Saturday, October 24th 2026

Canceled Mass Effect Details Surface After BioWare Shutdown

A day after the trailer for BioWare's canceled Mass Effect game leaked, Australian YouTuber Dantics has shared what he claims are details about the project, which he calls Mass Effect Universe. Dantics says he was part of a private "Mass Effect Council" of content creators who saw the game and gave feedback during development, and that BioWare closing its doors means he can finally talk about it. According to his post on X, the game was set more than 600 years after the Reaper War, with players taking on the role of a customizable N7 agent, which he likens to a cross between John Wick and James Bond. Apparently, the galaxy was split into three factions (humanity, the Krogan and Batarians in one bloc, the Council races in another, and the Geth as a third superpower), locked in a galactic Cold War instead of another Reaper-style invasion.

Dantics also lists experimental implants that let players see through walls and remotely trigger hazards, handcrafted missions with Hitman-style freedom, brutal close-range executions, squadmates who clash, and Liara returning as a powerful Asari Matriarch. In a separate video, he says the game was being built to accommodate all three Mass Effect 3 endings. His council role hasn't been independently confirmed, though BioWare has credited community councils in past games, and project lead Michael Gamble follows him on X. EA hasn't commented on any of it, and since the game was still in early development when EA cut around 400 jobs, roughly 50 of them at BioWare, it's hard to say how much of this would have made it to launch.
Sources: Dantics on X, Dantics on YouTube, via PC Gamer
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29 Comments on Canceled Mass Effect Details Surface After BioWare Shutdown

#1
AsRock
TPU addict
FAFO.
Posted on Reply
#3
Inverted Polarity
Sure. The new ME would have been the best game EVAR!!!

Creatively bankrupt freaks cannot create games anyone wants to play.
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#4
AusWolf
AsRockFAFO.
What does that mean?

As for the game, I'm not sure if I share the excitement. The trailer looks great, but 600 years after the original trilogy is something that could have ended up very nicely, or very badly, depending on the execution.
Posted on Reply
#5
cicaki
AusWolfWhat does that mean?

As for the game, I'm not sure if I share the excitement. The trailer looks great, but 600 years after the original trilogy is something that could have ended up very nicely, or very badly, depending on the execution.
you joking ?
better video can do some 13 year old kid in 2h fidling with ai
Posted on Reply
#6
AusWolf
cicakiyou joking ?
better video can do some 13 year old kid in 2h fidling with ai
This was still in pre-production, nowhere close to being ready to be released.
Posted on Reply
#7
TechLurker
For 600 years in the future, that is all still underwhelming. No new races to the Council? No hyperfuturistic/advanced organo-magi-tech shapeshifting garments? No natural fusion of cybernetic and flesh elements, such as faint wire traces under the skin or around the eyes? No equally hyper-advanced ships gleaming with a fusion of organic and artificial elements?

I get it's just a pre-production teaser, but you'd think they'd at least put more effort into what a post Synthesis setting should look like. Even moreso if they're also combining the Destruction and Control endings into it too according to other reports, and claiming all races advanced technologically beyond that of the Reapers to the point Reapertech is obsolete.

It feels like whomever was involved with the early visuals didn't read enough sci-fi novels to make a 600 timeskip believable.
Posted on Reply
#8
TheinsanegamerN
AusWolfThis was still in pre-production, nowhere close to being ready to be released.
And that is the problem. Half a decade in pre production and this milquetoast video is all they have to show. That is just monumentally slow. OG mass effect went from pre production to launch in 3 years, and another 2 for mass effect 2.

Yeah yeah modern graphics and all that, but there's just nothing here.
Inverted PolaritySure. The new ME would have been the best game EVAR!!!

Creatively bankrupt freaks cannot create games anyone wants to play.
By all accounts the small crew working on this was not the same team members responsible for fail guard.

But I agree there was no way this made it through production unscathed.
TechLurkerFor 600 years in the future, that is all still underwhelming. No new races to the Council? No hyperfuturistic/advanced organo-magi-tech shapeshifting garments? No natural fusion of cybernetic and flesh elements, such as faint wire traces under the skin or around the eyes? No equally hyper-advanced ships gleaming with a fusion of organic and artificial elements?

