily integrated with The Witcher 4 due to production process dependencies. As The Witcher Remake will be built on the foundation laid by The Witcher 4, we need to have the necessary assets, tools, and pipelines ready for efficient development.

The Witcher 4 Will Have a Physical Edition, But With No Disc Inside

CD Projekt Red still plans to give The Witcher 4 a physical release, though joint-CEO Michał Nowakowski says whether it comes with an actual PS5 disc inside isn't up to the studio. Speaking to The Game Business, Nowakowski confirmed the box will exist regardless, but a disc depends entirely on Sony's own manufacturing plans. CD Projekt Red has previously confirmed that The Witcher 4 is targeting a 2028 release, the same year Sony is set to stop producing PlayStation discs entirely. Here's what Nowakowski had to say:
"We don't know what's going to be the case. We know what PlayStation has announced, and we have no influence on the policies of the first parties. The discs for the first parties, including PlayStation, have to be manufactured in their own factories. So, if they stop manufacturing indeed by 2028, then yes, we won't have a disc … We're going to be for sure having a box. We're going to have a box that's going to have some feelies in it."
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