Wednesday, July 16th 2025
Cyberpunk 2077 Update v2.3 Brings FSR 4, XeSS Frame Generation, VRR for Consoles, and Much More
Tomorrow at 10:00 CET, CD Projekt Red will release Cyberpunk 2077 Update 2.3 across PC, PlayStation 5, and Xbox Series X|S, bringing a renewed pulse to Night City. Players on compatible hardware can now activate AMD FSR 4 and FSR 3.1 frame generation, Intel XeSS 2 with frame generation, Intel HDR10+ Gaming, and, for the first time, Variable Refresh Rate on consoles. A native Apple Silicon build also debuts on the Mac App Store. Four new vehicles arrive through narrative side jobs: the Yaiba ARV-Q340 Semimaru, Rayfield Caliburn "Mordred," Yaiba ASM-R250 Muramasa, and Chevillon Legatus 450 Aquila. Once earned, each can be piloted hands-free with the new AutoDrive system or summoned as a self-driving Delamain cab after completing "Don't Lose Your Mind."
Rayfield's CrystalCoat technology now coats partner-brand cars and motorcycles, supported by twin-tone paint packages and a community cracked variant for budget builds. Photo Mode expands with twenty-seven additional NPC spawns, wardrobe swapping, new stickers, frames, and colour balance tools. Quality of life updates include inverted-mouse detection, replayable tutorials, quieter radio balance, and a host of quest, gameplay, and stability fixes. The complete list of changes is very long, and you can check it out here.
Source:
Cuperpunk
Rayfield's CrystalCoat technology now coats partner-brand cars and motorcycles, supported by twin-tone paint packages and a community cracked variant for budget builds. Photo Mode expands with twenty-seven additional NPC spawns, wardrobe swapping, new stickers, frames, and colour balance tools. Quality of life updates include inverted-mouse detection, replayable tutorials, quieter radio balance, and a host of quest, gameplay, and stability fixes. The complete list of changes is very long, and you can check it out here.

39 Comments on Cyberpunk 2077 Update v2.3 Brings FSR 4, XeSS Frame Generation, VRR for Consoles, and Much More
Further tests that could be very useful would be ray tracing mode and path tracing mode tests. The Hardware Unboxed video lacked those kinds of benchmarks. Hardware Unboxed stated that ComputerBase.de had those tests as justification for not running them, but that still left a big gap in the tested games. Due to the way that RDNA schedules ray tracing within its shader scheduling infrastructure instead of making function calls to dedicated self-contained ray tracing units with their own scheduling infrastructures unlike what Nvidia and Intel do, AMD driver changes probably have a greater impact on ray tracing performance than Nvidia or Intel driver changes.
But CDPR have admitted to another patch coming later in the year, but now I won't get my hopes up for anything meaningful, even the host on the stream was saying the focus on photo-mode is maybe a bit too much and what more could possibly to be added to it that people actually need and would make use of!
The real-time chat was incredibly negative after the first 6 or 7 minutes, especially as it seemed to be focussed on things people didn't want, car colours, photo-mode etc, with a great deal (not all) of the criticism being justified IMHO.
All in all, a bit of a let down. 2 out of 5.You have never played it.A new nGreedia one for sure. AMD have never really been good at making their customers happy, so don't hold your breath.
Have I played it somewhere else - yes. At first week when the game was released, oh dear lord, amazing experience :D for 1h.
Last time played it for 15min and when saw that Jackie can still do noclip quitted the game. It was few months ago. After the patch where they introduced another actor in ingame.