I get it's just a pre-production teaser, but you'd think they'd at least put more effort into what a post Synthesis setting should look like. Even moreso if they're also combining the Destruction and Control endings into it too according to other reports, and claiming all races advanced technologically beyond that of the Reapers to the point Reapertech is obsolete.

It feels like whomever was involved with the early visuals didn't read enough sci-fi novels to make a 600 timeskip believable.
Someone on YouTube had a neat idea: since reapers contain all the genetic info from the species they wiped out, and since deep space is open after the end of 3, you'd think there would be huge business in genetic augmentation, new bioweapons build from scrapped DNA, and so forth.
Posted on Reply
#9
VoidRunner96
TechLurkerFor 600 years in the future, that is all still underwhelming. No new races to the Council? No hyperfuturistic/advanced organo-magi-tech shapeshifting garments? No natural fusion of cybernetic and flesh elements, such as faint wire traces under the skin or around the eyes? No equally hyper-advanced ships gleaming with a fusion of organic and artificial elements?

I get it's just a pre-production teaser, but you'd think they'd at least put more effort into what a post Synthesis setting should look like. Even moreso if they're also combining the Destruction and Control endings into it too according to other reports, and claiming all races advanced technologically beyond that of the Reapers to the point Reapertech is obsolete.

It feels like whomever was involved with the early visuals didn't read enough sci-fi novels to make a 600 timeskip believable.
THISSSSSSS.... To be 600 YEARS in the future and still looking like current timeline (like a side quest of sort)... is not too good
Posted on Reply
#10
TechLurker
TheinsanegamerNSomeone on YouTube had a neat idea: since reapers contain all the genetic info from the species they wiped out, and since deep space is open after the end of 3, you'd think there would be huge business in genetic augmentation, new bioweapons build from scrapped DNA, and so forth.
Exactly. Why aren't there more mutant species or sub-species based on the Reaper data? Why isn't genetic augmentation not a normal thing the way cybernetic augmentation was a thing mentioned in the original setting? (Maybe even becoming normal given the Synthesis end likely allowed for natural born augments.) There is so many things to expand upon that could bring about conflict, but from what I've gathered thus far, none of the ME devs thought that far. Just a semi-generic spy/assassin thriller set in the ME timeline.

It's really a rough draft for something that supposedly entered the works again sometime after ME:A, and all they could say is James Bond crossed with John Wick.
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#11
Mapps_TCM45
Cold War inspired storyline with a protagonist that oozes "James Bond meets John Wick" through-and-through is already a thing in 007 First Light.
Hitman-inspired features (combat included) are also available there.

But a storied sci-fi franchise needing to be revitalized by taking multiple pages from IO Interactive's body of work of all things? You have got to be kidding me.
I'll watch the full video proper then amend this post with my own personal impressions of it when i'm done.
Posted on Reply
#12
AusWolf
VoidRunner96THISSSSSSS.... To be 600 YEARS in the future and still looking like current timeline (like a side quest of sort)... is not too good
That is a valid point.
Posted on Reply
#13
csendesmark
AusWolfThe trailer looks great
ME Andromeda's trailer was also good, but the Team who made the original Mass Effects are long gone,
And it shows - personally I felt Nothing when I heard that Bioware closed.
It went woke and now it is broke...
So I agree with:
AsRockFAFO.
100%

Posted on Reply
#14
Tess
csendesmarkME Andromeda's trailer was also good, but the Team who made the original Mass Effects are long gone,
And it shows - personally I felt Nothing when I heard that Bioware closed.
It went woke and now it is broke...
So I agree with:

100%

That image sums it up! If you say it out loud TPU will thread-ban you tho LOL

We of course won't know if the game is good or another dud unless they release it. I did like the cross-fade text tho:

Posted on Reply
#15
csendesmark
TesselatorThat image sums it up! If you say it out loud TPU will thread-ban you tho LOL

We of course won't know if the game is good or another dud unless they release it. I did like the cross-fade text tho:

Well the company just got closed because they could not produce a commercial hit
So those devs got booted with their whole studio.
Who made the studio great, left the company a long time ago.

Did not even see this wall of text... :D
A little passive aggressive to my taste, anyway it did not made harder for me to miss them.
Posted on Reply
#16
AusWolf
csendesmarkWell the company just got closed because they could not produce a commercial hit
So those devs got booted with their whole studio.
Who made the studio great, left the company a long time ago.
Yeah, a good point. Those of us who think ME is one of the best game trilogies ever made should just replay it and call it a day. Making the same IP over and over again (creative decay) is exactly why we hate the big studios. I don't see why it should be any different this time.
csendesmarkDid not even see this wall of text... :D
A little passive aggressive to my taste, anyway it did not made harder for me to miss them.
Not even passive, just pure aggressive. Momma jokes aren't fun.
Posted on Reply
#17
Tess
csendesmarkWell the company just got closed because they could not produce a commercial hit
We can't be sure they hadn't already course corrected.
csendesmarkSo those devs got booted with their whole studio.
The code still exists. It's not over till it's over.
csendesmarkWho made the studio great, left the company a long time ago.
Could say the same thing about every "great" company or IP older than it's founders.
csendesmarkDid not even see this wall of text... :D
A little passive aggressive to my taste, anyway it did not made harder for me to miss them.
I thought it was endearingly funny. :D
Posted on Reply
#18
AusWolf
TesselatorWe can't be sure they hadn't already course corrected.
We can't be sure if the course correction was enough. Like EA wasn't sure, either, that's why Bioware got the boot.
TesselatorThe code still exists.
And who's gonna pick it up?
TesselatorCould say the same thing about every "great" company or IP older than it's founders.
Yes. Only a visionary has a vision. Followers usually don't.
TesselatorI thought it was endearingly funny. :D
You have an interesting sense of humour, good sir. I like a cracking joke about anything (my own self included), but there's nothing endearing about taking dirty about one's mom. It's utter disgusting, imo.
Posted on Reply
#19
GodisanAtheist
I'm still of the opinion that cracking open the Milky Way again was a bad idea. 500 years, 1000 years. At the end of the day it would take the already crappy RGB endings and out of necessity make it all grey. No way to open things up without alienating half the fanbase this way or that way.

Frankly the right course of action IMO would have been a soft reboot of Andromeda. Have Ryder and 1 or 2 teammates jump to a new sector of Andromeda alone and pick up a largely stand alone story from there. Then you can have new alien races, whole new plot with some vestiges of the old plot woven in, and very little of the baggage that would come from the frankly emotionally over invested ME fanbase in the outcomes of the original trilogy.

Seeing that they didn't go that route, then the next best option is to shut everything down frankly.
Posted on Reply
#20
AusWolf
GodisanAtheistI'm still of the opinion that cracking open the Milky Way again was a bad idea. 500 years, 1000 years. At the end of the day it would take the already crappy RGB endings and out of necessity make it all grey. No way to open things up without alienating half the fanbase this way or that way.

Frankly the right course of action IMO would have been a soft reboot of Andromeda. Have Ryder and 1 or 2 teammates jump to a new sector of Andromeda alone and pick up a largely stand alone story from there. Then you can have new alien races, whole new plot with some vestiges of the old plot woven in, and very little of the baggage that would come from the frankly emotionally over invested ME fanbase in the outcomes of the original trilogy.

Seeing that they didn't go that route, then the next best option is to shut everything down frankly.
You know that there's an estimated 100 to 400 billion stars in the Milky Way, right?


The mass relay network breaking down after ME3 also opens a wide range of possibilities, imo.
Posted on Reply
#21
Onasi
Wait, humans and batarians as allies? I, uhhh, don’t know how that would work, chief. I also dunno about that “include all endings” bit. Sounds like bullshit. You can only reasonably continue on from the Destruction one with an assumption of a Paragon Shep - there would be no krogans 600 years in the future otherwise and even Geth would be questionable. Synthesis just changes the status quo too much to be viable (and is also stupid). And Control… uhhhh, what Cold War can exist, exactly, under the watchful gaze of our beloved leader Reaper-Shep?
Posted on Reply
#22
AusWolf
OnasiWait, humans and batarians as allies? I, uhhh, don’t know how that would work, chief. I also dunno about that “include all endings” bit. Sounds like bullshit. You can only reasonably continue on from the Destruction one with an assumption of a Paragon Shep - there would be no krogans 600 years in the future otherwise and even Geth would be questionable. Synthesis just changes the status quo too much to be viable (and is also stupid). And Control… uhhhh, what Cold War can exist, exactly, under the watchful gaze of our beloved leader Reaper-Shep?
Those are all valid points. Also, who's gonna make the game now that even the remains of the original dev team are gone? The more I think about it, the more I see that bringing ME back is a bad idea. Closure isn't always a bad thing.
Posted on Reply
#23
Onasi
AusWolfClosure isn't always a bad thing.
Ehhhh… Agreed, but the problem here is that many people don’t feel like the trilogy concluded satisfactorily, which is understandable. People kind of expected at least a potential for a triumphant ending (since ME isn’t really a “downer” type of story), but instead got the absolute fever dream that was everything starting from the attack on the Citadel relay and the answers to questions that were either very contrived or very, very stupid. Frankly, I am also in the camp that thinks that the prevailing narrative of “ME3 was great until the ending” is… honestly, giga-cope. ME3 has some hype/emotional moments, but is overall PROFOUNDLY stupid. Most plot points from 1 and 2 are either dropped completely or answered in the most baffling way possible. None of the main players act in a manner that even makes sense. Honestly, the whole trilogy is schizophrenic to the bone - the tone and ideas of ME1 were shot in the back of the head in 2 (oh, do I have a lot to say about 2) and by 3 it was blatantly obvious BioWare had written themselves into a corner and their solution was just… nonsense and idiocy. The only part of 3 that is remotely decent are some core missions and Leviathan (and even that in isolation, it raises so many questions for the overall narrative).
Posted on Reply
#24
AusWolf
OnasiEhhhh… Agreed, but the problem here is that many people don’t feel like the trilogy concluded satisfactorily, which is understandable. People kind of expected at least a potential for a triumphant ending (since ME isn’t really a “downer” type of story), but instead got the absolute fever dream that was everything starting from the attack on the Citadel relay and the answers to questions that were either very contrived or very, very stupid.
I don't disagree, but I'm not sure if a new game made by new devs set 600 years after the original trilogy would change any of that aftertaste.
OnasiFrankly, I am also in the camp that thinks that the prevailing narrative of “ME3 was great until the ending” is… honestly, giga-cope. ME3 has some hype/emotional moments, but is overall PROFOUNDLY stupid. Most plot points from 1 and 2 are either dropped completely or answered in the most baffling way possible. None of the main players act in a manner that even makes sense. Honestly, the whole trilogy is schizophrenic to the bone - the tone and ideas of ME1 were shot in the back of the head in 2 (oh, do I have a lot to say about 2) and by 3 it was blatantly obvious BioWare had written themselves into a corner and their solution was just… nonsense and idiocy. The only part of 3 that is remotely decent are some core missions and Leviathan (and even that in isolation, it raises so many questions for the overall narrative).
You've got good points there, but I feel your overall picture is a bit nit-picky. Sure there are some inconsistencies across the three games, but I don't think they're dealbreakers. In my several playthroughs, not once did I have a "wtf, really?" moment until the very end. I also think leaving some things open to personal interpretation in the third game was a good choice. Reading / hearing theories is nearly as much fun as playing the game is.

This is all just opinion, of course.
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#25
Onasi
@AusWolf
Nah, if you had fun - more power to you. I enjoyed ME1 immensely, warts and all, and when 2 came out I played it day one. My brow lifted up immediately at the opening (the Lazarus Project is INCREDIBLY universe-breaking and nigh-unexplainable if you stop to think for even a minute and it really wasn’t necessary to justify a character reset) and things only went further the longer I played. The whole Dark Energy sub-plot was intriguing, but that turned out to go nowhere and explaining how Reapers are just human (or whatever) slurry kind of made them significantly lamer than the Lovercraftian vibes Sovereign was obviously made to invoke. Hell, my favorite part of the series to this day are the visions that Shepard has from the beacon, specifically in OG, they completely fucked them up in LE. They were actually unsettling. The series just hasn’t really captured that again. By the time we see Reapers in 3 just walking around shooting thar lazorz on Earth and we even kill some during the game… yeah, that was just a “who cares” kind of state for me. It drives the point home that Reapers aren’t Old Ones, they aren’t Shadows, they are just… squid robots with a really stupid plan. It’s just… dissapointing? But that’s BioWare for you, DAO intrigued me with interesting religious and metaphysical ideas only for the series to go “lol it was elves all along lol”. The disappointment is kind of their thing, feels like.

TL/DR - ME is Babylon 5, but bad. In other news, old man screams at the sky.
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